Hood Changes - Discussion [Merged Threads]

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  • AgresssorAgresssor Posts: 241
    LeStMn92 said:

    You've ruined one of the best aspects of Hood, in return for meh damage. Thanks.

    We dont know about damage, we need to wait
  • LeStMn92LeStMn92 Posts: 57
    Agresssor said:

    LeStMn92 said:

    You've ruined one of the best aspects of Hood, in return for meh damage. Thanks.

    We dont know about damage, we need to wait
    Let's hope and pray, he was one of my lower key favourite champs. Hope they don't indirectly hinder hi m.
  • AgresssorAgresssor Posts: 241
    DNA3000 said:

    As for the stagger chance being increased from 88% to 100%, remember that this is only on critical hits and the staggers do not stack. Along with that, their timer has been decreased from 7.5 seconds to 5 seconds and you can no longer refresh off heavy, making them less reliable for buff control.

    Most of the time my math is at best light calculation. This time, it is actually for-real math. Fair warning.

    One way to judge the staggers is to ask what are the odds of refreshing them before they expire. This depends on the odds of landing a stagger per attack and the duration of the stagger. You have until the duration expires to land another one. Let's call the amount of attacks you can launch during Hood2.0's stagger duration (5s) X. As an approximate estimate, we can say that if you can fire off X attacks in 5 seconds, you can probably fire off about 1.5X attacks in 7.5s, the duration of Hood1.0's staggers.

    If the chance to trigger a stagger is S, then the odds of not triggering a stagger after K attacks is (1-S)^K. We know the odds of Hood1.0 triggering a stagger is 88% when landing a crit, and the base crit chance of Hood1.0 is 23%. So we get the chance to trigger stagger as 0.23 * 0.88 = 0.2024.

    For Hood2.0 to have the same chance to refresh stagger before it expires, we need (1-0.2024) ^ (1.5X) = (1-H) ^ X where H is Hood2.0's critical chance. If H is less than 0.23, then Hood2.0 has better uptime for his staggers, and if H is greater than 0.23 then Hood2.0 has worse uptime for his staggers, and we also know how much higher his crit rate would have to be to match Hood1.0's stagger uptime. Solving we get 1.5X ln(0.7976) = X ln(1-H). We can divide out X (which means this relationship doesn't depend on how fast the player attacks and is instead an intrinsic relationship between the two ability's designs) and get 1.5 ln(0.7976) = ln(1-H). (1-H) = 0.7123; H = 0.2877.

    Therefore, Hood2.0's stagger will be harder to maintain with the higher trigger rate and lower duration. If the trigger rate (i.e. critical rate) was increased to 0.2877 (28.77%), then Hood2.0's stagger uptime would equal Hood1.0's stagger uptime. That doesn't mean they would be identical in effect, it just means Hood2.0 would catch up to Hood1.0 in this one specific property.
    It would be nice to know how much damage he can do with 42 hexes + sp 2 for 50% potency + 75% potency from heavy attack + full suicides
  • Texas_11Texas_11 Posts: 1,726 ★★★★
    Yeah
    DNA3000 said:

    As for the stagger chance being increased from 88% to 100%, remember that this is only on critical hits and the staggers do not stack. Along with that, their timer has been decreased from 7.5 seconds to 5 seconds and you can no longer refresh off heavy, making them less reliable for buff control.

    Most of the time my math is at best light calculation. This time, it is actually for-real math. Fair warning.

    One way to judge the staggers is to ask what are the odds of refreshing them before they expire. This depends on the odds of landing a stagger per attack and the duration of the stagger. You have until the duration expires to land another one. Let's call the amount of attacks you can launch during Hood2.0's stagger duration (5s) X. As an approximate estimate, we can say that if you can fire off X attacks in 5 seconds, you can probably fire off about 1.5X attacks in 7.5s, the duration of Hood1.0's staggers.

    If the chance to trigger a stagger is S, then the odds of not triggering a stagger after K attacks is (1-S)^K. We know the odds of Hood1.0 triggering a stagger is 88% when landing a crit, and the base crit chance of Hood1.0 is 23%. So we get the chance to trigger stagger as 0.23 * 0.88 = 0.2024.

