As someone who went through all variants on a mini account with limited roster recently, i can safely say variants are just getting easier. There are no two ways about it. You just start with the latest and progress all the way to v1. That’s how difficulty is. Nothing to do with roster progression. Honestly, while I'm not saying V7 is super hard or anything, that doesn't mean much coming from you or any other higher end or even end game player. Lagacy and BG did one run to reach Cav with their mini's with basically **** rosters other than a couple high level champs. Doesn't make it easy for others.You're end game. Done with Abyss, Done with Act 6 before nerf, Done with all content in game. And you do T3 wars at the very least.So even if you have a limited roster, you have the skill to manage with it. dude that just means that midgame players need to get better. With how 7.1 was, people rnt getting that challenged. I agree that from what ive run so far it does seem easy. However for the guys that are complaining its too easy you can make it a challenge for youselves if you REALLY want to make it difficult. Run it with 4 stars or r1-2 5 stars and challenge yourselves if you feel so strongly about it. It would be nice to see more difficult content come out for endgame players as someone who has completed everything myself but lets not make the difficulty so difficult that ONLY endgame players can complete it and everybody else gets left behind Boy am I upset I ranked up my favourite champions as 6*. I wish someone had told me how easy variant content was going to be so I could have left them rank 1 level 1 in order to use them in challenging content. If kabam makes content that is hard for the people who want hard content, it is always in the game. If you can’t do it right away then you can come back to it. You satisfy the endgame by giving them a challenge, you satisfy the others by giving them something to work to and complete later.If kabam makes content that is too easy for the end game players, then they are disappointed and never get their challenge. What’s the point ranking champions if you can’t use them in serious content? And then coming to the forums to voice concerns and they get told to just use 4*, an artificial, useless challenge that brushes off and doesn’t address any issue. there weren't any new or unique nodes, and as u said chapter 3 was just long and boring with that crit resist
As someone who went through all variants on a mini account with limited roster recently, i can safely say variants are just getting easier. There are no two ways about it. You just start with the latest and progress all the way to v1. That’s how difficulty is. Nothing to do with roster progression. Honestly, while I'm not saying V7 is super hard or anything, that doesn't mean much coming from you or any other higher end or even end game player. Lagacy and BG did one run to reach Cav with their mini's with basically **** rosters other than a couple high level champs. Doesn't make it easy for others.You're end game. Done with Abyss, Done with Act 6 before nerf, Done with all content in game. And you do T3 wars at the very least.So even if you have a limited roster, you have the skill to manage with it.
As someone who went through all variants on a mini account with limited roster recently, i can safely say variants are just getting easier. There are no two ways about it. You just start with the latest and progress all the way to v1. That’s how difficulty is. Nothing to do with roster progression.
I agree that from what ive run so far it does seem easy. However for the guys that are complaining its too easy you can make it a challenge for youselves if you REALLY want to make it difficult. Run it with 4 stars or r1-2 5 stars and challenge yourselves if you feel so strongly about it. It would be nice to see more difficult content come out for endgame players as someone who has completed everything myself but lets not make the difficulty so difficult that ONLY endgame players can complete it and everybody else gets left behind Boy am I upset I ranked up my favourite champions as 6*. I wish someone had told me how easy variant content was going to be so I could have left them rank 1 level 1 in order to use them in challenging content. If kabam makes content that is hard for the people who want hard content, it is always in the game. If you can’t do it right away then you can come back to it. You satisfy the endgame by giving them a challenge, you satisfy the others by giving them something to work to and complete later.If kabam makes content that is too easy for the end game players, then they are disappointed and never get their challenge. What’s the point ranking champions if you can’t use them in serious content? And then coming to the forums to voice concerns and they get told to just use 4*, an artificial, useless challenge that brushes off and doesn’t address any issue.
