**May 8th - HOT FIX INCOMING**
Hey Summoners,
A Hot Fix will be pushed to all stores shortly. This will address a bug causing crashes on some iOS devices. Please keep an eye out and update when you're able.
Thank you!
Hey Summoners,
A Hot Fix will be pushed to all stores shortly. This will address a bug causing crashes on some iOS devices. Please keep an eye out and update when you're able.
Thank you!
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Comments
Personally, I think Angela is great. The buff made her into a monster in a lot of circumstances. But the less people that think that, the more likely it is that I get to keep her.
And yeah, I'd consider R3ing her. She would not be my first choice, but also not my last choice. If I was not yet Thronebreaker and Angela an R3 option I would have ranked her instantly with no hesitation. And I would currently put her in the same tier as Venom as a strong R3 candidate outside the obvious highest choices (Corvus, CMM, CGR). Honestly, I only have her as 5*, but I would love to pull her as 6*.
No champ gets such utility without any strings. Not even Ghost and Quake, although their strings are especially thin.
To be clear, Angela does not need her sig ability at all to be a good champ. She was good before the buff. Not great, but good. With suicides she became very good. The sig ability ratchets her up from very good to great in my opinion, because now she enters the rarified air of sustainable champs that also have an auto-block counter and also the situational ability to neutralize all damage debuffs regardless of type. That combination of utility is unusual, and in MCOC 2021 unusual combinations of utility are getting increasingly more valuable over time, not less.
I think Angela is going to be one of those champs like Venom, like Magik, like Archangel, that seem to get either more valuable over time, or at least consistently hold their value over time in the face of newer champs looking to usurp them. And that's a quality that I weigh a lot when it comes to valuing champs. The more cross-fight/cross synergy-like abilities the devs add, the more content with crazy node combinations throwing more buffs and debuffs around, the more likely Angela appreciates in value over time.
To oversimplify a bit, Angela can heal back half of all damage she takes from damage over time debuffs. In fact, slightly more than that depending on masteries. On top of that, if you have Willpower you will heal back a certain amount of that damage so long as the debuff is active. Depending on the amount of damage the DoT is ticking for, Angela can actually heal back more than the DoT deals because of the dual sources of healing.
If the DoT is strong enough, it can deal more damage than Willpower can compensate for when combined with Angela's resilience charges. But even worse is when like debuffs stack. Each additional stack deals more damage but doesn't benefit from any more Willpower healing. And while Angela's own resilience stacks will keep building up, too much damage too quickly will kill her before she gets the full benefit from those individual resilience stacks. So while reducing DoT debuffs to zero does reduce the damage to zero, there's a separate useful benefit in avoiding stacking DoT debuffs.
So reducing the duration of damaging debuffs by a significant amount less than 100% can still be very useful to Angela in a variety of scenarios, where one stack of the debuff is manageable but two or three would be too much damage. Reducing duration reduces the windows of overall for damaging debuffs that arrive moderately quickly.
So in practice, Angela's damaging debuff duration reduction is not all or nothing. A sig 60 Angela with three buffs would still be reducing damaging debuff duration by 60%, meaning they only last 40% as long. That could still be very useful and turn some debuff situations from a net minus to a net plus. And a sig 200 Angela with only two buffs and reducing debuff duration by 70% could also be converting many situations from net minus to net plus, or net minus to a more manageable net minus. Her resilience mechanics makes this situation different for her than most other champions, and makes determining the value of damaging debuff duration reduction more complex and potentially beneficial in less than -100% situations.