Raganator wrote: » You still make zero sense. Don't want people to feel discourage so take away defender kills, so just make nodes harder to discourage people. Stupid.
Kabam Miike wrote: » Raganator wrote: » You still make zero sense. Don't want people to feel discourage so take away defender kills, so just make nodes harder to discourage people. Stupid. The "discouraged" comment is surrounding the idea of not taking on a fight for the sake of not giving the other Alliance Points. This causes people to make the choice to just not fight. Not fighting in a war should never be the optimal strategy. These changes are being made to move some of the emphasis away from Defender Diversity, and back on to making educated choices with your Defender placement. Before jumping to "This won't work", give the map a couple runs through. This will also help us gather more data on any further adjustments that might need to be made.
Kabam Miike wrote: » These changes are being made to move some of the emphasis away from Defender Diversity, and back on to making educated choices with your Defender placement. [/color]
Indrick781 wrote: » And yet the rewards still suck. Go figure.
GroundedWisdom wrote: » Indrick781 wrote: » And yet the rewards still suck. Go figure. I'm assuming they may look at the Rewards after the system is closer to what they're going for. I know that it.was mentioned previously that they would be looked at.
hurricant wrote: » Viper1987 wrote: » So we are currently in a war that we will lose no matter what. I am not trying to brag, but our alliance is actually pretty skilled. So much so that we constantly keep getting matched up with alliances with a higher rating than ours. With the new system, the war is already over before it started. We don't even focus on diversity anymore, because what's the point? Defender rating just kills us. Our only hope is that we build a strong enough defense to try and stop them. But since we are in tier 1, nobody stops. They just spend through the roof to 100% everything. As a side note, you guys claim that this new system was designed not to discourage people that get knocked out. It encourages them to revive and use items to get back into the fight. Why on earth would we do that knowing the war is a loss from the start? When a 12M alliance is up against a 13-15M alliance there is absolutely zero point in people using items because it's a loss anyway. Even though we have 3-4x the defender kills we still lose. This system is flawed. You have to change it. It doesn't work! Same issue here. We frequently have less deaths, but we played above our rating in old wars, so we were constantly matched up against higher rated alliances and always won. Now, we are being punished for having a low rating while still getting matched up with bigger alliances. It's bs. This is not fun. Please bring back defender kills and stop punishing smaller alliances.
Viper1987 wrote: » So we are currently in a war that we will lose no matter what. I am not trying to brag, but our alliance is actually pretty skilled. So much so that we constantly keep getting matched up with alliances with a higher rating than ours. With the new system, the war is already over before it started. We don't even focus on diversity anymore, because what's the point? Defender rating just kills us. Our only hope is that we build a strong enough defense to try and stop them. But since we are in tier 1, nobody stops. They just spend through the roof to 100% everything. As a side note, you guys claim that this new system was designed not to discourage people that get knocked out. It encourages them to revive and use items to get back into the fight. Why on earth would we do that knowing the war is a loss from the start? When a 12M alliance is up against a 13-15M alliance there is absolutely zero point in people using items because it's a loss anyway. Even though we have 3-4x the defender kills we still lose. This system is flawed. You have to change it. It doesn't work!
GodMan114 wrote: » hurricant wrote: » Viper1987 wrote: » So we are currently in a war that we will lose no matter what. I am not trying to brag, but our alliance is actually pretty skilled. So much so that we constantly keep getting matched up with alliances with a higher rating than ours. With the new system, the war is already over before it started. We don't even focus on diversity anymore, because what's the point? Defender rating just kills us. Our only hope is that we build a strong enough defense to try and stop them. But since we are in tier 1, nobody stops. They just spend through the roof to 100% everything. As a side note, you guys claim that this new system was designed not to discourage people that get knocked out. It encourages them to revive and use items to get back into the fight. Why on earth would we do that knowing the war is a loss from the start? When a 12M alliance is up against a 13-15M alliance there is absolutely zero point in people using items because it's a loss anyway. Even though we have 3-4x the defender kills we still lose. This system is flawed. You have to change it. It doesn't work! Same issue here. We frequently have less deaths, but we played above our rating in old wars, so we were constantly matched up against higher rated alliances and always won. Now, we are being punished for having a low rating while still getting matched up with bigger alliances. It's bs. This is not fun. Please bring back defender kills and stop punishing smaller alliances. I couldn't agree more. AW is not fun anymore. It's completely BS. What's sad is EVERYONE knows it's flawed, yet Kabam still allows it. I spend a decent amount in game, and spending less and less as days go on, and I think a lot of players I know are doing the same. We are 10.5M. We've been in Tier1 in war, but when we get matched up with a 13-14M alliance, it's almost inevitable that we will lose because of their defender rating. You see, a smaller alliance can beat a bigger alliance with SKILL, by taking less deaths, and causing more for the opponent. Now, take in the fact that EVERYONE spends, which means everyone will get 100%, and it will always be a tie breaker. A tie breaker, in this flawed system, will ALWAYS go to the higher alliance. How is that fair? How is this even still going on? This system is horrible... Either it's a bunch of children coming up with these tactics, or it's a ploy for something else... more $$. AW is no longer fun. -An extremely, dissatisfied (STILL) member
R4GE wrote: » 2 changes made to war system, both involved buffs to nodes. After the 1st time you buffed nodes pages among pages were argued that we needed changes to the scoring system. Please point out the changes you made that were from the majority feedback to show us you are listening.
Kabam Miike wrote: » R4GE wrote: » 2 changes made to war system, both involved buffs to nodes. After the 1st time you buffed nodes pages among pages were argued that we needed changes to the scoring system. Please point out the changes you made that were from the majority feedback to show us you are listening. The node changes were directly linked to players being worried that their rosters were no longer useful in Alliance Wars because of Diversity. This pointed to a problem where the Map was not providing enough of a challenge, so that Defender Diversity was making the decisions on who won, and not acting as the tie breaker. As we said, we're still looking into more revisions that may need to be made after, but this was based on your guys feedback.
rishisai wrote: » Are the single revives coming back??