Top Martial Artists in the Marvel Universe. Mantis Master Izo Fat Cobra
Mantis Brand Earth-616
Abilities
Master martial artist Empathy Plant manipulation Accelerated healing Astral projection Ability to communicate telepathically with the Cotati Energy projection The character was ranked 99th in Comics Buyer's Guide's "100 Sexiest Women in Comics" list.[1] Pom Klementieff portrays the character in the Marvel Cinematic Universe films Guardians of the Galaxy Vol. 2 (2017), Avengers: Infinity War (2018), and Avengers: Endgame (2019).
Meister Izo (Earth-616)
Powers and Abilities
Powers
Izo appears to be immortal, and possesses a radar sense identical to Daredevil's but greater, which he uses to fight and navigate. His skills are great enough where he managed to found the Chaste and train Stick in his combat skills.[1] He was skilled enough to easily defeat the Black Tarantula in single combat and slay dozens of Hand ninjas with ease.[4]
Abilities
Master Martial Artist
Weaknesses
Izo is blind, having blinded himself in order to train his radar sense.
AbilitiesSuperhuman radar senses Echolocation Formidable martial artist Immortality
Powers and abilities
Master Izo is a formidable martial artist, one of the finest anywhere in the world, including being able to wield two katana at once. He has considerable stamina, enabling him to traverse the city by jumping on rooftops. Despite (or rather, as a result of) being blind, he has superhuman-radar senses, much as Daredevil does. He also evidently possesses some form of immortality or at least life-extending capability, as he is now somewhere in the area of 500 years old.
Fette Kobra (Erde-616) Fat Cobra (Earth-616)
Fette Kobra (Erde-616) Fat Cobra (Earth-616)
Fette Kobra (Erde-616) Fat Cobra (Earth-616
Powers and Abilities
Powers
Chi Manipulation: Fat Cobra has the ability to manipulate Chi energy. He gained this from years of training and finally defeating Xiang Yao while absorbing his chi and becoming champion of Peng Lai Island.[21]
Chi Augmentation: Fat Cobra can harness his spiritual energy in a similar fashion as Iron Fist does. By doing this he can enhance all of his physical attributes to superhuman levels.[22]
Chi-Enhanced Fist: Similar to Iron Fist, by concentrate his chi and focusing it into his hand, he can draw upon the superhuman energy and make his attack so powerful and super humanly resistant to injury and pain on a superhuman scale. This Chi based attack technique does not involve a physical transformation of any kind, simply a psychic channeling of concentrated natural energy. With his fist in this state, Fat Cobra can repel and injure superhuman beings as strong as The Sentry, separating the portion of The Void's evil energy from his body. He can also swallow that energy with the aim to purged and disposed it without being affected at all.[23]
Electrokinesis: He can also channel a form of lightning that he can project as a blast or to entangle others with.[21]
Nervous System Control: Fat Cobra has complete control over his nervous system enabling him to deaden himself to pain, resist the effects of drugs or poisons, and slow down the rate at which he bleeds.[24]
Energy Detection: Capable of detecting energy signatures.[11]
Heightened Awareness: Demonstrated the ability to detect a threat to his well-being in his immediate vicinity before they can commit the action itself and possesses enhanced intuition.[3]
Enhanced Senses: Fat Cobra has unusually keen eyesight and hearing, but it is unclear if it extends to superhuman level.[3]
Enhanced Durability: Fat Cobra can generate a chi-based "aura" radiating from his body to protect himself from energy based attacks to a varied degree, and make himself more resilient against physical damage.[3]
Chi Enhanced Healing: He can use his chi to heal wounds and illness, as he spent two years in a S.H.I.E.L.D. facility mending his spine and regrowing his legs.[1]
Dimensional Travel: Under certain circumstances, his chi can be focused to create nexus points between dimensions.[11]
Advanced Longevity: Fat Cobra was born at the end of the 19th Century and appears to still be in his prime.[21]
Abilities
Master Martial Artist: Fat Cobra is a master of the martial arts, since he absorbed all the knowledge of his predecessors. His moves include; "Sumo Thunder Stomp", "Cudgel of Misfortune", "Whirlwind of Impending Doom", "Exquisite Speed Release", "Stomping Giant Slap", "Heaven's Haymaker", and "Thunder Devil Stomp".[3]
Acrobatics/Dance: Fat Cobra, from an early age, was trained in Chinese dance and acrobatics. He is surprisingly fast and nimble for his size.[1]
Weapons Proficiency: He has extensive knowledge of weaponry.[3]
Nervous System Control: He has near-complete control over his nervous system, enabling him to deaden himself to pain.[3]
Environmental Adaptation: His entire body is oriented to combat, enabling him to adapt to any environment with minimal exposure.[3]
Physical Strength
Fat Cobra possesses peak human strength at the least, and can lift at least twice his body weight.[1]
Weaknesses
Memory Loss: Due to his debauched life of excess, his memory is a little blurry.[1]
Vices: Over his long life he has indulged in many vices namely food, drink, drugs, and prostitutes.[1]
Top Martial Artists in the Marvel Universe... Karnak Lady Bullseye
Karnak Mander-Azur (Earth-616)
Powers and Abilities
Powers
Inhuman Metabolism: Besides strength, Karnak possesses certain physical skills superior to those of human athletes. His Inhuman metabolism affords him slightly greater reaction time, endurance, and speed than the human race's most perfect physical specimen, Captain America:[25]
Enhanced Reflexes
Enhanced Endurance
Enhanced Speed
Enhanced Strength
Enhanced Durability: He has toughened all the striking surfaces of his body in general and his hands in particular, so that they are covered with dense callus. Karnak is capable of shattering wood, cinderblock, and even mild steel.
Autonomic Function Control: Karnak has physically conditioned his body and mind to their peak levels of efficiency. He has voluntary control over most of his body's autonomic functions: breathing, heartbeat, bleeding, reaction to pain, rate of healing, etc. Stress Point Detection: Through mental discipline, Karnak has gained the extrasensory ability to perceive the stress points, fracture planes, or weaknesses, physical or psychological, in all objects or persons around him. By striking and applying pressure at these points, he can split or shatter objects made of seemingly invincible substances or render insensate beings of far greater strength than he. This mental discipline is virtually effortless, and Karnak can attain this state of awareness for extended periods of time.
Precognition: At his very end, Karnak was able to see fragments of the future, by bending the definition of his powers.[17]
Psychological Intuition: An after effect of Karnak's ability to discern faults also includes understanding the logical conclusions stemming to a person's rational.[1]
Abilities
Contortionist: He is extremely lithe and flexible, able to expand and contract his muscles and contort his body into seemingly painful positions. Master Martial Artist: Karnak is a highly skilled martial artist, capable of taking on multiple opponents with his martial art skill, sometimes with a single strike, defeating monsters with nothing but his martial ability and has easily beaten the likes of Black Widow, Iron Man,[17]Human Torch,[7]Fantomex[26] and even briefly fought Daredevil,[27]Taskmaster,[28]Black Panther,[29][30] and Mantis[31] before being defeated. He is easily the best martial artist in Attilan and is one of the worlds finest hand to hand combatants, his inhuman speed combined with his fighting ability as well as his ability to find weak spots make him a dangerous and incredibly talented martial artist.
Physical Strength
Karnak possesses a degree of superhuman strength, derived from his eugenically superior Inhuman heritage and his intensive regimen of regular exercise. Karnak can lift (press) about 1 ton.
Lady Bullseye
Abilities
Master martial artist Proficient hand to hand combatant Skilled lawyer Originally inspired to become a trained assassin when she witnessed Bullseye easily kill a number of people, she would later become a member of the Hand, although she did not hold their traditions in high esteem. Her alter ego is a lawyer, opposing Matt Murdock in the courtroom, thereby attacking Daredevil on two fronts. Lady Bullseye's true intentions were to take control of the Hand clan, but instead Daredevil becomes their leader.
Powers and abilities
Lady Bullseye has no apparent superhuman powers, but is a master of several martial arts and a proficient hand-to-hand combatant, and specializes in using katana and shuriken. It has been noted that she is faster than Bullseye and less powerful than the Kingpin. Regardless, she has defeated Daredevil and Black Widow on separate occasions, and nearly defeating Daredevil on another occasion. Daredevil has commented that in her costumed form she has little scent and a very level pulse, akin to one performing yoga. She is also skilled in legal matters, being a lawyer in her civilian guise.[9]
Top Martial Artists in the Marvel Universe... Gamora Collen Wing
Colleen Wing
AbilitiesMaster samurai Talented swordswoman Skilled detective Use of chi grants: Enhanced strength Accelerated healing High resistance to injury Descended from a family of samurai, Wing is a Japanese martial artist who avenged her grandfather's death with the help of the superhero Iron Fist. After arriving in New York City, Wing befriended former police officer Misty Knight with whom she started a private investigation agency. The two would later form the crime fighting duo, the Daughters of the Dragon. As private investigators, Wing and Knight frequently work with the Heroes for Hire duo Luke Cage and Iron Fist. In the 2010 Daredevil storyline "Shadowland", Wing becomes the leader of The Nail, a splinter group of The Hand ninja clan. Jessica Henwick portrayed the character in Marvel's Netflix television series Iron Fist, The Defenders, and Luke Cage, set in the Marvel Cinematic Universe.
