Back Issues #6: Contamination

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  • DeaconVelvetDeaconVelvet Posts: 1,766 ★★★★
    edited December 2020
    sounds glorious,. and i'm totally bringing non villains just to try this! lol. 20 second KO.. CHALLENGE ACCEPTED! @Kabam Miike

    Black ISO Resonance: Corrupt ISO energy radiates from the earth. Attacking Champions are immune to all damage, and receive 100% bonus attack, but will KO'd after 20 seconds via an unavoidable degen. #Villain Champions ignore these effects.
  • Repto23Repto23 Posts: 567 ★★★
    🤔 spiderham is immune to degen, therefore he could never die if you keep his nonsense above 7
  • Colinwhitworth69Colinwhitworth69 Posts: 2,956 ★★★★★
    Sounds fun, and I look forward to it.

    Question, re: "Black ISO Resonance: Corrupt ISO energy radiates from the earth. Attacking Champions are immune to all damage, and receive 100% bonus attack, but will KO'd after 20 seconds via an unavoidable degen. #Villain Champions ignore these effects."

    Does "ignore these effects" includes the bonus attack, or only the degen? I am guessing it is both?
  • SpideyFunkoSpideyFunko Posts: 15,024 ★★★★★

    Sounds fun, and I look forward to it.

    Question, re: "Black ISO Resonance: Corrupt ISO energy radiates from the earth. Attacking Champions are immune to all damage, and receive 100% bonus attack, but will KO'd after 20 seconds via an unavoidable degen. #Villain Champions ignore these effects."

    Does "ignore these effects" includes the bonus attack, or only the degen? I am guessing it is both?

    all of it. Otherwise a Yellowjacket could do everything
  • DeeparviDeeparvi Posts: 157

    Sounds fun, and I look forward to it.

    Question, re: "Black ISO Resonance: Corrupt ISO energy radiates from the earth. Attacking Champions are immune to all damage, and receive 100% bonus attack, but will KO'd after 20 seconds via an unavoidable degen. #Villain Champions ignore these effects."

    Does "ignore these effects" includes the bonus attack, or only the degen? I am guessing it is both?

    I also think it is both otherwise #Villians champs would be too op and won't be Balanced according to Kabam....lol 😂

  • SaiyanSaiyan Posts: 484 ★★★
    Madness: When triggering an Armor Break Debuff #Villain Attackers will also apply a Passive Powerlock to the Defender which will last until the last Armor Break end.


    Someone say King Groot? Infinate power lock sounds good depending on the fight.

    Also I wonder of those two Global nodes that work when you activate unstoppable and unblockable effects work with Killmonger? Since after a SP1 he blocks and triggers a passive unstoppable for a second. If that works like I think it should then KM will be great for this also (and the Global that increases debuffs duration will be great for his SP3).
  • Mercury79Mercury79 Posts: 544 ★★

    The Black ISO that has been gathered by Fixit and his minions resonates through the area, crippling all Champions, except for Villains!! Those of dark intent can take advantage of the powers in play to cripple their opponents and bring their evil schemes to fruition!

    Introducing Back Issues #6: Contamination! Available December 16th at 10 am PT!

    Back Issues returns with another trip down memory lane in Classic, and another Variant difficulty remix to conquer. This time it features the Quest Contamination, in which Jessica Jones and the Summoner uncover an underground fighting ring, powered by a mysterious and corrupt ISO substance.

    Classic Difficulty is a recreation of the original quest. While not completely 1:1, the layouts, difficulty, and dialogue are all the same as you remember. Take a stroll down memory lane and see how far you've come, or experience a quest you never got the chance to play!

    Variant Difficulty is a new spin on the quest, available for Summoners level 45 and up. This version features extreme challenges, new opponents, some map layout updates, and enhancements to your #Villain Champions.
    The Variant Challenge

    New global buffs in Variant difficulty will limit the power of Champions who aren’t tagged as #Villain, for only those with a wicked spirit are able to handle the power of Black ISO.

    Bring your most evil team and take advantage of several new buffs that will give an edge to Villains capable of activating corresponding abilities such as Fury, Armor Break, or Unstoppable. Heroes, Mercs, and others will be able to enter the Quest, but be warned: The corrupting aura of Black ISO Resonance will limit their impact in combat!

    Global Buffs

    The Following 3 Buffs will be active in all fights throughout the Quest:

    Black ISO Resonance: Corrupt ISO energy radiates from the earth. Attacking Champions are immune to all damage, and receive 100% bonus attack, but will KO'd after 20 seconds via an unavoidable degen. #Villain Champions ignore these effects.

