Really hoping next update brings improvement to game performance/combat input accuracy
I don't know the technical terms, but best I can describe my occasional combat issues this month is... There seems to be a delay that occurs from when the AI has registered a strike making contact with my hit box and when it's visually manifested as movement. One example is what I think folks often refer to as "parry is off". With some opponents/some backgrounds, sometimes their attack seems to trigger a very slight visual hiccup which results in "missing a parry" on the too late side of things (eat a combo). I don't really see the attack happen. There's a visual hiccup and the first real animation I see is my champ entering into a I've been hit posture without having really seen an attack coming.
I went on to test something after noticing this. Against certain defenders.. I started hitting the block input what visually appears to me to be ridiculously early.. like a full half second early. And it's registering as a parry. I'll try to get footage if no one knows what I'm talking about. Like, tap block.. half a second goes by.. opponent visually completes attack (cannot see them start it) and becomes stunned along with parry call out. Something is definitely off. A parry should have the block input be registered just a hair before the strike would register as a hit, or even near simultaneous. Not a full half second before.