Powers and abilities
Colleen Wing was originally an athletic woman with no superhuman abilities. She has achieved mastery of the traditional combat skills of the Japanese samurai, including swordsmanship (Kenjutsu);[38] she is a talented swordswoman and has been shown defeating several HYDRA agents with no injury.[volume & issue needed] She is also highly-skilled in other martial arts such as Judo,[41] Karate,[38] and Iaidō.[42] After being brainwashed as a living weapon by Iron Fist foe Master Khan, Danny melds his mind with hers in order to break her free of this control.[43] As a result, Colleen gains knowledge of K'un L'un martial arts as well as chi control; allowing her to focus her chi to enhance her strength, accelerate her healing, and reduce her body functions to survive severe conditions.[43][38] She wields a 1,000-year-old katana which she inherited from her grandfather.[38] Colleen is also a seasoned private detective with excellent investigative skills.
Gamora Zen Whoberi Ben Titan
Gamora Zen Whoberi Ben Titan
Gamora Zen Whoberi Ben Titan
Abilities
Superhuman strength, speed, agility, and durability
Skilled assassin
Skilled hand-to-hand combatant
Gamora has been featured in a variety of associated Marvel merchandise. Zoe Saldana plays the character in the Marvel Cinematic Universe films Guardians of the Galaxy (2014), Guardians of the Galaxy Vol. 2 (2017), and Avengers: Infinity War (2018), additionally portraying a version of the character from an alternate timeline in Avengers: Endgame (2019) and Guardians of the Galaxy Vol. 3. Ariana Greenblatt portrays a young Gamora in Avengers: Infinity War.
Powers and abilities
Gamora received treatments from Thanos that enhanced her speed, strength, agility, and durability to rival Adam Warlock's (to better slay the Magus, his evil, future self). Thanos also helped her become a formidable hand-to-hand combatant, trained in the martial-arts techniques from various planets, in the uses of the known weaponry of the Milky Way galaxy, and stealth techniques. She is also a highly skilled gymnast and assassin, and formerly possessed a telepathic link to Thanos. She uses a wide variety of weaponry, most notably a dagger whose unknown properties made it capable of slaying even beings of such immense power as Thanos and the Magus. In the pages of Infinity Watch, it is revealed that Gamora had been cybernetically enhanced to have superhuman strength, speed, and a rapid-healing ability.[40] Gamora's strength and speed were further enhanced by Adam Warlock when they returned from Soulworld.[41] Gamora is one of the most skilled martial artists in the Marvel Universe. She is capable of defeating opponents who possess superhuman strength and durability that far surpass her own, and she has defeated a military platoon containing dozens of combat-trained men in only a few minutes. She has learned to paralyze or kill opponents using vital-point strikes directed at certain nerve clusters. Although skilled in the use of most conventional weapons, she prefers to use knives and swords. While Gamora was with the Infinity Watch, she possessed the Infinity Gem called the "Time Gem". The gem was mentally linked to her, giving her the potential power to control time. She said that she did not know how to employ its powers and preferred not to use it. While she possessed the Time Gem, Gamora was prone to precognitive dreams and visions, though she had no conscious control over them.
Top Martial Artists in the Marvel Universe... Stick Steel Serpent ( Davos )
Stick (Earth-616 ) Formerly Red Team (Earth-15513)
Powers and Abilities
Teleporter after death
Powers
Radar Sense:: Stick possessed a "Radar" that enabled him to perceive the shapes and locations of objects in his vicinity despite his blindness. The limits of his "radar sense" are unknown, but it was more acute even than Daredevil's "radar sense." According to Stick, any human being is capable of developing a "Radar sense" through training and even retaught Matt his abilities, after he lost his Radar/Senses. Possibly this sense is psionic in nature.[8] Sonar Simulation: Stick's enhanced hearing enabled him to hear faint echoes that sounds, even those created by his body in otherwise near-total silence, created as they "bounced" off the objects around him.[citation needed] Heightened Senses: Stick's sense of taste, touch and smell were also more acute than those of ordinary human beings. It is not clear whether these senses were inferior, equal or superior to those of Daredevil in acuteness. Stick claimed that he developed his senses to their heightened levels through training and practice. Stick also mentioned to Matt after receiving his special training that the radiation did not give Matt anything, when discussing the senses.[9] Chi Manipulation:: Stick possessed the ability able to channel and use his Chi for various effects. He could communicate with others through telepathy. He could mentally drain life energy from another person into his own body, thereby killing that person, causing the victim's body to dissolve.[citation needed] Stick has also managed to avoid death by transporting his life energy to a lifeless body.[1]
It is not known what other mental powers Stick possessed. His pupil Stone, however, was able to restore a dead person to life under certain circumstances. [3]
Astral Projection: Currently it seems Stick can appear in a spirit and or ghost like form so as to aid, tutor, and or advise his students.
Abilities
Martial Arts: Stick is a highly skilled and experienced grandmaster of various Asian martial arts in particular the Japanese Ninja Martial Arts. Despite his blindness, he is extraordinarily adept in hand-to-hand combat and would spar in combat against both Daredevil and Elektra, as they could not gain an advantage on him. He could move in silence so that even Daredevil's radar and super hearing senses could not detect him. Due to the fact that Stick has had well over half a century of martial arts training and ample experience in using it, Stick seems to have almost psychic like ability to sense and successfully deal with impending danger to himself and others.[citation needed] Weapons Master: Aside from his unarmed combat skills, Stick also is extremely adept at the only weapon he appears to favor extensively hence his moniker and that is a stick/staff.
Physical Strength
Stick possessed the normal human strength of a man of his age, height, and build who engaged in intensive regular exercise.[8]
Weaknesses
Stick was blind, but his Radar Sense and other highly acute senses compensated for his inability to see.[8]
Steel Serpent ( Davos )
AbilitiesMaster martial artist The power of the Serpent's Sting The ability to drain the power of the Iron Fist from its wielder
Powers and abilities
The Steel Serpent is a master of the martial arts of K'un-Lun, including those practiced millennia ago. His skills rival those of Iron Fist (Daniel Rand-K'ai) and he has several times bested Daniel in combat, though usually with the element of surprise on his side. He is very strong, fast, agile and tough with lightning quick reflexes and reactions. He has proved capable of draining the power of the Iron Fist (the energies of Shou-Lao) from its wielder by pressing his serpentine tattoo against the wielder's dragon tattoo. On at least one occasion he retained some fragment of Shou-Lao's power after the previous holder of the Iron Fist had reclaimed his power. At his full power he has weathered assaults from the superhumanly powerful Spider-Man. Davos also utilized the fiery energies of the Serpent's Sting, though that may be a function of the taloned gloves he wore at the time. When slain, Davos spirit is transferred into the Anomaly Gem alongside the spirits of all past Iron Fists. From there he can be resurrected under certain circumstances. Since taking on the nom de guerre of the Steel Phoenix, Davos has been able to perform the Steel Phoenix Blow. The first time he executed this move, it allowed him to create a replacement hand (for the one just cut off by Tiger's Beautiful Daughter) out of pure chi.
Top Martial Artists in the Marvel Universe... Daredevil
Matthew Murdock (Earth-616 ) (Daredevil)
Powers and Abilities
Powers
The Guardian Devil Radioactively Enhanced Physiology: Murdock was originally enhanced by the radioactive isotope which later blinded him. As a result, he possesses superhuman senses, agility, reflexes, balance, and etc. Murdock's nervous system has also increase some of his abilities at peak human level.[146]Nick Fury's intel classified him as power level 7.[14] Superhuman Sensory System: At his early age, Murdock did not know how to handle his powers until he met Stick, who became Matt's mentor and taught him to control and enhance them.[31] A testament to the level of skill it requires Matt to even function would be seen when he fought Psylocke during the war between the Avengers and the X-Men, as she was overwhelmed when she tried to read his mind and found herself experiencing all the information he received through his superhuman senses, demonstrating the scale of psychological training required for Murdock to operate on a normal human level.[147]
Superhuman Touch: Murdock's sense of touch is so acute that his finger can feel the faint impressions of ink on a printed page, allowing him to read by touch,[148] though laminated pages prevent him from touching and thus reading the ink impressions at a much faster pace than a normal person would be able to read.[149][59][146] The rest of his skin is equally sensitive, enabling him by concentration to feel minute temperature and pressure changes in the atmosphere around him.[146] Even with his senses of smell and hearing blocked, he can feel the presence of a person standing five feet away from him simply by his or her body heat and disturbance of air.[146] A side effect of his sense of touch is Murdock's ability to manipulate his muscles and internal organs. The sense of touch is not just external, but internal too (central nervous system), thereby giving him the ability to have total body control, increasing his strength and speed to peak human levels, his agility and reflexes to superhuman levels, and also giving him the ability to numb himself to pain.[17]
Peak Human Strength: Thanks to his control over his central nervous system due to his many years of martial arts training, Matt can increase his strength to peak human level. He is strong enough to tip over a limo without straining,[citation needed] causally pick a man up and throw him,[citation needed] easily break a man's leg and rupture skin with a single kick,[citation needed] and lift Foggy's weights up easily with one hand.[106] He has also shown the strength to use a mailbox as a weapon,[citation needed] was able to hurt Hyde,[90] and throw his baton with enough force to break concrete.[150] Daredevil has demonstrated that he is capable of easily curling and utilizing a four-hundred pound barbell as a staff weapon, wielding it quickly and easily enough to strike two heavily mesomorphic opponents hard enough to render them unconscious, and fast enough to prevent them from being able to defend themselves.[151]
Peak Human Speed: Similar to his strength, Matt can increase his speed to peak human level. He is capable of sprinting two city blocks in seconds, disappearing, hitting a sniper with his billy club, and crosses a large distance while getting into costume in seconds. Matt's running speed is also above an Olympic-level athletes speed, such as a track and field sprinter/decathlete.[152][146]
Superhuman Reflexes: Possibly due to his exposure to the radioactive waste that caused his blindness, Matt's reflexes borderline superhuman.[146] He was able to catch a sai thrown by Bullseye,[153] and can easily dodge gunfire from multiple gunmen at point-blank range.[154][155] He may also deflect bullets,[156] even when injured.[104] And his reaction time is in the order of magnitude of the microsecond.[40]
Daredevil showing his superhuman agility as he knocks out multiple men at the same time.