    Malevolence: All non-#Villain Attackers are unable to gain power.

    Malignance: All non-#Villain Attackers are unable to heal through any means.

    A few of the following Buffs will be found throughout each Quest and on Boss Fights:


    Mastermind: #Villain Attackers increase the duration of Bleed, Incinerate, and Shock Debuffs on their Opponent by 100%

    Henchman: When triggering a Fury Buff #Villain Attackers will Passively Purify all Debuffs

    Monster: When triggering an Unstoppable or Unblockable, Buff or Passive, #Villain Attackers will grant themselves a non-stacking Passive Regeneration granting 10% of their Max Health over 5 seconds.

    Beast: Activating an Unstoppable or Unblockable buff or passive on an Attacking #Villain Champion reverses the Defender’s healing for 5 seconds.

    Genius: While under the effect of an Armor Up Buff an Attacking #Villain Champions Burn 10% of the Defender's Max Power on Hit or when Blocked.

    Madness: When triggering an Armor Break Debuff #Villain Attackers will also apply a Passive Powerlock to the Defender which will last until the last Armor Break end.

    Overlord: When a Defender’s buffs are nullified, #Villain Attackers gain a permanent +10% precision passive, to a max of 10.

    Tyrant: #Villain Attackers cause 50% of their Attack as bonus Energy Damage each time they Hit their Opponent or their Block, as long as the Defender suffers from a Weakness Debuff.

    Rewards

    Classic Difficulty

    For Total Completion and Mastery of Classic Difficulty, you will receive:
    Tier 3 Generic ISO x5
    Tier 4 Generic ISO x7
    Tier 3 Skill ISO x4
    Tier 3 Science ISO x4
    Tier 3 Tech ISO x4
    Tier 3 Cosmic ISO x4
    Tier 3 Mystic ISO x4
    Tier 3 Mutant ISO x4
    Tier 2 Basic Catalyst x3
    Gold x9575
    Units x150
    Premium Hero Crystal Shards x6000
    3-Star Hero Crystal Shards x2000

    Variant Difficulty

    For Total Completion and Mastery of Variant Difficulty, you will receive:
    5-Star Rank 2 → 3 Gem x3
    5-Star Rank 3 → 4 Gem (2015, 2016, 2017 Champions) x3
    5-Star Rank 4 → 5 Gem Crystal x1
    5-Star Awakening Gem Crystal x1
    5-Star Crystal Shards x25000
    Tier 5 Basic Catalysts x3
    Tier 5 Class Catalyst Fragment Crystal (25%) x1
    6-Star Crystal Shards x5000
    5-Star Signature Stone Crystal x48
    Gold x4,000,000
    Units x360
    My prosnal fev varient was v5....and i think many people agree on it
  • Mercury79Mercury79 Posts: 544 ★★
    Mercury79 said:

    The Black ISO that has been gathered by Fixit and his minions resonates through the area, crippling all Champions, except for Villains!! Those of dark intent can take advantage of the powers in play to cripple their opponents and bring their evil schemes to fruition!

    Introducing Back Issues #6: Contamination! Available December 16th at 10 am PT!

    Back Issues returns with another trip down memory lane in Classic, and another Variant difficulty remix to conquer. This time it features the Quest Contamination, in which Jessica Jones and the Summoner uncover an underground fighting ring, powered by a mysterious and corrupt ISO substance.

    Classic Difficulty is a recreation of the original quest. While not completely 1:1, the layouts, difficulty, and dialogue are all the same as you remember. Take a stroll down memory lane and see how far you've come, or experience a quest you never got the chance to play!

    Variant Difficulty is a new spin on the quest, available for Summoners level 45 and up. This version features extreme challenges, new opponents, some map layout updates, and enhancements to your #Villain Champions.
    The Variant Challenge

    New global buffs in Variant difficulty will limit the power of Champions who aren’t tagged as #Villain, for only those with a wicked spirit are able to handle the power of Black ISO.

    Bring your most evil team and take advantage of several new buffs that will give an edge to Villains capable of activating corresponding abilities such as Fury, Armor Break, or Unstoppable. Heroes, Mercs, and others will be able to enter the Quest, but be warned: The corrupting aura of Black ISO Resonance will limit their impact in combat!

    Global Buffs

    The Following 3 Buffs will be active in all fights throughout the Quest:

    Black ISO Resonance: Corrupt ISO energy radiates from the earth. Attacking Champions are immune to all damage, and receive 100% bonus attack, but will KO'd after 20 seconds via an unavoidable degen. #Villain Champions ignore these effects.

