I understand why the AI's rate of putting debuffs on me is a lot higher than my rate, but come on!
I understand the fundamental reason why the AI's rate of putting debuffs on you is so high, but to have 5* BP put a bleed stack on me every time he touches me? Or have Abomb put poison on me every time I touch him?
And then I roll out Gwenpool and I have to rack up 10+ hits before I drop a bleed on my opponent. Or Wolvie... how many times do I need to hit someone before I proc a bleed on them? 15? 20? To trigger a champ's primary reason for existing? And if I'm fighting BP with Wolvie? When I screw up and let BP hit me 5 times and have 5 bleeds going, but hit BP 40 times and have only proc'ed bleed a couple of times and don't proc regen ONCE before I bleed out, what are we supposed to do.
Is there an equation generator at Kabam that calculates the expected number of hits to down an enemy and then calculates your debuff rate off of that?
When you win a fight 100-150 hits given to 5 received, the AI has to have a higher proc rate to drop debuffs on you because it has less chances to debuff you.
I'd say that a big reason you covet champs is when they kick the **** out of you. You want that champ so you can do that to the in game content, but then you get the champ and it's never as pretty as when the AI runs the show.