Superhuman Agility: Matt's agility[157] and dexterity[106] are similarly enhanced. While Matt was tied up - he managed to dodge point-blank range gunfire and to break ties at the same time.[2] He even managed to avoid several bullet shots while bad in mid-air.[158][106]
Enhanced Stamina: Matt's stamina is similarly enhanced, since he was able to hold his breath underwater for longer periods of time.[146] At peak capacity, he can physically exert himself for several hours before showing any signs of fatigue.[45]
Enhanced Endurance: Matt has an extremely high tolerance to pain.[146] He has survived being knocked around in a car by Nitro,[159] survived after slowing himself down during a multi-story fall and being hit by a car.[160] He kept fighting after being immolated by Typhoid Mary while the same attack severely hurt Jessica Jones, who has superhuman durability.[161] On one occasion, he was able to continue functioning for five days without any sleep,[162] and on another he continued to function despite having suffered a gunshot through both his hands that also grazed his head.[163] Daredevil has landed on the hood of a taxi uninjured following a controlled fall and was able to kick the windshield hard enough to penetrate it and strike the driver.[27] After laying outside with no medical assistance, Daredevil passed away only to utilize his chi to supercharge his bodily healing with the help of Stick, regulating his heart and respiration to revive himself, sealing cuts, setting the bone in his right leg and healing other unspecified bone injuries.[164] After being found and hospitalized, under demonic attack once more, he was strong enough to fend off the assault and actually run from his room to join the fight against demons invading New York City yet again. In this state, he was able to take on a demon that had formed from the structure of a subway train, walk against its blast of soul-attacking “hellfire,” then spear it with rebar, hurting and frightening the demon enough to force it to flee from him, before collapsing from exhaustion.[165]
Superhuman Smell: Murdock's sense of smell is so acute that he can distinguish between identical twins at twenty feet by minute differences in smell. He can detect odors of an atmospheric concentration of thirty parts per million. Furthermore, his ability to remember smells enables him to identify any person he has spent at least five minutes with by smell alone, no matter how he or she might try to camouflage his or her natural body odor. His powers of concentration are such that he can focus upon a single person's smell and follow it through a crowd of people at a distance of fifty feet.[17][146]
Enhanced Tracking: Matt can track others down easily via various means, ranging from scents to footprints. With enough experience, he can follow tracks that are days or even weeks old. He may hypothetically be able to reconstruct a prior event by sniffing around the area.[44]
Illusion Awareness: Due to most illusions affecting mainly eyesight, other senses such as hearing and/or smell have a difficult time not succumbing to the illusion. It is also made worse by ignoring use of their other senses. Matt's superhuman senses enable him to remain aware at all times of the true reality around him, potentially seeing through any optical and/or mental illusions that others attempt to deceive him with.[166][167]
Blindsight: This power allows Matt to act, fight, and navigate while blind, in darkness, or otherwise sightless.[38]
Superhuman Hearing: Murdock's sense of hearing enables him to detect an acoustic pressure change of one decibel at a pressure level of seven decibels (whereas the lowest threshold for average human hearing is twenty decibels).[146] He can hear a person's heartbeat at a distance of over twenty feet, or people whispering on the other side of a standard soundproofed wall.[146] Through practice, Murdock is able to control his hearing acuity, mentally blocking out specific sounds like his own breathing and heartbeat, all ambient sounds to a normal human level of perception, or all sounds but a particular sound he is concentrating upon. Matt also utilizes his superhuman sense of hearing as an aid in processing, filtering, and interpreting the feedback of his radar/sonar sense to actually give him a three-dimensional picture of his surroundings. Additionally, Matt's combined use of his super hearing and radar sense can also give him tactical advantages, such as awareness of people hiding around the corners of rooms, walls, buildings, and furniture and makes it virtually impossible to literally blindside Matt.[44][17]
Lie Detection: By listening, feeling, and smelling, Murdock can tell whether a person is lying by sweat, changes in body temperature, and heartbeats (though he can be fooled by a pacemaker and those able to keep calm under pressure.)[168][146]
Sonar Sense: Very much like his radar sense, Matt can emit sonar waves, that are actually "echoes" that bounce off objects in his surrounding environment, and listen to the echoes that return from various objects near him, and use these echoes to locate and identify the objects. Alternately, he can use ambient sounds do the same. Since this ability isn't based on sight/light, invisibility is useless against him, as are most forms of camouflage.[38][17]
Superhuman Taste: Murdock's sense of taste enables him to detect the number of grains of salt on a pretzel. His ability to remember tastes enables him to determine every ingredient of a food or drink he tastes, as long as there are at least twenty milligrams of that substance present.[17][146]
Superhuman Balance: It is a common misconception that balance isn't a sense, but Murdock's balance centers give him equilibrium nearly on par with Spider-Man's.[169] During the fight with Mole Man, Matt managed to balance perfectly on a piece of crystal with just one hand.[109]
Telepathy: Due to Stick's training, Murdock has displayed minor telepathic abilities.[40]
Telepathic Immunity: He is also skilled in being able to resist psychic intrusions to be able to prevent his mind from being read.[170]
Radar Sense: A form of echolocation via low radio wave projection, according to one theory; an energy wave within certain portions of the electromagnetic spectrum. The signal emanates radio waves from regions of his brain, after which it travels outward, bounces off objects around him, and returns to receiving regions of his brain. With this ability, Murdock can synthesize a very close analogue of three-dimensional three hundred and sixty degree human sight.[36]
Proximity Sense: An offshoot to radar sense, this ability is the combination of all other senses (excluding radar sense) and can allow Matt to reconstruct his surroundings.[45][146]
Person Identification: All of Murdock's senses help him identify people by the specific patterns of their heartbeat, smell, touch, sound, and even radar appearance, as it allows to "see" through objects, specifically clothes (though albeit obscure).[36][155]
Demonic Powers: While he was possessed by the Beast during the Shadowland arc, Murdock's physical abilities combined with his combat capabilities were enhanced to where he could overpower fellow martial artists Iron Fist and Shang-Chi, both of whose combat skills are on par with his. He also gained other demonic abilities as well, such as regeneration and possible immortality, having survived from being stabbed by Wolverine's claws. After the Beast was removed, Murdock's physical abilities returned to their original statistics.[171]
Abilities
The Man Without Fear: It is untrue that Matt has never been afraid but through the years of training and experience, Daredevil currently shows a detached ability to fear and emotions bordering on sociopathic. This ability extends to immunity from "fear toxins" and spells, as Daredevil seems to simply be "The Man Without Fear."[172]
Master Attorney: Murdock is a highly skilled and accomplished lawyer, specializing in criminal justice. His legal practice is considered the single greatest source of strength of both emotional stability and his successful war on crime. Murdock's law firm also does a lot of pro bono work as well as the full range of social justice issues such as **** cases, hate crimes, police brutality, wrongful death suits, medical malpractice, whistleblower/witness protection cases, workplace violence, corporate business fraud, LGBT harassment/workplace inequality, child/sexual abuse cases, victims of war crimes/terrorism, food/consumer safety cases, automotive recalls, anti-GMO food lobbying, and even environmental issues. In law school, Murdock also had a very particular focus in U.S. Constitutional Law.[37]
Devout Catholic: As a devout Roman Catholic, Murdock has the mixed benefits and access to certain resources and contacts/allies through the Catholic parishes of Hell's Kitchen (modern day Clinton). As a lawyer, Murdock can also access additional assets in the form of safe-houses and sanctuary of the Church for his clients should local law enforcement resources become either compromised and or cannot be relied upon in witness protection cases. Murdock can also make use of contacts in the form of the Catholic clergy giving him vital information regarding the movements of street gangs, the various mafia of the NYC area, pimps, and other elements of the criminal underworld in order to allow Matt to be more successful in battling the criminals of Hell's Kitchen.[173]
Peak Physical Conditioning: Through many years of intensive training in multiple physical and mental disciplines, Matt's body and mind is at the peak of a man of his age, height, and weight.[17]
Expert Interrogator: Murdock uses many different interrogation methods to extract information from criminals. His knowledge of criminology and torture is unerring and often overwhelming.[27]
Gifted Intellect: Murdock's intelligence and brain functions have always been apparent; long before he was affected by radiation, his long term midnight training, A+ morning schooling and little need of sleep is a testament to that.[17]
Indomitable Will: Daredevil has tremendous determination, fearlessness and strength of will, which makes him an extremely formidable opponent, one who absolutely refuses to ever hunker down and give up, even when placed against seemingly insurmountable odds. Hence, he is one of the extremely few individuals on Earth known to possess the willpower to resist the Purple Man's mind control, with Daredevil having successfully done so on more than one occasion.[40][174][175]
Expert Detective: He has shown to be an expert self-taught detective, using his intellect to figure out complex problems and hyper-senses to find clues and evidence to crime scenes.[157]
Expert Tracker: With the aid of his hyper-senses, Murdock is able to track objects and people from miles away with ease.[176]
Master Acrobat: He is a superb athlete, gymnast, acrobat, aerialist and almost without peer due to the many years of constant training and exercise, first on his own and later exclusively under the tutelage of Stick. Only a very small handful of other fellow superhero martial artists within the Marvel Universe, such as Elektra, Psylocke, Black Panther, Captain America, Iron Fist, Spider-Man and Shang-Chi, can possibly match him in acrobatics.[105][177]
Weapons Proficiency: Murdock is highly proficient in wielding various martial art weapons through his ninjutsu training, such as swords (katana), chain weapons, stick and staff weapons, combat knives of all types, both ancient and modern military style, and projectiles such as shurikens, throwing knives, bows, and even firearms.[168]
Expert Marksman: He is very skilled marksman, which makes him capable of throwing his billy clubs with great accuracy. Murdock is also skilled with most projectile-like weaponry such as throwing knives, shurikens, and darts, as well as archery, and has been shown utilizing military-grade weaponry such as sniper rifles in extreme situations.[168][178]
Master Stick Fighter: He is a masterful expert in wielding all types of stick weapons which include staffs, batons, nunchaku, and paired short sticks.[8]
Master Martial Artist: Murdock is a highly skilled, self-taught boxer both due to watching his father compete and helping him train and prepare for his fights.[17] He has also been very heavily and extensively trained in the ninja arts by Stick, a senior grandmaster and leader of the secret order of the Chaste.[31]Nick Fury, former director of S.H.I.E.L.D, commented that there are only a handful of individuals that know what Matt Murdock knows, referring to the Chaste. Stick taught and trained Matt both control of his powers and valuable fighting techniques with stealth, vanishing, to even life-energy(chi/ki)control.[31] Murdock is well-educated in the functioning of the human body as well as martial arts techniques that target pressure points, enabling him to paralyze limbs or an individual's entire body altogether. He has disabled eyesight and speech, induced pain, and could possibly know a pressure point for inducing death. Murdock's fighting style is a very balanced and harmonious fusion of Boxing with Ninjutsu, Jiu-jitsu, Aiki-Jujutsu, Savate, Taekwondo, Kung Fu, Judo, Krav Maga, Silat, Karate, Capoeira, Eskrima, Aikido, and Greco-Roman Wrestling.[146] His skills have proven so exceptional that he has been able to easily defeat or stalemate some of the greatest fighters on Earth. Matt is easily one of the greatest martial artists in the Marvel Universe. Matt's martial skills are at a point where he was ranked by Stick as at least tenth degree black belt in ninjutsu, seeing as that was the art that Matt seems to have been trained in almost exclusively by Stick. He has fought opponents who are master martial artists such as Black Panther,[179]Taskmaster,[180]Iron Fist,[181]Karnak,[182]Captain America,[166]Sabretooth,[183]Winter Soldier,[158][184]Deadpool,[9] and Wolverine to standstills,[185] even impaling Wolverine with a sword while the mutant was in a feral state due to brainwashing by Hydra.[66]. Daredevil's fighting skills seem to be in the same level or superior than Iron Fist, and is superior to Wolverine's, Black Panther and much more skilled fighters.
