I have some characters that would be amazing if they were added into the game,
1) Galactus Able to ‘eat’ the champs/power of the enemy and gain buffs based on which type it is.
2) Mystique Able to transform into the class that has an advantage against the enemy
3)Molecule Man Shrink down the enemy to the molecular level and blast them with a disintegration ray, inflicting the disintegration debuff dealing 20% DoT damage to the enemy but giving them 10% more attack.
Abilities Superhuman strength, speed and immortality Supreme Umbrakinesis Symbiote Creation Symbiote Domination Dark energy Manipulation Constituent-Matter Generation Constituent-Matter Manipulation Healing factor Limited shapeshifting Skilled in hand-to-hand combat
Powers and abilities Knull is a primordial deity, having super strength, agility, immortality[28] and healing factor. He possesses Supreme Umbrakinesis, as he can manifest darkness to create weapons and creatures, whom he calls the "Living Abyss", which he can control and also augment their power which allowed Venom to unlock new abilities and also allowed one of Knull's dragon to be unaffected by the symbiotes' classic weaknesses and to be as fast as the Silver Surfer. He also possesses limited shapeshifting ability, including the ability to turn his human-like mouth into fanged jaws with an elongated tongue — this feature was passed on to the symbiotes. He's also an expert combatant, utilizing All-Black to kill Celestials and other gods, while wearing an armor made from symbiote with a red dragon and spiral emblem, which was based on Spiral of Carcosa from the True Detective.[29]
Abilities Alien symbiote grants: Superhuman strength, speed, stamina, and durability Virtual immortality Limited shapeshifting and camouflage Symbiote's autonomous defense capabilities Replication of symbiote Regenerative healing
Powers and abilities Edit Main article: Symbiote (comics) § Biology Gorr possesses "All-Black the Necrosword", which according to Galactus, "carved the first dawn from the stone of the endless night."[5] The blade was forged by Knull, the progenitor of the symbiotes, using the head of a killed Celestial.[6] The blade allows its user to create wings that allow the user to fly at extreme speeds, weapons, and a shroud of Berserkers constructed out of darkness. He can create sharp tendrils that can kill any god, including Asgardians. The blade is later banished into a black hole, but an elderly King Thor uses it to battle Galactus.[7] Gorr also created the Godbomb, an anti-divinity armament designed to kill every god who had existed or ever would exist.[8] Gorr possesses superhuman strength, durability and endurance and is also virtually immortal.[9][10]
Signature Ability Perfect Trap: If the opponent has 10 Tracking Charges on them their ability accuracy is decreased by 50%(at max sig). Passive Craven starts with a 15% chance for any incoming attack to Graze him, if an attack is Grazed Craven will take half of the original damage and the attack cannot be critical. Remove one non-passive debuff when Grazed. This ability applies to blocked attacks as well.
Craven starts the fight with a medkit that can only be used once per fight as long as he is not fighting an opponent with a class advantage, If Craven’s health falls to 0 in battle and the medkit has not been activated yet, Craven will heal 5% health per each hit that was Graved in the fight.(max 50%)
Spear Attacks (The attacks in which Craven uses his spear are as follows: first and fourth light attacks, medium attacks, last hit of first special, and first and second hit in second special.)
Whenever Craven hits the opponent with his spear there is a 50% chance of inflicting a bleed dealing X damage over 7 seconds.(max stack 10) When 3 bleeds are added to the opponent, refresh all bleeds on the opponent. If any opponent is bleeding the Graze chance is increased by 10%.(this is do to it being easier to defend against a weakened opponent)
Upper Hand If Craven is fighting an animal-like character, or if Craven has more health then the opponent Craven gains a buff called the upper hand, this increases Craven’s chances to deal critical damage by 75%, and increases the chance for an attack to Graze by 15% until Craven loses the Upper Hand.
While Craven has the upper hand he is stun immune. Any time he would be stunned by an attack instead he will become unblockable for 3 seconds.
Full Sense If the opponent has 7 or more bleeds Craven enters Full Scene, Full sense lasts 20 seconds.
While Full Sense is active, the opponent's critical hit chance is increased by 25%, Craven ignores unstoppable and indestructible, and if an incoming attack would be critical it does no damage instead. The opponent cannot evade while Full Scene is active.
All bleed debuffs are removed from the opponent when Full Sense ends.
If Craven ends the fight with Full Sense active, at the start of the next fight Craven will start with Full Sense, but it will only last 10 seconds.
Tracking Charge Debuff If the opponent is animal-like they start the fight with 1 Tracking Charge already on them, any time a combo is ended with a non-spear attack the opponent gains 1 charge, all charges last 2 fights.(max stack 10)
If the opponent is animal-like, the opponents armor rating is reduced by 5% per Tracking Charge, If the opponent has at least one Tracking Charge on them they cannot evade and when evade would activate but doesn’t do to the Tracking Charge(s) they are stunned for .2 seconds per Tracking Charge.
If the opponent is not animal-like, Tracking Charges still reduce armor the same, but increase the chance to Graze an attack by 1% per charge on the opponent and grant all allies on his team a 2% chance per Tracking Charge to be Grazed by an attack.
If Craven or his allies are struck by a special attack remove 2 Tracking Charges depending on how many bars of power the opponent used.(max power used 6 Tracking Charges are removed)
Special 1 Craven pulls out a vibranium dagger and charges at the opponent, after contact Craven pushes the opponent back while cutting into them, after which he leaps into the air twirling with his spear and rams into the opponent.
If the opponent is animal-like Craven plasses 3 tracking charges on them, if the opponent is not animal-like the opponent is inflicted by 1 bleed for every hit in this attack the bleed lasts 1 second and deals X damage.
Special 2 Craven throws his spear at the opponent after which he runs to retrieve it. When he does he cuts the opponent down with it, he leaps back and aims a sniper at the opponent and shoots three times twice at the opponent's chest and once at their head.
If Craven has Full Sense active this attack removes all of the bleeds on the opponent but deals X damage per bleed removed.
Special 3 Craven loads a gun in front of the opponent as they run at him once they hit him they realize that it is a hologram, from behind Craven shoots the opponent in the back. Craven continues to fight by usings his daggers he stabs into the opponent multiple times before jumping away leaving a bomb behind blowing the opponent away.
Remove all Tracking Charges from the opponent and reduce all damage dealt from their next special attack by 10% per charge removed.
