Baiting in Arenas Changed?
SomeoneElse
Member Posts: 424 ★★★
I have been having battles in arenas where the AI will not seem to take the bait for specials no matter what I do. The AI is spending most of the time blocking, even though I am leaving myself wide open for long periods of time. In some cases, the AI won’t even use an L3. In other cases, the AI will spam heavy attacks even though I’m not blocking. It is very strange.
This is only happening in arenas, and it has only been happening since the last patch. I am not perfect with baiting, but I have been doing it long enough to know how.
Has anyone else noticed this? It’s like every patch they tweak the game mechanics and something gets screwed up.
This is only happening in arenas, and it has only been happening since the last patch. I am not perfect with baiting, but I have been doing it long enough to know how.
Has anyone else noticed this? It’s like every patch they tweak the game mechanics and something gets screwed up.
3
Comments
I am noticing that the bait chances seem to be per fight, as if something at the beginning of the fight determines how much they will use their abilities. If I get one that it hard to bait on the first try, the the rest of the attempts are usually hard too. If I get one that is easy to bait, then they are easy to bait the entire fight.
I don’t mind fights being difficult. What bothers me is the randomness of something that is required to be able to win. It needs to be about skill, not RNGs.
Like he said above, just dont lose HP, so you can surive to a special 3 at least, and you can finish your opponent before he launches special 3 by the second time
Challenge rating and pi seem to dictate ai aggression, and active debuffs like bleed or incinerate or poison seem to trigger specials more consistently than constant dexterity. If ur champ has higher challenge rating ai is more aggressive, lower then ai will just wait you out
I would have thought the randomness demonstrate the skill level of the Summoner.
What? Baiting absolutely works. But Kang/Thanos are mostly all or nothing except for certain champs so you just need to pick your teams wisely. Also remember you can quit one fight and fight recover will give you a second chance. after you get to fight 15 or 16 they start to play normally again.
I could not find the post I made a rant on being KOed without being hit at the start of fight (IIRC by Coldsnap) if I start a fight with a very low health champ.
I suppose the way out is to land heavies repeatedly.
I do this for the gauntlet. Baiting the AI during the gauntlet is basically more luck based. Sometimes the AI will spam their specials, other times it really feels like they are on an all-or-nothing node and playing downright stupid. This is why I try my best to use maxed 4* and stronger during the gauntlet, as they are more likely to survive at least one L3 to the face from full health.