**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
Sorry but I don't really understand this.
So you are introducing us with the first 6* champions so that we can fight them and give you guys some feedback on their difficulty so that you can tune them before they are released.
Yet, by removing the adrenaline mechanic, these 6* champions are practically just 5* champs with massive boosts on excluding the challenger rating. You want us to test fight against these 6* champs, when the one unique thing about them, which is the adrenaline mechanic, is disabled? So how exactly are you going to identify for yourself that adrenaline is currently balanced in your coding when you omit it out of this challenge, hence we are not able to test out this mechanic?
I really don't get it.
A lot of players won't have an Iceman, so how do you expect them to defeat him without spending a **** ton of units?
And since you've added him, the rewards don't fit the difficulty for people without an Iceman
If the point of this exercise is to evaluate the addition of 6* heroes into late-game story and event quests, I can say that I think you have already failed with this. There is no way for us to see how the Adrenaline mechanic works, which I'm sure will be magically buffed up by global recovery nodes and the like once they join officially. I feel like I've done this dance before, and I am used to having my toes stepped on at this point, so I will curb my enthusiasm.
On the upside, I do like the rewards considering the effort required. No complaint here about that. It is nice to have something extra to do. Buy this is not a true rollout of 6*s. This is a soft (as hell) release.
Wouldn't matter anyway, a champ with the attack rating of these 6*s would kill any champ with a SP3 other than Iceman, Gwenpool and maybe the Mags. I see your point but it wouldn't matter in about 95% of the fights.
Couldn't agree with you any better than that, even I mentioned that out too.
Come on Kabam, activate that adrenaline mechanic, and if you think that makes things significantly more difficult, perhaps you could "fine tune" those nodes or give higher rewards. We want to see how this mechanic works, it's just the same ol' challenge if you omit that out.
Wasn't the Adrenaline mechanic tied to their L3? I feel like if we get to their L3 in these fights, it's over, Adrenaline or not. Maybe that's why it's been disabled.
This is the whole reason SW was nerfed. It's the haves vs the have-nots. If you have a champ, you can clear content designed for that champ easily. If you don't, well then too bad
We're really looking forward to all of your feedback after you've had a chance to play through the content.
A 5* awakening for a 10 minute quest?
If you don't have Iceman now (or by Thursday) then it's your own fault. He's in the arena right now.
Anyway, who is really looking forward to fighting a boosted 6* Mephisto?
I'm excited to play through it, but I also agree in that I feel the rewards for it are very...lacking. Now, maybe it turns out to be an easy set of fights (Iceman has class advantge over 2 of them, Immunity to 3 of the fights (Blade/Caltrops, Morningstar, Mephisto, and can easily handle Ghost Rider, for example), but this is not something I see people being able to easily power through with 5/50 4*s. And to award players a 4* crystal and 10% of a 5* crystal does not seem overly appealing.
Maybe add in a handful of 6* shards? more 5* shards? T5B Fragments? I feel like there needs to be something that will make this challenge worthwhile (and no, I'm not talking about a shiny Title).
Good question! These are the kinds of nodes you guys are used to seeing on 5-Star Champions that we already feature in more difficult content. So, while not a direct comparison against a Vanilla 5-Star Champion, this kind of content is already very common in game, and is quite comparable.
I almost took you seriously for a second. I think the rewards are just slightly too low for the challenge. Maybe 25% of a 5* crystal? Hell, I'll even take 275 6* shards.
Do you even sentence, bro?