**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Character Wishlist Thread 3.0

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Comments

  • ProwlerSymbioteProwlerSymbiote Posts: 467 ★★
    Science:

    Lady Ursula
    Gray She-Hulk
    Spot
    Hazmat
    Jack of Hearts
    Mettle
    Lady Vermin
    Spectrum
    Zombie Red Skull
    Hulkpool
    Aquarian
    Batwing
    Zombie Thor
    Man-Beast
    Zombie Giant Man
    Professor Hulk
    Sir Ram
    Savage She-Hulk
    Owl
    Henry Pym Jr.
    Jack Flag
    Squid
    Superia
    Vermin
    Kaine
    Lord Tyger
  • GurgismashGurgismash Posts: 45
    So since everyone was original and went for Hercules...the one white male demigod who is, go figure...strong...

    So like...Okoye, Iron Heart, the Raptor Girl, Omega Sentinel...any of those would be awesome...

    Let's see if I can get 30 to come to mind:

    Inhumans:
    1)Krystal
    2)Gorgon
    3)Lockjaw (I mean, we're happy even if he's meme tier or only able to be used in weird situations, or if he just shows up in stories)
    3)Yo-Yo Rodriguez
    4)Lash
    Agents:
    5)Melinda May
    6)Peggy Carter

    7)Colleen Wing
    8)Stick
    9)Typhoid Mary

    10)Legion
    11)Kitty Pride
    12)Mystique

    13)Mantis
    14)Valkyrie
    15)Miek
    16)Lady Sif
    17)Yon Rogg
    18)Korath the Pursuer
    19)Ego

    20)Prowler
    21)Olivia Octavius
    22)Peni Parker
    23)Claire Temple (Almost no utility as a fighter, but heals champs between fights)
    24)The Purple Man

    25)Shuri
    26)Okoye
    27)Klaw
    28)Nakia
    29)M'Baku

    30)Morbius
    31)Kraven the Hunter
    32)Skrulls!
    33)Cloak and Dagger
    34)Shi'ar?
    35)Doop
    36)Ares (I guess, since Hercules)
    37)Eros
    38)Nimrod
    39)Quicksilver
    40)Sandman

  • Mars_UltorMars_Ultor Posts: 159
    I’ve seen a lot for Kraven the Hunter. They should put him in an event quest with White Tiger.
    Also, they should add Iron Spider and Spidey 2099 in that same Event.
  • iron lad statue zeus odin
  • The olympians
  • ProwlerSymbioteProwlerSymbiote Posts: 467 ★★
    Tech:

    Iron Man (Deep-Space)
    Raza
    Spider-Man (Tech Stealth Suit)
    Fury
    Machinesmith
    Ultimate Deadpool
    Iron Man (Bleeding Edge)
    Acroyear
    Arcturus Rann
    Baron Karza
    Nightshade
    Smasher
    Arcade
    Bushwacker
    Biotron
    Iron Man (Hydro Armor)
    Turbo
    Iron Man (Teleprescence Armor)
    Deadpool 2099
    Justine Hammer
    Controller
    Sasha Hammer
    Iron Man (Arctic Armor)
    Iron Man (Mk XLII Armor)
    Iron Man (Fantastic Four)
    Rocket Racer
    Black Ant
    Spider-Man (Mk III Spider-Armor)
    Corsair
    Mainframe
    Blizzard
    D.E.A.D.P.O.O.L. (the Deadpool-M.O.D.O.K. fusion from Deadpool Kills Deadpool)
    Iron Man (Anti-Radiation Armor)
    Iron Man (Sentient Armor)
    Pod
    Iron Man Noir
    Gauntlet
    Iron Maniac
  • ProwlerSymbioteProwlerSymbiote Posts: 467 ★★
    Mystic:

    Shadow King
    Vengeance
    Calypso
    Spiderwoman (Mangaverse)
    Ultimate Doctor Doom
    Ogun
    Wreckingball
    Infernal Hulk
    Iron Man (Excalibur Armor)
    White Tiger (Hector Ayala)
    Juggernaut (Charles Xavier)
    Thorbuster
    Ghost Rider (Noble Kale)
    Silhouette
    Silverclaw
    Jubilee (Vampire)
    Ghost Spider (Perfect World)
    Lilith
    Shaman
    Black Tarantula (MC2)
    Iron Destroyer
    Loa
    Goose Rider
    Thunderstrike (Kevin Masterson)
    Set
    Kid Loki
    Captain Avalon
    Zombie
    Baron Blood
    Prodigy
    Power Man (Victor Alvarez)
  • MadplanetMadplanet Posts: 20
    I agree, Absorbing Man would be good. Perhaps Titania as well. Maybe a Thor storyline could be worked in. I would like to see some Thor villains introduced. Absorbing Man, Enchantress, the Wrecker and the Wrecking Crew.
  • MadplanetMadplanet Posts: 20
    Absorbing Man, the Wrecker, and the Enchantress could all be mystic champions. I also mentioned Titania. She Should be a science champion
  • MadplanetMadplanet Posts: 20
    Spider-woman is long overdue i would say and I would really like to see the Molecule Man and Klaw added to the science champions. Clea would be a help to beef up the mystic champions along with the aforementioned Thor villains. Some more mutants from Krakoa wouldn’t hurt...Kate Pryde and Dazzler are also long overdue along with Polaris. I would really like to see Exodus and Mystique brought in. From the recent X of Swords crossover I think Captain Britain could be brought in. Initially, I was thinking the more familiar Brian Braddock would be preferable and I suppose he would be a tech champion because of the suit. However, keeping current and putting in Betsy Braddock in her Captain Britain get up and as a mutant champion works too. Ka-zar would make a great skill champion. (I’m sure Zabu can be worked in there somehow in part) The same goes for Bullseye who also seems overdue. I would love to see Black Cat added to the skill roster. Beta Ray Bill would make a great cosmic champ and add to the Thor ranks.
  • ProwlerSymbioteProwlerSymbiote Posts: 467 ★★
    Skill:

    Marionette
    Greenskyn Smashtroll
    Lady Dorma
    Old Captain America
    Black Panther (Shuri)
    American Dream
  • AkashPRajputAkashPRajput Posts: 7
    Adam Warlock
  • VinbluebearVinbluebear Posts: 14
    Kitty Pride
    Polaris
    Dazzler
    Shatterstar
    Pyro
    Blob
    Toad
    Mystique
    Abyss
    Marrow
    Shadow King
    Legion
    Blink
    Sandman
    Kraven
    Scorpio
  • ProwlerSymbioteProwlerSymbiote Posts: 467 ★★
    Mutant:

    Dust
    Gibbon
    Legion
    Shark Girl
    Artie Maddicks
    Genesis
    New Sun
    Rancor
    Wild Thing
    Basilisk
    Hellion
    Nature Girl
    Wolverinepool
    Belladonna
    Evil Deadpool
    Wolverine (Mangaverse)
    Azazel
    Cypher
    Future Deadpool
    Ricochet
    Avalanche
    Magneto (House of M)
    Vulcan
    Exodus
    Icarus
    Jia Jing Sprite
    Velocidad
    Anarchist
    Deadpool the Duck
    Major Deadpool
    Doorman
    Gorgon (Tomi Shishido)
    Wolf Cub
    Kylun
    Fitzroy
    Kidpool
    Bling!
    Stepford Cuckoos
    Morph
    Egg
    Magma
    Blink
    Harpoon
    Graymalkin
    Blink (Age of Apocalypse)
    Transonic
    Wither
    Anole
    Sabreclaw
    Fabian Cortez
    Red Onslaught
    Quicksilver (House of M)
    Weapon Omega
    Trance
    Holocaust
    Blackwing (Beak)
    Rockslide
    Scarlet Witch (House of M)
    Wolverine (House of M)
    Bluestreak
    Gentle
    Mercury
  • Goldhamer86Goldhamer86 Posts: 1

    Megatak

    Johnny nightmare

    Anti-vision

    Rampage
    Angrir

    Mokk
  • Steel_Ball_RunSteel_Ball_Run Posts: 534 ★★★
    Dracula
    Class: Mystic
    Tags: #Offensive: Damage Over Time #Villain #Size: M

    Bio: Vlad Dracula is the supreme ruler and the world's most powerful vampire. Driven by lusts for power, companionship, and blood, his centuries of undead existence have brought him into conflict with vampire hunters, other immortals, and most recently, super-powered heroes.