Physical Strength
Matt has extraordinary physical strength for a "normal" human. Daredevil is classified as an Olympic weightlifter who does his exercise intensively and regularly.[146] As a weightlifter, he is able to lift (press) approximately 450 pounds.[186] Nevertheless, since Daredevil is able to control his nerve system, he can amplify his strength to peak human levels. Ever since his teenage years, he has shown his remarkable strength. His amazing strength feats was so strong that he was able to break a wrestler's leg when he was a pre-teenager,[32] damage a solid brick wall with a single punch,[187] overturn a limo full of people,[188] break a shotgun over his knee,[189] lift a 400 lb. barbell as though it were fifty pounds,[151] and break a metal door with a single kick.[190]
Weaknesses
Blindness: Daredevil is blind. While his superhuman senses help him overcome this, it becomes a problem for him to navigate and fight when his heightened senses are overwhelmed, scrambled, or otherwise cannot detect anything.[191]
Black Widow (Natasha Romanova) Natalia Alianovna "Natasha Romanoff" Romanova
Black Widow (Natasha Romanova) Natalia Alianovna "Natasha Romanoff" Romanova
Black Widow (Natasha Romanova) Natalia Alianovna "Natasha Romanoff" Romanova
Black Widow (Natasha Romanova) Natalia Alianovna "Natasha Romanoff" Romanova
Black Widow (Natasha Romanova) Natalia Alianovna "Natasha Romanoff" Romanova
Black Widow (Natasha Romanova) Natalia Alianovna "Natasha Romanoff" Romanova
Abilities
Expert spy, tactician, and hand-to-hand combatant
Slowed aging, and enhanced immune system
Expert marksman and mastery of various weapons
Equipment via gauntlets:
grappling hook
knock out gas
taser
explosives
tear gas pellets
radio transmitter
The character has appeared in numerous forms of media, such as animated television series, video games, and films; with Scarlett Johansson portraying the character in several Marvel Cinematic Universe films including Iron Man 2 (2010), The Avengers (2012), Captain America: The Winter Soldier (2014), Avengers: Age of Ultron (2015), Captain America: Civil War (2016), a cameo in Thor: Ragnarok (2017), Avengers: Infinity War (2018), a cameo in Captain Marvel (2019), Avengers: Endgame (2019) and the upcoming Black Widow (2021).
Powers and abilities
Black Widow has been enhanced by biotechnology that makes her body resistant to aging and disease and heals above the human rate;[79] as well as psychological conditioning that suppresses her memory of true events as opposed to implanted ones of the past without the aid of specially designed system suppressant drugs.[volume & issue needed] The white blood cells in her body are efficient enough to fight off any microbe, foreign body and others from her body, keeping her healthy and immune to most, if not all infections, diseases and disorders.[volume & issue needed] Her agility is greater than that of an Olympic gold medalist. She can coordinate her body with balance, flexibility, and dexterity easily.[80] Romanova has a gifted intellect.[81] She displays an uncanny affinity for psychological manipulation and can mask her real emotions perfectly. Like Steve Rogers, she possesses the ability to quickly process multiple information streams (such as threat assessment) and rapidly respond to changing tactical situations.[81] Black Widow is a world-class athlete, gymnast, acrobat, aerialist capable of numerous complex maneuvers and feats, expert martial artist (including jiu jitsu, aikido,[82] boxing,[82] judo,[83][82] karate,[83][82] savate,[82] ninjutsu,[84] various styles of kung fu and kenpo, as well as the Russian martial art sambo), marksman and weapons specialist as well as having extensive espionage training.[85] She is also an accomplished ballerina. Romanova is an expert tactician. She is a very effective strategist, tactician, and field commander. She has led the Avengers and even S.H.I.E.L.D. on one occasion.[81]
Equipment
Black Widow uses a variety of equipment invented by Soviet scientists and technicians, with later improvements by S.H.I.E.L.D. scientists and technicians. She usually wears distinctively shaped bracelets which fire the Widow's Bite electro-static energy blasts that can deliver charges up to 30,000 volts, as well as "Widow's Line" grappling hooks, tear gas pellets, and a new element introduced during her ongoing series during the "Kiss or Kill" arc called the "Widow's Kiss"—an aerosol instant knock-out gas she has modified.[81] She wears a belt of metallic discs; some are disc-charges containing plastic explosives, while others have been shown to be compartments for housing other equipment. Her costume consists of synthetic stretch fabric equipped with micro-suction cups on fingers and feet, enabling her to adhere to walls and ceilings. In the 2006 "Homecoming" mini-series, she was seen using knives, unarmed combat, and various firearms, but she has since begun using her bracelets again.[81] While in disguise as Yelena Belova, when infiltrating the then Osborn-sanctioned Thunderbolts during "Dark Reign", she used a specialized multi-lens goggle/head-carapace that demonstrated various technical abilities enhancing vision and communication.[volume & issue needed] Later, she has used a modified gun based on her Widow's Bite wrist cartridge, during her adventures alongside the new Captain America.[85]
The Sinister Six are a group of supervillains in the Marvel Comics universe, drawn from Spider-Man's rogues gallery. There are several different formations of the group along the history of Marvel Comics' publications whose objectives vary from joining forces against Spider-Man or another common enemy to world domination.

The members of the original Sinister Six
Membership Listed alphabetically after leader
Sinister Six
Doctor Octopus (leader)
Electro
Kraven the Hunter (Sergei Kravenoff)
Mysterio (Quentin Beck)
Sandman
Vulture (Adrian Toomes)
Sinister Six 2
Doctor Octopus (leader)
Electro
Hobgoblin (Jason Macendale)
Mysterio (Quentin Beck)
Sandman
Vulture (Adrian Toomes)
Sinister Six 3
Doctor Octopus (leader)
Electro
Gog
Hobgoblin (Jason Macendale)
Mysterio (Quentin Beck)
Vulture (Adrian Toomes)
Sinister Six 4 (Sinister Seven)
This fourth incarnation of the Sinister Six was formed by the Hobgoblin to fight Kaine.
Hobgoblin (Jason Macendale, leader)
Beetle (Abner Jenkins)
Electro
Mysterio (Quentin Beck)
Scorpion
Shocker
Vulture (Adrian Toomes)
Sinister Six 5
This fifth incarnation was formed by the Sandman to get revenge on Doctor Octopus.
Sandman (leader)
Electro
Kraven the Hunter (Alyosha Kravinoff)
Mysterio (Daniel Berkhart)
Venom (Eddie Brock)
Vulture (Adrian Toomes)
Sinister Six 6 (Sinister Twelve)
This sixth incarnation was formed by Norman Osborn at the time when he was unmasked as the Green Goblin.
Green Goblin (Norman Osborn, leader)
Boomerang
Chameleon
Electro
Hammerhead
Hydro-Man
Lizard
Sandman
Shocker
Tombstone
Venom (Mac Gargan)
Vulture (Adrian Toomes)
Sinister Six 7
This seventh incarnation was formed during the Civil War storyline.
