So, Omega Red. He had been a top mutant and one of the top champions overall for a while now. However, it didn't come out of the box. He needed to be duped/awakened, brought to 200 sig and have suicide masteries (at least the Double Edge) turned on. This setup takes a long time and is very expensive. What I'm getting at is that really making him the beast he is not at all easy and quite an investment of time/money.
Now to the current state of Omega Red.
1) For more than a month his Death Field, which is his main weapon, had been broken. Damage starts at around 7 spores and it is scaled down until reaching 10 spores, when the damage starts to be what it is supposed to be. The damage should start at the first spore and rise as the number of spores rises. Kabam acknowledged this bug, but in no rush to fix it.
2) Gene splicing in AQ rendered him almost useless with suicides. Why? Because suicides make him bleed from the start of the fight, both healing him (through WP) and applying death spores on the opponent. With Gene Splicing this bleed is severely reduced in time for the first fight and completely non-existent in next 3. Basically, this means that suicide masteries for him are now punished, as he can turn on death first only on SP2, punishable by recoil.
So, the way I see it, from top champion in whom I invested quite a lot of time and money, he became much less useful in general and almost useless in AQ.
I really hope to see
@Kabam Miike addressing this. I think not fixing such a critical bug (#1) for months and implicitly killing his interaction with suicides is just not acceptable. Gene splicing should really be a pre-flight ability, that players can turn on when needed, not a way to discourage usage of suicide masteries on one of top champs in the game.