**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
I think you are just arguing to argue. Because saying something is one factor in measuring the difficulty of a champion has nothing to do with the number of factors it itself affects. What something is and what it affects are two different things.
That's not a discussion I'm interested in having.
People kill Mephistos with champions other than Iceman all the time. This particular Mephisto being both 6* and buffed would of course be harder than most other instances, but I saw Seatin kill him with a 5* Star Lord when his intent was just to practice with SL before "really" trying with Iceman. He downed him on the practice run without needing Iceman.
Also, I do not believe Kabam ever said they want all champions viable for literally every single fight. That would be a ludicrous goal to achieve because if everything is equally good everywhere, then nothing is particularly interesting anywhere. For there to be any interesting diversity in the game, some champions have to be better than others at different things. If some are better, others will be worse.
Personally, I did use Iceman on him, but I'm curious now to know how many other things I have could bring him down. I might try again just to see. I know during the Spidey event so many people said how unfair it was to people who did not have Black Widow or other DAA debuffers, and then when I actually did the event it turned out using BW (who I have 5/50 99) wasn't even the best option for any of the fights. I ended up using high damage and power control for the final runs. Mephisto is probably similar: his incineration is his biggest threat (that, and his soul based regen if you die to him too often) but he has weaknesses. He is relatively easy to evade, and he seems to be relatively easy to bait out.
In any case, I think the event does what I suspected it was intended in part to do, which is largely dispel the challenge rating bogeyman. As far as I can tell, CR makes these enemies incrementally harder, but not harder than I would expect this kind of content to be if they just used 5* champs and pumped up the node strength a bit. For a player like me with an A- roster and B+ skills, it is doable with a handful of potions and a bunch of mistakes. I didn't even practice on Mephisto before diving in, which I really should have done to get the rhythm down on his attacks first.
I still think spidey would have been a better opponent and would've taken advantage of the node more than XB
Read his abilities closer. His fury potency increases with crit damage.
Since when does master give a whole t2a, it's only 3600 shards
A Max 4* is the same CR as a 5* R3. The difference being the Base Stats are slightly higher in a 5*. What you're describing displays my point exactly. There has to be a difference. At the time that CR was introduced and adjusted, it was fashioned to provide a level of challenge that fit the game at that time. So, the CR has been raised one level to provide a degree of challenge that will accommodate a new level of challenge. No matter how I explain it, it makes logical sense to have one degree of separation between a 4* and a 6*. That basically means you will have an easier time with a 5* R4 than a 4* Max. The point of different Star Levels is to have a different strength to them.
So work on leveling, I think you have 2 weeks to get 8 levels. Spin some crystals for xp boosts and run story quests to level.
So far, I've run it once and played around with it with different champs (not to completion) twice. I don't see CR having any dramatic effect on procs. It might be reducing the rate of criticals (and thus procs dependent on crits) but that's normal and expected for a slightly higher CR. Nothing wildly out of bounds so far.
I did notice some of the wonkiness with Ghost Rider although I wasn't paying close attention to it at the time. I'll be trying again later today to see if Ghost Rider's judgments themselves are acting weird or if it is just a visual issue.
I brought Iceman but I did not end up using Iceman for Mephisto. I actually used Yondu and he worked like a charm. Those bleeds and that heal block wiped the floor with him pretty good.
This is also what I've found. It's as I expected. It has a certain small degree of additional difficulty, but not terribly insurmountable. Their Specials and Heavies pack more of a punch. I'm pretty comfortable with the added effect so far. I have yet to see the Adrenaline aspect, as we all have.
You haven't even completed it
I don't think we are really being asked to measure them in that sense. They are tossing a high end challenge to see if the difficulty of lower ranked 6* champions is too high. To do that, they are pushing the difficulty high on purpose. Think of it as a kind of torture test. You don't torture test something under normal conditions, but under more extreme edge of the envelope situations to better highlight what you are looking for.
I didn't say I did. I was testing fights. The Thread is for feedback and I'm not interested in questions of skill or achievements. That's not a requirement to participate in this Forum.
You haven't even completed it [/quote]
I didn't say I did. I was testing fights. The Thread is for feedback and I'm not interested in questions of skill or achievements. That's not a requirement to participate in this Forum.[/quote]
Testing fights. Lol. With your 1 4* and brand new 5*. He's just here to argue the opposite opinion.
You're previous comment would lead one to believe you had since you have started it and it only contains a "certain small degree of difficulty."
You should probably qualify more precisely which fights you have actually evaluated and which you have not, if you are attempting to provide useful feedback to the developers. Since the champions rank up throughout the match (they start at 1/25 for Crossbones and go up to something like 3/25 for Mephisto) testing one is not exactly testing them all.
People kill Mephistos with champions other than Iceman all the time. This particular Mephisto being both 6* and buffed would of course be harder than most other instances, but I saw Seatin kill him with a 5* Star Lord when his intent was just to practice with SL before "really" trying with Iceman. He downed him on the practice run without needing Iceman.
Also, I do not believe Kabam ever said they want all champions viable for literally every single fight. That would be a ludicrous goal to achieve because if everything is equally good everywhere, then nothing is particularly interesting anywhere. For there to be any interesting diversity in the game, some champions have to be better than others at different things. If some are better, others will be worse.
Personally, I did use Iceman on him, but I'm curious now to know how many other things I have could bring him down. I might try again just to see. I know during the Spidey event so many people said how unfair it was to people who did not have Black Widow or other DAA debuffers, and then when I actually did the event it turned out using BW (who I have 5/50 99) wasn't even the best option for any of the fights. I ended up using high damage and power control for the final runs. Mephisto is probably similar: his incineration is his biggest threat (that, and his soul based regen if you die to him too often) but he has weaknesses. He is relatively easy to evade, and he seems to be relatively easy to bait out.
In any case, I think the event does what I suspected it was intended in part to do, which is largely dispel the challenge rating bogeyman. As far as I can tell, CR makes these enemies incrementally harder, but not harder than I would expect this kind of content to be if they just used 5* champs and pumped up the node strength a bit. For a player like me with an A- roster and B+ skills, it is doable with a handful of potions and a bunch of mistakes. I didn't even practice on Mephisto before diving in, which I really should have done to get the rhythm down on his attacks first.
Fair enough. I've tested the first two Champs with a variety of Champs. That's really all I've had time to do because I just got home from work.