I agree that from what ive run so far it does seem easy. However for the guys that are complaining its too easy you can make it a challenge for youselves if you REALLY want to make it difficult. Run it with 4 stars or r1-2 5 stars and challenge yourselves if you feel so strongly about it. It would be nice to see more difficult content come out for endgame players as someone who has completed everything myself but lets not make the difficulty so difficult that ONLY endgame players can complete it and everybody else gets left behind
I agree that from what ive run so far it does seem easy. However for the guys that are complaining its too easy you can make it a challenge for youselves if you REALLY want to make it difficult. Run it with 4 stars or r1-2 5 stars and challenge yourselves if you feel so strongly about it. It would be nice to see more difficult content come out for endgame players as someone who has completed everything myself but lets not make the difficulty so difficult that ONLY endgame players can complete it and everybody else gets left behind How are people left behind? Once they develop the rosters, they can also do the most difficult content. By that logic, Kabam cannot create any content since someone will always be left behind. There needs to be a goalpost for anyone to work towards. As it is, only AW seems to be the difficult content available for people who have explored everything. Goalposts require "skill". Roster breadth need not qualify for that. Difficulty is also subjective, what may be difficult for someone may not be for someone else. How do you quantify that? Make it "difficult" that you hope the players will be able to gain those "skills" later on? "skills" reduce items but lets not forget, a bunch of players will not be doing act6 at all. These "hard" pieces of content are better off as limited time events with decent rewards, the main lure being "the challenge of it". But people also need to develop the skill to tackle the difficult content. I am not saying there should be content geared towards end game players completely. But when I see the comment that you can use 3 stars to complete content, it just makes me wonder if the R3 rank ups I make are only useful for AW and not for actual content. I am currently exploring V1, its very frustrating, but its also very interesting to do. Some folks will never be able to do it. Some will just skip it, is that a goal for content? @DNA3000 had a good thread about difficulty of act5 vs act6 a while back, id refer you to that. Don't get me wrong, I love tough content. I love it so much i have two accounts doing every piece of content completely differently. But in the end, if you artificially boost difficulty by adding punishing attack values/health values, that is no different than using 3*. Feeling content is too easy? stop using champs that "bypass" nodes (looking at you quake). Then lets see how many of the tryhards keep their statements.The point is not that Variant 7 could be easy. Point is that I am going to 100% it in a couple of hours and after that there is anything else to do in this game. To that id say, arena. Ah, yes. Arena. That place where, famously, I can use my top tier champions and flex my skill as a player. Maybe come up with a unique synergy team for this 7000 PI Iron Man? Maybe I’ll use a clever playstyle to defeat this unnoded Jane Foster. The world is my oyster!Less sarcastically, as a player who has completed all of the content in the game, what am I grinding arena for? I have no need for 5* champions anymore, so no point in aiming for a top spot. I have no content to clear that would need items, so a unit grind doesn’t seem terribly appealing outside of trying to build-up for big sale events like July 4th. And, I cannot stress this enough, arena is *painfully* boring. I’ve worked in literal jails that looked more fun than a weekend arena grind. I’ll pop in every now and again to complete a solo objective or something, but good god do I hate arena. I mean, isnt that an endless form of content? Is content meant to "flex" your skill as a player or give you enjoyment? What gives you enjoyment, the ability to flex, or ability to use different champions to finish a piece of content. As to why you would grind arena, units. I have finished all content myself. I grind arena to keep units ready for offers, and the next abyss/ the next hard piece of content. I am not a Kabam apologetic, but the company is giving out pieces of fun content now, which i can use multiple various options to complete. That for me, is fun.
I agree that from what ive run so far it does seem easy. However for the guys that are complaining its too easy you can make it a challenge for youselves if you REALLY want to make it difficult. Run it with 4 stars or r1-2 5 stars and challenge yourselves if you feel so strongly about it. It would be nice to see more difficult content come out for endgame players as someone who has completed everything myself but lets not make the difficulty so difficult that ONLY endgame players can complete it and everybody else gets left behind How are people left behind? Once they develop the rosters, they can also do the most difficult content. By that logic, Kabam cannot create any content since someone will always be left behind. There needs to be a goalpost for anyone to work towards. As it is, only AW seems to be the difficult content available for people who have explored everything. Goalposts require "skill". Roster breadth need not qualify for that. Difficulty is also subjective, what may be difficult for someone may not be for someone else. How do you quantify that? Make it "difficult" that you hope the players will be able to gain those "skills" later on? "skills" reduce items but lets not forget, a bunch of players will not be doing act6 at all. These "hard" pieces of content are better off as limited time events with decent rewards, the main lure being "the challenge of it". But people also need to develop the skill to tackle the difficult content. I am not saying there should be content geared towards end game players completely. But when I see the comment that you can use 3 stars to complete content, it just makes me wonder if the R3 rank ups I make are only useful for AW and not for actual content. I am currently exploring V1, its very frustrating, but its also very interesting to do.
I agree that from what ive run so far it does seem easy. However for the guys that are complaining its too easy you can make it a challenge for youselves if you REALLY want to make it difficult. Run it with 4 stars or r1-2 5 stars and challenge yourselves if you feel so strongly about it. It would be nice to see more difficult content come out for endgame players as someone who has completed everything myself but lets not make the difficulty so difficult that ONLY endgame players can complete it and everybody else gets left behind How are people left behind? Once they develop the rosters, they can also do the most difficult content. By that logic, Kabam cannot create any content since someone will always be left behind. There needs to be a goalpost for anyone to work towards. As it is, only AW seems to be the difficult content available for people who have explored everything. Goalposts require "skill". Roster breadth need not qualify for that. Difficulty is also subjective, what may be difficult for someone may not be for someone else. How do you quantify that? Make it "difficult" that you hope the players will be able to gain those "skills" later on? "skills" reduce items but lets not forget, a bunch of players will not be doing act6 at all. These "hard" pieces of content are better off as limited time events with decent rewards, the main lure being "the challenge of it".