Doctor Octopus (leader)
Grim Reaper
Lizard
Shocker
Trapster
Vulture (Adrian Toomes)
Sinister Six 8
This eighth incarnation was formed following the Origin of the Species storyline and were the main antagonists of the Ends of the Earth storyline:
Doctor Octopus (leader)
Sandman
Electro
Mysterio (Quentin Beck)
Chameleon
Rhino
Sinister Six 9
This ninth incarnation debuted in the Marvel NOW! event. After their defeat by the Superior Spider-Man, who took the Living Brain to be his own assistant, the remaining five became the lead characters in Superior Foes of Spider-Man:
Boomerang (leader)
Beetle (Janice Lincoln)
Living Brain
Overdrive
Shocker
Speed Demon
Sinister Six 10 (Superior Six)
The Superior Spider-Man (Doctor Octopus' mind in Peter Parker's body) captures and assembles his own "superhero team" which he controls through tech implanted in the villains. This 10th incarnation debuted in Superior Spider-Man Team-Up #5 (2013). The roster corresponds closely to the original lineup.
Spider-Man (Otto Octavius) (leader)
Electro
Chameleon
Mysterio
Sandman
Vulture (Adrian Toomes)
Sinister Six 11
In order to steal valuables from the Chameleon, Boomerang's Sinister Six (minus the Living Brain and the Shocker) ally themselves with the Owl, who hires 11 others to create the "Sinister Sixteen".
Boomerang (leader)
Owl (leader)
Armadillo
Beetle (Janice Lincoln)
Bi-Beast
Clown
Cyclone (Pierre Fresson)
Human Fly (Richard Deacon)
Kangaroo (Brian Hibbs)
Man Mountain Marko
Mirage (Desmond Charne)
Overdrive
Scorcher
Shriek
Speed Demon
Spot
Squid (Don Callahan)
Sinister Six 12
Mojo and the Chameleon abduct Spider-Man and his X-Men students, and force them to star in a show which pits them against the Sinister Sixty-Six. The group, which is not seen in its entirety, consists of holographic stand-ins of various enemies of Spider-Man.[1]
The Rhino (Aleksei Sytsevich Das Nashorn ( Aleksei Sytsevich)
The Rhino (Aleksei Sytsevich Das Nashorn ( Aleksei Sytsevich
Abilities
Superhuman strength, speed, stamina and durability
Rhino armor:
High-level resistance to damage and extreme temperatures
Razor-sharp horns
Ability to enhance his superhuman physical attributes
One of Spider-Man's most prominent adversaries, the Rhino has been adapted into various forms of media since his original debut during the Silver Age of Comic Books, including animated television series and video games. He has also featured in Marvel merchandise such as action figures and trading cards. Paul Giamatti played a version of Aleksei Systevich who uses rhinoceros-themed battle armor, similar to the character's Ultimate Marvel incarnation, in the 2014 film The Amazing Spider-Man 2.
Powers and abilities
A series of mutagenic chemical and radiation treatments provide the Rhino with superhuman strength, speed, stamina, and durability, all of which were further augmented by a gamma radiation treatment. His superhuman speed allows him to run at high velocities, especially over short distances. Sytsevich frequently "charges" his opponents in this manner, enabling him to cause great harm to most enemies in the surrounding area. The Rhino is, however, notorious for his lack of agility and slow reaction time, which makes it difficult for him to change direction when running at high speeds. As such, his fighting style is focused more on melee attacks.
Rhino suit
Sytsevich possesses a thick polymer suit that resembles the physique of a rhinoceros, including two horns, and covers everything but his face. The suit is resistant to damage and extreme temperatures, and the horns are capable of penetrating two-inch plate steel. His first, cruder suit was originally bonded to his skin in the aftermath of a rocket crash, and he went through several attempts to have the suit removed. After the first suit's destruction, Justin Hammer created a second, removable iteration. The second suit allows Sytsevich to withstand most high-caliber bullets, extreme temperatures, and impact forces. It also further increases his strength and durability.
Quicksilver Worthy Cap Infinity War Thor (Stormbreaker) Wiplash Iron Monger Thanos With a Gauntlet or at least his sword? Green Lizard Baron Zemo A-bomb the blue invisible hulk Scarlet Witch Sigl Sutur(smaller version) The Destroyer (smaller) maybe sentinel size Mystique Black Panther with the purple vibranium suit John Walker maybe Sandman Spiderman 2099 Iron Spider
Abilities(As Speedball) Force field generation (As Penance): Energy blasts Created by artist Steve Ditko and writer Tom DeFalco, the character first appeared in The Amazing Spider-Man Annual #22 (January 1988) originally known as Speedball,[1] as well as in Civil War: Front Line #10 (January 2007) as Penance. The character's origin and early exploits as Speedball were depicted soon after in a solo series. After that series was cancelled, he appeared as a member of the superhero team the New Warriors, in the monthly title of the same name. In the Marvel Comics crossover "Civil War", the character changes his name and appearance to Penance. Following this change, he is a member of the Thunderbolts. As of the first issue of Avengers Academy, he has reverted to Speedball and a modified version of his original costume.
Powers and abilities
As Speedball
As a result of the mutagenic effects of irradiation by an unknown form of energy, Robbie Baldwin possesses the superhuman ability to create a kinetic force field of unknown energy, manifested as iridescent bubbles, around himself which absorbs all kinetic energy directed against him and reflects it with even greater force against whatever object with which he is in contact. Hence, if he struck a wall, he would travel at a greater velocity in the opposite direction. When Speedball uses his superhuman powers, his voices alters in an unknown fashion and solid force bubbles of residue kinetic field energy appear on his body and, when he bounces, in his wake. While bouncing, he is immune to any kind of harm caused by physical contact. Speedball's power activates automatically when any physical contact occurs above a low level that has not yet been precisely determined. When Speedball's kinetic field activates, his body increases in height and mass (drawn from an extradimensional source); he reverts to his normal size and mass on deactivating the field. Early in his career, the slightest touch, such as snapping his fingers, would turn on this field, but he eventually gained conscious control over it. The field repelled all energy that struck it, especially kinetic energy. As such, bullets, punches, and all other physical attacks bounced off him. A side effect of this, though, was that he, too, would bounce in the opposite direction. Baldwin often used this to his advantage, such as purposely running into a wall in order to gain momentum and thus hit an opponent with twice the force. While with the Warriors, Baldwin gained far greater control over his powers via a combination of experience in battle and Night Thrasher's mentorship off the battlefield. Whereas previously Baldwin could barely bounce in the direction he wanted, he eventually became more proficient at controlling his leaps and using his powers in various ways, such as to deliver impressive blows, and even to project a stream of kinetic energy from his bubble field at a distance. He eventually learned to mentally "throw" the bubbles that surrounded his field to use as concussive force attacks. He was able to somewhat deflect Siena Blaze's electromagnetic attack that "no one short of the Hulk could have withstood", as well as resist the omnipath Gamesmaster's telepathy, one of the few people in the world to do so.[64]
As Penance
After the events of Stamford, Baldwin believed his powers to be burned out.[65] However, they still exist, but now only manifest when he feels pain.[30] While his powers are still kinetically based, they no longer appear to manifest as a "bubble field"; rather, his powers seem far more explosive in nature. In order to stimulate his powers, his Penance suit constantly rakes his flesh. Baldwin tolerates this to a masochistic degree, once stating that he would "wear [the suit] all the time if I could."[66] By wearing the suit he has developed a natural tolerance to pain. His suit consists of 612 spikes facing inward, each to represent a person who lost their life in Stamford. 60 of the spikes are longer than the rest, one for each of the children. Penance can achieve a variety of effects with his newfound powers. The most commonly used are explosive energy blasts from his hands, but he is capable of firing them from any part of his body via the conduits on his spikes. He can create storm-like fields of energy around him capable of harming those around him and smashing objects. He can focus the energy on parts of his body; often on his hands to form superpowerful punches. He can also engulf himself in an energy forcefield which gives him a degree of invulnerability and allows him to levitate off the ground. Baldwin's powers are constantly evolving and his original Speedball powers are shown to be returning to him.[67] Robbie no longer needs the Penance suit to activate his powers but chose to wear it for a time to help remedy the guilt he feels, as well as for the benefits to his powers.[volume & issue needed]
Powers and Abilities
Powers
Kinetic Energy Field: Robbie Baldwin's exposure to energy from a dimension of kinetic energy gave him the superhuman ability to create a kinetic field of unknown energy around himself which absorbed all kinetic energy directed against him (what he originally called the "Speedball Effect.") This absorption could vary from resisting the effects of physical objects such as bricks and rocks to resisting that of energy and fire and even explosions. Within his kinetic field it was nearly impossible for him to be hurt, and he instead bounced harmlessly from object to object, with no loss or transference of momentum.[20]
Hindsight deduced that because Speedball taps into a dimension of kinetic energy that Speedball must be an embodiment of time and motion.[27] Gamesmaster a being who is able to read the minds of almost every being on the planet is unable to read Robbie's mind when he is in Speedball form.[47] When the Sphinx experimented on him it was shown that Robbie's Speedball body only appears human and can be stretched into a variety of shapes.[26] Speedball also showed control over his own molecules when he reshaped his body to give himself another costume after everyone else on the team got new costumes.[48] These powers appeared to have "burned out" when saving Robbie from Nitro's explosion, however, they had evolved into his Penance powers. Currently, this power (his power as Speedball) has shown to be returning to him, and he can use it again.[42] When transformed into Speedball, he was covered with a blue-and-gold costume (originally a facsimile of the lab uniform he wore when exposed to the energy) and surrounded by a display of multi-colored bubbles (sometimes shown as golden circlets of energy). He gained the ability to manipulate his kinetic field to extend out to either attack an enemy or block a projectile. He typically used the field to slam into his opponents. After many years, Robbie learned to extend the kinetic field outward, pushing back everything in his immediate area or, by focusing more locally, delivering more powerful blows in hand-to-hand combat.[49][50]
Hyperkinetic Shockwave: As Penance, Robbie's powers evolved into a more aggressive form of kinetic energy release. He could absorb energy from his surroundings, such as kinetic activity, electricity, even the transnormal radiation signatures of other super-beings, such as She-Hulk. This energy was then harnessed as kinetic release, causing explosive force to radiate from his body, firing lance-beams of pure force from his hands, or even allowing him to fly.