Morbius The Living Vampire Morbius The Living Vampire
Abilities Genius-level intellect Trained biologist and biochemist Superhuman strength, speed, senses and durability Flight Hypnotism Accelerated healing factor Reliance on consuming human blood
Powers and abilities Edit Michael Morbius experienced a transformation by electrical shock treatment and chemical ingestion into a pseudo-vampire. As a pseudo-vampire, Morbius does not possess all the powers of a supernatural vampire, nor is he subject to all the traditional limitations and weaknesses thereof. He possesses a variety of superhuman powers, some of which are similar to supernatural vampires within the Marvel Universe, such as superhuman strength and speed, as well as heightened senses including night vision and echolocation. Due to his pseudo-vampiric condition, Morbius is forced to ingest fresh blood on a regular basis to sustain his life and vitality. How much blood he requires and how often he has to feed has not been specified in the comics. However, Morbius does not possess any of the mystical vulnerabilities that supernatural vampires are subject to, such as garlic, holy water, crucifixes, or silver. Morbius has a strong aversion to sunlight, thanks to his photo-sensitive skin which allows some protection from major sunburn, in contrast to "true" vampires that are incinerated by it, with the result that he can move in daylight, but his powers are diminished and he will stick to the shade if circumstances demand him to be active during the day. Morbius also lacks the shapeshifting and weather-control powers of supernatural vampires and the ability to control the minds of certain animals, such as bats, wolves, dogs, rats and mice. Like supernatural vampires, Morbius does possess the ability to hypnotize beings of lesser willpower and bring them under his control, which can only be resisted by those possessing an extremely strong will. While briefly possessed by the demon Bloodthirst, Morbius gained the ability to liquidize his body, moving through small spaces and stretching his limbs as needed. He lost this ability when he and Bloodthirst were split.[53]
Morbius possesses an accelerated healing factor and can recover from mild to moderate injuries at a rate beyond that of ordinary humans. While not nearly as efficient as the healing factor possessed by Wolverine, Morbius has proven to be able to heal from multiple gunshot wounds in less than one hour. More severe injuries, such as broken bones or severe burns, might take several days to heal, but once it was shown to take minutes, even though it left him as a near-mindless creature who had to feed on blood to replenish the energy that was used to do so. He is unable to regenerate missing limbs or organs.
Most of Morbius's victims die or are severely injured by his bite. Unlike supernatural vampires, Morbius's victims do not necessarily become pseudo-vampires themselves. There have only been several instances where Morbius's bite has turned other individuals into pseudo-vampires, including Jefferson Bolt (a young man first seen in Marvel Team-Up #3), Emilio (a young man first shown in Peter Parker, the Spectacular Spider-Man #7), Vic Slaughter (a bounty hunter who first appeared in Morbius the Living Vampire (vol. 2) #7), Nate Grey (in X-Man #24), Roxy (a junkie dying of a drug overdose in Legion of Monsters: Morbius #1) and Blade the Vampire-Slayer (in Peter Parker: Spider-Man (vol. 2) #8). The causes behind these transformations have never been clearly explained, even though, in Blade's case, Morbius's bite combined with his unique physiology to turn him into a half-vampire with all the strengths and powers of a supernatural vampire and none of the weaknesses.
The radioactive blood of Spider-Man once caused Morbius's pseudo-vampirism to go into remission.[28] As a result, after drinking Spider-Man's blood, Morbius became human again and did not need to feed on blood again for some time. Morbius once developed a serum based on Spider-Man's blood,[54] which would stave off his pseudo-vampirism for short periods of time.
Morbius possesses the ability of transvection, which enables him to navigate wind currents and glide for great distances. In Morbius the Living Vampire (vol. 2) #2, it was alluded to that this ability may be related to hyper-evolved portions of his brain, caused by a combination of his blood disease and his pseudo-vampiric condition.
Even before he contracted the disease of pseudo-vampirism, Michael Morbius already possessed a gifted intellect. He is an expert biologist,[50] biochemist and neuroradiologist with a Ph.D. in biochemistry and is also a Nobel laureate. He also attended medical school,[55] where he specialized in hematology.[56]
Hi, there kabam and my champion expectation is many are their so see
Mutants
Misty knight Kitty pryde Dazzler Quicksilver Wolverine x force Wiccan and speed
Tech
Deathlok Omega sentinel Iron heart Maximus Scorpion Iron spider unlock 17A Spiderman peni parker
Science
Spiderwoman Silk Sandman Morbius U.S.agent Old human torch Jessica jones Spiderman 2099 Absorbing man Hydro man Molten man Molecule man Red she hulk Spidergirl Crystal
Skill
Gorgon Kraven the hunter Bullseye Daken Spiderman noir Shang chi
Cosmic
Etenals team Gwenom Scream Moonstone Odin Hercules New black bolt
Abilities Superb athlete Superhumanly skilled martial artist Brilliant and brutal tactician Gifted strategist Genius-level intellect Wears ten rings that grant various powers
Powers and abilities The Mandarin is a superb athlete with tremendous skill in the various martial arts. Through repeated practice, he has toughened all the striking surfaces of his body, especially his hands, which are covered with thick calluses. He can even split Iron Man's magnetic-beam reinforced alloy armor with repeated blows. So great is the Mandarin's martial arts ability, that he can even survive years without food and water, apparently sustaining himself purely via his mastery of chi. The precise degree of the Mandarin's martial arts powers has been the subject of multiple implied retcons by Marvel Comics. Initially, the Mandarin was portrayed as being such a superhumanly skilled martial artist that he could destroy Iron Man's armor with his bare hands.[68]
The Mandarin is one of Marvel Earth's greatest scientific geniuses, and highly skilled in various sciences. Not only has he made himself into an expert authority on alien Makluan science, but he has also built upon this knowledge by making further discoveries based upon it.
The principal personal weapons of the Mandarin are the 10 rings which he wears on the fingers of both hands. The rings' operations cannot be explained by contemporary Earth science, but it is known that they served as near-limitless power sources for the warp-drive engines of the Makluan starship of Axonn-Karr. The Mandarin learned how to convert the rings to his personal uses and to make them respond to his mental commands. The fingers on which he wears each ring, and the known functions for which he uses each ring, are given below.
As of writer Kieron Gillen's tenure on Iron Man, new names have been revealed for some rings which the rings—apparently sentient—use to identify one another. Capable of speech and inter-communication via telepathy, the rings demonstrate personality traits and are even capable of mocking and humiliating the Nightbringer ring for failing to find a host at the same time as its fellows.[61] The sentience was later revealed to be a temporary power-up caused by contact with the Recorder 451.[62]
Left hand
Little finger
Ice Blast/"Zero" The ring emits waves of cold which can be used to stun an opponent. The ring usually causes the moisture in the air in the path of its blast to turn to ice, and can lower an object's temperature to nearly absolute zero. The gem is shaped like multiple small cylindrical capsules, colored blue-white
Ring finger
Mento-Intensifier/"The Liar" The ring magnifies the wearer's own psionic energy, allowing him to place one or more people under his mental control and to transmit orders to them mentally. Most frequently used to create illusions. The gem is shaped like a blue diamond/tilted square.