I agree that from what ive run so far it does seem easy. However for the guys that are complaining its too easy you can make it a challenge for youselves if you REALLY want to make it difficult. Run it with 4 stars or r1-2 5 stars and challenge yourselves if you feel so strongly about it. It would be nice to see more difficult content come out for endgame players as someone who has completed everything myself but lets not make the difficulty so difficult that ONLY endgame players can complete it and everybody else gets left behind How are people left behind? Once they develop the rosters, they can also do the most difficult content. By that logic, Kabam cannot create any content since someone will always be left behind. There needs to be a goalpost for anyone to work towards. As it is, only AW seems to be the difficult content available for people who have explored everything.
The point is not that Variant 7 could be easy. Point is that I am going to 100% it in a couple of hours and after that there is anything else to do in this game. To that id say, arena. Ah, yes. Arena. That place where, famously, I can use my top tier champions and flex my skill as a player. Maybe come up with a unique synergy team for this 7000 PI Iron Man? Maybe I’ll use a clever playstyle to defeat this unnoded Jane Foster. The world is my oyster!Less sarcastically, as a player who has completed all of the content in the game, what am I grinding arena for? I have no need for 5* champions anymore, so no point in aiming for a top spot. I have no content to clear that would need items, so a unit grind doesn’t seem terribly appealing outside of trying to build-up for big sale events like July 4th. And, I cannot stress this enough, arena is *painfully* boring. I’ve worked in literal jails that looked more fun than a weekend arena grind. I’ll pop in every now and again to complete a solo objective or something, but good god do I hate arena.
The point is not that Variant 7 could be easy. Point is that I am going to 100% it in a couple of hours and after that there is anything else to do in this game. To that id say, arena.
The point is not that Variant 7 could be easy. Point is that I am going to 100% it in a couple of hours and after that there is anything else to do in this game.
I liked the content personally. Nothing can satisfy end gamers anyways (I'm included myself as I have all content done as well). They haven't been challenged since act 6 before the nerf and I'm not sure if there's much more they can do besides a pure revive fest. And if its actually hard enough to challenge end gamers the outrage will be triple what's going on now.
As someone who went through all variants on a mini account with limited roster recently, i can safely say variants are just getting easier. There are no two ways about it. You just start with the latest and progress all the way to v1. That’s how difficulty is. Nothing to do with roster progression. Honestly, while I'm not saying V7 is super hard or anything, that doesn't mean much coming from you or any other higher end or even end game player. Lagacy and BG did one run to reach Cav with their mini's with basically **** rosters other than a couple high level champs. Doesn't make it easy for others.You're end game. Done with Abyss, Done with Act 6 before nerf, Done with all content in game. And you do T3 wars at the very least.So even if you have a limited roster, you have the skill to manage with it. dude that just means that midgame players need to get better. With how 7.1 was, people rnt getting that challenged. I agree that from what ive run so far it does seem easy. However for the guys that are complaining its too easy you can make it a challenge for youselves if you REALLY want to make it difficult. Run it with 4 stars or r1-2 5 stars and challenge yourselves if you feel so strongly about it. It would be nice to see more difficult content come out for endgame players as someone who has completed everything myself but lets not make the difficulty so difficult that ONLY endgame players can complete it and everybody else gets left behind Boy am I upset I ranked up my favourite champions as 6*. I wish someone had told me how easy variant content was going to be so I could have left them rank 1 level 1 in order to use them in challenging content. If kabam makes content that is hard for the people who want hard content, it is always in the game. If you can’t do it right away then you can come back to it. You satisfy the endgame by giving them a challenge, you satisfy the others by giving them something to work to and complete later.If kabam makes content that is too easy for the end game players, then they are disappointed and never get their challenge. What’s the point ranking champions if you can’t use them in serious content? And then coming to the forums to voice concerns and they get told to just use 4*, an artificial, useless challenge that brushes off and doesn’t address any issue. there weren't any new or unique nodes, and as u said chapter 3 was just long and boring with that crit resist 7.1 was fun. Add extra nodes that prevent miss, add true strike, and redo. Youd be surprised how many folks will struggle when they "actually" play the node. it was fun but it was easier than act 6 completion. 100% act 7 didnt give me anywhere close to the satisfaction of completing act 6
As someone who went through all variants on a mini account with limited roster recently, i can safely say variants are just getting easier. There are no two ways about it. You just start with the latest and progress all the way to v1. That’s how difficulty is. Nothing to do with roster progression. Honestly, while I'm not saying V7 is super hard or anything, that doesn't mean much coming from you or any other higher end or even end game player. Lagacy and BG did one run to reach Cav with their mini's with basically **** rosters other than a couple high level champs. Doesn't make it easy for others.You're end game. Done with Abyss, Done with Act 6 before nerf, Done with all content in game. And you do T3 wars at the very least.So even if you have a limited roster, you have the skill to manage with it. dude that just means that midgame players need to get better. With how 7.1 was, people rnt getting that challenged. I agree that from what ive run so far it does seem easy. However for the guys that are complaining its too easy you can make it a challenge for youselves if you REALLY want to make it difficult. Run it with 4 stars or r1-2 5 stars and challenge yourselves if you feel so strongly about it. It would be nice to see more difficult content come out for endgame players as someone who has completed everything myself but lets not make the difficulty so difficult that ONLY endgame players can complete it and everybody else gets left behind Boy am I upset I ranked up my favourite champions as 6*. I wish someone had told me how easy variant content was going to be so I could have left them rank 1 level 1 in order to use them in challenging content. If kabam makes content that is hard for the people who want hard content, it is always in the game. If you can’t do it right away then you can come back to it. You satisfy the endgame by giving them a challenge, you satisfy the others by giving them something to work to and complete later.If kabam makes content that is too easy for the end game players, then they are disappointed and never get their challenge. What’s the point ranking champions if you can’t use them in serious content? And then coming to the forums to voice concerns and they get told to just use 4*, an artificial, useless challenge that brushes off and doesn’t address any issue. there weren't any new or unique nodes, and as u said chapter 3 was just long and boring with that crit resist 7.1 was fun. Add extra nodes that prevent miss, add true strike, and redo. Youd be surprised how many folks will struggle when they "actually" play the node.