    For Hood2.0 to have the same chance to refresh stagger before it expires, we need (1-0.2024) ^ (1.5X) = (1-H) ^ X where H is Hood2.0's critical chance. If H is less than 0.23, then Hood2.0 has better uptime for his staggers, and if H is greater than 0.23 then Hood2.0 has worse uptime for his staggers, and we also know how much higher his crit rate would have to be to match Hood1.0's stagger uptime. Solving we get 1.5X ln(0.7976) = X ln(1-H). We can divide out X (which means this relationship doesn't depend on how fast the player attacks and is instead an intrinsic relationship between the two ability's designs) and get 1.5 ln(0.7976) = ln(1-H). (1-H) = 0.7123; H = 0.2877.

    Therefore, Hood2.0's stagger will be harder to maintain with the higher trigger rate and lower duration. If the trigger rate (i.e. critical rate) was increased to 0.2877 (28.77%), then Hood2.0's stagger uptime would equal Hood1.0's stagger uptime. That doesn't mean they would be identical in effect, it just means Hood2.0 would catch up to Hood1.0 in this one specific property.
    Do we know if he will get a crit chance increase ?
  • BlackTuranBlackTuran Posts: 494 ★★★

    We need a big Seatin video for this Hood fiasco

    Kabam starts listening when a big creator like Seatin makes a video about a certain issue

    he made one
  • ThatGuyYouSaw235ThatGuyYouSaw235 Posts: 1,842 ★★★★
    Texas_11 said:

    Texas_11 said:

    Texas_11 said:

    Heitert3 said:

    Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.

    Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.

    But being OK at a handful of things isn't going to make him useful for any of them.

    The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.

    What did you use him for particularly?
    What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
    Amazing Buff Control when it is needed, a reliable miss mechanic against projectiles. Stun immunity and some decent Power Control.

    Are those the answers you were looking for? Despite many real answers in this thread being there.
    His miss mechanic will be the same if not better. It’s only 90% any projectile you have 120-100-90 -70

    What buffs were you controlling , the fate seal stemmed better because staggers would sometimes fail, that’s not necessary anymore. Because on a crit they won’t
    No, his miss becomes worse because it becomes practically impossible to miss after he would do it 6 times.

    Literally any buff, cause with his staggers he also regens if they expire and with the fate seal, he stops any buffs basically and reduces opppnent AAR.
  • ChikelChikel Posts: 1,022 ★★★
    Texas_11 said:

    Texas_11 said:

    Texas_11 said:

    Texas_11 said:

    Texas_11 said:

    Texas_11 said:

    Heitert3 said:

    Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.

    Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.

    But being OK at a handful of things isn't going to make him useful for any of them.

    The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.

    What did you use him for particularly?
    What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
    Amazing Buff Control when it is needed, a reliable miss mechanic against projectiles. Stun immunity and some decent Power Control.

    Are those the answers you were looking for? Despite many real answers in this thread being there.
    The issue is , you see what happens to amazing champs that were once mediocre Mole Man , Torch etc. these champs had workable kits so a value update made it possible to bring them to the top.

    Even if you gave Hood 100% damage it would make him a below average champ, even with Stryfe and boost he was below average. The reason is he did not have a kit to work with bleed , shock, hex, those really weren’t doing anything for him.

    The fate seal seems more important than it is because his staggers would sometimes not apply for an entire combo. He now also has much more use outside of specific matchups , most matches needed staggers not fate sale as opposed to the vision AA match. While I do understand people’s frustration, I think they now on paper get much more out of their champ instead of just one piece of utility.

    Torch was a utility beast against mystic but struggled outside of every single match that’s because he was not tuned right , once tuned he shines all over. Hood doesn’t have that privilege , he now has utility that allows him to keep up his damage and bonuses if he nullifies buffs.

    I talked to a lot of people and when I ask them what did they use hood for particularly , they can’t really give me a straight answer.

    Magneto lost his Ability to rank SP3s, which was valuable to me, he also lost his heal block that came in clutch for me at times.

    Old man Logan- Regen Passive became a buff ( R5 before update)

    These affected me, but magneto is a much better character then he was so is OML.

    Balances are apart of game , and Kabam has always been fair if these balances were unfavorable. We can’t decide that yet until Monday. On paper he looks good , but we won’t know until Monday.



    Gonna just ignore Cats post giving you specific scenarios?
    You’re also seemingly ignoring the dangerous precedent this sets with future ‘buffs’
    See my response to cats post , I didn’t ignore it.

    I do think it goes both ways though, someone will always be affected, either that or the game dies.
    And what happens when the next ‘buff’ Removes Ronans stun lock?
    Or Loki’s buff steal?
    Or gladiator Hulks ‘face me’?

