**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
incidentally, this is also why I prefer this kind of content to gates. Precisely because it isn't straight forward and it requires more thought. Gates can only be passed through in the way the designer intended: by meeting the explicit qualifications of the gate. Content soft-gates like those used in CavEQ don't have that limitation: they reward innovating thinking beyond what the designer intended. So long as that innovation doesn't become harmfuilly exploitive, I think rewarding players who think outside the box is a good thing. Gates have no real outside the box options usually.
Tech - If you have Warlock then you're good to go. I don't have him so I have to use HBuster.
Cosmic - CMM is good, Corvus is slow.
Skill - I didn't have an option for the previous iteration so I used to ignore this one. I ranked up Mole Man for this one and he's doing fine.
Mutant - The Biohazard feels more fun. Pretty okay for any mutant.
Mystic - If you have ranked up Sasquatch (for defense for example) then prepare to see 200-300k SP2s.
I thought this month is gonna be a grind but it's almost the same. A little bit slower maybe.
Struggling to see how the changes have made it any less time consuming.
Skill - cmon, get in bleed
Mystiq - throw away that unstop stun immun
And science one if using 4 stars, that weakness debuff is so annoying and getting much2 slower to finish without right champ
Kabam need to rework this global to make it faster, not time consuming and more frustasting
Mutant, tech and cosmic are not big problem, altough cosmic % armor break need to higher chances to get the fury
(I don’t post videos usually nor am I a Youtuber 😂)
Mole Man finishes fights in the Skill Cav EQ in under a minute.
https://youtu.be/PNuXX-1U_YU
edit: It doesn't work either when incinerate, shock or Disorient are placed on the defender. Only been an issue since I updated.