Middle finger
Electro-Blast/"Lightning" The ring emits electricity in amounts and intensities mentally determined by the wearer. The maximum current attainable is not known. The gem is shaped like an angled green line.
Index finger
Flame Blast/"Incandescence" The ring emits infrared radiation or heat at intensities mentally determined by the wearer. Usually the heat produces flame through incandescing the molecules in the air in the path of the blast. The heat beam can be used to trigger chemical explosions. The maximum amount of heat that it can generate is not known. The gem is shaped similarly to the ice blast ring, but with four capsules and a red color.
Thumb
White Light/"Daimonic" This ring can emit various forms of energy along the electromagnetic spectrum. It has been used to create gravity powerful enough to make Iron Man bury himself by trying to walk forward. The gem is shaped like two white circles, set in gold (almost like a pair of eyes).
Right hand
Little finger
Black Light/"Nightbringer" The ring can create an area of absolute blackness that seems to absorb all light used within it. Although "black light" is a term used to refer to ultraviolet radiation, the darkness created by the ring is probably a form of the "Darkforce". The gem is shaped like four tiny black-blue dots, arranged in a square shape in groups of two.
Ring finger
Disintegration Beam/"Spectral" The ring emits a beam of energy that destroys all bonds between the atoms and molecules of the object that it strikes. This ring needs twenty minutes to recharge after use. The gem is shaped like a golden square.
Middle finger
Vortex Beam/"Spin" The ring causes the air to move about at high speed in a vortex. The vortex can be used as an offensive weapon, as a means of levitating objects, or as a means of propelling the ring's wearer through the air. The gem is shaped like a simple blue circle.
Index finger
Impact Beam/"Influence" This ring can project various forms of energy, most frequently that of fast neutrons with great concussive force. The ring has also been used to project intense sonic vibrations and to create magnetic waves to attract or repel objects. The ring may be capable of emitting other forms of energy as well, and has been used to send Iron Man slamming through a mountain. The gem is shaped like a star, colored purple (or red).
Thumb
Matter Rearranger/"Remaker" This ring can rearrange the atoms and molecules of a substance, or speed up or slow down their movement, so as to produce various effects. The ring has been used to condense water vapor in the air to liquid water, to solidify gases, to create lethal poison gas from the air, to turn a group of men to stone, to turn a man into a beetle, to turn a mountain into a rock-monster, and to make a stone hand large enough to engulf Iron Man's body erupt from the floor. The ring cannot transmute elements or rearrange the atoms and molecules of Iron Man's magnetic-beam reinforced armor. The gem is shaped like a small purple circle.
Shang-Chi[a], also known as the Master of Kung Fu and Brother Hand
Abilities Master martial artist Mastery of chi Formerly:
Self-duplication
Powers and abilities Edit Although it has never been determined exactly how extensive Shang-Chi's fighting skills are, he has beaten numerous superhuman opponents. Shang-Chi is classed as an athlete but he is one of the best non-superhumans in martial arts and has dedicated much of his life to the art, being referred to by some as the greatest empty-handed fighter and practitioner of kung fu alive, with even Ares acknowledging him as one of the few mortals who can hold their own against a god without the use of magic.[82] Many of his physical abilities seem to stem from his mastery of chi, which often allows him to surpass physical limitations of normal athletes. He has also demonstrated the ability to dodge bullets from machine guns and sniper rifles, and is able to deflect gunshots with his bracers. Shang-Chi is also highly trained in the arts of concentration and meditation, and is an expert in various hand weapons including swords, staves, kali sticks, nunchaku, and shuriken.
Due to his martial arts prowess, Shang-Chi is a highly sought out teacher and has mentored many characters in kung fu and hand-to-hand combat.[56] Some of Shang-Chi's most prominent students and sparring partners have included Captain America,[34] Spider-Man,[83] and Wolverine.[84]
He is also very in tune with the chi emitted by all living beings, to the point where he was able to detect a psionically-masked Jean Grey by sensing her energy.[85]
During his time with the Avengers, Shang-Chi was given special equipment by Tony Stark, including a pair of bracelets that allowed him to focus his chi in ways that increased his strength[86] and a pair of repulsor-powered nunchaku.[87]
Originally having no superpowers, Shang-Chi has temporarily gained superpowers on several occasions. During the events of Spider-Island, he briefly gained the same powers and abilities as Spider-Man after being infected by the Spider-Virus. After mutating into giant spider, he was cured of his infection by Iron Fist's chi, although at the cost of him losing his spider powers.[41] In Avengers World Shang-Chi briefly used Pym Particles to grow to immense size.[49] Following exposure to the cosmic radiation from the Incursions, Shang-Chi was able to create an unlimited number of duplicates of himself.[50]
In the Secret Wars storyline from the Battleworld continuity, Shang-Chi is able to use nine of the ten techniques of the Ten Rings school, which are based on the powers of the Mandarin's ten rings from the mainstream continuity.[88] Shang-Chi later learns and masters his student Kitten's technique of intangibility and develops a new technique that turns his opponents into stone.[89]
Abilities Highly skilled athlete Trained singer, actress and dancer Highly accomplished roller-skater Ability to convert sound into light beams of various forms and intensity
Powers and abilities Edit Dazzler is a mutant with the ability to transduce sonic vibrations which reach her body into various types of light. This ability seems to operate over a great range of frequencies, including the audible spectrum, and a great variation of sound pressure levels regardless of the complexity, dissonance, or randomness of the sound. Sounds as different as a car crash and a symphonic passage both produce convertible incoming acoustic vibrations.
Dazzler prefers utilizing the sound of music, particularly that which is rhythmically sustained. Not only is music more pleasant to her ears, but the steady beat of contemporary music provides a more constant source of sound to convert. The precise means by which this conversion process works is as yet unknown. Dazzler has been shown to create a "null space" of sound in a certain radius of her person, as a result of "pulling" the sound in her area to her person, to either protect a crowd of people or to supercharge her power reserves.[71]
Left undirected, Dazzler's light will radiate from her body in all directions, producing regular flashes of white light. By conscious control over the light she produces, she can control its direction, frequency (color), amplitude (intensity), and duration.
