Indrick781 wrote: » Kabam Miike wrote: » R4GE wrote: » 2 changes made to war system, both involved buffs to nodes. After the 1st time you buffed nodes pages among pages were argued that we needed changes to the scoring system. Please point out the changes you made that were from the majority feedback to show us you are listening. The node changes were directly linked to players being worried that their rosters were no longer useful in Alliance Wars because of Diversity. This pointed to a problem where the Map was not providing enough of a challenge, so that Defender Diversity was making the decisions on who won, and not acting as the tie breaker. As we said, we're still looking into more revisions that may need to be made after, but this was based on your guys feedback. They still aren't. If both teams 100% a map, which they usually will because defender kills don't matter, then the higher alliance with the wider roster will always win. It's not a tie breaker. It's a "Our alliance is matched with someone 3m higher than us. We're getting the same rewards this map whether or not we 100% this so why bother?" If you were listening to your feedback you'd bring back defender kills like we've been saying since this horrible map was introduced.
Kabam Miike wrote: » R4GE wrote: » 2 changes made to war system, both involved buffs to nodes. After the 1st time you buffed nodes pages among pages were argued that we needed changes to the scoring system. Please point out the changes you made that were from the majority feedback to show us you are listening. The node changes were directly linked to players being worried that their rosters were no longer useful in Alliance Wars because of Diversity. This pointed to a problem where the Map was not providing enough of a challenge, so that Defender Diversity was making the decisions on who won, and not acting as the tie breaker. As we said, we're still looking into more revisions that may need to be made after, but this was based on your guys feedback.
R4GE wrote: » 2 changes made to war system, both involved buffs to nodes. After the 1st time you buffed nodes pages among pages were argued that we needed changes to the scoring system. Please point out the changes you made that were from the majority feedback to show us you are listening.
Kabam Miike wrote: » Raganator wrote: » You still make zero sense. Don't want people to feel discourage so take away defender kills, so just make nodes harder to discourage people. Stupid. The "discouraged" comment is surrounding the idea of not taking on a fight for the sake of not giving the other Alliance Points. This causes people to make the choice to just not fight. Not fighting in a war should never be the optimal strategy. These changes are being made to move some of the emphasis away from Defender Diversity, and back on to making educated choices with your Defender placement. Before jumping to "This won't work", give the map a couple runs through. This will also help us gather more data on any further adjustments that might need to be made.
Raganator wrote: » You still make zero sense. Don't want people to feel discourage so take away defender kills, so just make nodes harder to discourage people. Stupid.
Kabam Miike wrote: » Indrick781 wrote: » Kabam Miike wrote: » R4GE wrote: » 2 changes made to war system, both involved buffs to nodes. After the 1st time you buffed nodes pages among pages were argued that we needed changes to the scoring system. Please point out the changes you made that were from the majority feedback to show us you are listening. The node changes were directly linked to players being worried that their rosters were no longer useful in Alliance Wars because of Diversity. This pointed to a problem where the Map was not providing enough of a challenge, so that Defender Diversity was making the decisions on who won, and not acting as the tie breaker. As we said, we're still looking into more revisions that may need to be made after, but this was based on your guys feedback. They still aren't. If both teams 100% a map, which they usually will because defender kills don't matter, then the higher alliance with the wider roster will always win. It's not a tie breaker. It's a "Our alliance is matched with someone 3m higher than us. We're getting the same rewards this map whether or not we 100% this so why bother?" If you were listening to your feedback you'd bring back defender kills like we've been saying since this horrible map was introduced. This is why we're bringing more difficulty back to Alliance Wars maps. The double 100% should not be a common thing. It's meant to be a rarity, and in that case is where Defender Diversity come in.
Kabam Miike wrote: » The double 100% should not be a common thing. It's meant to be a rarity.[/color]
Kabam Miike wrote: » Raganator wrote: » You still make zero sense. Don't want people to feel discourage so take away defender kills, so just make nodes harder to discourage people. Stupid. Before jumping to "This won't work", give the map a couple runs through. This will also help us gather more data on any further adjustments that might need to be made.
R4GE wrote: » What am I missing here? While the community screams to bring back defender kills you tell us its not what we want? Please make sense of that for all of us.
Skellington wrote: » Kabam Miike wrote: » Raganator wrote: » You still make zero sense. Don't want people to feel discourage so take away defender kills, so just make nodes harder to discourage people. Stupid. Before jumping to "This won't work", give the map a couple runs through. This will also help us gather more data on any further adjustments that might need to be made. We've already tested this situation two times already and nothing has changed. That's the exact reason why everyone's frustrated; we already know how this plays out and we have to wait another 2-3 weeks for you guys to come up with another "solution" that you guys came up by "listening" to the players when all we are asking for is bring Defender Kills back.
nope wrote: » This thread is a waste of time and energy. They already knew what they wanted to do. The only "iterative" process was slowly easing us into their final vision of war... Which we have zero input on. This thread is only here to make you feel like someone cares what you say and to allow it to get big enough that most ppl won't spend time reading it. If there was actually any testing or monitoring... This so-called iterative process would actually be more than forcing us to rely on diversity/defender rating and just tossing in some act 5 nodes. Trying to act like any testing/monitoring has been done is asinine. Just don't spend any resource at all on war and let the chips fall where they may. It's literally the only voice you have as a player at this point. You have as much chance of getting your concerns dealt with on this forum as you do when dealing with support.