Ngl I don't really care TOO much, but Cav difficulty is around the level of 6.1, so we should be getting rewards closer to that.
I want a rewards and difficulty increase. "I want a Thronebreaker difficulty". FTFY. I mean sure, but I think even for a Cav difficulty it’s easy. Compare it to the relative difficulty when UC released. It’s not even close.
I want a rewards and difficulty increase. "I want a Thronebreaker difficulty". FTFY.
I want a rewards and difficulty increase.
I want a rewards and difficulty increase. "I want a Thronebreaker difficulty". FTFY. I mean sure, but I think even for a Cav difficulty it’s easy. Compare it to the relative difficulty when UC released. It’s not even close. I'm curious, because I can't actually remember, but how longer after 5.2 was UCEQ introduced, and same for 6.1 and Cav EQ. I'm only asking since that might be a factor as to why there's such a difference in difficulty between when they originally released.It may give some reasoning between the disparity or it might make it more obvious that the tuning is weird.
I want a rewards and difficulty increase. "I want a Thronebreaker difficulty". FTFY. I mean sure, but I think even for a Cav difficulty it’s easy. Compare it to the relative difficulty when UC released. It’s not even close. I'm curious, because I can't actually remember, but how longer after 5.2 was UCEQ introduced, and same for 6.1 and Cav EQ. I'm only asking since that might be a factor as to why there's such a difference in difficulty between when they originally released.It may give some reasoning between the disparity or it might make it more obvious that the tuning is weird. 5.2 was June 2017 and first UC EQ was Dec that year
Just add a 10% t5cc selector