Dazzler can produce numerous effects. She can create simple patterns out of rays of light or combinations of patterns which produce trance-like effects in her targets. She can create a pulse of light on the order of several thousand watts of power, which temporarily blinds people with its brilliance. She can create a chaotic cascade of sparkling lights and colors that severely upsets other people's equilibrium, or a pulsating strobe-light effect. She can also radiate light in gentle, soothing patterns to calm a person's mood. Dazzler can generate a coherent beam of light, approximating a laser beam. Dazzler can generate a shield from laser energy that can deflect projectiles or energy beams.
Dazzler has polarizing eyes and cannot be blinded or dazzled by light.[72]
With effort, she can create holograms of human beings and other three-dimensional beings and objects. With similar effort she can also turn herself temporarily invisible and inaudible.[73] She can also use light energy to generate some form of propulsion for flight or at least rapid ascent.[volume & issue needed]
She generally directs lasers from a single finger when she requires precision. She most often uses her hands for directing her light effects, but she could also use other parts of her body. Since studying with the X-Men, she has become adept at directing her blinding strobe light blast from her eyes.
The most powerful manifestation of her laser abilities is a concentrated stream of solid photons she usually fires from her index finger but can emit from her entire body. The beam is extremely powerful and as a consequence uses a great deal of her energy reserves. She has also demonstrated the ability to stretch the electromagnetic spectrum to produce devastating microwave energy.[volume & issue needed] She has since learned how to produce these blasts without draining herself, while still providing them with considerable power.[volume & issue needed]
When Galactus enlisted her to retrieve his wayward herald Terrax from the heart of a black hole he had her exposed to unimaginable sounds, including the explosion of an entire galaxy, to boost her to sufficient levels.[21]
Since the events of Dazzler: The Movie, Alison's body can store sound energy for future discharge as light. Thanks to Professor X, Dazzler's costume contains devices that enable her to store sonic energy more efficiently and to gauge and focus the light she generates with greater skill. She has also demonstrated on at least one occasion the ability to expel the stored sound into a devastating wave of sonic energy that destroyed her foe Silence.[74]
Dazzler is immune to the injurious effects of her light transducing abilities. Her ability to transduce sound also protects her from being deafened by loud sounds; In Dazzler vol. 2 #1, it was indicated that her ears are highly developed allowing her to detect sounds on frequencies that others cannot register.[75] In X-Treme X-Men, Vol. 2, No. 4, she demonstrates the ability to use sound waves for echolocation before absorbing them for energy.[76] Dazzler has also been shown to be immune to the powers of her half-sister Mortis, which ordinarily kills living subjects instantly.[77]
With considerable strain, Dazzler is capable of generating ultraviolet light in omnidirectional waves of such intensity that it will melt large metal structures.[77]
Dazzler is a highly skilled athlete, and has become an excellent hand-to-hand combatant thanks to her training with the X-Men, and with the Gladiators.[78] In addition, she is a talented singer, actress, and dancer. She is also a highly accomplished roller skater and can move at high speed; she occasionally wears a pair of roller skates which magnetically adhere to her boots.
Sp1: Dominating Attack Zemo uses his extensive military training to stun his opponent before firing a pistol point blank to finish
Sp2: Open Wounds Zemo lodges his sword in his opponent's torso and firing an assault rifle then pulls the sword out and hitting them with the hilt of his sword
Sp3: Conquer Or Die A deep hatred overcomes Zemo as he unleashes hell on his defenseless foe, using every gun possible, a few karate moves and ends them with some sword strikes
Awakened skill: The Best Defence Is A Good Offence Being a tactical genius, Zemo can make every hit blocked even more lethal, exploiting their weaknesses, making them experience a world of hurt.
Sp1: Fearful strike Nightmare fires a bolt of eldritch energy before shooting fear energy from his mouth
Sp2: Traumatic Experience Nightmare manifests into a creature of your worst fears attacking his enemy until they are in shock
Sp3: Afraid Of The Dark Nightmare sends his enemy to his realm, unleashing fear upon them, making them lose their mind, leaving them mentally scarred
Awakened ability: Feeding Off Fear Being a demon of the Dream Dimension, Nightmare feeds off mental energy, draining 10% health for Sp1, 30% for Sp2 and 50% for Sp3
Sp1: Evolutionary Takedown High Evolutionary magnifies his strength and punches his enemy with the strength of a speeding train
Sp2: Wyndham's Wrath High Evolutionary rips the ground below forcing raw energy to shoot up from below then focuses a meteor storm to obliterate his foe
Sp3: Omnipotent Onslaught High Evolutionary ends his opponent by paralysing his enemy before channelling the blast of a supernova at them before launching them into a black hole
Awakened Ability: Counter Earth's Power High Evolutionary's creation also provides power for him, increasing and doubling his attack power and health
Sp1: Titan Slash Thanos swings his huge double bladed sword, leaving huge gashes on his unlucky foe
Sp2: Infinity Beam Thanos shoots a multispectral beam from the Infinity Gauntlet, tearing a hole through space, reality, time, mind, soul and power.
Sp3: I Am One With Death! Thanos summons his Sanctuary warship and rains fire down on his opponent then uses the infinity stones to wreck his enemy before impaling them on his sword
Awakened Ability: Infinity Quest More control over the Infinity Stones means Thanos is even more deadlier in combat
Comments
Shatterstar
Starfox
Belasco
Anomaly
Firearm
Polestar
Scourge
Sepulchre
Trauma
Sentry (Curtis Elkins)
Special 1:
Using his Vibranium Claws he can make his opponent bleed this works on most champions and will not on champions who are immune to bleed.
Special 2:
Uses his Bow and Arrow to shoot a fire arrow and causes the opponent to incinerate and stun them.
Special 3: Taskmaster copies his opponent's moves and manages to outmatch them and finish them.
1) Galactus
Able to ‘eat’ the champs/power of the enemy and gain buffs based on which type it is.
2) Mystique
Able to transform into the class that has an advantage against the enemy
3)Molecule Man
Shrink down the enemy to the molecular level and blast them with a disintegration ray, inflicting the disintegration debuff dealing 20% DoT damage to the enemy but giving them 10% more attack.