    Malevolence: All non-#Villain Attackers are unable to gain power.

    Malignance: All non-#Villain Attackers are unable to heal through any means.

    A few of the following Buffs will be found throughout each Quest and on Boss Fights:


    Mastermind: #Villain Attackers increase the duration of Bleed, Incinerate, and Shock Debuffs on their Opponent by 100%

    Henchman: When triggering a Fury Buff #Villain Attackers will Passively Purify all Debuffs

    Monster: When triggering an Unstoppable or Unblockable, Buff or Passive, #Villain Attackers will grant themselves a non-stacking Passive Regeneration granting 10% of their Max Health over 5 seconds.

    Beast: Activating an Unstoppable or Unblockable buff or passive on an Attacking #Villain Champion reverses the Defender’s healing for 5 seconds.

    Genius: While under the effect of an Armor Up Buff an Attacking #Villain Champions Burn 10% of the Defender's Max Power on Hit or when Blocked.

    Madness: When triggering an Armor Break Debuff #Villain Attackers will also apply a Passive Powerlock to the Defender which will last until the last Armor Break end.

    Overlord: When a Defender’s buffs are nullified, #Villain Attackers gain a permanent +10% precision passive, to a max of 10.

    Tyrant: #Villain Attackers cause 50% of their Attack as bonus Energy Damage each time they Hit their Opponent or their Block, as long as the Defender suffers from a Weakness Debuff.

    Rewards

    Classic Difficulty

    For Total Completion and Mastery of Classic Difficulty, you will receive:
    Tier 3 Generic ISO x5
    Tier 4 Generic ISO x7
    Tier 3 Skill ISO x4
    Tier 3 Science ISO x4
    Tier 3 Tech ISO x4
    Tier 3 Cosmic ISO x4
    Tier 3 Mystic ISO x4
    Tier 3 Mutant ISO x4
    Tier 2 Basic Catalyst x3
    Gold x9575
    Units x150
    Premium Hero Crystal Shards x6000
    3-Star Hero Crystal Shards x2000

    Variant Difficulty

    For Total Completion and Mastery of Variant Difficulty, you will receive:
    5-Star Rank 2 → 3 Gem x3
    5-Star Rank 3 → 4 Gem (2015, 2016, 2017 Champions) x3
    5-Star Rank 4 → 5 Gem Crystal x1
    5-Star Awakening Gem Crystal x1
    5-Star Crystal Shards x25000
    Tier 5 Basic Catalysts x3
    Tier 5 Class Catalyst Fragment Crystal (25%) x1
    6-Star Crystal Shards x5000
    5-Star Signature Stone Crystal x48
    Gold x4,000,000
    Units x360
    My prosnal fev varient was v5....and i think many people agree on it
    Sorry v4
  • sudeep9680sudeep9680 Posts: 145

    The Black ISO that has been gathered by Fixit and his minions resonates through the area, crippling all Champions, except for Villains!! Those of dark intent can take advantage of the powers in play to cripple their opponents and bring their evil schemes to fruition!

    Introducing Back Issues #6: Contamination! Available December 16th at 10 am PT!

    Back Issues returns with another trip down memory lane in Classic, and another Variant difficulty remix to conquer. This time it features the Quest Contamination, in which Jessica Jones and the Summoner uncover an underground fighting ring, powered by a mysterious and corrupt ISO substance.

    Classic Difficulty is a recreation of the original quest. While not completely 1:1, the layouts, difficulty, and dialogue are all the same as you remember. Take a stroll down memory lane and see how far you've come, or experience a quest you never got the chance to play!

    Variant Difficulty is a new spin on the quest, available for Summoners level 45 and up. This version features extreme challenges, new opponents, some map layout updates, and enhancements to your #Villain Champions.
    The Variant Challenge

    New global buffs in Variant difficulty will limit the power of Champions who aren’t tagged as #Villain, for only those with a wicked spirit are able to handle the power of Black ISO.

    Bring your most evil team and take advantage of several new buffs that will give an edge to Villains capable of activating corresponding abilities such as Fury, Armor Break, or Unstoppable. Heroes, Mercs, and others will be able to enter the Quest, but be warned: The corrupting aura of Black ISO Resonance will limit their impact in combat!

    Global Buffs

    The Following 3 Buffs will be active in all fights throughout the Quest:

    Black ISO Resonance: Corrupt ISO energy radiates from the earth. Attacking Champions are immune to all damage, and receive 100% bonus attack, but will KO'd after 20 seconds via an unavoidable degen. #Villain Champions ignore these effects.