People are growing. Their Rosters are growing. What was hard before won't be as hard later. Also, there was a Survey regarding Variants and the feedback could have showed people wanted the emphasis on other things. It's fun. Not insanely challenging, but fun. That's not a bad thing. Is there a need for something geared higher up? I'd say so. A number of people are asking for a challenge. In terms of this Variant I think it's fine the way it is.
Kabam really doesn't have a choice anymore. If they make something challenging all they'll get is people complaining the rewards aren't worth the effort from people who probably aren't ready for it. This group tends to be the larger group. If they don't make it challenging at all then people fly through it and are bored again in a day or 2. And those same types say the rewards aren't worth the effort. No matter what they do, it's going to get complaints. Content a lose/lose for them.
Kabam really doesn't have a choice anymore. If they make something challenging all they'll get is people complaining the rewards aren't worth the effort from people who probably aren't ready for it. This group tends to be the larger group. If they don't make it challenging at all then people fly through it and are bored again in a day or 2. And those same types say the rewards aren't worth the effort. No matter what they do, it's going to get complaints. Content a lose/lose for them. It is true that people will complain no matter what, but I think what people tend to forget is that game developers don't just listen to complaints. In fact, they tend to have the opposite problem. It is very rare that player complaints radically changes the way the game is developed on their own. Almost every time players think a complaint has changed the game, there's actually been some behind-the-scenes number crunching that has driven the process.Content doesn't get easier or harder just because players complain. Data drives that much more. The devs see what players play and what they don't play, how well they do and how well they don't do. None of us really knows how strong the players are overall, across the entire playerbase. But the devs do, because they see how well we do the content, and ultimately the game is made for all of those players collectively.I'm not saying Variant 7 has the right difficulty or the wrong difficulty. What I am saying is that what has probably affected Variant 7's difficulty the most has been our track record on the other Variants, not forum complaints about difficulty being too high or low.
It’s easy if you don’t get hit. There must be a lot of perfect players in this thread. The attack values are so high that if you get hit, your champ is gone in about 3 hits, sometimes less. I preferred act 7, personally.
Kabam really doesn't have a choice anymore. If they make something challenging all they'll get is people complaining the rewards aren't worth the effort from people who probably aren't ready for it. This group tends to be the larger group. If they don't make it challenging at all then people fly through it and are bored again in a day or 2. And those same types say the rewards aren't worth the effort. No matter what they do, it's going to get complaints. Content a lose/lose for them. It is true that people will complain no matter what, but I think what people tend to forget is that game developers don't just listen to complaints. In fact, they tend to have the opposite problem. It is very rare that player complaints radically changes the way the game is developed on their own. Almost every time players think a complaint has changed the game, there's actually been some behind-the-scenes number crunching that has driven the process.Content doesn't get easier or harder just because players complain. Data drives that much more. The devs see what players play and what they don't play, how well they do and how well they don't do. None of us really knows how strong the players are overall, across the entire playerbase. But the devs do, because they see how well we do the content, and ultimately the game is made for all of those players collectively.I'm not saying Variant 7 has the right difficulty or the wrong difficulty. What I am saying is that what has probably affected Variant 7's difficulty the most has been our track record on the other Variants, not forum complaints about difficulty being too high or low. Look I read all the complaints last year on how the game can improve. We asked Kabam to make sure we don't have too much attack, we can use many alternate champions, we wanted nodes that if we play right you get rewarded. That is exactly what variant 7 is for the most part. People are mad.