Mister E (klyntar)
Adam X
Alistair Smythe
Crime-master (Lewis)
Fogg
Professor mendel stromm
Omega
Maris morlak
Blackwing
Lightstorm
One of the tags: #x-men
One of the Synergies: romance with storm
Knull (King in Black Gott der Symbionten)
Abilities
Superhuman strength, speed and immortality
Supreme Umbrakinesis
Symbiote Creation
Symbiote Domination
Dark energy Manipulation
Constituent-Matter Generation
Constituent-Matter Manipulation
Healing factor
Limited shapeshifting
Skilled in hand-to-hand combat
Powers and abilities
Knull is a primordial deity, having super strength, agility, immortality[28] and healing factor. He possesses Supreme Umbrakinesis, as he can manifest darkness to create weapons and creatures, whom he calls the "Living Abyss", which he can control and also augment their power which allowed Venom to unlock new abilities and also allowed one of Knull's dragon to be unaffected by the symbiotes' classic weaknesses and to be as fast as the Silver Surfer. He also possesses limited shapeshifting ability, including the ability to turn his human-like mouth into fanged jaws with an elongated tongue — this feature was passed on to the symbiotes. He's also an expert combatant, utilizing All-Black to kill Celestials and other gods, while wearing an armor made from symbiote with a red dragon and spiral emblem, which was based on Spiral of Carcosa from the True Detective.[29]
Gorr the God Butcher
Abilities
Alien symbiote grants:
Superhuman strength, speed, stamina, and durability
Virtual immortality
Limited shapeshifting and camouflage
Symbiote's autonomous defense capabilities
Replication of symbiote
Regenerative healing
Powers and abilities Edit
Main article: Symbiote (comics) § Biology
Gorr possesses "All-Black the Necrosword", which according to Galactus, "carved the first dawn from the stone of the endless night."[5] The blade was forged by Knull, the progenitor of the symbiotes, using the head of a killed Celestial.[6] The blade allows its user to create wings that allow the user to fly at extreme speeds, weapons, and a shroud of Berserkers constructed out of darkness. He can create sharp tendrils that can kill any god, including Asgardians. The blade is later banished into a black hole, but an elderly King Thor uses it to battle Galactus.[7] Gorr also created the Godbomb, an anti-divinity armament designed to kill every god who had existed or ever would exist.[8] Gorr possesses superhuman strength, durability and endurance and is also virtually immortal.[9][10]
Ghost Rider (Robbie Reyes) (Mystic)
Moon Girl (Cosmic)
Venom 2099 (Cosmic)
A-Bomb (Science)
Quicksilver (Mutant)
Spidercide
Vampiro
Sphinx (meryet karim)
Ancient one
Grandmaster Meio
Class Skill
Signature Ability
Perfect Trap: If the opponent has 10 Tracking Charges on them their ability accuracy is decreased by 50%(at max sig).
Passive
Craven starts with a 15% chance for any incoming attack to Graze him, if an attack is Grazed Craven will take half of the original damage and the attack cannot be critical. Remove one non-passive debuff when Grazed. This ability applies to blocked attacks as well.
Craven starts the fight with a medkit that can only be used once per fight as long as he is not fighting an opponent with a class advantage, If Craven’s health falls to 0 in battle and the medkit has not been activated yet, Craven will heal 5% health per each hit that was Graved in the fight.(max 50%)
Spear Attacks
(The attacks in which Craven uses his spear are as follows: first and fourth light attacks, medium attacks, last hit of first special, and first and second hit in second special.)
Whenever Craven hits the opponent with his spear there is a 50% chance of inflicting a bleed dealing X damage over 7 seconds.(max stack 10) When 3 bleeds are added to the opponent, refresh all bleeds on the opponent. If any opponent is bleeding the Graze chance is increased by 10%.(this is do to it being easier to defend against a weakened opponent)
Upper Hand
If Craven is fighting an animal-like character, or if Craven has more health then the opponent Craven gains a buff called the upper hand, this increases Craven’s chances to deal critical damage by 75%, and increases the chance for an attack to Graze by 15% until Craven loses the Upper Hand.
While Craven has the upper hand he is stun immune. Any time he would be stunned by an attack instead he will become unblockable for 3 seconds.
Full Sense
If the opponent has 7 or more bleeds Craven enters Full Scene, Full sense lasts 20 seconds.
While Full Sense is active, the opponent's critical hit chance is increased by 25%, Craven ignores unstoppable and indestructible, and if an incoming attack would be critical it does no damage instead. The opponent cannot evade while Full Scene is active.
All bleed debuffs are removed from the opponent when Full Sense ends.
If Craven ends the fight with Full Sense active, at the start of the next fight Craven will start with Full Sense, but it will only last 10 seconds.
Tracking Charge Debuff
If the opponent is animal-like they start the fight with 1 Tracking Charge already on them, any time a combo is ended with a non-spear attack the opponent gains 1 charge, all charges last 2 fights.(max stack 10)
If the opponent is animal-like, the opponents armor rating is reduced by 5% per Tracking Charge, If the opponent has at least one Tracking Charge on them they cannot evade and when evade would activate but doesn’t do to the Tracking Charge(s) they are stunned for .2 seconds per Tracking Charge.
If the opponent is not animal-like, Tracking Charges still reduce armor the same, but increase the chance to Graze an attack by 1% per charge on the opponent and grant all allies on his team a 2% chance per Tracking Charge to be Grazed by an attack.
If Craven or his allies are struck by a special attack remove 2 Tracking Charges depending on how many bars of power the opponent used.(max power used 6 Tracking Charges are removed)
Special 1
Craven pulls out a vibranium dagger and charges at the opponent, after contact Craven pushes the opponent back while cutting into them, after which he leaps into the air twirling with his spear and rams into the opponent.
If the opponent is animal-like Craven plasses 3 tracking charges on them, if the opponent is not animal-like the opponent is inflicted by 1 bleed for every hit in this attack the bleed lasts 1 second and deals X damage.
Special 2
Craven throws his spear at the opponent after which he runs to retrieve it. When he does he cuts the opponent down with it, he leaps back and aims a sniper at the opponent and shoots three times twice at the opponent's chest and once at their head.
If Craven has Full Sense active this attack removes all of the bleeds on the opponent but deals X damage per bleed removed.
Special 3
Craven loads a gun in front of the opponent as they run at him once they hit him they realize that it is a hologram, from behind Craven shoots the opponent in the back. Craven continues to fight by usings his daggers he stabs into the opponent multiple times before jumping away leaving a bomb behind blowing the opponent away.
Remove all Tracking Charges from the opponent and reduce all damage dealt from their next special attack by 10% per charge removed.