    Abilities: Bleed, Regeneration, Life Steal

    *Passive- Vampiric Physiology
    -Dracula shrugs-off debuffs 60% faster, +10% per full bar of power
    -Immune to Ability Accuracy Reduction
    -Reduce opponent’s Regeneration potency by 30%

    *Critical Hits:
    -15% chance to inflict Bleed on the opponent, dealing 60% attack over 10 seconds
    -Each Bleed on the opponent increases Dracula’s Attack Rating by 10% and reduce their defensive Power Gain by 10%. Max: 50%
    -When bellow 70% health: Life Steals 8% of the damage done. If Dracula is Heal Blocked, Life Steal will not trigger

    *All Attacks:
    -Reduce a bleeding opponent’s Defensive Ability Accuracy by 80%

    *Mist Transformation:
    -Dodge back and hold block for 1.5 second(s) to activate Mist Form for 10 seconds, after expiry, this ability enters cooldown for 12 seconds
    -During this transformation, opponent’s attacks have 100% chance to miss
    -Dracula generates 15% more Power

    *Mind Control:
    -Letting Dracula idle for 1 second allows him to enter and control the opponent’s mind, reducing their Ability Accuracy and Power Gain by 100% for 5 seconds. After expiry, this ability enters cooldown for 8 seconds
    -Dracula cannot Mind Control while in Mist Form

    *Heavy Attacks:
    -While charging a Heavy Attack, if the opponent is within striking distance, remove 1 Bleed effect on the enemy and replace them with a Passive Stun for 0.6 seconds. Removing a Bleed effect this way grants the attack 20% Crit Damage Rating and causes it to be a guaranteed critical hit
    -100% chance to Stagger the opponent for 15 seconds, the next time a Staggered opponent triggers a buff, that buff and all other buffs triggered at the same time will be Nullified

    *Special Attacks:

    SP1: Bloodletting: Dracula viciously impales the opponent with his sword before crippling them with an overhead swing
    -Inflicts a Bleed debuff, dealing 50% attack over 60 seconds
    -If this Bleed is shrugged-off, the opponent takes 50% of Dracula’s base attack as direct damage
    -100% chance to Heal Block the opponent for 15 seconds

    SP2: Transylvanian Witchcraft: Dracula shows his mystical mastery with an array of illusion magic and transformations
    -Dracula enters his Mist Form after this attack, this activation ignores the cooldown timer
    -100% chance per hit to drain 10% of the opponent’s max power
    -100% chance per hit to Nullify 1 of the opponent’s buffs

    SP3: Terror of Wallachia: Dracula transforms into a pack of bats before teleporting behind his enemy and draining them of their life energy
    -Consumes all Bleed effects on the opponent, Life Stealing 3% health for each Bleed consumed
    -If more than 5 Bleed effects are consumed, drains 33% of the opponent’s max power

    *Sig Ability: The Impaler
    -When the opponent is bellow 20% health, Dracula prepares to execute them, gaining 5-70% Critical Damage Rating.
    -Additionally, while bellow this threshold, Dracula’s attacks cannot Miss or be Evaded and Auto-Blocked


    Synergies:
    Vampirism: w/ himself (2* and above)
    -If Dracula is alive: Once per quest, whenever a champion on the team would be knocked out, they become Invulnerable for 1 second and regenerate 10% of missing health. This does not work on robots
    (*Notes: This is like a less effective version of Heimdall’s synergy, if both Drac and Heim are on the team, Drac’s synergy will trigger first)

    Vampires: w/ Blade and ? (3* and above)
    -Synergy members: +20% Attack Rating and Regeneration potency while nearby a bleeding opponent

    Tyrant Rulers: w/ Dr Doom (3* and above)
    -Dracula: +10% Attack and Health while fighting a Mystic enemy
    -Doom: +25% Shock and Stun Ability Accuracy

    Miserable Little Piles of Secret: w/ Elsa and Blade (4* and above)
    -Dracula: Ending a combo pauses Mist and Mind Control for 0.6 seconds
    -Elsa, Blade: 15% debuff potency

    Mystic Monsters: w/ Mephisto, Man-Thing and Morningstar (5* and above)
    -Dracula: +10% Attack Rating per Mystic champion on the team
    -Mephisto: Each attack deals an additional burst of 25% energy damage while Aura of Incineration is active
    -Man-Thing: Each attack has 15% chance to apply a Pustule buff on the opponent
    -Morningstar: +5% Ability Accuracy per Soul charge
  • ProwlerSymbioteProwlerSymbiote Posts: 467 ★★
    Cosmic:

