**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I think we can close this thread now cause it doesn't seem like anyone else is going to understand this so I think I'm done here.
The boss doesn’t have to be on the final node. You finish a path by reaching the final node, you’re the idiot that quit out thinking it would save your progress when that has never been the case in any portion of the game.
Must be another new thing Kabam added in for Act 7
I don’t care if they put one or two more steps to finish the quest after the boss fight, I just think they need to make the post-boss-fight moves energy-free (which is 6pt, half an hour!)
People scout paths, then back out & adjust their team if needed. To try & save time he scouted his next path before going to the boss/blank exit node after the boss, to look at what he needed for his next path. Got ahead of himself & mistook it for a reg scout check instead of an after completion scout check (something that wasn’t possible before).
I’m assuming they had a reason for doing it that way.
I almost did this myself, it’s muscle memory, but I caught myself just in time.
I think Kabam’s solution for having multiple bosses was a little lazy, I don’t believe they couldn’t have ended each quest after the boss fight, as per every other piece of content in the game.
Enough people either fell into this trap, or nearly fell into it, to prove that it’s not ideal game design.
The energy comment is understandable (although compare it with the energy cost of any path in 6.2 and its considerable better)
If you got to the point of doing act7 then surely you are experienced enough to not quit out until your completion rewards drop!