Tenebrous
Aegis (Trey Rollins)
Aegis (Lady of all sorrows)
Diableri of chaos
Brio of life
Antiphon the overseer
Morbius The Living Vampire
Morbius The Living Vampire
Morbius The Living Vampire
Abilities
Genius-level intellect
Trained biologist and biochemist
Superhuman strength, speed, senses and durability
Flight
Hypnotism
Accelerated healing factor
Reliance on consuming human blood
Powers and abilities Edit
Michael Morbius experienced a transformation by electrical shock treatment and chemical ingestion into a pseudo-vampire. As a pseudo-vampire, Morbius does not possess all the powers of a supernatural vampire, nor is he subject to all the traditional limitations and weaknesses thereof. He possesses a variety of superhuman powers, some of which are similar to supernatural vampires within the Marvel Universe, such as superhuman strength and speed, as well as heightened senses including night vision and echolocation. Due to his pseudo-vampiric condition, Morbius is forced to ingest fresh blood on a regular basis to sustain his life and vitality. How much blood he requires and how often he has to feed has not been specified in the comics. However, Morbius does not possess any of the mystical vulnerabilities that supernatural vampires are subject to, such as garlic, holy water, crucifixes, or silver. Morbius has a strong aversion to sunlight, thanks to his photo-sensitive skin which allows some protection from major sunburn, in contrast to "true" vampires that are incinerated by it, with the result that he can move in daylight, but his powers are diminished and he will stick to the shade if circumstances demand him to be active during the day. Morbius also lacks the shapeshifting and weather-control powers of supernatural vampires and the ability to control the minds of certain animals, such as bats, wolves, dogs, rats and mice. Like supernatural vampires, Morbius does possess the ability to hypnotize beings of lesser willpower and bring them under his control, which can only be resisted by those possessing an extremely strong will. While briefly possessed by the demon Bloodthirst, Morbius gained the ability to liquidize his body, moving through small spaces and stretching his limbs as needed. He lost this ability when he and Bloodthirst were split.[53]
Morbius possesses an accelerated healing factor and can recover from mild to moderate injuries at a rate beyond that of ordinary humans. While not nearly as efficient as the healing factor possessed by Wolverine, Morbius has proven to be able to heal from multiple gunshot wounds in less than one hour. More severe injuries, such as broken bones or severe burns, might take several days to heal, but once it was shown to take minutes, even though it left him as a near-mindless creature who had to feed on blood to replenish the energy that was used to do so. He is unable to regenerate missing limbs or organs.
Most of Morbius's victims die or are severely injured by his bite. Unlike supernatural vampires, Morbius's victims do not necessarily become pseudo-vampires themselves. There have only been several instances where Morbius's bite has turned other individuals into pseudo-vampires, including Jefferson Bolt (a young man first seen in Marvel Team-Up #3), Emilio (a young man first shown in Peter Parker, the Spectacular Spider-Man #7), Vic Slaughter (a bounty hunter who first appeared in Morbius the Living Vampire (vol. 2) #7), Nate Grey (in X-Man #24), Roxy (a junkie dying of a drug overdose in Legion of Monsters: Morbius #1) and Blade the Vampire-Slayer (in Peter Parker: Spider-Man (vol. 2) #8). The causes behind these transformations have never been clearly explained, even though, in Blade's case, Morbius's bite combined with his unique physiology to turn him into a half-vampire with all the strengths and powers of a supernatural vampire and none of the weaknesses.
The radioactive blood of Spider-Man once caused Morbius's pseudo-vampirism to go into remission.[28] As a result, after drinking Spider-Man's blood, Morbius became human again and did not need to feed on blood again for some time. Morbius once developed a serum based on Spider-Man's blood,[54] which would stave off his pseudo-vampirism for short periods of time.
Morbius possesses the ability of transvection, which enables him to navigate wind currents and glide for great distances. In Morbius the Living Vampire (vol. 2) #2, it was alluded to that this ability may be related to hyper-evolved portions of his brain, caused by a combination of his blood disease and his pseudo-vampiric condition.
Even before he contracted the disease of pseudo-vampirism, Michael Morbius already possessed a gifted intellect. He is an expert biologist,[50] biochemist and neuroradiologist with a Ph.D. in biochemistry and is also a Nobel laureate. He also attended medical school,[55] where he specialized in hematology.[56]
Mutants
Misty knight
Kitty pryde
Dazzler
Quicksilver
Wolverine x force
Wiccan and speed
Tech
Deathlok
Omega sentinel
Iron heart
Maximus
Scorpion
Iron spider unlock 17A
Spiderman peni parker
Science
Spiderwoman
Silk
Sandman
Morbius
U.S.agent
Old human torch
Jessica jones
Spiderman 2099
Absorbing man
Hydro man
Molten man
Molecule man
Red she hulk
Spidergirl
Crystal
Skill
Gorgon
Kraven the hunter
Bullseye
Daken
Spiderman noir
Shang chi
Cosmic
Etenals team
Gwenom
Scream
Moonstone
Odin
Hercules
New black bolt
Mystic
Morgan le fay
Mandarin
Ancient one
Mandarin
Abilities
Superb athlete
Superhumanly skilled martial artist
Brilliant and brutal tactician
Gifted strategist
Genius-level intellect
Wears ten rings that grant various powers
Powers and abilities
The Mandarin is a superb athlete with tremendous skill in the various martial arts. Through repeated practice, he has toughened all the striking surfaces of his body, especially his hands, which are covered with thick calluses. He can even split Iron Man's magnetic-beam reinforced alloy armor with repeated blows. So great is the Mandarin's martial arts ability, that he can even survive years without food and water, apparently sustaining himself purely via his mastery of chi. The precise degree of the Mandarin's martial arts powers has been the subject of multiple implied retcons by Marvel Comics. Initially, the Mandarin was portrayed as being such a superhumanly skilled martial artist that he could destroy Iron Man's armor with his bare hands.[68]
The Mandarin is one of Marvel Earth's greatest scientific geniuses, and highly skilled in various sciences. Not only has he made himself into an expert authority on alien Makluan science, but he has also built upon this knowledge by making further discoveries based upon it.
The principal personal weapons of the Mandarin are the 10 rings which he wears on the fingers of both hands. The rings' operations cannot be explained by contemporary Earth science, but it is known that they served as near-limitless power sources for the warp-drive engines of the Makluan starship of Axonn-Karr. The Mandarin learned how to convert the rings to his personal uses and to make them respond to his mental commands. The fingers on which he wears each ring, and the known functions for which he uses each ring, are given below.
As of writer Kieron Gillen's tenure on Iron Man, new names have been revealed for some rings which the rings—apparently sentient—use to identify one another. Capable of speech and inter-communication via telepathy, the rings demonstrate personality traits and are even capable of mocking and humiliating the Nightbringer ring for failing to find a host at the same time as its fellows.[61] The sentience was later revealed to be a temporary power-up caused by contact with the Recorder 451.[62]
Left hand
Little finger
Ice Blast/"Zero"
The ring emits waves of cold which can be used to stun an opponent. The ring usually causes the moisture in the air in the path of its blast to turn to ice, and can lower an object's temperature to nearly absolute zero. The gem is shaped like multiple small cylindrical capsules, colored blue-white
Ring finger
Mento-Intensifier/"The Liar"
The ring magnifies the wearer's own psionic energy, allowing him to place one or more people under his mental control and to transmit orders to them mentally. Most frequently used to create illusions. The gem is shaped like a blue diamond/tilted square.