    We need to make our voices heard now rather than when it affects a champion we personally have invested in.
    It could be too late for Hoods fate seal, but it might not be for other champions in line for a buff.
    How many buffs have we had in the game so far? I have a R2 hood BTW.

    29 buffs so far , out of the 29 buffs I can name about 7 that have dominated the Meta. Of course there will be changes that are unfavorable, can you really sit here and see these champs haven’t been great for the game? Objectively you cannot.

    Colly
    Magneto
    She hulk
    Venom
    Red hulk
    Carnage
    Mole man
    Kingpin
    Falcon

    These were champs that were once a bust when you pull them, now they are favorites of many people.
    Practically none of those champs were used by anyone for anything prior to being changed either. None of them were members of any widely used team even just as synergy pieces to only even rarely be actually used either. Also, none of them actually lost anything in their updates either. The only even somewhat notable piece would be mags sp3 tank which you already addressed. Find me a single person that ranked and used magneto for that ability and I'd be mightily impressed.
    I can’t confirm that and neither can you. But, if that is true they based it off their data , Hoods data must have shown something similar, or else he would not be getting a tune up.

    I can only speak subjectively, I do know Hood was always considered underrated, but he doesn’t have any core damage mechanics to make him a reasonable option anywhere. If we are discussing mid game players , there are many 4* that can do a better job than Hood can. Now when we get into act 6 someone mentioned a 6.4.6 mystic path that I just reviewed , but will test soon.
    I took Hood to r4 specifically for the Vigorous assault, arc overload path in 6.1.6 a few days ago. No amount of staggers will help you there unless you're an intercept god. I'm not so I ranked him up and he cleared the entire path with only a few health potions in between fights for safety. That fate seal, AAR and ability to refresh everything is more useful than you think if you know how to use him.
    All the champions I take to r4 are done to serve very specific purposes: AA for AAR, Vodoo for power control, Guilly for damage, immunities and other things, Void for heal reversal and now Hood for buff control which he does well enough. His current update makes him useless. I have Hype, AA and a 6* CapIW, Hood is the last champion I would rank up for damage.
  • AleorAleor Posts: 2,578 ★★★★
    DNA3000 said:

    As for the stagger chance being increased from 88% to 100%, remember that this is only on critical hits and the staggers do not stack. Along with that, their timer has been decreased from 7.5 seconds to 5 seconds and you can no longer refresh off heavy, making them less reliable for buff control.

    Most of the time my math is at best light calculation. This time, it is actually for-real math. Fair warning.

    One way to judge the staggers is to ask what are the odds of refreshing them before they expire. This depends on the odds of landing a stagger per attack and the duration of the stagger. You have until the duration expires to land another one. Let's call the amount of attacks you can launch during Hood2.0's stagger duration (5s) X. As an approximate estimate, we can say that if you can fire off X attacks in 5 seconds, you can probably fire off about 1.5X attacks in 7.5s, the duration of Hood1.0's staggers.

    If the chance to trigger a stagger is S, then the odds of not triggering a stagger after K attacks is (1-S)^K. We know the odds of Hood1.0 triggering a stagger is 88% when landing a crit, and the base crit chance of Hood1.0 is 23%. So we get the chance to trigger stagger as 0.23 * 0.88 = 0.2024.

    For Hood2.0 to have the same chance to refresh stagger before it expires, we need (1-0.2024) ^ (1.5X) = (1-H) ^ X where H is Hood2.0's critical chance. If H is less than 0.23, then Hood2.0 has better uptime for his staggers, and if H is greater than 0.23 then Hood2.0 has worse uptime for his staggers, and we also know how much higher his crit rate would have to be to match Hood1.0's stagger uptime. Solving we get 1.5X ln(0.7976) = X ln(1-H). We can divide out X (which means this relationship doesn't depend on how fast the player attacks and is instead an intrinsic relationship between the two ability's designs) and get 1.5 ln(0.7976) = ln(1-H). (1-H) = 0.7123; H = 0.2877.

    Therefore, Hood2.0's stagger will be harder to maintain with the higher trigger rate and lower duration. If the trigger rate (i.e. critical rate) was increased to 0.2877 (28.77%), then Hood2.0's stagger uptime would equal Hood1.0's stagger uptime. That doesn't mean they would be identical in effect, it just means Hood2.0 would catch up to Hood1.0 in this one specific property.
    Also his power steal is a lot worse imo, as it triggered only on mediums. It will make him most likely less aggressive play - friendly. You would also want to consider his increased crit rate when invisible to get a more accurate model
  • AgresssorAgresssor Posts: 241
    edited February 28
    With 5 sec staggers he can steal opponents health faster than old hood with 7.5 seconds, with new hood you can recover some block damage faster when staggers expires
  • DNA3000DNA3000 Posts: 12,089 Guardian
    Aleor said:

    DNA3000 said:

    As for the stagger chance being increased from 88% to 100%, remember that this is only on critical hits and the staggers do not stack. Along with that, their timer has been decreased from 7.5 seconds to 5 seconds and you can no longer refresh off heavy, making them less reliable for buff control.