Penance initially required physical pain in order to activate his powers, and his "bubble field" powers appeared to be gone. Doc Samson later showed Robbie that his powers were affected by his mindset, and he could reactive his Speedball powers with relaxed, positive thinking. After mostly overcoming his guilt from being Penance, Robbie became Speedball again on a regular basis. Although "Speedball" was his default power set again, he could still access his Penance powers through focusing on dark or negative emotions.
Telepathic Immunity: Robbie has stated that during his time with the New Warriors it was discovered that telepathy 'doesn't really work' on him.[51]
Abilities
Computer Hacking: Robbie was skilled enough with computers to be able to access classified information from a government facility as well as highly protected nuclear launch codes multiple times while under surveillance, all without being detected. He was also able to reprogram one of the Thunderbolts ships and disable the GPS from one of its emergency pods.[52]
Weaknesses
cutter
Deliberate Self-Harm: Robbie's penance powers required him to cut or otherwise injure himself to activate, at least initially (as his Penance costume had over 600 spikes inside, one for each Stamford victim), during this time he was stated by Doc Samson to be addicted to self-harm.[53] He appeared to have still not overcome his guilt, following his abandonment of his Penance persona, though he was genuinely trying. He still had to cut to use his Penance powers, however. [54]
Mental Illness/Instability: After the events of the first Superhuman Civil War, Robbie was diagnosed with PTSD, stated to be suffering from survivors guilt as well as delusions and paranoia.[37] He was also believed to have developed obsessive-compulsive tendencies in relation to numbers connected to the Stamford incident and his plans for Nitro, these tendencies did not appear to continue once he had enacted his plan.[52]
Notable aliases Baron Zemo, Citizen V, Phoenix, Iron Cross, Mark Evanier
Powers and abilities
Powers is slowly aging: like his father, Zemo makes use of the X-Serum. As a result, he retains his youth and vitality, despite his high chronological age. Skills highly intelligent: Helmut is a strategic and tactical genius, as well as a brilliant planner and organizer. He also has impressive scientific and inventive qualities. good melee fighter: He is a masterful fighter and only slightly below the level of Captain America. good swordsman: Zemo is a world class fencer and expert in handling the medieval sword and other medieval weapons from Europe. good sniper: he is a master at firearms. good tactician: Helmut is a good field tactician. Master of Deception: Even when he's in a normal conversation, it's hard to figure out what Zemo is thinking. He can speak to people as if he were an ally just to use those people for his benefit. very influencing: he is a dangerous influence on everyone he meets. He has the ability to turn people with good intentions into ruthless criminals. Degree of strength Zemo has the power to unleash a spiritual kind of hypnosis in his enemies, with which he transforms his victims into shell-less bodies. weaknesses His armor secretes a poison that weakens and can even kill him if he is injured. The poison built up all over his body when the superglue experiment failed.
Abilities
Scientific genius
Master swordsman and hand-to-hand combatant
Skilled strategist
Superhuman strength, speed and agility
Slowed aging
Possesses the Moonstones
Genius level-intellect
Daniel Brühl portrays the character in the Marvel Cinematic Universe,[1] appearing in the film Captain America: Civil War (2016)[2] and the Disney+ series The Falcon and the Winter Soldier (2021).[3] In 2009, Helmut Zemo was ranked as IGN's 40th Greatest Comic Book Villain of All Time.[4]
Powers and abilities
Helmut Zemo has a gifted intellect, with certain scientific expertise, excellent marksmanship, and extensive training in hand-to-hand combat. He is also a highly accomplished strategist and leader. Helmut has circuitry in his headband designed to disrupt psionic manipulation. He carries various rifles, and sometimes carries a hand-held spray-gun for Adhesive X, the most powerful bonding agent ever invented. The Moonstones grant Helmut a massive array of superhuman powers such as energy/gravity/light manipulation, molecular phasing, strength/durability augmentation, the ability to create spatial warps, flight and more.
Baron Wolfgang von Strucker(Baron Strucker)
Baron Wolfgang von Strucker(Baron Strucker)
Abilities
Skilled military strategist and spy
Master of disguise
Excellent actor
Exceptional hand to hand combatant, marksman and swordsman
High-level intellect
Enhanced strength and energy projection via Satan Claw
Healing factor and limited invulnerability via Death Spore virus in his blood
Repressed aging
The character appeared in several media adaptations, including television series and video games. Strucker has been portrayed by Campbell Lane in the 1998 TV film, Nick Fury: Agent of S.H.I.E.L.D., by Thomas Kretschmann in the Marvel Cinematic Universe films Captain America: The Winter Soldier (2014) and Avengers: Age of Ultron (2015), and by Joey Defore as a teenager in the television series Agents of S.H.I.E.L.D., also set in the Marvel Cinematic Universe.
Powers and abilities
Baron Strucker is a highly intelligent man in peak human physical condition. He is an exceptional hand-to-hand combatant, swordsman, and marksman. He is also a consummate military strategist and spy, and a master of disguise and excellent actor. He carries a sword and traditional firearms, but also wears the Satan Claw on his right hand: this metal gauntlet amplifies his strength and emits powerful electrical shocks. Strucker also uses serums developed by Hydra, enabling him to maintain his physical vigor at its height and **** his aging process, so that physically he remains the same, despite his advanced age. Exposure to his Death Spore has bonded Strucker's DNA with the Death Spore, enabling him to be revived after seemingly being killed by gunshot wounds and radiation poisoning. Strucker can now release the Death Spore virus from his body at will, killing his victims nearly instantly. If Strucker is killed, the Death Spore viruses will allegedly be set free from his body and risk infecting the entire Earth.
Powers and Abilities
Powers
Deathspore Virus: Von Strucker's bloodstream has been infected with the fatal deathspore virus which, rather than killing him, grants him an array of superhuman abilities.[125]
Suppressed Aging: Von Strucker has not aged since contracting the virus.[8]
Durability: Von Strucker is invulnerable to minor injuries like cuts, gunshot wounds, and superpowered punches.[126]
Regenerative healing factor: Heals at an incredible rate and is possibly also resistant to toxins and disease.[127]
Death Spore Release: Von Strucker can temporarily release the virus from his body over short distances. Depending on the intensity, von Strucker can cause his victims to weaken, feel pain, or even die. When von Strucker dies, the Death Spore Virus will be automatically released and "take revenge on [his] killers, and everybody else." The Virus seems to be incapable of killing superhuman or artificially enhanced beings, but is still capable of hurting or weakening them.[128]
Abilities
Expert Combatant: He is a masterful combatant, surpassing most in physical skill and prowess.[129] Expert Swordsman: He is a world-class fencer portraying phenomenal skill ability with rapier, medieval broadswords, and possibly other weapons used in Medieval Europe.[130] Expert Marksman: Strucker is an Olympic-level marksman with firearms.[130] Expert Tactician: Strucker is a strategic and tactical genius, as well as a brilliant planner and organizer. He also has an impressive scientific and inventive ability, but not at the level his father was. He is very skilled in field tactics, close range combat, and even turning the tide of any debate that he is involved into his favor.[130]
Physical Strength
Peak human strength. Can be enhanced by Satan Claw.[130]
Weaknesses
Initially, while he is powerful and a brilliant fighter, his superiority complex, and high arrogance is a primary weakness of his. He believes that no one can stand up to his power, and can frequently underestimate his enemies, resulting in his defeat.
Comments
Mantis
Master Izo
Fat Cobra
Mantis Brand Earth-616
Abilities
Master martial artist
Empathy
Plant manipulation
Accelerated healing
Astral projection
Ability to communicate telepathically with the Cotati
Energy projection
The character was ranked 99th in Comics Buyer's Guide's "100 Sexiest Women in Comics" list.[1] Pom Klementieff portrays the character in the Marvel Cinematic Universe films Guardians of the Galaxy Vol. 2 (2017), Avengers: Infinity War (2018), and Avengers: Endgame (2019).
Meister Izo (Earth-616)
Powers and Abilities
Powers
Izo appears to be immortal, and possesses a radar sense identical to Daredevil's but greater, which he uses to fight and navigate. His skills are great enough where he managed to found the Chaste and train Stick in his combat skills.[1] He was skilled enough to easily defeat the Black Tarantula in single combat and slay dozens of Hand ninjas with ease.[4]
Abilities
Master Martial Artist
Weaknesses
Izo is blind, having blinded himself in order to train his radar sense.
AbilitiesSuperhuman radar senses
Echolocation
Formidable martial artist
Immortality
Powers and abilities
Master Izo is a formidable martial artist, one of the finest anywhere in the world, including being able to wield two katana at once. He has considerable stamina, enabling him to traverse the city by jumping on rooftops. Despite (or rather, as a result of) being blind, he has superhuman-radar senses, much as Daredevil does. He also evidently possesses some form of immortality or at least life-extending capability, as he is now somewhere in the area of 500 years old.
