**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Not having a decent champion for your first t5cc was more common from doing either abyss completion or act 6 exploration but at that point it's subjective on whether you think the title was worth taking up a mediocre champ or waiting.
Both choices are arguable and depends on an individual user
This month is a prime example of how t5cc is more available, but not necessarily helpful. Put the nexus aside, because that improvement gives a 50% chance to get your desired class. Past months offered 3 random 10%s (EQ, objective, sidequest). This month was the 10% nexus and 10 2% crystals. The result for this month for me was that I had one class get 5% or more, because my 2% crystals went 2-2-2-2-1-1.
The reality of t5cc for many players is that RNG favored one class a bit more than others, so that was the choice for the act 6 selector, further widening the gap between that class and the others. My alt has 77% of a mutant catalyst, one class at half (thanks, 7.1) and four classes languishing at 15-35%.
It’s insane that a player who became uncollected yesterday can pull half a t5b per AQ at the same glory price as a TB player. Meanwhile, a cavalier player with rotten RNG luck has no access to t5cc in the store. This mid season update would’ve been a great time to make the t5 available at 2700, the old TB price.
Those people not having the time doesn't not change the fact that RNG was never the issue, the players were.
The original intent for Thronebreaker was for the title to target high tier players who were in the middle of developing substantial 6* rosters. But how do you define that? And why was the target roster based and not (only) content based?
Well lets work backwards. What's the point to the title? It isn't just a cosmetic title, it is a progressional marker intended to gate a higher tier of rewards. For someone who has literally done everything, what's the appropriate reward? Actually, nothing. If you've done everything you don't need anything. That's not entirely true, there's always room for higher prestige or a stronger war defender, but for the most part someone who has done everything is just waiting for new content. It is very difficult to come up with a balanced set of rewards for such a person. Moreover, progressional titles are supposed to gate progressional rewards. Someone who has done everything has virtually run out of progress: it is hard to measure progress past that point.
If instead the point to Thronebreaker was to start handing out the next set of progressional rewards, what are those rewards? Given the progression from Uncollected to Cavalier, the next set of rewards should focus more on 6* rosters and 6* rank ups. So the logical target for Thronebreaker rewards are players who need those rewards. So the target for Thronebreaker is, perhaps pedantically, people who need Thronebreaker rewards. The players who are ranking 6* champs.
So how do you define "concentrating on ranking 6* champs?" Well, obviously anyone focused on that should have lots and lots of 6* champs, and have ranked a substantial number of them. They would have a lot of R2s and even a few R3s. Those are the players proven to be focused on 6* champs not just in spirit, but in actual fact.
Initially, I'm directly aware of the fact that the devs considered requiring *many* R3 champs. Most people focused on higher 6* rank ups would surely would have multiple R3s. But the real world is fuzzy. Some players would have tons. Some would have a few. Some might even have none. Some would have none because they were hoarding T5CC. Some would have none because they were waiting for better rank up choices. If Kabam required, say, three R3s, this could force TB candidate players to rank up several suboptimal champs. So the devs decided to compromise, and say that since the target was mostly people with multiple R3s, lowering the gate to just one would minimize (but not completely eliminate) the chances of the target players being short.
To repeat: the requirement is not one R3 because the target is players with one R3. The requirement is one R3 as a compromise, on the assumption that no matter how bad your luck, any candidate player could scrape up one R3 rank. EVERY target of Thronebreaker could do at least one. If someone is suffering "bad luck" in getting just one R3, they were not the target of Thronebreaker.
This is important enough to repeat twice. Luck CANNOT prevent someone from reaching Thronebreaker. Luck CAN allow someone below the target to obtain Thronebreaker slightly ahead of time. But EVERY player that was the target of Thronebreaker did not need luck to achieve it. If you needed luck, you were not the target.
The target has a roster component because the point of the title is roster related. The title gates rewards appropriate to people who have already proven they capable of building 6* rosters without it.
The people who think Thronebreaker is a cash grab or think Kabam was wrong to require luck have completely missed the point. Kabam did not allow bad luck to block people. It lowered the requirement so far down that it allowed good luck to propel people into TB that were not yet quite at the target. More people are Thronebreaker today than should be, and no one has been prevented from being Thronebreaker that was intended to be.
But what about all those people who are wonderfully skilled at the game but didn't have and couldn't make R3s? To be blunt, what about them? Thronebreaker is not an honor badge given to the players who play the game best. It is a progressional title given to players who achieve the progress markers defined by the game. And the game doesn't just reward twitch skills. It rewards grinding, resource management, and yes even spending. No one gets to define what the game must recognize. The game is about completing content and it is about collecting and ranking champions. If you want to progress in the game you must do both. It is a great accomplishment to be able to do higher content with smaller rosters. But you still have to build roster to get ahead in this game.
