**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Her use requires skill and anyone gifted enough or practice hard enough deserves her full potential. Unfortunately I'm not that gifted.
Despite having 5* r5 with max sig, I dont use her much.
Also, a lot of champs that are being released lately have an anti-Quake mechanic. Some are still quakable but tricky but they are going in that direction. We had Longshot (with a combination of nodes), BWDO (double medium), Sorcerer Supreme (passive power gain), Hit Monkey (evade counter), Tigra (double medium), Guardian (shock on AAR), Professor X (evade counter), Apocalypse (evade counter), Stryfe (evade counter).
@Ebony_Naw Psycho Man can be quaked. You just have to push him or Quake to a bar of power then bait.
Also, you can ghost quake, but you can't quake ghost. So, Ghost>>>quake
She also can't do paths like caltrops, and can be countered by champs like IMIW, iceman, apocalypse, killmonger and anyone with steady power gain or true strike.
A 6* in the right hands could tear up some content, but let's face it, not everyone is a quake pro. I'm pretty good with her, but still get tagged at times, especially against double medium champs like domino and stealth spidey.
If people say Ghost is better than Quake, and Ghost is available as a 6*, then there's no reason to not have a 6* Quake, based solely on that 'logic".
@KDSuperFlash10 take a 4* against a 6* killmonger duel 5 times, record all and post back your results. Yes, I know others can do it perfectly, but can you? I know I can't. Let's see if she's as broken as you really say.
Tomorrow I give you the ImIW challenge, and the next day the domino challenge. If you can do all of those perfectly, for all 5 fights, then your assessment stands true. If not though, well..
Can't blame 'just git gud' on me either, I'm in a Masters-level alliance that does map 7 with Epic modifiers. Quake is such a supreme departure from my natural set of skills (namely reparrying, multiparrying, and intercepting with certain champs) that trying to come to grips with her gameplay is extremely difficult, and I have struggled to learn her playstyle.
I know I'm not alone on that, either. Every war I see endless dead Quakes litter the battlefield, telling me that few have perfected the art of Quaking. Sure, she's got the 'most utility in the game', but Kabam has slowly released more and more counters for her (Apocalypse and Mole Man, Longshot to an extent, Force of Will being far more common), and as much as you might hate to hear this?
She's not necessary.
I have a Quake, and I have not brought her into any story content and only sparse use in AQ and AW. I've 100% cleared absolutely everything without her.
So even if you can't 'git gud' like myself, she's not the end-all be-all and other champs will do her job perfectly fine. She's more of a catch-all when you don't have a full team of specific counters than a specialized counter herself.
Regardless, she stays on my bench. My one attempt to bring her into war this season was a disaster, in spite of duel after duel after duel.
Caltrops- Quake and Bake, parry instead of dex
IMIW- can be reverse quaked, by dexing his first attack and evading the next
Killmonger- triggering his reverb and then quaking can stop it coming back
iceman- literally wait the 12 seconds
Domino- you can turn off her ability accuracy reduction and quake her normally
So is waiting 12 seconds for iceman, or holding heavy against domino, or parrying instead of dexing.
Only one I kind of get is against ImIW. But that’s just changing up a style, similar to how you would phase more or less hits with ghost depending on match up. Or using a different CGR rotation. It’s just playing match ups differently. Once you can quake, you no longer think it’s hard, and same with reverse quake. It’s habit, knowing what to do.
The point wasn’t that it was absolutely the easiest thing in the world, but quake solves so many problems, and I was pointing out to Tito Bandit that a lot of what he said was a problem for quake is pretty simply solved.
I come across a Killmonger, right? Is Quake my first choice? No. I can Quake Killmonger quite easily, but why would she be my first choice when there are faster options in my roster?
Now on that Killmonger, let's add Do Not Go Gentle, Rage, Spiked Armor, Thorns, Bane, and Mesmerize. Sounds like a stupidly hard fight, right? Who could I possibly use for it? Oh that's right, Quake. Not only is she the best option, but that fight would go just as well it would if I was to fight that normal Killmonger and I would come out with a full yellow bar.
That's why Quake's so powerful.
I think avoiding things like force of will/debuff immune (which doesn’t counter quake directly, but in combination with things like backup recovery it does), starburst, flare (in long enough fights), do you bleed, brute force, combination of invade/caltrops/ no retreat/ acid wash, pleasure to burn, buffed up (without synergies), stunning reflection and that’s just naming a few I saw.
And I’m sure there are a lot more that in combination don’t work together, I do think it’s likely around 60-70%.
But can you imagine a fight with every single node in the game that doesn’t counter quake on it, can you imagine how stacked that fight would be to anyone but quake? That shows quakes power to me.
I don't see Kabam thinking that every AW boss needs an "Armor Break" node.
There may be nodes missing on this. But this has it listed at 447 total nodes. A little short of the said stated “thousands”.