Fette Kobra (Erde-616)
Fat Cobra (Earth-616)
Fette Kobra (Erde-616)
Fat Cobra (Earth-616)
Fette Kobra (Erde-616)
Fat Cobra (Earth-616
Powers and Abilities
Powers
Chi Manipulation: Fat Cobra has the ability to manipulate Chi energy. He gained this from years of training and finally defeating Xiang Yao while absorbing his chi and becoming champion of Peng Lai Island.[21]
Chi Augmentation: Fat Cobra can harness his spiritual energy in a similar fashion as Iron Fist does. By doing this he can enhance all of his physical attributes to superhuman levels.[22]
Chi-Enhanced Fist: Similar to Iron Fist, by concentrate his chi and focusing it into his hand, he can draw upon the superhuman energy and make his attack so powerful and super humanly resistant to injury and pain on a superhuman scale. This Chi based attack technique does not involve a physical transformation of any kind, simply a psychic channeling of concentrated natural energy. With his fist in this state, Fat Cobra can repel and injure superhuman beings as strong as The Sentry, separating the portion of The Void's evil energy from his body. He can also swallow that energy with the aim to purged and disposed it without being affected at all.[23]
Electrokinesis: He can also channel a form of lightning that he can project as a blast or to entangle others with.[21]
Nervous System Control: Fat Cobra has complete control over his nervous system enabling him to deaden himself to pain, resist the effects of drugs or poisons, and slow down the rate at which he bleeds.[24]
Energy Detection: Capable of detecting energy signatures.[11]
Heightened Awareness: Demonstrated the ability to detect a threat to his well-being in his immediate vicinity before they can commit the action itself and possesses enhanced intuition.[3]
Enhanced Senses: Fat Cobra has unusually keen eyesight and hearing, but it is unclear if it extends to superhuman level.[3]
Enhanced Durability: Fat Cobra can generate a chi-based "aura" radiating from his body to protect himself from energy based attacks to a varied degree, and make himself more resilient against physical damage.[3]
Chi Enhanced Healing: He can use his chi to heal wounds and illness, as he spent two years in a S.H.I.E.L.D. facility mending his spine and regrowing his legs.[1]
Dimensional Travel: Under certain circumstances, his chi can be focused to create nexus points between dimensions.[11]
Advanced Longevity: Fat Cobra was born at the end of the 19th Century and appears to still be in his prime.[21]
Abilities
Master Martial Artist: Fat Cobra is a master of the martial arts, since he absorbed all the knowledge of his predecessors. His moves include; "Sumo Thunder Stomp", "Cudgel of Misfortune", "Whirlwind of Impending Doom", "Exquisite Speed Release", "Stomping Giant Slap", "Heaven's Haymaker", and "Thunder Devil Stomp".[3]
Acrobatics/Dance: Fat Cobra, from an early age, was trained in Chinese dance and acrobatics. He is surprisingly fast and nimble for his size.[1]
Weapons Proficiency: He has extensive knowledge of weaponry.[3]
Nervous System Control: He has near-complete control over his nervous system, enabling him to deaden himself to pain.[3]
Environmental Adaptation: His entire body is oriented to combat, enabling him to adapt to any environment with minimal exposure.[3]
Physical Strength
Fat Cobra possesses peak human strength at the least, and can lift at least twice his body weight.[1]
Weaknesses
Memory Loss: Due to his debauched life of excess, his memory is a little blurry.[1]
Vices: Over his long life he has indulged in many vices namely food, drink, drugs, and prostitutes.[1]
Karnak
Lady Bullseye
Karnak Mander-Azur (Earth-616)
Powers and Abilities
Powers
Inhuman Metabolism: Besides strength, Karnak possesses certain physical skills superior to those of human athletes. His Inhuman metabolism affords him slightly greater reaction time, endurance, and speed than the human race's most perfect physical specimen, Captain America:[25]
Enhanced Reflexes
Enhanced Endurance
Enhanced Speed
Enhanced Strength
Enhanced Durability: He has toughened all the striking surfaces of his body in general and his hands in particular, so that they are covered with dense callus. Karnak is capable of shattering wood, cinderblock, and even mild steel.
Autonomic Function Control: Karnak has physically conditioned his body and mind to their peak levels of efficiency. He has voluntary control over most of his body's autonomic functions: breathing, heartbeat, bleeding, reaction to pain, rate of healing, etc.
Stress Point Detection: Through mental discipline, Karnak has gained the extrasensory ability to perceive the stress points, fracture planes, or weaknesses, physical or psychological, in all objects or persons around him. By striking and applying pressure at these points, he can split or shatter objects made of seemingly invincible substances or render insensate beings of far greater strength than he. This mental discipline is virtually effortless, and Karnak can attain this state of awareness for extended periods of time.
Precognition: At his very end, Karnak was able to see fragments of the future, by bending the definition of his powers.[17]
Psychological Intuition: An after effect of Karnak's ability to discern faults also includes understanding the logical conclusions stemming to a person's rational.[1]
Abilities
Contortionist: He is extremely lithe and flexible, able to expand and contract his muscles and contort his body into seemingly painful positions.
Master Martial Artist: Karnak is a highly skilled martial artist, capable of taking on multiple opponents with his martial art skill, sometimes with a single strike, defeating monsters with nothing but his martial ability and has easily beaten the likes of Black Widow, Iron Man,[17]Human Torch,[7]Fantomex[26] and even briefly fought Daredevil,[27]Taskmaster,[28]Black Panther,[29][30] and Mantis[31] before being defeated. He is easily the best martial artist in Attilan and is one of the worlds finest hand to hand combatants, his inhuman speed combined with his fighting ability as well as his ability to find weak spots make him a dangerous and incredibly talented martial artist.
Physical Strength
Karnak possesses a degree of superhuman strength, derived from his eugenically superior Inhuman heritage and his intensive regimen of regular exercise. Karnak can lift (press) about 1 ton.
Lady Bullseye
Abilities
Master martial artist
Proficient hand to hand combatant
Skilled lawyer
Originally inspired to become a trained assassin when she witnessed Bullseye easily kill a number of people, she would later become a member of the Hand, although she did not hold their traditions in high esteem. Her alter ego is a lawyer, opposing Matt Murdock in the courtroom, thereby attacking Daredevil on two fronts. Lady Bullseye's true intentions were to take control of the Hand clan, but instead Daredevil becomes their leader.
Powers and abilities
Lady Bullseye has no apparent superhuman powers, but is a master of several martial arts and a proficient hand-to-hand combatant, and specializes in using katana and shuriken. It has been noted that she is faster than Bullseye and less powerful than the Kingpin. Regardless, she has defeated Daredevil and Black Widow on separate occasions, and nearly defeating Daredevil on another occasion. Daredevil has commented that in her costumed form she has little scent and a very level pulse, akin to one performing yoga. She is also skilled in legal matters, being a lawyer in her civilian guise.[9]
Gamora
Collen Wing
Colleen Wing
AbilitiesMaster samurai
Talented swordswoman
Skilled detective
Use of chi grants:
Enhanced strength
Accelerated healing
High resistance to injury
Descended from a family of samurai, Wing is a Japanese martial artist who avenged her grandfather's death with the help of the superhero Iron Fist. After arriving in New York City, Wing befriended former police officer Misty Knight with whom she started a private investigation agency. The two would later form the crime fighting duo, the Daughters of the Dragon. As private investigators, Wing and Knight frequently work with the Heroes for Hire duo Luke Cage and Iron Fist. In the 2010 Daredevil storyline "Shadowland", Wing becomes the leader of The Nail, a splinter group of The Hand ninja clan.
Jessica Henwick portrayed the character in Marvel's Netflix television series Iron Fist, The Defenders, and Luke Cage, set in the Marvel Cinematic Universe.
Powers and abilities
Colleen Wing was originally an athletic woman with no superhuman abilities. She has achieved mastery of the traditional combat skills of the Japanese samurai, including swordsmanship (Kenjutsu);[38] she is a talented swordswoman and has been shown defeating several HYDRA agents with no injury.[volume & issue needed] She is also highly-skilled in other martial arts such as Judo,[41] Karate,[38] and Iaidō.[42]
After being brainwashed as a living weapon by Iron Fist foe Master Khan, Danny melds his mind with hers in order to break her free of this control.[43] As a result, Colleen gains knowledge of K'un L'un martial arts as well as chi control; allowing her to focus her chi to enhance her strength, accelerate her healing, and reduce her body functions to survive severe conditions.[43][38]
She wields a 1,000-year-old katana which she inherited from her grandfather.[38] Colleen is also a seasoned private detective with excellent investigative skills.
Gamora Zen Whoberi Ben Titan
Gamora Zen Whoberi Ben Titan
Gamora Zen Whoberi Ben Titan
Abilities
Superhuman strength, speed, agility, and durability
Skilled assassin
Skilled hand-to-hand combatant
Gamora has been featured in a variety of associated Marvel merchandise. Zoe Saldana plays the character in the Marvel Cinematic Universe films Guardians of the Galaxy (2014), Guardians of the Galaxy Vol. 2 (2017), and Avengers: Infinity War (2018), additionally portraying a version of the character from an alternate timeline in Avengers: Endgame (2019) and Guardians of the Galaxy Vol. 3. Ariana Greenblatt portrays a young Gamora in Avengers: Infinity War.
Powers and abilities
Gamora received treatments from Thanos that enhanced her speed, strength, agility, and durability to rival Adam Warlock's (to better slay the Magus, his evil, future self). Thanos also helped her become a formidable hand-to-hand combatant, trained in the martial-arts techniques from various planets, in the uses of the known weaponry of the Milky Way galaxy, and stealth techniques. She is also a highly skilled gymnast and assassin, and formerly possessed a telepathic link to Thanos. She uses a wide variety of weaponry, most notably a dagger whose unknown properties made it capable of slaying even beings of such immense power as Thanos and the Magus.
