I’m not bothering with it even though I’m only 900 frags off from r3ing Ghost. If they show the drop rates of each percentage, I might. Either way, it seriously irritates when they follow the letter of the law rather than the spirit. Wow. Yes, irritating when people follow the law. Maybe in the spirit of Kabams ToS, they shouldn't ban hackers, modders and mercs right? They should put gifting events back to the way they were before 2 years ago. Spirit of the law says Kabam doesn't have to question where the money comes from right? Oh please, get off it. You know full well that the only reason why they didn’t post the drop rates is because they think that it’ll discourage people from buying it. Actually, I've never sat down with a veteran monetization professional and asked this question, but I suspect it is not for something as simple as this, given the answer to a tangentially related question tends to be very complex: why don't most game developers disclose their game mechanics in full? I’ve studied enough economics and done enough marketing to feel confident in saying that if information is withheld from a product, it is because it either isn’t relevant to the consumer or because it it will diminish the likelihood of purchase. Since the drop rates are very much relevant to the consumer, I’m left to believe that it’s being withheld because they think it’ll have a negative impact on their sales. Of course, I’m open to other explanations. Maybe in an ultimate sense, but not always in an easy to trace direct sense. For example, consider Apple. Apple rarely talks about the numbers surrounding their products. They don't give specific scores or measurements. Is that because they think they will lose sales if they disclose those? I don't think that is true, at least not directly. I think they don't talk about those numbers because they don't want customers to be thinking about those numbers. If you take those numbers away, consumers have to compare Apple to competitors based on other factors. And Apple thinks they have a much higher advantage over competitors if consumers are thinking about subjective criteria.So it might all be about selling more product in the end, but it might not be a simple case of "if we give out this number it will hurt our sales." It could be a lot more strategic: if we don't give out this number we can't be compared to our competitors on the basis of that number, and in fact it may cause consumers to stop caring about that number at all, since they can't use it to evaluate us. And that lets us shift the playing field to one where we have a much better advantage. Apple doesn’t give out those numbers because it’s not relevant to their customers’ decision to buy their product. It’s unnecessary info, that’s why it’s excluded not because they think customers won’t buy it because of the numbers. Those numbers are not relevant to customer decisions because they don’t have them, so they cannot use them to form decisions by definition. But you’re wrong that they don’t give out numbers because numbers are not relevant to their customers decisions, because Apple does give out numbers in very specific strategic situations. And you can’t say Apple only gives out numbers when they are relevant, because that is a tautology. You lost me, sorry. I was trying to say that specific measurements of apple devices don’t really have any relevance to their customers. I’m sure it does to some, but the majority of people buying apple phones are buying them because they are popular, operate smoothly, and are the best available for standard use. Most customers don’t need to know the specific measurements because they aren’t buying it with those in mind. However, the drop rates are relevant to Kabam’s customers’ decision to buy a deal or not.