    Most of the time my math is at best light calculation. This time, it is actually for-real math. Fair warning.

    One way to judge the staggers is to ask what are the odds of refreshing them before they expire. This depends on the odds of landing a stagger per attack and the duration of the stagger. You have until the duration expires to land another one. Let's call the amount of attacks you can launch during Hood2.0's stagger duration (5s) X. As an approximate estimate, we can say that if you can fire off X attacks in 5 seconds, you can probably fire off about 1.5X attacks in 7.5s, the duration of Hood1.0's staggers.

    If the chance to trigger a stagger is S, then the odds of not triggering a stagger after K attacks is (1-S)^K. We know the odds of Hood1.0 triggering a stagger is 88% when landing a crit, and the base crit chance of Hood1.0 is 23%. So we get the chance to trigger stagger as 0.23 * 0.88 = 0.2024.

    For Hood2.0 to have the same chance to refresh stagger before it expires, we need (1-0.2024) ^ (1.5X) = (1-H) ^ X where H is Hood2.0's critical chance. If H is less than 0.23, then Hood2.0 has better uptime for his staggers, and if H is greater than 0.23 then Hood2.0 has worse uptime for his staggers, and we also know how much higher his crit rate would have to be to match Hood1.0's stagger uptime. Solving we get 1.5X ln(0.7976) = X ln(1-H). We can divide out X (which means this relationship doesn't depend on how fast the player attacks and is instead an intrinsic relationship between the two ability's designs) and get 1.5 ln(0.7976) = ln(1-H). (1-H) = 0.7123; H = 0.2877.

    Therefore, Hood2.0's stagger will be harder to maintain with the higher trigger rate and lower duration. If the trigger rate (i.e. critical rate) was increased to 0.2877 (28.77%), then Hood2.0's stagger uptime would equal Hood1.0's stagger uptime. That doesn't mean they would be identical in effect, it just means Hood2.0 would catch up to Hood1.0 in this one specific property.
    Also his power steal is a lot worse imo, as it triggered only on mediums. It will make him most likely less aggressive play - friendly. You would also want to consider his increased crit rate when invisible to get a more accurate model
    Does Hood have higher crit rate when Invisible? I thought Invisibility increased critical damage rating.
  • BitterSteelBitterSteel Posts: 3,738 ★★★★★
    Agresssor said:

    With 5 sec staggers he can steal opponents health faster than old hood with 7.5 seconds, with new hood you can recover some block damage faster when staggers expires

    If that’s a net positive then why not make it 0.1 seconds, and Hood will be a regen god.

    Or maybe, it’s a net negative, and people would rather a good buff control champion, yknow, what Hood was designed for.
  • CosmicGuardianCosmicGuardian Posts: 150 ★★
    DNA3000 said:

    Aleor said:

    DNA3000 said:

    As for the stagger chance being increased from 88% to 100%, remember that this is only on critical hits and the staggers do not stack. Along with that, their timer has been decreased from 7.5 seconds to 5 seconds and you can no longer refresh off heavy, making them less reliable for buff control.

    Most of the time my math is at best light calculation. This time, it is actually for-real math. Fair warning.

    One way to judge the staggers is to ask what are the odds of refreshing them before they expire. This depends on the odds of landing a stagger per attack and the duration of the stagger. You have until the duration expires to land another one. Let's call the amount of attacks you can launch during Hood2.0's stagger duration (5s) X. As an approximate estimate, we can say that if you can fire off X attacks in 5 seconds, you can probably fire off about 1.5X attacks in 7.5s, the duration of Hood1.0's staggers.

    If the chance to trigger a stagger is S, then the odds of not triggering a stagger after K attacks is (1-S)^K. We know the odds of Hood1.0 triggering a stagger is 88% when landing a crit, and the base crit chance of Hood1.0 is 23%. So we get the chance to trigger stagger as 0.23 * 0.88 = 0.2024.