I agree that from what ive run so far it does seem easy. However for the guys that are complaining its too easy you can make it a challenge for youselves if you REALLY want to make it difficult. Run it with 4 stars or r1-2 5 stars and challenge yourselves if you feel so strongly about it. It would be nice to see more difficult content come out for endgame players as someone who has completed everything myself but lets not make the difficulty so difficult that ONLY endgame players can complete it and everybody else gets left behind How are people left behind? Once they develop the rosters, they can also do the most difficult content. By that logic, Kabam cannot create any content since someone will always be left behind. There needs to be a goalpost for anyone to work towards. As it is, only AW seems to be the difficult content available for people who have explored everything. Goalposts require "skill". Roster breadth need not qualify for that. Difficulty is also subjective, what may be difficult for someone may not be for someone else. How do you quantify that? Make it "difficult" that you hope the players will be able to gain those "skills" later on? "skills" reduce items but lets not forget, a bunch of players will not be doing act6 at all. These "hard" pieces of content are better off as limited time events with decent rewards, the main lure being "the challenge of it". But people also need to develop the skill to tackle the difficult content. I am not saying there should be content geared towards end game players completely. But when I see the comment that you can use 3 stars to complete content, it just makes me wonder if the R3 rank ups I make are only useful for AW and not for actual content. I am currently exploring V1, its very frustrating, but its also very interesting to do. Some folks will never be able to do it. Some will just skip it, is that a goal for content? @DNA3000 had a good thread about difficulty of act5 vs act6 a while back, id refer you to that. Don't get me wrong, I love tough content. I love it so much i have two accounts doing every piece of content completely differently. But in the end, if you artificially boost difficulty by adding punishing attack values/health values, that is no different than using 3*. Feeling content is too easy? stop using champs that "bypass" nodes (looking at you quake). Then lets see how many of the tryhards keep their statements.The point is not that Variant 7 could be easy. Point is that I am going to 100% it in a couple of hours and after that there is anything else to do in this game. To that id say, arena. Ah, yes. Arena. That place where, famously, I can use my top tier champions and flex my skill as a player. Maybe come up with a unique synergy team for this 7000 PI Iron Man? Maybe I’ll use a clever playstyle to defeat this unnoded Jane Foster. The world is my oyster!Less sarcastically, as a player who has completed all of the content in the game, what am I grinding arena for? I have no need for 5* champions anymore, so no point in aiming for a top spot. I have no content to clear that would need items, so a unit grind doesn’t seem terribly appealing outside of trying to build-up for big sale events like July 4th. And, I cannot stress this enough, arena is *painfully* boring. I’ve worked in literal jails that looked more fun than a weekend arena grind. I’ll pop in every now and again to complete a solo objective or something, but good god do I hate arena. I mean, isnt that an endless form of content? Is content meant to "flex" your skill as a player or give you enjoyment? What gives you enjoyment, the ability to flex, or ability to use different champions to finish a piece of content. As to why you would grind arena, units. I have finished all content myself. I grind arena to keep units ready for offers, and the next abyss/ the next hard piece of content. I am not a Kabam apologetic, but the company is giving out pieces of fun content now, which i can use multiple various options to complete. That for me, is fun. I’m not asking for endless content, I’m asking for enjoyable content. If you choose not to see a difference between the two, I cannot lead you to it. You mentioned in another comment that you’re doing V7 with 4* champions. It is wonderful that you enjoy playing through content with lower ranked champions, and I mean that sincerely. I hope that everybody finds the thing in this game that keeps it fresh and fun for them. But I and many other players do not find that particular means of increasing difficulty fun or interesting. My favorite thing in this game is the puzzle-solving. Discovering that perfect counter, figuring out a playstyle or tactic that gets you through a tricky encounter. I always point to the moment I figured out to backdraft intercept the Grandmaster during his final enrage phase, or when I managed to pull off the heal reversal takedown on Abyss Darkhawk as prime examples of times I really enjoyed the game. Figuring out how to game the mechanics in such a way to accomplish the goal gets that dopamine flowing for me. That’s what I’m looking for in new content. Fights that test my timing, or my positioning, or my game-sense, or whatever. That’s what makes this game great for me, and what I hope to see more of. And none of that can be found in the Arena.