I’m not bothering with it even though I’m only 900 frags off from r3ing Ghost. If they show the drop rates of each percentage, I might. Either way, it seriously irritates when they follow the letter of the law rather than the spirit. Wow. Yes, irritating when people follow the law. Maybe in the spirit of Kabams ToS, they shouldn't ban hackers, modders and mercs right? They should put gifting events back to the way they were before 2 years ago. Spirit of the law says Kabam doesn't have to question where the money comes from right? Oh please, get off it. You know full well that the only reason why they didn’t post the drop rates is because they think that it’ll discourage people from buying it. Actually, I've never sat down with a veteran monetization professional and asked this question, but I suspect it is not for something as simple as this, given the answer to a tangentially related question tends to be very complex: why don't most game developers disclose their game mechanics in full? I’ve studied enough economics and done enough marketing to feel confident in saying that if information is withheld from a product, it is because it either isn’t relevant to the consumer or because it it will diminish the likelihood of purchase. Since the drop rates are very much relevant to the consumer, I’m left to believe that it’s being withheld because they think it’ll have a negative impact on their sales. Of course, I’m open to other explanations. Maybe in an ultimate sense, but not always in an easy to trace direct sense. For example, consider Apple. Apple rarely talks about the numbers surrounding their products. They don't give specific scores or measurements. Is that because they think they will lose sales if they disclose those? I don't think that is true, at least not directly. I think they don't talk about those numbers because they don't want customers to be thinking about those numbers. If you take those numbers away, consumers have to compare Apple to competitors based on other factors. And Apple thinks they have a much higher advantage over competitors if consumers are thinking about subjective criteria.So it might all be about selling more product in the end, but it might not be a simple case of "if we give out this number it will hurt our sales." It could be a lot more strategic: if we don't give out this number we can't be compared to our competitors on the basis of that number, and in fact it may cause consumers to stop caring about that number at all, since they can't use it to evaluate us. And that lets us shift the playing field to one where we have a much better advantage. Apple doesn’t give out those numbers because it’s not relevant to their customers’ decision to buy their product. It’s unnecessary info, that’s why it’s excluded not because they think customers won’t buy it because of the numbers. Those numbers are not relevant to customer decisions because they don’t have them, so they cannot use them to form decisions by definition. But you’re wrong that they don’t give out numbers because numbers are not relevant to their customers decisions, because Apple does give out numbers in very specific strategic situations. And you can’t say Apple only gives out numbers when they are relevant, because that is a tautology.
I’m not bothering with it even though I’m only 900 frags off from r3ing Ghost. If they show the drop rates of each percentage, I might. Either way, it seriously irritates when they follow the letter of the law rather than the spirit. Wow. Yes, irritating when people follow the law. Maybe in the spirit of Kabams ToS, they shouldn't ban hackers, modders and mercs right? They should put gifting events back to the way they were before 2 years ago. Spirit of the law says Kabam doesn't have to question where the money comes from right? Oh please, get off it. You know full well that the only reason why they didn’t post the drop rates is because they think that it’ll discourage people from buying it. Actually, I've never sat down with a veteran monetization professional and asked this question, but I suspect it is not for something as simple as this, given the answer to a tangentially related question tends to be very complex: why don't most game developers disclose their game mechanics in full? I’ve studied enough economics and done enough marketing to feel confident in saying that if information is withheld from a product, it is because it either isn’t relevant to the consumer or because it it will diminish the likelihood of purchase. Since the drop rates are very much relevant to the consumer, I’m left to believe that it’s being withheld because they think it’ll have a negative impact on their sales. Of course, I’m open to other explanations. Maybe in an ultimate sense, but not always in an easy to trace direct sense. For example, consider Apple. Apple rarely talks about the numbers surrounding their products. They don't give specific scores or measurements. Is that because they think they will lose sales if they disclose those? I don't think that is true, at least not directly. I think they don't talk about those numbers because they don't want customers to be thinking about those numbers. If you take those numbers away, consumers have to compare Apple to competitors based on other factors. And Apple thinks they have a much higher advantage over competitors if consumers are thinking about subjective criteria.So it might all be about selling more product in the end, but it might not be a simple case of "if we give out this number it will hurt our sales." It could be a lot more strategic: if we don't give out this number we can't be compared to our competitors on the basis of that number, and in fact it may cause consumers to stop caring about that number at all, since they can't use it to evaluate us. And that lets us shift the playing field to one where we have a much better advantage. Apple doesn’t give out those numbers because it’s not relevant to their customers’ decision to buy their product. It’s unnecessary info, that’s why it’s excluded not because they think customers won’t buy it because of the numbers.