Middle finger
Electro-Blast/"Lightning"
The ring emits electricity in amounts and intensities mentally determined by the wearer. The maximum current attainable is not known. The gem is shaped like an angled green line.
Index finger
Flame Blast/"Incandescence"
The ring emits infrared radiation or heat at intensities mentally determined by the wearer. Usually the heat produces flame through incandescing the molecules in the air in the path of the blast. The heat beam can be used to trigger chemical explosions. The maximum amount of heat that it can generate is not known. The gem is shaped similarly to the ice blast ring, but with four capsules and a red color.
Thumb
White Light/"Daimonic"
This ring can emit various forms of energy along the electromagnetic spectrum. It has been used to create gravity powerful enough to make Iron Man bury himself by trying to walk forward. The gem is shaped like two white circles, set in gold (almost like a pair of eyes).
Right hand
Little finger
Black Light/"Nightbringer"
The ring can create an area of absolute blackness that seems to absorb all light used within it. Although "black light" is a term used to refer to ultraviolet radiation, the darkness created by the ring is probably a form of the "Darkforce". The gem is shaped like four tiny black-blue dots, arranged in a square shape in groups of two.
Ring finger
Disintegration Beam/"Spectral"
The ring emits a beam of energy that destroys all bonds between the atoms and molecules of the object that it strikes. This ring needs twenty minutes to recharge after use. The gem is shaped like a golden square.
Middle finger
Vortex Beam/"Spin"
The ring causes the air to move about at high speed in a vortex. The vortex can be used as an offensive weapon, as a means of levitating objects, or as a means of propelling the ring's wearer through the air. The gem is shaped like a simple blue circle.
Index finger
Impact Beam/"Influence"
This ring can project various forms of energy, most frequently that of fast neutrons with great concussive force. The ring has also been used to project intense sonic vibrations and to create magnetic waves to attract or repel objects. The ring may be capable of emitting other forms of energy as well, and has been used to send Iron Man slamming through a mountain. The gem is shaped like a star, colored purple (or red).
Thumb
Matter Rearranger/"Remaker"
This ring can rearrange the atoms and molecules of a substance, or speed up or slow down their movement, so as to produce various effects. The ring has been used to condense water vapor in the air to liquid water, to solidify gases, to create lethal poison gas from the air, to turn a group of men to stone, to turn a man into a beetle, to turn a mountain into a rock-monster, and to make a stone hand large enough to engulf Iron Man's body erupt from the floor. The ring cannot transmute elements or rearrange the atoms and molecules of Iron Man's magnetic-beam reinforced armor. The gem is shaped like a small purple circle.
Shang-Chi[a], also known as the Master of Kung Fu and Brother Hand
Abilities
Master martial artist
Mastery of chi
Formerly:
Self-duplication
Powers and abilities Edit
Although it has never been determined exactly how extensive Shang-Chi's fighting skills are, he has beaten numerous superhuman opponents. Shang-Chi is classed as an athlete but he is one of the best non-superhumans in martial arts and has dedicated much of his life to the art, being referred to by some as the greatest empty-handed fighter and practitioner of kung fu alive, with even Ares acknowledging him as one of the few mortals who can hold their own against a god without the use of magic.[82] Many of his physical abilities seem to stem from his mastery of chi, which often allows him to surpass physical limitations of normal athletes. He has also demonstrated the ability to dodge bullets from machine guns and sniper rifles, and is able to deflect gunshots with his bracers. Shang-Chi is also highly trained in the arts of concentration and meditation, and is an expert in various hand weapons including swords, staves, kali sticks, nunchaku, and shuriken.
Due to his martial arts prowess, Shang-Chi is a highly sought out teacher and has mentored many characters in kung fu and hand-to-hand combat.[56] Some of Shang-Chi's most prominent students and sparring partners have included Captain America,[34] Spider-Man,[83] and Wolverine.[84]
He is also very in tune with the chi emitted by all living beings, to the point where he was able to detect a psionically-masked Jean Grey by sensing her energy.[85]
During his time with the Avengers, Shang-Chi was given special equipment by Tony Stark, including a pair of bracelets that allowed him to focus his chi in ways that increased his strength[86] and a pair of repulsor-powered nunchaku.[87]
Originally having no superpowers, Shang-Chi has temporarily gained superpowers on several occasions. During the events of Spider-Island, he briefly gained the same powers and abilities as Spider-Man after being infected by the Spider-Virus. After mutating into giant spider, he was cured of his infection by Iron Fist's chi, although at the cost of him losing his spider powers.[41] In Avengers World Shang-Chi briefly used Pym Particles to grow to immense size.[49] Following exposure to the cosmic radiation from the Incursions, Shang-Chi was able to create an unlimited number of duplicates of himself.[50]
In the Secret Wars storyline from the Battleworld continuity, Shang-Chi is able to use nine of the ten techniques of the Ten Rings school, which are based on the powers of the Mandarin's ten rings from the mainstream continuity.[88] Shang-Chi later learns and masters his student Kitten's technique of intangibility and develops a new technique that turns his opponents into stone.[89]
Dazzler ( Alison Blaire )
Dazzler ( Alison Blaire )
Dazzler ( Alison Blaire )
Dazzler ( Alison Blaire )
Abilities
Highly skilled athlete
Trained singer, actress and dancer
Highly accomplished roller-skater
Ability to convert sound into light beams of various forms and intensity
Powers and abilities Edit
Dazzler is a mutant with the ability to transduce sonic vibrations which reach her body into various types of light. This ability seems to operate over a great range of frequencies, including the audible spectrum, and a great variation of sound pressure levels regardless of the complexity, dissonance, or randomness of the sound. Sounds as different as a car crash and a symphonic passage both produce convertible incoming acoustic vibrations.
Dazzler prefers utilizing the sound of music, particularly that which is rhythmically sustained. Not only is music more pleasant to her ears, but the steady beat of contemporary music provides a more constant source of sound to convert. The precise means by which this conversion process works is as yet unknown. Dazzler has been shown to create a "null space" of sound in a certain radius of her person, as a result of "pulling" the sound in her area to her person, to either protect a crowd of people or to supercharge her power reserves.[71]
Left undirected, Dazzler's light will radiate from her body in all directions, producing regular flashes of white light. By conscious control over the light she produces, she can control its direction, frequency (color), amplitude (intensity), and duration.
