Super SkrullClass cosmicSize M Signature Ability Polymorphic: Super Skrull harnesses his powers with far more strength, any time that Super skrull wins a fight he gains a persistent charge, and losses one when he falls in a battle.For every charge that Super Skrull has his current stance increases in duration by 2 seconds. (max charges 4)Shifting StanceSuper Skrull has a shifting stance that starts with Human Torch, and continues as shown below.Super Skrull will stay in a stance for 16 seconds before changing to the next, this is his current stance.When a stance changes all effects other than debuffs are removed.(example furry, Shield charges, ect.)Human TorchSuper Skrull mimics the power of Johnny Storm giving him these effects:Super Skrull becomes Incinerate and coldsnap immune.Medium attacks have a 100% chance to place an incinerate that deals X damage and lasts 5 seconds.If the opponent has 6 Incinerates on them they are all transformed into one passive Ember that lasts 10 seconds and deals X damage per second.Embers deal an explosion of X energy damage when the opponent activates a special attack. The Embers are not removed when a special is activated, if there are more than 3 Embers when a special is activated Embers will be removed so that there are only 3.Embers are refreshed When Super Skrull activates a special attack.Invisible WomanSuper Skrull mimics the power of Susan Storm giving him these effects:Super Skrull gains a shielding buff that starts with 50 charges, when hit Super Skrull loses 1-10 shielding charges depending on damage taken and takes 50% of the damage that would have been dealt.When Super Skrull activates the dexterity mastery he gains 2 Shielding charges.(max Charges 50)If all charges are removed cool down for 6 secondsSuper Skrull will place 1 permanent weakness buff on the opponent that reduces attack damage by 10%, anytime that an attack misses, all weaknesses are removed if shield charges are put into cool down.(max stack 5)Well timed blocks Will grant Super Skrull 1 Invisible charge after 3 charges he will go invisible for 3 seconds and be unable to gain Invisibility charges. While invisible all incoming attacks will miss.The ThingSuper Skrull mimics the power of Ben Grimm giving him these effects:Super Skrull becomes immune to bleed and shock.Super Skrull Gains a passive Hardened Flesh buff that increases physical resistance by X, add 1 Rock Stack.As long as Hardened Flesh is active Super Skrull is able to gain Rock Stacks, gain 1 Rock Stack on a well timed block. If placed on Defence gain 1 Rock Stack when struck by any attack other than heavy.When Super Skrull has 10 Rock Stacks Super Skrull becomes unstoppable and unblockable for 4 seconds and loses 5 Rock Stacks. When Rock Stacks are removed this way gain a permanent passive furry buff that increases attack rating by X for each rock stack removed.(max stack 25)If hit by a heavy attack loss 1 Rock Stack for every hit in the heavy attack. If a Rock Stack Is removed in this way Super Skrull will only be able to lose up to 3% health from this attack.If Super Skrull has no Rock Stacks put Hardened Flesh into cool down for 7 seconds and removes all passive furry buffs.Mister FantasticSuper Skrull mimics the power of Reed Richards and uses some of Richards technology giving him these effects:When attacked Super Skrull has a 35% chance to evade, when this happens the opponent will be heal blocked for 5 seconds, if another would be added it will be a power lock debuff instead that will last 5 seconds.When the opponent activates a special attack if Super Skrull is not stunned and is not under the effect of a bleed, shock, or poison debuff the chance to evade will be increased to 100% for the duration of the special.If the opponent's special attack does not make contact 3 permanent power stings will be applied to the opponent that deal X damage each when a special is activated, when a special is activated the power stings are removed.If the opponent uses the same special twice, they will be stunned for 1 second at the end of their special attack.Special 1Super Skrull throws 2 fireballs and then rushes into the opponent using his stone skin to bashe into the opponent.Places 2 incinerate debuffs that last 6 seconds and deal X damage if the opponent is blocking place 1 extra, Super Skrull becomes unstoppable for 3 seconds at the end of this attack.Special 2Super Skrull makes his first grow and punches the opponent then using both of his fists he spins into the opponent then when he is close to the opponent he creates a large shield that pushes the opponent away.Super Skrull gains a 100% chance to evade the next unblocked attack, The opponent receives 3 vulnerability debuffs that last 6 seconds and decrease block proficiency by 75%.Special 3Super Skrull shields the opponent then lifts them in the air removing the shield when they are high enough after that he flies around and then into the opponent. He becomes invisible, the opponent looks around to see where he went then he reappears behind them, his arm becomes stone and starts to grow then sets on fire, the opponent starts to turn around when Super Skrulls mighty fist comes crashing down.Activate all stances for 16 seconds, pause current stance until all other stances are removed (the current stance is the stance closest to the left side of the screen, if on defence the current stance would be on the far right.)