I’m not bothering with it even though I’m only 900 frags off from r3ing Ghost. If they show the drop rates of each percentage, I might. Either way, it seriously irritates when they follow the letter of the law rather than the spirit. Wow. Yes, irritating when people follow the law. Maybe in the spirit of Kabams ToS, they shouldn't ban hackers, modders and mercs right? They should put gifting events back to the way they were before 2 years ago. Spirit of the law says Kabam doesn't have to question where the money comes from right? Oh please, get off it. You know full well that the only reason why they didn’t post the drop rates is because they think that it’ll discourage people from buying it. Actually, I've never sat down with a veteran monetization professional and asked this question, but I suspect it is not for something as simple as this, given the answer to a tangentially related question tends to be very complex: why don't most game developers disclose their game mechanics in full? I’ve studied enough economics and done enough marketing to feel confident in saying that if information is withheld from a product, it is because it either isn’t relevant to the consumer or because it it will diminish the likelihood of purchase. Since the drop rates are very much relevant to the consumer, I’m left to believe that it’s being withheld because they think it’ll have a negative impact on their sales. Of course, I’m open to other explanations. Maybe in an ultimate sense, but not always in an easy to trace direct sense. For example, consider Apple. Apple rarely talks about the numbers surrounding their products. They don't give specific scores or measurements. Is that because they think they will lose sales if they disclose those? I don't think that is true, at least not directly. I think they don't talk about those numbers because they don't want customers to be thinking about those numbers. If you take those numbers away, consumers have to compare Apple to competitors based on other factors. And Apple thinks they have a much higher advantage over competitors if consumers are thinking about subjective criteria.So it might all be about selling more product in the end, but it might not be a simple case of "if we give out this number it will hurt our sales." It could be a lot more strategic: if we don't give out this number we can't be compared to our competitors on the basis of that number, and in fact it may cause consumers to stop caring about that number at all, since they can't use it to evaluate us. And that lets us shift the playing field to one where we have a much better advantage.
I’m not bothering with it even though I’m only 900 frags off from r3ing Ghost. If they show the drop rates of each percentage, I might. Either way, it seriously irritates when they follow the letter of the law rather than the spirit. Wow. Yes, irritating when people follow the law. Maybe in the spirit of Kabams ToS, they shouldn't ban hackers, modders and mercs right? They should put gifting events back to the way they were before 2 years ago. Spirit of the law says Kabam doesn't have to question where the money comes from right? Oh please, get off it. You know full well that the only reason why they didn’t post the drop rates is because they think that it’ll discourage people from buying it. Actually, I've never sat down with a veteran monetization professional and asked this question, but I suspect it is not for something as simple as this, given the answer to a tangentially related question tends to be very complex: why don't most game developers disclose their game mechanics in full? I’ve studied enough economics and done enough marketing to feel confident in saying that if information is withheld from a product, it is because it either isn’t relevant to the consumer or because it it will diminish the likelihood of purchase. Since the drop rates are very much relevant to the consumer, I’m left to believe that it’s being withheld because they think it’ll have a negative impact on their sales. Of course, I’m open to other explanations.
I’m not bothering with it even though I’m only 900 frags off from r3ing Ghost. If they show the drop rates of each percentage, I might. Either way, it seriously irritates when they follow the letter of the law rather than the spirit. Wow. Yes, irritating when people follow the law. Maybe in the spirit of Kabams ToS, they shouldn't ban hackers, modders and mercs right? They should put gifting events back to the way they were before 2 years ago. Spirit of the law says Kabam doesn't have to question where the money comes from right? Oh please, get off it. You know full well that the only reason why they didn’t post the drop rates is because they think that it’ll discourage people from buying it. Actually, I've never sat down with a veteran monetization professional and asked this question, but I suspect it is not for something as simple as this, given the answer to a tangentially related question tends to be very complex: why don't most game developers disclose their game mechanics in full?
I’m not bothering with it even though I’m only 900 frags off from r3ing Ghost. If they show the drop rates of each percentage, I might. Either way, it seriously irritates when they follow the letter of the law rather than the spirit. Wow. Yes, irritating when people follow the law. Maybe in the spirit of Kabams ToS, they shouldn't ban hackers, modders and mercs right? They should put gifting events back to the way they were before 2 years ago. Spirit of the law says Kabam doesn't have to question where the money comes from right? Oh please, get off it. You know full well that the only reason why they didn’t post the drop rates is because they think that it’ll discourage people from buying it.