As someone who went through all variants on a mini account with limited roster recently, i can safely say variants are just getting easier. There are no two ways about it. You just start with the latest and progress all the way to v1. That’s how difficulty is. Nothing to do with roster progression. Honestly, while I'm not saying V7 is super hard or anything, that doesn't mean much coming from you or any other higher end or even end game player. Lagacy and BG did one run to reach Cav with their mini's with basically **** rosters other than a couple high level champs. Doesn't make it easy for others.You're end game. Done with Abyss, Done with Act 6 before nerf, Done with all content in game. And you do T3 wars at the very least.So even if you have a limited roster, you have the skill to manage with it. dude that just means that midgame players need to get better. With how 7.1 was, people rnt getting that challenged. I agree that from what ive run so far it does seem easy. However for the guys that are complaining its too easy you can make it a challenge for youselves if you REALLY want to make it difficult. Run it with 4 stars or r1-2 5 stars and challenge yourselves if you feel so strongly about it. It would be nice to see more difficult content come out for endgame players as someone who has completed everything myself but lets not make the difficulty so difficult that ONLY endgame players can complete it and everybody else gets left behind Boy am I upset I ranked up my favourite champions as 6*. I wish someone had told me how easy variant content was going to be so I could have left them rank 1 level 1 in order to use them in challenging content. If kabam makes content that is hard for the people who want hard content, it is always in the game. If you can’t do it right away then you can come back to it. You satisfy the endgame by giving them a challenge, you satisfy the others by giving them something to work to and complete later.If kabam makes content that is too easy for the end game players, then they are disappointed and never get their challenge. What’s the point ranking champions if you can’t use them in serious content? And then coming to the forums to voice concerns and they get told to just use 4*, an artificial, useless challenge that brushes off and doesn’t address any issue. there weren't any new or unique nodes, and as u said chapter 3 was just long and boring with that crit resist 7.1 was fun. Add extra nodes that prevent miss, add true strike, and redo. Youd be surprised how many folks will struggle when they "actually" play the node. it was fun but it was easier than act 6 completion. 100% act 7 didnt give me anywhere close to the satisfaction of completing act 6 I think he was talking about using ghost and quake. I actually don't use either champs. I never bothered to perfect them because I find quake too boring and while ghost can be fun, he is not the champ I like to use. So, the nodes you suggested will not affect my experience in the slightest. @pseudosane
Kabam really doesn't have a choice anymore. If they make something challenging all they'll get is people complaining the rewards aren't worth the effort from people who probably aren't ready for it. This group tends to be the larger group. If they don't make it challenging at all then people fly through it and are bored again in a day or 2. And those same types say the rewards aren't worth the effort. No matter what they do, it's going to get complaints. Content a lose/lose for them. It is true that people will complain no matter what, but I think what people tend to forget is that game developers don't just listen to complaints. In fact, they tend to have the opposite problem. It is very rare that player complaints radically changes the way the game is developed on their own. Almost every time players think a complaint has changed the game, there's actually been some behind-the-scenes number crunching that has driven the process.Content doesn't get easier or harder just because players complain. Data drives that much more. The devs see what players play and what they don't play, how well they do and how well they don't do. None of us really knows how strong the players are overall, across the entire playerbase. But the devs do, because they see how well we do the content, and ultimately the game is made for all of those players collectively.I'm not saying Variant 7 has the right difficulty or the wrong difficulty. What I am saying is that what has probably affected Variant 7's difficulty the most has been our track record on the other Variants, not forum complaints about difficulty being too high or low. Look I read all the complaints last year on how the game can improve. We asked Kabam to make sure we don't have too much attack, we can use many alternate champions, we wanted nodes that if we play right you get rewarded. That is exactly what variant 7 is for the most part. People are mad. I also read them. I also wrote them. I'm telling you I have direct knowledge that such feedback matters, but only when it aligns with the devs own interpretation of how the game is being played.Or to put it another way, what we say is feedback. But what we *do* is also feedback, and the devs listen to that feedback even more. It just isn't visible in a public forum for us to see as well.Here's an example. After 12.0 did Dr. Strange suck? The overwhelming public sentiment was that yes, he did, and no one wanted to bother with him anymore. However, I was a bit skeptical because the one piece of hard data that I possessed said the players as a whole disagreed: his rerun arena cutoff scores. They were significantly above average for a rerun post 12.0, and significantly above other champs believed to be underperforming.The devs know the publicly expressed sentiment, but they also have even better data than I have on how much he's actually pursued and used, or was back then. Which do you think the devs felt reflected Dr. Strange's true relative value among the playerbase as a whole back then. It was more the latter than the former. I'm not guessing.
Kabam's biggest mistake was letting people's roster outpace the content.I think they should make more content like V4, except harder. Much, much harder. Hell, make an absolute hell-mode 3*-only variant. It'd give a reality check to people who bust through these things with God-tier 6r3, or even 5r5s.If there's anything that rando-incursions have taught me, it's that most people suck at this game. It's incredibly weird handholding players with a trio of 6r3 gods, but it's less uncommon than you'd expect. Everyone complained when 7.1 beta was first launched vs the final product. It was brutal some paths had only one counter. That is why it is easy now, have you done 6.2.5 it was worse than that. Wish they had more fights like the final boss of 6.4.6. They did say they are planning something harder for endgame players. Miike said clearly in the past that variants are for endgame players. It clearly isn't that way difficulty wise, but they are supposedly the endgame target. How many times and with how much content can we say "no, not for you, wait your turn" and expect that portion of the playerbase to stay engaged in the game?Conversely, why should all content be geared toward the midgame player?
Kabam's biggest mistake was letting people's roster outpace the content.I think they should make more content like V4, except harder. Much, much harder. Hell, make an absolute hell-mode 3*-only variant. It'd give a reality check to people who bust through these things with God-tier 6r3, or even 5r5s.If there's anything that rando-incursions have taught me, it's that most people suck at this game. It's incredibly weird handholding players with a trio of 6r3 gods, but it's less uncommon than you'd expect. Everyone complained when 7.1 beta was first launched vs the final product. It was brutal some paths had only one counter. That is why it is easy now, have you done 6.2.5 it was worse than that. Wish they had more fights like the final boss of 6.4.6. They did say they are planning something harder for endgame players.