DraculaSignature Ability - Immortal Ruler of the DarkDracula will gain one additional Regeneration Buff while Below 10% granting +X Health over 8 seconds.Bleeds inflicted will last up to X% longer based on Power.Miss will trigger up to X% more often based on Health.X% Chance to Apply Bleed after a Buff has been Nullified or a Stagger Debuff has ended.Passive+543.74 Physical Resistance-700 Energy ResistanceVampirismBeing a Vampire grants Dracula 65% Resistance to Degeneration, Bleed, and Rupture Affects but Incinerates gain +45% Potency.Dracula's enhanced undying immune system grants him immunity to the Poisons of the Contest.Every 20% Health interval, Dracula will gain a Regeneration Buff granting X% Health over 8 seconds30% on all Basic Hits to apply Bleed dealing X Damage over 12 seconds.20% for all Basic Hits against Dracula to Miss. If Dark Manipulation is active, this extends to all Hits.If the Opponent is Bleeding, Dracula can block Unblockable Attacks.Dark ManipulationAgainst Skill, Cosmic, and #Dimensional Beings, an Indefinite Dark Manipulation is applied, reducing Ability Accuracy and Block Proficency by 55%. The Ability Accuracy reduction bypasses immunities to Ability Accuracy reduction.Additionally, Dracula gains the following bonuses while Dark Manipulation is active:+158.5 - 2698.6 Attack Rating+ 25% Critical Rating and Bleed Potency+15% Ability AccuracyOn all Critical Hits, 20% to apply Critical Bleed dealing X Damage over 7 seconds.Opponents suffer -40% Defensive Power GainDark Manipulation will not trigger against #Psychic Shielding and #Robot Tagged Champions.BleedIf the Opponent is Bleeding, Dracula can block Unblockable Attacks.While near a Bleeding Opponent, Dracula generates 8.35% a Bar of Power every second for each Bleed Debuff active.Additionally, if the Opponent is Bleeding, Dracula will Life Steal 70% of the Damage done to the Opponent on his Mediums and the Last hit of his Special 2.Bleeds are paused during Special Attacks as each Bleed Active provides +X Critical Damage Rating.MissIf the Opponent Misses, Refresh all active Leech and Stagger DebuffsHeavy Attacks100% to Apply Stagger, Nullifying the next Buff active on the opponent.If the Opponent is Bleeding, apply Leech as well, stealing 25% a Bar of Power over 5 seconds. This debuff cannot stack and cannot be refreshed on Heavy Attacks.Special Attacks100% to Apply Bleed dealing X Damage over 8 seconds.Special 1 - Vamperic SupriseDracula teleports directly in front of his opponent before slashing them.Guranteed to Apply one Critical Bleed if the opponent is already Bleeding.Special 2 - A Sword from the VoidDracula beats into his opponent before pulling his sword from the dark to send them surrying back.Gain a Power Gain Buff granting 40% of Max Power over 8 seconds Special 3 - "Welcome to my Kingdom"In the darkness, I hunt my opponent. And I, am hungry...Refresh all Active Bleeds with +30% PotencyThis attack gains +X Attack Rating of each Bleed that was active while the Special Attack was used.