**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Weekly T3CC Quest is the worst...
RobotLeg
Posts: 25
Increase the friggin drop rate, man. I have written about this several times. Fighting the science champs PLUS SEVERAL ambushes for under 200 shards is ridiculous. You already make us wait week. Then it is just a horrible, repetitive, torturous cycle of perpetual let downs. It is the worst part of any game I have ever played. Literally any game. You win the absolute worst award. Well played, if that what you were going for.
If you are interested in improving the worst thing ever, here are some suggestions:
1. Award a full catalyst for completion.
2. Award a full catalyst for exploration.
3. Award a significantly larger number of shards.
4. Increase the drop rate.
5. Add T3CC to more crystals.
At the end of the day, no one is going to beat the Labyrinth with T3CC shards. The juice is currently not worth the squeeze. Please figure out a way to make them more accessible. I should not have 15 T1 Alphas rotting in my stash while being forced to endure this level of punishment for something with such little value.
If you are interested in improving the worst thing ever, here are some suggestions:
1. Award a full catalyst for completion.
2. Award a full catalyst for exploration.
3. Award a significantly larger number of shards.
4. Increase the drop rate.
5. Add T3CC to more crystals.
At the end of the day, no one is going to beat the Labyrinth with T3CC shards. The juice is currently not worth the squeeze. Please figure out a way to make them more accessible. I should not have 15 T1 Alphas rotting in my stash while being forced to endure this level of punishment for something with such little value.
5
Comments
I am a slow player. T1, T2 and T3 catalysts of all classes (except Mystic, missing 3 T2) is all full.
It does not mean your problem is unreal, merely Summoners face obstacle with resource gathering at different varieties.
I agree with you from your perspective of being an advanced player. T3CC is needed only when ranking up a 4* from level 2 to 3.
For players in those category, getting first 4*, it is a big deal like me seeking T4CC.
There could also be an argument that Act 5 should have 4, 5 or 6 energy requirements.
The T2CC quests do give a full cat upon 100% exploration and think it's only fair to have the same for the T3.
Since T4CC is a ceiling to progression, naturally T3CC will be hard to obtain too.