    Magus
    Marlo Chandler
    Xemnu
    Talon
    Ultragirl
    Space Knight Venom
    Triathlon
    Groot (Venomized)
    Hepzibah
    Majestrix Lilandra
    Thrr
    Abigail Brand
    Luna Maximoff
    God Emperor Doom
    Deathcry
    Serpent
    Ch'od
    Huntarr
    Goddess
    Torunn
    Aron
    Blastaar
    The Spider (Exiles)
    Caiera
    Zuras
    Broo
    Bug
    Starfox
    Ahura
    Poison (from What If? Spider-Man: The Other)
  • ProwlerSymbioteProwlerSymbiote Posts: 467 ★★
    Crusader (Mutant)
    Torrent (Mutant)
    Conan 2099 (Tech)
    Bravado (Mystic)
    Mustang (Skill)
    Firefly (Science)
    Punisher 2099 (Hector Tago) (Tech)
    Malefactor (Mystic)
  • ProwlerSymbioteProwlerSymbiote Posts: 467 ★★
    Characters from Spider-Ham's universe that should be added to the game:

    Badger (Mystic)
    Pigeon (Tech)
    Squawkeye (Skill)
    Ant Ant (Science)
    Croak (Mystic)
    Bee-Yonder (Cosmic)
    Punfisher (Skill)
    Hobgobbler (Tech)
    Croktor Strange (Mystic)
    Raven the Hunter (Skill)
    Quacksilver (Mutant)
    Sub-Marsupial (Mutant)
    Kangaroo the Conqueror (Tech)
    Sandmanatee (Science)
    Black Panda (Skill)
    Doctor Octopussycat (Tech)
  • AJC_1870AJC_1870 Posts: 43
    Shame Marvel doesn’t have the license to use ROM, the Spaceknights, Red Ronin or Toei Spider-Man and Leopardon. (They were in the Spiderverse storyline, so they were canon, but I bet they’ll never be used again.)

    I’d even like to see the prehistoric Avengers lol
  • ProwlerSymbioteProwlerSymbiote Posts: 467 ★★
    Remember in Spider-Verse Vol. 3 when Marvel included Spider-sonas created by fans? Those spider-sonas should be added to the game!

    Spider-Ramen (Science)
    Spider-Sting (Science)
    Recluse (Tech)
    Garden-Spider (Science)
    Spinner (Mystic)
    Spidair (Science)
    Ren (Science)
    Sun-Spider (Skill)
    Spider-Wool (Science)
    V (Tech)
    Spider-Manly (Skill)
    Hallow (Mystic)
    Spider-Spy (Science)
    White Widow (Science)
    Sea-Spider (Skill)
    Spider-Requiem (Mystic)
    The Spinster (Mystic)
    Web-Witch (Mystic)
  • ProwlerSymbioteProwlerSymbiote Posts: 467 ★★
    Science:

    Quicksand
    Vertigo
    Amber Hunt
    Spider-Ham 2099
    Diamondhead
    Vibraxas
    Stegron
    Purple Woman

    Tech:

    Kane
    Box
    Man-Killer

    Mystic:

    Deacon Frost
    Hannibal King
    Blazing Skull
  • DoppelgangerDoppelganger Posts: 37
    Hulk(Overhaul Buff)
    Class Science
    Size Extra-Large


    Signature Ability
    Leave Hulk Alone: Gain 1 persistent charge every time Hulk wins a fight and loss 1 when Hulk falls in battle(Max charges 5), for every charge Hulk gains 10 Rage at the start of the fight.

    Passive
    While Hulk holds his block he gains a passive regeneration buff that heals X health per Rage.(this is through gamma absorption)

    When fighting gamma beings he gains a 20% regeneration increase and +2 Rage from any source due to more gamma absorption.

    Tenacity
    Hulk starts with a 35% chance to tenacity any debuff that is not passive, every time that Tenacity activates increase the chance by 15%.

    Rage
    Hulks rage grows throughout the fight.

    Rage increases by 3 when struck, 2 when striking, 5 with well timed blocks, and 8 when being hit by or dealing damage through a special attack.(Rage max stack 50)

    Hulk gains an increased attack rating of X per Rage stack, and all regeneration abilities increase in potency by 3% per Rage stack.