Kabam's biggest mistake was letting people's roster outpace the content.I think they should make more content like V4, except harder. Much, much harder. Hell, make an absolute hell-mode 3*-only variant. It'd give a reality check to people who bust through these things with God-tier 6r3, or even 5r5s.If there's anything that rando-incursions have taught me, it's that most people suck at this game. It's incredibly weird handholding players with a trio of 6r3 gods, but it's less uncommon than you'd expect.
Objectively, is variant one harder, easier or the same as variant 7? What about the other variants? My experience has been getting easier, of course in part to my roster developing but I always thought variant 1 is objectively the hardest still, which is why people still leave it to last. I mean, when people say which variant should I do most people suggest reverse order, 6 down to 1, which suggest it’s been getting easier, not staying the same
Kabam really doesn't have a choice anymore. If they make something challenging all they'll get is people complaining the rewards aren't worth the effort from people who probably aren't ready for it. This group tends to be the larger group. If they don't make it challenging at all then people fly through it and are bored again in a day or 2. And those same types say the rewards aren't worth the effort. No matter what they do, it's going to get complaints. Content a lose/lose for them. It is true that people will complain no matter what, but I think what people tend to forget is that game developers don't just listen to complaints. In fact, they tend to have the opposite problem. It is very rare that player complaints radically changes the way the game is developed on their own. Almost every time players think a complaint has changed the game, there's actually been some behind-the-scenes number crunching that has driven the process.Content doesn't get easier or harder just because players complain. Data drives that much more. The devs see what players play and what they don't play, how well they do and how well they don't do. None of us really knows how strong the players are overall, across the entire playerbase. But the devs do, because they see how well we do the content, and ultimately the game is made for all of those players collectively.I'm not saying Variant 7 has the right difficulty or the wrong difficulty. What I am saying is that what has probably affected Variant 7's difficulty the most has been our track record on the other Variants, not forum complaints about difficulty being too high or low. Look I read all the complaints last year on how the game can improve. We asked Kabam to make sure we don't have too much attack, we can use many alternate champions, we wanted nodes that if we play right you get rewarded. That is exactly what variant 7 is for the most part. People are mad. I also read them. I also wrote them. I'm telling you I have direct knowledge that such feedback matters, but only when it aligns with the devs own interpretation of how the game is being played.Or to put it another way, what we say is feedback. But what we *do* is also feedback, and the devs listen to that feedback even more. It just isn't visible in a public forum for us to see as well.Here's an example. After 12.0 did Dr. Strange suck? The overwhelming public sentiment was that yes, he did, and no one wanted to bother with him anymore. However, I was a bit skeptical because the one piece of hard data that I possessed said the players as a whole disagreed: his rerun arena cutoff scores. They were significantly above average for a rerun post 12.0, and significantly above other champs believed to be underperforming.The devs know the publicly expressed sentiment, but they also have even better data than I have on how much he's actually pursued and used, or was back then. Which do you think the devs felt reflected Dr. Strange's true relative value among the playerbase as a whole back then. It was more the latter than the former. I'm not guessing. I got to disagree. Dr. Strange was a huge champ back in the day and people who didn't have him always wanted him which is why the arena scores was probably so high. That nerf made him practically useless. Back in the day regen was all the ragewhich is why Blade ran the game for so long, also SW, also Dr. Strange. That is no longer the case but when strange's regen was nerfed people stopped using him all together for the most part. Arena scores don't reflect that. When it comes to arena you got to factor in hype, prestige, utility, difficulty etc.
