Get a Free 3-6 Star Baron Zemo this Week!
Log in to the Summoner's Market at https://store.playcontestofchampions.com/ and claim the Baron Zemo Selector between 10am PT November 24 and 10am PT on December 1st.
Proven and Below: 3-Star
Conqueror/Uncollected: 4-Star
Cavalier/Thronebreaker: 5-Star
Paragon/Valiant: 6-Star
You can only claim this Baron Zemo one time. The Baron Zemo is delivered as a selector, claiming it will require you to choose your rarity immediately. If you plan to change your Progression level during the Cyber Week event, we suggest you wait until you have made that change before claiming this selector.
Log in to the Summoner's Market at https://store.playcontestofchampions.com/ and claim the Baron Zemo Selector between 10am PT November 24 and 10am PT on December 1st.
Proven and Below: 3-Star
Conqueror/Uncollected: 4-Star
Cavalier/Thronebreaker: 5-Star
Paragon/Valiant: 6-Star
You can only claim this Baron Zemo one time. The Baron Zemo is delivered as a selector, claiming it will require you to choose your rarity immediately. If you plan to change your Progression level during the Cyber Week event, we suggest you wait until you have made that change before claiming this selector.
Comments
For me personally, a 50% swing in duration is not the difference between perfectly acceptable and definitely will not do.
Thank you very much for your reply. You are obviously way more skilled at this game then I am. I can not do the entire quest with 4 stars or this wouldn’t be a discussion. It isn’t just the duration it would be the difficulty as well and then having to spend resources to complete for me. Thanks
Of course you have to bring the correct champion to counter a node, that’s how the game works after act 4/5. It what makes it a challenge without giving all opponents 1mil hp and 30k attack.
These situational buffs that you're calling penalties are much better than that kind of difficulty scaling, specifically because they offer players a way to improve their situation. The devs can now make the content "harder" but then offer the players an escape valve of sorts that allows the players to claw back some of that difficulty with better roster choices *or* sometimes just better gameplay.
Sure, it can seem tough when you can't find the "right" champion counter or don't have the skills to pull off the correct tactical gameplay, but you have to remember that the alternative is to have no such opportunities at all. With the old school difficulty scaling if you couldn't do it, you might *never* be able to do it. With this new kind of difficulty design, there's always hope that the next champ you pull or rank up will unlock an easier path through the content, or with practice you'll acquire the skills necessary to pull off the right tactic. When you're getting a couple thousand damage through your block and the only way to get through the fight is "just not get hit ever" the path forward is much more narrow.
The content is not penalizing you for not having the right roster. It is giving you the opportunity to improve your power against the content. It may sound like semantics, but it isn't just semantics when the choice is between having the option to get stronger against the content, and not having the opportunity. The former is what we have now, and the latter is what we used to have. And the difference is not just a difference of words. It is honestly game-changing.
Falcon will be of limited use but Elsa will be great.
Don’t jump to conclusions before trying to use them when the node is live.
You have limited hero use in this one, escpecially some class like skill or tech one
What part of easy life you promise in dev diary kabam dont understand to implement ?
There are so many decent counters for both.
Anyone with true strike for Skill will work, or anyone who can inflict disorientate, shock or incinerate. True strike is so prevalent for the skill class.
Tech, anyone who can heal block or armor break.
People need to stop regurgitating what YouTubers say and think of what suitable counters there are.
That said, only champions I ranked up for the cav eq are 4 stars for the special objective. I am genuinely confused how players lack counters for some of the simplest nodes.
Monthly eq is not static and they will keep changing every month. We should stop getting outraged everytime the developers don't do what we expect them to do. It feels like they get shafted whatever they do.
When they made Act 6 roster specific, people were saying this is permanent content and it should be accessible by everyone. When they try to change eq, people are again saying this means I will have to rank up champs every month. Well, you need to rank up champs in the game. That is their intention with these changes. If you want to keep using the same 20 champs every month, I am afraid the game will become boring very soon.
Not to mention the new node opens the possibility of Annihilus, Corvus, Cull, SIM, Thor, Terrax.