I’m not bothering with it even though I’m only 900 frags off from r3ing Ghost. If they show the drop rates of each percentage, I might. Either way, it seriously irritates when they follow the letter of the law rather than the spirit. Wow. Yes, irritating when people follow the law. Maybe in the spirit of Kabams ToS, they shouldn't ban hackers, modders and mercs right? They should put gifting events back to the way they were before 2 years ago. Spirit of the law says Kabam doesn't have to question where the money comes from right?
I’m not bothering with it even though I’m only 900 frags off from r3ing Ghost. If they show the drop rates of each percentage, I might. Either way, it seriously irritates when they follow the letter of the law rather than the spirit.
I’m not bothering with it even though I’m only 900 frags off from r3ing Ghost. If they show the drop rates of each percentage, I might. Either way, it seriously irritates when they follow the letter of the law rather than the spirit. Wow. Yes, irritating when people follow the law. Maybe in the spirit of Kabams ToS, they shouldn't ban hackers, modders and mercs right? They should put gifting events back to the way they were before 2 years ago. Spirit of the law says Kabam doesn't have to question where the money comes from right? Oh please, get off it. You know full well that the only reason why they didn’t post the drop rates is because they think that it’ll discourage people from buying it. Actually, I've never sat down with a veteran monetization professional and asked this question, but I suspect it is not for something as simple as this, given the answer to a tangentially related question tends to be very complex: why don't most game developers disclose their game mechanics in full? I’ve studied enough economics and done enough marketing to feel confident in saying that if information is withheld from a product, it is because it either isn’t relevant to the consumer or because it it will diminish the likelihood of purchase. Since the drop rates are very much relevant to the consumer, I’m left to believe that it’s being withheld because they think it’ll have a negative impact on their sales. Of course, I’m open to other explanations. Maybe in an ultimate sense, but not always in an easy to trace direct sense. For example, consider Apple. Apple rarely talks about the numbers surrounding their products. They don't give specific scores or measurements. Is that because they think they will lose sales if they disclose those? I don't think that is true, at least not directly. I think they don't talk about those numbers because they don't want customers to be thinking about those numbers. If you take those numbers away, consumers have to compare Apple to competitors based on other factors. And Apple thinks they have a much higher advantage over competitors if consumers are thinking about subjective criteria.So it might all be about selling more product in the end, but it might not be a simple case of "if we give out this number it will hurt our sales." It could be a lot more strategic: if we don't give out this number we can't be compared to our competitors on the basis of that number, and in fact it may cause consumers to stop caring about that number at all, since they can't use it to evaluate us. And that lets us shift the playing field to one where we have a much better advantage. Apple doesn’t give out those numbers because it’s not relevant to their customers’ decision to buy their product. It’s unnecessary info, that’s why it’s excluded not because they think customers won’t buy it because of the numbers. Those numbers are not relevant to customer decisions because they don’t have them, so they cannot use them to form decisions by definition. But you’re wrong that they don’t give out numbers because numbers are not relevant to their customers decisions, because Apple does give out numbers in very specific strategic situations. And you can’t say Apple only gives out numbers when they are relevant, because that is a tautology. You lost me, sorry. I was trying to say that specific measurements of apple devices don’t really have any relevance to their customers. I’m sure it does to some, but the majority of people buying apple phones are buying them because they are popular, operate smoothly, and are the best available for standard use. Most customers don’t need to know the specific measurements because they aren’t buying it with those in mind. However, the drop rates are relevant to Kabam’s customers’ decision to buy a deal or not. Saying Apple doesn't release or promote numbers because it isn't relevant to their customers implies a cause effect relationship that is the reverse of reality. It isn't that Apple knows that their customer base just happens to not care about numbers, so they know they don't have to hand them out. Even when it is patently true that their customers care about numbers and even when it provably affects their purchasing decisions, Apple *still* doesn't promote those numbers. Because Apple doesn't attempt to compete on those numbers, they curate their own customer base to be the set of people who are willing to purchase Apple products on the basis of other criteria. Apple doesn't omit numbers because their customers don't want them, they omit them regardless of whether their customers want them, and let their customers decide if that's tolerable.This is relevant to things like lootboxes, because when you say performance numbers aren't relevant to Apple customers, that's a general statement. Of course it is, or would be relevant to many of them if they knew what they were. Even if they wouldn't switch completely out of the Apple ecosystem, numbers would still matter to their decisions about which Apple products to buy. Of course, most people wouldn't use those numbers, or even know what to do with them. But how is that different from drop odds? I've been an advocate for releasing those numbers, and in fact all game mechanical documentation, from the very start. But that's because I think players *deserve* that information, not because I actually think more than a tiny percentage of players would actually use it. In fact I cannot honestly say that I know for certain that such documentation wouldn't mislead more players that it educated. I don't advocate transparency on the basis of net benefit. I advocate for it because everyone should have the opportunity to use it, whether they are qualified to do so or not.