    Enraged
    When Rage stacks are at max Hulk becomes Enraged.

    While Enraged Hulk gains an additional burst of physical damage based on damage dealt when attacking, but relieves 5 Rage when striking and 10 when special is activated and can no longer gain Rage offensively.

    Buffs are paused for 2 seconds when Rage is lost.

    While Hulk is Enraged every time that rage falls by 10 Hulk gains a furry that increases damage dealt by X and lasts 8 seconds max stack 10.

    Hulk will stay Enraged until Rage falls to 0.

    Fracture and Rupture
    Hulk has a 100% chance to place a Fracture dealing X damage over 4 seconds when the opponent is stunned, every hit in Hulks heavy has a 50% chance to place a Rupture dealing X extra physical damage when the opponent is struck and lasts 6 seconds.

    Hulk is the Strongest There is
    When the opponent is below 15% health Hulk permanently taunts the opponent for the rest of the fight.

    If the opponent is taunted Hulk can activate his special attacks in the middle of the opponents specials(not special 3) and stun the opponent with fear.

    If Hulk is below 15% health he is safeguarded and can only lose 5% health from any single source.

    Hulk Smash
    Every 13 seconds Hulk becomes extra angry with a passive Hulk Smash buff that is removed after hitting the opponent and does not stack, when active Hulks next attack will be unblockable and has a 75% increased critical chance.

    If the Hulk Smash attack is a heavy Hulk gains 1 furry lasting 6 seconds that increases attack by X, if it is a special attack gain 3 furies that last 8 seconds and increase attack by X.

    Special 1
    Has a 100% chance to stun the opponent for 1 second.

    Special 2
    If this attack is unblockable place 3 petrify debuffs that last 10 seconds, If the opponent has 5% or less health this attack will remove all of the opponents health.

    Special 3
    Gain 15 Rage, if Hulk is Enraged stun the opponent for 2 seconds and lose no Rage.
  • DoppelgangerDoppelganger Posts: 37
    edited January 2021
    Super Skrull
    Class cosmic
    Size M

    Signature Ability
    One man army: anytime that a stance ends the opponent is stunned for 1 second, while the opponent is stunned all attacks are critical.

    Shifting Stance
    Super Skrull has a shifting stance that starts with Human Torch, and continues as shown below.

    Super Skrull will stay in a stance for 16 seconds before changing to the next.

    Human Torch
    Super Skrull mimics the power of Johnny Storm giving him these effects:

    Super Skrull becomes Incinerate and coldsnap immune.

    Medium attacks have a 100% chance to place an incinerate that deals X damage and lasts 5 seconds.

    If the opponent has 6 Incinerates on them they are all transformed into one passive Ember that lasts 16 seconds and deals X damage per second.

    Embers deal an explosion of X energy damage when the opponent activates a special attack. The Embers are not removed when a special is activated, if there are more than 3 Embers when a special is activated Embers will be removed so that there are only 3.

    Embers are refreshed When Super Skrull activates a special attack.

    Invisible Woman
    Super Skrull mimics the power of Susan Storm giving him these effects:

    Super Skrull gains a shielding buff that starts with 50 charges, when hit Super Skrull loses 1 shielding charge and takes 50% of the damage that would have been dealt.

    Super Skrull will place 1 permanent weakness buff on the opponent that reduces attack damage by 10%, this will be placed anytime that an attack misses.(max stack 5)

    Well timed blocks Will grant Super Skrull 1 Invisible charge after 3 charges he will go invisible for 3 seconds and be unable to gain Invisibility charges. While invisible all incoming attacks will miss.

    The Thing
    Super Skrull mimics the power of Ben Grimm giving him these effects:

    Super Skrull becomes immune to bleed and shock.

    Super Skrull Gains a passive Hardened Flesh buff that increases physical resistance by X, add 1 Rock Stack.

    As long as Hardened Flesh is active Super Skrull is able to gain Rock Stacks, gain 1 Rock Stack on a well timed block. If placed on Defence gain 1 Rock Stack when struck by any attack other than heavy.