Dazzler can produce numerous effects. She can create simple patterns out of rays of light or combinations of patterns which produce trance-like effects in her targets. She can create a pulse of light on the order of several thousand watts of power, which temporarily blinds people with its brilliance. She can create a chaotic cascade of sparkling lights and colors that severely upsets other people's equilibrium, or a pulsating strobe-light effect. She can also radiate light in gentle, soothing patterns to calm a person's mood. Dazzler can generate a coherent beam of light, approximating a laser beam. Dazzler can generate a shield from laser energy that can deflect projectiles or energy beams.
Dazzler has polarizing eyes and cannot be blinded or dazzled by light.[72]
With effort, she can create holograms of human beings and other three-dimensional beings and objects. With similar effort she can also turn herself temporarily invisible and inaudible.[73] She can also use light energy to generate some form of propulsion for flight or at least rapid ascent.[volume & issue needed]
She generally directs lasers from a single finger when she requires precision. She most often uses her hands for directing her light effects, but she could also use other parts of her body. Since studying with the X-Men, she has become adept at directing her blinding strobe light blast from her eyes.
The most powerful manifestation of her laser abilities is a concentrated stream of solid photons she usually fires from her index finger but can emit from her entire body. The beam is extremely powerful and as a consequence uses a great deal of her energy reserves. She has also demonstrated the ability to stretch the electromagnetic spectrum to produce devastating microwave energy.[volume & issue needed] She has since learned how to produce these blasts without draining herself, while still providing them with considerable power.[volume & issue needed]
When Galactus enlisted her to retrieve his wayward herald Terrax from the heart of a black hole he had her exposed to unimaginable sounds, including the explosion of an entire galaxy, to boost her to sufficient levels.[21]
Since the events of Dazzler: The Movie, Alison's body can store sound energy for future discharge as light. Thanks to Professor X, Dazzler's costume contains devices that enable her to store sonic energy more efficiently and to gauge and focus the light she generates with greater skill. She has also demonstrated on at least one occasion the ability to expel the stored sound into a devastating wave of sonic energy that destroyed her foe Silence.[74]
Dazzler is immune to the injurious effects of her light transducing abilities. Her ability to transduce sound also protects her from being deafened by loud sounds; In Dazzler vol. 2 #1, it was indicated that her ears are highly developed allowing her to detect sounds on frequencies that others cannot register.[75] In X-Treme X-Men, Vol. 2, No. 4, she demonstrates the ability to use sound waves for echolocation before absorbing them for energy.[76] Dazzler has also been shown to be immune to the powers of her half-sister Mortis, which ordinarily kills living subjects instantly.[77]
With considerable strain, Dazzler is capable of generating ultraviolet light in omnidirectional waves of such intensity that it will melt large metal structures.[77]
Dazzler is a highly skilled athlete, and has become an excellent hand-to-hand combatant thanks to her training with the X-Men, and with the Gladiators.[78] In addition, she is a talented singer, actress, and dancer. She is also a highly accomplished roller skater and can move at high speed; she occasionally wears a pair of roller skates which magnetically adhere to her boots.
Gladiator (Cosmic)
Scorn (Tech)
Shocker (Tech)
Melinda May (Skill)
Hulk (Rick Jones) (Science)
Administrator
Amphibion
Harness
Stark sentinel
Mojo 2
Quicksliver
Ultimate Rhino
Scorpion
Chitauri Soldier
Enchantress
Agatha Harkness
Caliban
Batroc The Leaper
Viper
Nuke
Taserface
Quicksand
Tank
Lectronn
Blizzard
Special attacks
Sp1: Dominating Attack
Zemo uses his extensive military training to stun his opponent before firing a pistol point blank to finish
Sp2: Open Wounds
Zemo lodges his sword in his opponent's torso and firing an assault rifle then pulls the sword out and hitting them with the hilt of his sword
Sp3: Conquer Or Die
A deep hatred overcomes Zemo as he unleashes hell on his defenseless foe, using every gun possible, a few karate moves and ends them with some sword strikes
Awakened skill: The Best Defence Is A Good Offence
Being a tactical genius, Zemo can make every hit blocked even more lethal, exploiting their weaknesses, making them experience a world of hurt.
Special attacks
Sp1: Slam Tackle
US Agent uses his shield to knock his foe off balance before going in for a quarterback shove
Sp2: Go For The Rebound!
US Agent bounces his shield multiple times and then scissor kicks his foe to finish off
Sp3: Stand Down!
US Agent combines military techniques and brutal shield attacks to deck his foe for good
Awakened ability: Fortified
US Agent's trusty shield helps him deflect unstoppable attacks, nullifying Unstoppable buffs
Special attacks
Sp1: Fearful strike
Nightmare fires a bolt of eldritch energy before shooting fear energy from his mouth
Sp2: Traumatic Experience
Nightmare manifests into a creature of your worst fears attacking his enemy until they are in shock
Sp3: Afraid Of The Dark
Nightmare sends his enemy to his realm, unleashing fear upon them, making them lose their mind, leaving them mentally scarred
Awakened ability: Feeding Off Fear
Being a demon of the Dream Dimension, Nightmare feeds off mental energy, draining 10% health for Sp1, 30% for Sp2 and 50% for Sp3
Special attacks
Sp1: Evolutionary Takedown
High Evolutionary magnifies his strength and punches his enemy with the strength of a speeding train
Sp2: Wyndham's Wrath
High Evolutionary rips the ground below forcing raw energy to shoot up from below then focuses a meteor storm to obliterate his foe
Sp3: Omnipotent Onslaught
High Evolutionary ends his opponent by paralysing his enemy before channelling the blast of a supernova at them before launching them into a black hole
Awakened Ability: Counter Earth's Power
High Evolutionary's creation also provides power for him, increasing and doubling his attack power and health
Special attacks
Sp1: Force Of Gravity
Graviton levitates his enemy before crushing them under gravity
Sp2: Gravity Well
Graviton lifts rocks from under the opponent's feet tripping them up before dropping the rocks on top of them
Sp3: Singularity
Behold the master of gravity!
Awakened Ability: Weight Of The World
Graviton gets more powerful depending on how powerful the earth's gravitational fields are
Special attacks
Sp1: Titan Slash
Thanos swings his huge double bladed sword, leaving huge gashes on his unlucky foe
Sp2: Infinity Beam
Thanos shoots a multispectral beam from the Infinity Gauntlet, tearing a hole through space, reality, time, mind, soul and power.
Sp3: I Am One With Death!
Thanos summons his Sanctuary warship and rains fire down on his opponent then uses the infinity stones to wreck his enemy before impaling them on his sword
Awakened Ability: Infinity Quest
More control over the Infinity Stones means Thanos is even more deadlier in combat