If Kabam can't be bothered to put in the drop rates for the amount of fragments, I'm always gonna assume the worst possible outcome and just skip it. Let's face it, when you gamble, you usually lose. And if you don't even know the odds, how can you really know if you've really won? If this was a good deal, the drop rates would be there, no questions asked. If this was a flat 10% deal, or if a 10% fragment had at least a 50% chance, I would have bought it. With no way of knowing, it might as well be considered a pure 5% offer and not worth the cost for me at that price.The more we put up with these and buy them, the more Kabam will keep testing the waters with devalued and obscure offers to make a short term profit.Save your money and show them the deal sucks... unless you absolutely need just 5% or just don't care enough about what $40 could avtually get you in this game or be better spent IRL. What in Kabams history leads you to believe that if the offer was "good" the drop rates would have been shown? Please cite that offer that shows this to be true. Remember, needs to be the same type of offer. I'll wait.
If Kabam can't be bothered to put in the drop rates for the amount of fragments, I'm always gonna assume the worst possible outcome and just skip it. Let's face it, when you gamble, you usually lose. And if you don't even know the odds, how can you really know if you've really won? If this was a good deal, the drop rates would be there, no questions asked. If this was a flat 10% deal, or if a 10% fragment had at least a 50% chance, I would have bought it. With no way of knowing, it might as well be considered a pure 5% offer and not worth the cost for me at that price.The more we put up with these and buy them, the more Kabam will keep testing the waters with devalued and obscure offers to make a short term profit.Save your money and show them the deal sucks... unless you absolutely need just 5% or just don't care enough about what $40 could avtually get you in this game or be better spent IRL.
The more we put up with these and buy them, the more Kabam will keep testing the waters with devalued and obscure offers to make a short term profit.
If Kabam can't be bothered to put in the drop rates for the amount of fragments, I'm always gonna assume the worst possible outcome and just skip it. Let's face it, when you gamble, you usually lose. And if you don't even know the odds, how can you really know if you've really won? If this was a good deal, the drop rates would be there, no questions asked. If this was a flat 10% deal, or if a 10% fragment had at least a 50% chance, I would have bought it. With no way of knowing, it might as well be considered a pure 5% offer and not worth the cost for me at that price.The more we put up with these and buy them, the more Kabam will keep testing the waters with devalued and obscure offers to make a short term profit.Save your money and show them the deal sucks... unless you absolutely need just 5% or just don't care enough about what $40 could avtually get you in this game or be better spent IRL. What in Kabams history leads you to believe that if the offer was "good" the drop rates would have been shown? Please cite that offer that shows this to be true. Remember, needs to be the same type of offer. I'll wait. It's common sense. I don't expect you to understand. I'm not working for you so you can site the contrary if you can offer Kabam statistics. I'm not anti Kabam, bit I am anti **** deals that cost real money and don't share drop rates.