    When Super Skrull has 10 Rock Stacks Super Skrull becomes unstoppable and unblockable for 4 seconds and loses 5 Rock Stacks. When Rock Stacks are removed this way gain a permanent passive furry buff that increases attack rating by X for each rock stack removed.(max stack 25)

    If hit by a heavy attack loss 1 Rock Stack for every hit in the heavy attack. If a Rock Stack Is removed in this way Super Skrull will only be able to lose up to 3% health from this attack.

    If Super Skrull has no Rock Stacks remove Hardened Flesh and all passive furry buffs.

    Mister Fantastic
    Super Skrull mimics the power of Reed Richards and uses some of Richards technology giving him these effects:

    When attacked Super Skrull has a 35% chance to evade, when this happens the opponent will be heal blocked for 5 seconds, if another would be added it will be a power lock debuff instead that will last 5 seconds.

    The opponent can not intercept Super Skrull.

    When the opponent activates a special attack if Super Skrull is not stunned and is not under the effect of a bleed debuff the chance to evade will be increased to 100% for the duration of the special.

    If the opponent's special attack does not make contact 3 permanent power stings will be applied to the opponent that deal X damage each when a special is activated, when a special is activated the power stings are removed.

    If the opponent uses the same special twice, they will be stunned for 1 second at the end of their special attack.

    Special 1
    Super Skrull throws 2 fireballs and then rushes into the opponent using his stone skin and bashes the opponent down.

    Refresh current Stance and add a second one that is not currently active when it runs out it is removed.

    Special 2
    Super Skrull makes his first grow and punches the opponent then using both of his fists he spins into the opponent then when he is close to the opponent he creates a large shield that pushes the opponent away.

    Refresh any Stances that are active, If 2 Stances are active then a third stance is added, when this one runs out it will be removed.

    Special 3
    Super Skrull shields the opponent then lifts them in the air after that he flies around and then into the the shield he goes invisible the opponent looks around to see where he went then he reapers with a stone arm that starts to grow and sets on fire, the opponent starts to turn around when Super Skrull's mighty fist comes crashing down.

    If three Stances are active then a fourth is added and they all stay for the rest of the fight.
  • ChimpsChimps Posts: 114
    I would love to see some new OP cosmic and ‘gods’ ;



    Such as Valkyrie



    Surtur



    Ego



    The Celestials



    And the watchers, I already know and have reasons to believe that galactus is coming soon to the game and would love to other huge villains that haven’t already been added to MCOC

  • KRoNX1KRoNX1 Posts: 1,089 ★★★★
    MCOChimps said:

    I would love to see some new OP cosmic and ‘gods’ ;



    Such as Valkyrie



    Surtur



    Ego



    The Celestials



    And the watchers, I already know and have reasons to believe that galactus is coming soon to the game and would love to other huge villains that haven’t already been added to MCOC

    why does stan lee looks so much like summoner
  • ButtehrsButtehrs Posts: 4,757 ★★★★★
    KRoNX1 said:

    MCOChimps said:

    I would love to see some new OP cosmic and ‘gods’ ;



    Such as Valkyrie



    Surtur



    Ego



    The Celestials



    And the watchers, I already know and have reasons to believe that galactus is coming soon to the game and would love to other huge villains that haven’t already been added to MCOC

    why does stan lee looks so much like summoner
    I just realized, what if us as summoners, ARE stan lee?! 🤯
  • ProwlerSymbioteProwlerSymbiote Posts: 467 ★★
    Mutant:

    Dead Girl
    Skein
    Micromax
    Black Bishop
    Bloodhawk
    Agent Zero
    Bombshell
    Lady Mastermind
    Angel Salvadore
    Puff Adder
    Riptide
    Desert Ghost
    Metalhead
    Pete Wisdom
    Indra
    No-Girl
    Agent X
    Pyro (St. John Allerdyce)
    Threnody
    Wind Dancer
    Doctor Nemesis
    Manifold
    Arclight
    Skids
    Gloriana

    Cosmic:

    Toro
    Titan
    Iso
  • DORMATT_69DORMATT_69 Posts: 1
    Would love to see these characters added sometime this year :)

    Iron Man (Mark 85) - Tech
    Worthy Captain America (Endgame) - Cosmic
    Thor (Infinity War) - Cosmic
    King Thor - Cosmic
    Spider-Man (2099) - Tech
    Iron Spider - Tech
    Black Cat - Skill
    Mystique - Mutant
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