Kabam really doesn't have a choice anymore. If they make something challenging all they'll get is people complaining the rewards aren't worth the effort from people who probably aren't ready for it. This group tends to be the larger group. If they don't make it challenging at all then people fly through it and are bored again in a day or 2. And those same types say the rewards aren't worth the effort. No matter what they do, it's going to get complaints. Content a lose/lose for them. It is true that people will complain no matter what, but I think what people tend to forget is that game developers don't just listen to complaints. In fact, they tend to have the opposite problem. It is very rare that player complaints radically changes the way the game is developed on their own. Almost every time players think a complaint has changed the game, there's actually been some behind-the-scenes number crunching that has driven the process.Content doesn't get easier or harder just because players complain. Data drives that much more. The devs see what players play and what they don't play, how well they do and how well they don't do. None of us really knows how strong the players are overall, across the entire playerbase. But the devs do, because they see how well we do the content, and ultimately the game is made for all of those players collectively.I'm not saying Variant 7 has the right difficulty or the wrong difficulty. What I am saying is that what has probably affected Variant 7's difficulty the most has been our track record on the other Variants, not forum complaints about difficulty being too high or low. Look I read all the complaints last year on how the game can improve. We asked Kabam to make sure we don't have too much attack, we can use many alternate champions, we wanted nodes that if we play right you get rewarded. That is exactly what variant 7 is for the most part. People are mad. I also read them. I also wrote them. I'm telling you I have direct knowledge that such feedback matters, but only when it aligns with the devs own interpretation of how the game is being played.Or to put it another way, what we say is feedback. But what we *do* is also feedback, and the devs listen to that feedback even more. It just isn't visible in a public forum for us to see as well.Here's an example. After 12.0 did Dr. Strange suck? The overwhelming public sentiment was that yes, he did, and no one wanted to bother with him anymore. However, I was a bit skeptical because the one piece of hard data that I possessed said the players as a whole disagreed: his rerun arena cutoff scores. They were significantly above average for a rerun post 12.0, and significantly above other champs believed to be underperforming.The devs know the publicly expressed sentiment, but they also have even better data than I have on how much he's actually pursued and used, or was back then. Which do you think the devs felt reflected Dr. Strange's true relative value among the playerbase as a whole back then. It was more the latter than the former. I'm not guessing. I got to disagree. Dr. Strange was a huge champ back in the day and people who didn't have him always wanted him which is why the arena scores was probably so high. That nerf made him practically useless. Back in the day regen was all the ragewhich is why Blade ran the game for so long, also SW, also Dr. Strange. That is no longer the case but when strange's regen was nerfed people stopped using him all together for the most part. Arena scores don't reflect that. When it comes to arena you got to factor in hype, prestige, utility, difficulty etc. The arena score was just one data point, as I said. The devs have the actual usage data, which showed that the players who said he was useless and thus not being used by anyone was wrong. The devs aren't going to come on the forums and correct people with graphs and charts. Instead they are just going to assume that the people who are absolutely certain something is happening that the game data says is definitely not happening simply have impaired judgment and thus lack credibility. I'm always puzzled when people assert certainty about things they can't possibly be certain about, while being judged by invisible people who have all the answers in the back of the book. It seems to me to be highly counterproductive if you're trying to convince those invisible people to listen to your ideas.
A few points from the dev diary linked above This here: this addresses why not just use lower ranked champions. Releasing a higher difficulty as they mention here would mean the same nodes, but higher health. That’s longer, not necessarily more difficult. If I use a 4* archangel on the bleed path in variant 7, that will be a 45 hit fight instead of a 15 hit fight. There is nothing more difficult about that, just longer. A 50 hit difficult fight that is challenging because of the nodes is leaps and bounds more fun than a 100 hit fight with one node. Another point backing why not just use lower champions, the risk of getting killed in one combo isn’t necessarily the challenge we want. If you fight winter soldier with a 2*, you’ll get killed in 1 combo, that is not fun. The absolute biggest point here, variant content is permanent! You don’t have to do it straight away if it is too hard for you. Go away, come back stronger. Learn, don’t just complain. Variant 7 is objectively easier, or at the very least, as easy as variant 1. That means in 3 years the only step up in endgame content is act 6 and Abyss. The reason there’s been less end game content is that a vocal minority who can’t do something have the attitude that if they can’t do it then it shouldn’t be in the game. There’s no concept of growth as a player.
Who did you use guys for 3.2 poisoning path?
A few points from the dev diary linked above This here: this addresses why not just use lower ranked champions. Releasing a higher difficulty as they mention here would mean the same nodes, but higher health. That’s longer, not necessarily more difficult. If I use a 4* archangel on the bleed path in variant 7, that will be a 45 hit fight instead of a 15 hit fight. There is nothing more difficult about that, just longer. A 50 hit difficult fight that is challenging because of the nodes is leaps and bounds more fun than a 100 hit fight with one node. Another point backing why not just use lower champions, the risk of getting killed in one combo isn’t necessarily the challenge we want. If you fight winter soldier with a 2*, you’ll get killed in 1 combo, that is not fun. The absolute biggest point here, variant content is permanent! You don’t have to do it straight away if it is too hard for you. Go away, come back stronger. Learn, don’t just complain. Variant 7 is objectively easier, or at the very least, as easy as variant 1. That means in 3 years the only step up in endgame content is act 6 and Abyss. The reason there’s been less end game content is that a vocal minority who can’t do something have the attitude that if they can’t do it then it shouldn’t be in the game. There’s no concept of growth as a player. Thanks for posting this. This does help.If I use a 4* archangel on the bleed path in variant 7, that will be a 45 hit fight instead of a 15 hit fight. Is champ selection another problem? Maybe there's another champ that would meet your challenge needs. If Archangel reduces the fight to parry-heavy with no real challenge, maybe don't use him. Another point backing why not just use lower champions, the risk of getting killed in one combo isn’t necessarily the challenge we want. If you fight winter soldier with a 2*, you’ll get killed in 1 combo, that is not fun. Is it that you want more room for error, and that would be more fun? So you don't want the fights to just be a longer version of the same fight but you also don't want to use a champ with too little room for error. Maybe don't use the optimal champ that makes the content so easy. That way you still have the benefit of the larger health pool but you might have a more engaging fight.