    Malevolence: All non-#Villain Attackers are unable to gain power.

    Malignance: All non-#Villain Attackers are unable to heal through any means.

    A few of the following Buffs will be found throughout each Quest and on Boss Fights:


    Mastermind: #Villain Attackers increase the duration of Bleed, Incinerate, and Shock Debuffs on their Opponent by 100%

    Henchman: When triggering a Fury Buff #Villain Attackers will Passively Purify all Debuffs

    Monster: When triggering an Unstoppable or Unblockable, Buff or Passive, #Villain Attackers will grant themselves a non-stacking Passive Regeneration granting 10% of their Max Health over 5 seconds.

    Beast: Activating an Unstoppable or Unblockable buff or passive on an Attacking #Villain Champion reverses the Defender’s healing for 5 seconds.

    Genius: While under the effect of an Armor Up Buff an Attacking #Villain Champions Burn 10% of the Defender's Max Power on Hit or when Blocked.

    Madness: When triggering an Armor Break Debuff #Villain Attackers will also apply a Passive Powerlock to the Defender which will last until the last Armor Break end.

    Overlord: When a Defender’s buffs are nullified, #Villain Attackers gain a permanent +10% precision passive, to a max of 10.

    Tyrant: #Villain Attackers cause 50% of their Attack as bonus Energy Damage each time they Hit their Opponent or their Block, as long as the Defender suffers from a Weakness Debuff.

    Rewards

    Classic Difficulty

    For Total Completion and Mastery of Classic Difficulty, you will receive:
    Tier 3 Generic ISO x5
    Tier 4 Generic ISO x7
    Tier 3 Skill ISO x4
    Tier 3 Science ISO x4
    Tier 3 Tech ISO x4
    Tier 3 Cosmic ISO x4
    Tier 3 Mystic ISO x4
    Tier 3 Mutant ISO x4
    Tier 2 Basic Catalyst x3
    Gold x9575
    Units x150
    Premium Hero Crystal Shards x6000
    3-Star Hero Crystal Shards x2000

    Variant Difficulty

    For Total Completion and Mastery of Variant Difficulty, you will receive:
    5-Star Rank 2 → 3 Gem x3
    5-Star Rank 3 → 4 Gem (2015, 2016, 2017 Champions) x3
    5-Star Rank 4 → 5 Gem Crystal x1
    5-Star Awakening Gem Crystal x1
    5-Star Crystal Shards x25000
    Tier 5 Basic Catalysts x3
    Tier 5 Class Catalyst Fragment Crystal (25%) x1
    6-Star Crystal Shards x5000
    5-Star Signature Stone Crystal x48
    Gold x4,000,000
    Units x360
    I have some questions what is the result for these,this questions i am tried in other probability but these variant have 5/6 valid questions and real outcome is 5/5 questions

    The variant 7 will come?
    The new villains is introduced in variant 6?
    In variant 6 the new character 'jessica jones' will appear in mcoc?
    These buffs will appear in story or event quest?
    Luke cage will be debuffed like daredevil( h.k) ?
  • Lime2625Lime2625 Posts: 2
    Looks good
  • -sixate--sixate- Posts: 1,453 ★★★★★
    Doom Redneto Ghost Venom are gonna smash this to pieces.
  • DalBotDalBot Posts: 1,380 ★★★★★
    Might be some fun content but the rewards are getting outdated. This months side quest had arguably better rewards and the same argument can be made for the Mulaney Challenge.

    Variant used to be a great blend of fun, challenge and reward, now it's 2 out of 3. Guess Meatloaf was right after all 🤷🏻‍♂️
  • Thicco_ModeThicco_Mode Posts: 8,801 ★★★★★

    I have zero use for 5* rewards of any kind. Wish Kabam would update the rewards to not be almost all for 5* champs.

    Thats exactly where their target is though. Around 6.1-6.2 lvl. Although that doesn't mean it shouldn't be changed, but they have reached their goal. I think they will change them like they did between 4 and 5
  • UnDEADGamerUnDEADGamer Posts: 43
    dude venom takes advantage of every single on of these nodes (albeit he barely takes advantage of monster and best) so glad i just r5 mine
  • SpideyFunkoSpideyFunko Posts: 15,024 ★★★★★

    Well, this kinda sucks because ...

    Ebony Maw isn't a Villain ...
    ... but Terrax is !!
    he might actually be pretty good with some of these nodes
  • GardenerGardener Posts: 1,582 ★★★
    When is it released?
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