Oh, and it's part of the MCOC blog about being transparent @Demonzfyre. But common sense should be used too as a consumer, at least the consumers who possess that ability anyway.https://playcontestofchampions.com/mcoc-drop-rates/This is a crystal being sold for real money, no?
Read the next paragraph bud. Nice try.
Oh, and it's part of the MCOC blog about being transparent @Demonzfyre. But common sense should be used too as a consumer, at least the consumers who possess that ability anyway.https://playcontestofchampions.com/mcoc-drop-rates/This is a crystal being sold for real money, no? They gave you the drop rate. 100% T5cc. That's all they're required to tell you. So they are being transparent.
https://forums.playcontestofchampions.com/en/discussion/57450/drop-rates-not-shown#latestAgain, this was talked about when it first came out. Didn’t get an answer from kabam ever. The difference is, a gold crystal costs 20 units, people rarely buy gold crystals, there are tons of places to get gold T5cc is rare, it is an endgame resource and is being sold for real money. That is why people don’t care as much about the gold. It’s not something kabam is literally selling for $40 (yes I’m aware gold can be bought with 40 dollars worth of units, but as there is no gold offer for purely gold, it is not a comparison that can be made)
Oh, and it's part of the MCOC blog about being transparent @Demonzfyre. But common sense should be used too as a consumer, at least the consumers who possess that ability anyway.https://playcontestofchampions.com/mcoc-drop-rates/This is a crystal being sold for real money, no? You're buying a T5CC fragment crystal. You're guaranteed to get T5CC fragments. Gold crystals say 100% chance for gold and there's a minimum of 15k gold that drops. Where's all the keyboard warriors wanting their justice for the gold crystals that have been in the game for years. Oh, it's not T5CC so you don't care. Got it.
Oh, and it's part of the MCOC blog about being transparent @Demonzfyre. But common sense should be used too as a consumer, at least the consumers who possess that ability anyway.https://playcontestofchampions.com/mcoc-drop-rates/This is a crystal being sold for real money, no? You're buying a T5CC fragment crystal. You're guaranteed to get T5CC fragments. Gold crystals say 100% chance for gold and there's a minimum of 15k gold that drops. Where's all the keyboard warriors wanting their justice for the gold crystals that have been in the game for years. Oh, it's not T5CC so you don't care. Got it. You got it. I don't care. I'm keeping my money and gonna advocate all the smart people do the same. You do you though, cause you don't so we'll If Kabam wants more money (mine included).... no real drop rates, no spend. Buyers beware. Or listen to @Demonzfyre sage advice. It's your money and Kabam needs it. We need better drop rates and more transparency as their goal is far from being met.
This is taken straight from apple-https://developer.apple.com/app-store/review/guidelines/#in-app-purchaseDisclose the odds of each type of item. There's 1 type of item, the odds are 100%. Apple states "type of item". That's not a gray area. That's not a loose term. 5% T5CC vs 25% T5CC isn't a different item. It's the same item in different increments.
This is taken straight from apple-https://developer.apple.com/app-store/review/guidelines/#in-app-purchaseDisclose the odds of each type of item. There's 1 type of item, the odds are 100%. Apple states "type of item". That's not a gray area. That's not a loose term. 5% T5CC vs 25% T5CC isn't a different item. It's the same item in different increments. This was discussed back then on the Apple developer forums. The consensus was that "type of item" was not to be taken as literally as you seem to be willing to do, because if you take type of item literally, every game company has a loophole you could drive a truck through. All you had to do was have the lootbox contain only one "type" of item, a special reward box that itself contained a random set of items. Since every lootbox contained only the same type of item, they would only need to state that the lootbox has a 100% chance to drop that type of item. And since the intermediate reward boxes could not be directly purchased via the in-app purchase mechanism, they were not subject to the disclosure requirement.Most developers concluded that this was rules-lawyering, and also that Apple just loves it when developers try to outsmart them.