    For Hood2.0 to have the same chance to refresh stagger before it expires, we need (1-0.2024) ^ (1.5X) = (1-H) ^ X where H is Hood2.0's critical chance. If H is less than 0.23, then Hood2.0 has better uptime for his staggers, and if H is greater than 0.23 then Hood2.0 has worse uptime for his staggers, and we also know how much higher his crit rate would have to be to match Hood1.0's stagger uptime. Solving we get 1.5X ln(0.7976) = X ln(1-H). We can divide out X (which means this relationship doesn't depend on how fast the player attacks and is instead an intrinsic relationship between the two ability's designs) and get 1.5 ln(0.7976) = ln(1-H). (1-H) = 0.7123; H = 0.2877.

    Therefore, Hood2.0's stagger will be harder to maintain with the higher trigger rate and lower duration. If the trigger rate (i.e. critical rate) was increased to 0.2877 (28.77%), then Hood2.0's stagger uptime would equal Hood1.0's stagger uptime. That doesn't mean they would be identical in effect, it just means Hood2.0 would catch up to Hood1.0 in this one specific property.
    Also his power steal is a lot worse imo, as it triggered only on mediums. It will make him most likely less aggressive play - friendly. You would also want to consider his increased crit rate when invisible to get a more accurate model
    Does Hood have higher crit rate when Invisible? I thought Invisibility increased critical damage rating.
    You’re right @DNA3000. He gains bonus critical damage rating on going invisible, but he doesn’t gain any extra crit rating.
  • AgresssorAgresssor Posts: 241

    Agresssor said:

    With 5 sec staggers he can steal opponents health faster than old hood with 7.5 seconds, with new hood you can recover some block damage faster when staggers expires

    If that’s a net positive then why not make it 0.1 seconds, and Hood will be a regen god.

    Or maybe, it’s a net negative, and people would rather a good buff control champion, yknow, what Hood was designed for.
    Heh so why not make that staggers last 1 hour longer and he dont even need fateseal from sp 2 xD
  • Texas_11Texas_11 Posts: 1,726 ★★★★
    Chikel said:

    Texas_11 said:

    Texas_11 said:

    Texas_11 said:

    Texas_11 said:

    Texas_11 said:

    Texas_11 said:

    Heitert3 said:

    Basically they've nerfed all of the actual utility that I regularly play him for, and replaced it with better damage output. But not enough damage output that I'd bother to use him for that purpose, since there are plenty of other champs that will still be better in that area.

    Hood was a niche champ. He was basically there for buff suppression, but he was one of the best in game at that particular purpose. This change basically makes him mediocre at it, brings his damage up to also-mediocre levels, and adds in some unnecessarily complicated mechanics to boot. It makes him OK (not great) at several things, instead of great at one.

    But being OK at a handful of things isn't going to make him useful for any of them.

    The net result of this update is basically going to be to shove Hood to the bench for most people. The only thing he can do now that other champs can't do better is provide a nice synergy for Ghost.

    What did you use him for particularly?
    What nodes, what champs? Everyone’s statements are so generic , but not giving me real answers.
    Amazing Buff Control when it is needed, a reliable miss mechanic against projectiles. Stun immunity and some decent Power Control.

    Are those the answers you were looking for? Despite many real answers in this thread being there.
    The issue is , you see what happens to amazing champs that were once mediocre Mole Man , Torch etc. these champs had workable kits so a value update made it possible to bring them to the top.

    Even if you gave Hood 100% damage it would make him a below average champ, even with Stryfe and boost he was below average. The reason is he did not have a kit to work with bleed , shock, hex, those really weren’t doing anything for him.

    The fate seal seems more important than it is because his staggers would sometimes not apply for an entire combo. He now also has much more use outside of specific matchups , most matches needed staggers not fate sale as opposed to the vision AA match. While I do understand people’s frustration, I think they now on paper get much more out of their champ instead of just one piece of utility.

    Torch was a utility beast against mystic but struggled outside of every single match that’s because he was not tuned right , once tuned he shines all over. Hood doesn’t have that privilege , he now has utility that allows him to keep up his damage and bonuses if he nullifies buffs.

    I talked to a lot of people and when I ask them what did they use hood for particularly , they can’t really give me a straight answer.

    Magneto lost his Ability to rank SP3s, which was valuable to me, he also lost his heal block that came in clutch for me at times.

    Old man Logan- Regen Passive became a buff ( R5 before update)

    These affected me, but magneto is a much better character then he was so is OML.

    Balances are apart of game , and Kabam has always been fair if these balances were unfavorable. We can’t decide that yet until Monday. On paper he looks good , but we won’t know until Monday.