Pretty sure I saw someone on here that 100 act 6 and ran through abyss had t5c in overflow but rng all skill. He had hawkeye. That was it in skill. I don't remember his count of total 6 but would be decent for all that and all the variants 100%.
Is t5c easier to come by. Oh yes it is especially if you're already tb as that's 25% more than everyone else right there, but it is still a dumb requirement.
It is what it is now and I'll never like the requirement and will never agree but I'm past in in main and alt so is a non issue to me now.
If it is at all possible, they should move the cavalier requirement to beating 6.2. With the nerfing of crossbones in 6.1, it has become a joke. Original crossbones was insanely difficult because there were very little counters. You needed a double immune ideally, or at least a bleed immune at minimum and needed to out damage that vigor node. With the new changes, all you need is a poison immune.
Add to that recently, Variants have started having t5cc and cav eq now has a t5cc nexus and I feel that it is completely justified.
On one hand, the requirement kinda sucks, obtaining a t5cc is pain and I would sell my soul for some t5cc frags. Also there is no content atm that would be restricted to those who have power of r3 6* (afterall thats what Kabam said, they wanna distinguish between those who have this big power and those who dont, in terms of content)
But on the other hand, there is no rush. I will eventually get my r3 and although thered no TB exclusive content, they get pretty solid calendar and daily+free crystals and it is good to distinguish their needs at least in terms of offers and gifts
My argument has nothing to do with luck or resource allocation but rather enjoyment and satisfaction.
Majority of previous titles (maybe except cavalier) were awarded after having a " boss fight", I still remember the satisfaction of beating the collector the first time and receiving the in game mail of the uncollected title.
In return beating the grandmaster for the first time didn't hit as hard as the collector.
But now I think t5cc is becoming more and more available and also more selectivity is being provided through selectors and nexus crystals. So i would say that the requirements are alright. Forming a t5cc of a specific class for your thronebreaker rank up is now more accessible. You can still get shafted like me but you will still eventually get fragments per month to chip towards tb.
But before I formed a single catalyst I had done
6.1, 7.1, all Variants 100%
Act 6 completion
All the CavEQs
I did run an abyss path before becoming TB too because I had r3 options in 5 classes, of course I got T5cc for the 6th class.
Honestly, doing all that to get TB was fine, I enjoyed it, my problem comes purely from the fact that some people can revive their way throughthe bare minimum and hit thronebreaker just because, unlike myself with all 6 of my classes at 50-95% before forming one, all their catalyst fragments landed in the same class to form one to get TB incredibly early.
This is my mini account that has been thronebreaker since December last year. At the time I had 1 R2 6* and 9 R5 5*. I had a 6* of every class and was going to rank up whichever class I managed to pull, (Squirrel Girl, Cap IW, Sorcerer, Carnage/Gamora, warlock or storm X)
It was pretty easy to do as long as you have Aegon and save up units for a month or two.
Thronebreaker requirements are not too hard, and I don’t think they were too hard even when they were introduced. Abyss easy path is not *hard* content per se. It doesn’t have a ton of difficult technical fights, it’s just long fights and a test of endurance. It’s hard to do though, sure, but doable by anyone.
Abyss was around when TB was announced and was the best option to get TB.
I think the fact that accounts as undeveloped as my mini can get TB is a sign it’s not too hard.
We’ll have to wait and see what the requirements for the next progression title are going to be. I’m more in favor of clearing certain content 100% then having to take a champ (or several) to a certain rank.
Neglecting Elder’s Bane (which at the time was a significant pain) but sticking Cav at 6.1 completion was the start of the problem. From an outsider’s perspective, the creation of Cavalier appeared to be a decision driven by the desire to sell crystals. Perhaps that’s why its placement seems so odd in game to me.
TB suffered from its own set of implementation issues. Given where the game is today, it is probably too easy to attain.
However, if it required Abyss or Act 6 explore, I can attest that there are quite a few veteran players who play and spend regularly (but have no interest in making a career out of MCoC) who would have lost interest. Perhaps that group isn’t sizeable enough to worry about, but I tend to think steady, reliable customers are important to sustaining the game.
I tend to think more titles should have been part of the answer, because it would separate the player base with more granularity. For example, exploration of all Variants (or at least 1-5), explore of LoL, explore of at least part of Act 6 (through the Champion for example), roster requirements (R5 5*’s and R3 6*’s or at least x T5c formed)—these are all ways to distinguish among Summoners without tying it to something like Abyss. Applying a more nuanced approach could have even led to tiering within the TB title, which I think would be a good thing.
Some of what I believe endgamers who have done all available content miss is that they are likely a small minority of players. If Kabam wants to provide an additional title beyond TB for them, I’m fine. But I think setting TB aside for those players only would have forced the team to water it down eventually anyway.
Dr. Zola