    Gonna just ignore Cats post giving you specific scenarios?
    You’re also seemingly ignoring the dangerous precedent this sets with future ‘buffs’
    See my response to cats post , I didn’t ignore it.

    I do think it goes both ways though, someone will always be affected, either that or the game dies.
    And what happens when the next ‘buff’ Removes Ronans stun lock?
    Or Loki’s buff steal?
    Or gladiator Hulks ‘face me’?

    We need to make our voices heard now rather than when it affects a champion we personally have invested in.
    It could be too late for Hoods fate seal, but it might not be for other champions in line for a buff.
    How many buffs have we had in the game so far? I have a R2 hood BTW.

    29 buffs so far , out of the 29 buffs I can name about 7 that have dominated the Meta. Of course there will be changes that are unfavorable, can you really sit here and see these champs haven’t been great for the game? Objectively you cannot.

    Colly
    Magneto
    She hulk
    Venom
    Red hulk
    Carnage
    Mole man
    Kingpin
    Falcon

    These were champs that were once a bust when you pull them, now they are favorites of many people.
    Practically none of those champs were used by anyone for anything prior to being changed either. None of them were members of any widely used team even just as synergy pieces to only even rarely be actually used either. Also, none of them actually lost anything in their updates either. The only even somewhat notable piece would be mags sp3 tank which you already addressed. Find me a single person that ranked and used magneto for that ability and I'd be mightily impressed.
    I can’t confirm that and neither can you. But, if that is true they based it off their data , Hoods data must have shown something similar, or else he would not be getting a tune up.

    I can only speak subjectively, I do know Hood was always considered underrated, but he doesn’t have any core damage mechanics to make him a reasonable option anywhere. If we are discussing mid game players , there are many 4* that can do a better job than Hood can. Now when we get into act 6 someone mentioned a 6.4.6 mystic path that I just reviewed , but will test soon.
    I took Hood to r4 specifically for the Vigorous assault, arc overload path in 6.1.6 a few days ago. No amount of staggers will help you there unless you're an intercept god. I'm not so I ranked him up and he cleared the entire path with only a few health potions in between fights for safety. That fate seal, AAR and ability to refresh everything is more useful than you think if you know how to use him.
    All the champions I take to r4 are done to serve very specific purposes: AA for AAR, Vodoo for power control, Guilly for damage, immunities and other things, Void for heal reversal and now Hood for buff control which he does well enough. His current update makes him useless. I have Hype, AA and a 6* CapIW, Hood is the last champion I would rank up for damage.
    Thank you for sharing that. I think it’s important to slow all ranges of player and how this may affect them. But why wouldn’t you use your doctor voodoo who is clearly the better option? If he is in war I can understand, but wouldn’t he nullify the regen? If the armor up is at the start of the fight then I can see how that affected you. Thanks for that solid example
  • DNA3000DNA3000 Posts: 12,089 Guardian
    Agresssor said:

    With 5 sec staggers he can steal opponents health faster than old hood with 7.5 seconds, with new hood you can recover some block damage faster when staggers expires

    Theoretically true, but in practice this is difficult to quantify because it isn't a simple case of one expiring faster. Most of the time, most staggers for both Hood1.0 and Hood2.0 will refresh, which moots the duration. If you're in a fight where Hood is nullifying buffs most of the healing will come from the stagger firing rather than expiring. Only when staggers expire will you get the healing advantage of the shorter duration which is going to dilute the 33% lower duration. And this is coming at the expense of the primary purpose of the stagger, which is to be up and ready to stagger off a buff.
  • Texas_11Texas_11 Posts: 1,726 ★★★★

    Agresssor said:

    Agresssor said:

    With 5 sec staggers he can steal opponents health faster than old hood with 7.5 seconds, with new hood you can recover some block damage faster when staggers expires

    If that’s a net positive then why not make it 0.1 seconds, and Hood will be a regen god.

    Or maybe, it’s a net negative, and people would rather a good buff control champion, yknow, what Hood was designed for.
    Heh so why not make that staggers last 1 hour longer and he dont even need fateseal from sp 2 xD
    Still can’t deal with permanent buffs. Every good nullify champ has a way to deal with both permanent and temporary buffs. There is not a single good buff control champ who only has staggers
    Tigra has neutralize it’s a very effective form of buff control. There aren’t many permanent buffs in game that are challenging. His ability is not like mojos where a buff needs to have a duration, mojo in fact can nullify buffs , hood prevents them altogether with his stagger.
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