In the pages of Infinity Watch, it is revealed that Gamora had been cybernetically enhanced to have superhuman strength, speed, and a rapid-healing ability.[40] Gamora's strength and speed were further enhanced by Adam Warlock when they returned from Soulworld.[41]
Gamora is one of the most skilled martial artists in the Marvel Universe. She is capable of defeating opponents who possess superhuman strength and durability that far surpass her own, and she has defeated a military platoon containing dozens of combat-trained men in only a few minutes. She has learned to paralyze or kill opponents using vital-point strikes directed at certain nerve clusters. Although skilled in the use of most conventional weapons, she prefers to use knives and swords.
While Gamora was with the Infinity Watch, she possessed the Infinity Gem called the "Time Gem". The gem was mentally linked to her, giving her the potential power to control time. She said that she did not know how to employ its powers and preferred not to use it. While she possessed the Time Gem, Gamora was prone to precognitive dreams and visions, though she had no conscious control over them.
Stick
Steel Serpent ( Davos )
Stick (Earth-616 ) Formerly Red Team (Earth-15513)
Powers and Abilities
Teleporter after death
Powers
Radar Sense:: Stick possessed a "Radar" that enabled him to perceive the shapes and locations of objects in his vicinity despite his blindness. The limits of his "radar sense" are unknown, but it was more acute even than Daredevil's "radar sense." According to Stick, any human being is capable of developing a "Radar sense" through training and even retaught Matt his abilities, after he lost his Radar/Senses. Possibly this sense is psionic in nature.[8]
Sonar Simulation: Stick's enhanced hearing enabled him to hear faint echoes that sounds, even those created by his body in otherwise near-total silence, created as they "bounced" off the objects around him.[citation needed]
Heightened Senses: Stick's sense of taste, touch and smell were also more acute than those of ordinary human beings. It is not clear whether these senses were inferior, equal or superior to those of Daredevil in acuteness. Stick claimed that he developed his senses to their heightened levels through training and practice. Stick also mentioned to Matt after receiving his special training that the radiation did not give Matt anything, when discussing the senses.[9]
Chi Manipulation:: Stick possessed the ability able to channel and use his Chi for various effects. He could communicate with others through telepathy. He could mentally drain life energy from another person into his own body, thereby killing that person, causing the victim's body to dissolve.[citation needed] Stick has also managed to avoid death by transporting his life energy to a lifeless body.[1]
It is not known what other mental powers Stick possessed. His pupil Stone, however, was able to restore a dead person to life under certain circumstances. [3]
Astral Projection: Currently it seems Stick can appear in a spirit and or ghost like form so as to aid, tutor, and or advise his students.
Abilities
Martial Arts: Stick is a highly skilled and experienced grandmaster of various Asian martial arts in particular the Japanese Ninja Martial Arts. Despite his blindness, he is extraordinarily adept in hand-to-hand combat and would spar in combat against both Daredevil and Elektra, as they could not gain an advantage on him. He could move in silence so that even Daredevil's radar and super hearing senses could not detect him. Due to the fact that Stick has had well over half a century of martial arts training and ample experience in using it, Stick seems to have almost psychic like ability to sense and successfully deal with impending danger to himself and others.[citation needed]
Weapons Master: Aside from his unarmed combat skills, Stick also is extremely adept at the only weapon he appears to favor extensively hence his moniker and that is a stick/staff.
Physical Strength
Stick possessed the normal human strength of a man of his age, height, and build who engaged in intensive regular exercise.[8]
Weaknesses
Stick was blind, but his Radar Sense and other highly acute senses compensated for his inability to see.[8]
Steel Serpent ( Davos )
AbilitiesMaster martial artist
The power of the Serpent's Sting
The ability to drain the power of the Iron Fist from its wielder
Powers and abilities
The Steel Serpent is a master of the martial arts of K'un-Lun, including those practiced millennia ago. His skills rival those of Iron Fist (Daniel Rand-K'ai) and he has several times bested Daniel in combat, though usually with the element of surprise on his side. He is very strong, fast, agile and tough with lightning quick reflexes and reactions. He has proved capable of draining the power of the Iron Fist (the energies of Shou-Lao) from its wielder by pressing his serpentine tattoo against the wielder's dragon tattoo. On at least one occasion he retained some fragment of Shou-Lao's power after the previous holder of the Iron Fist had reclaimed his power. At his full power he has weathered assaults from the superhumanly powerful Spider-Man.
Davos also utilized the fiery energies of the Serpent's Sting, though that may be a function of the taloned gloves he wore at the time. When slain, Davos spirit is transferred into the Anomaly Gem alongside the spirits of all past Iron Fists. From there he can be resurrected under certain circumstances.
Since taking on the nom de guerre of the Steel Phoenix, Davos has been able to perform the Steel Phoenix Blow. The first time he executed this move, it allowed him to create a replacement hand (for the one just cut off by Tiger's Beautiful Daughter) out of pure chi.
Molten Man (Science)
Iron Man (Stealth Suit) (Tech)
Valkyrie (Jane Foster) (Mystic)
Spider-Man (Homemade Suit) (Science)
Gwenom (Science)
Spider-Girl (Anya Corazon) (Science)
Daredevil
Matthew Murdock (Earth-616 ) (Daredevil)
Powers and Abilities
Powers
The Guardian Devil
Radioactively Enhanced Physiology: Murdock was originally enhanced by the radioactive isotope which later blinded him. As a result, he possesses superhuman senses, agility, reflexes, balance, and etc. Murdock's nervous system has also increase some of his abilities at peak human level.[146]Nick Fury's intel classified him as power level 7.[14]
Superhuman Sensory System: At his early age, Murdock did not know how to handle his powers until he met Stick, who became Matt's mentor and taught him to control and enhance them.[31] A testament to the level of skill it requires Matt to even function would be seen when he fought Psylocke during the war between the Avengers and the X-Men, as she was overwhelmed when she tried to read his mind and found herself experiencing all the information he received through his superhuman senses, demonstrating the scale of psychological training required for Murdock to operate on a normal human level.[147]
Superhuman Touch: Murdock's sense of touch is so acute that his finger can feel the faint impressions of ink on a printed page, allowing him to read by touch,[148] though laminated pages prevent him from touching and thus reading the ink impressions at a much faster pace than a normal person would be able to read.[149][59][146] The rest of his skin is equally sensitive, enabling him by concentration to feel minute temperature and pressure changes in the atmosphere around him.[146] Even with his senses of smell and hearing blocked, he can feel the presence of a person standing five feet away from him simply by his or her body heat and disturbance of air.[146] A side effect of his sense of touch is Murdock's ability to manipulate his muscles and internal organs. The sense of touch is not just external, but internal too (central nervous system), thereby giving him the ability to have total body control, increasing his strength and speed to peak human levels, his agility and reflexes to superhuman levels, and also giving him the ability to numb himself to pain.[17]
Peak Human Strength: Thanks to his control over his central nervous system due to his many years of martial arts training, Matt can increase his strength to peak human level. He is strong enough to tip over a limo without straining,[citation needed] causally pick a man up and throw him,[citation needed] easily break a man's leg and rupture skin with a single kick,[citation needed] and lift Foggy's weights up easily with one hand.[106] He has also shown the strength to use a mailbox as a weapon,[citation needed] was able to hurt Hyde,[90] and throw his baton with enough force to break concrete.[150] Daredevil has demonstrated that he is capable of easily curling and utilizing a four-hundred pound barbell as a staff weapon, wielding it quickly and easily enough to strike two heavily mesomorphic opponents hard enough to render them unconscious, and fast enough to prevent them from being able to defend themselves.[151]
Peak Human Speed: Similar to his strength, Matt can increase his speed to peak human level. He is capable of sprinting two city blocks in seconds, disappearing, hitting a sniper with his billy club, and crosses a large distance while getting into costume in seconds. Matt's running speed is also above an Olympic-level athletes speed, such as a track and field sprinter/decathlete.[152][146]
Superhuman Reflexes: Possibly due to his exposure to the radioactive waste that caused his blindness, Matt's reflexes borderline superhuman.[146] He was able to catch a sai thrown by Bullseye,[153] and can easily dodge gunfire from multiple gunmen at point-blank range.[154][155] He may also deflect bullets,[156] even when injured.[104] And his reaction time is in the order of magnitude of the microsecond.[40]
Daredevil showing his superhuman agility as he knocks out multiple men at the same time.
Superhuman Agility: Matt's agility[157] and dexterity[106] are similarly enhanced. While Matt was tied up - he managed to dodge point-blank range gunfire and to break ties at the same time.[2] He even managed to avoid several bullet shots while bad in mid-air.[158][106]
Enhanced Stamina: Matt's stamina is similarly enhanced, since he was able to hold his breath underwater for longer periods of time.[146] At peak capacity, he can physically exert himself for several hours before showing any signs of fatigue.[45]
Enhanced Endurance: Matt has an extremely high tolerance to pain.[146] He has survived being knocked around in a car by Nitro,[159] survived after slowing himself down during a multi-story fall and being hit by a car.[160] He kept fighting after being immolated by Typhoid Mary while the same attack severely hurt Jessica Jones, who has superhuman durability.[161] On one occasion, he was able to continue functioning for five days without any sleep,[162] and on another he continued to function despite having suffered a gunshot through both his hands that also grazed his head.[163] Daredevil has landed on the hood of a taxi uninjured following a controlled fall and was able to kick the windshield hard enough to penetrate it and strike the driver.[27] After laying outside with no medical assistance, Daredevil passed away only to utilize his chi to supercharge his bodily healing with the help of Stick, regulating his heart and respiration to revive himself, sealing cuts, setting the bone in his right leg and healing other unspecified bone injuries.[164] After being found and hospitalized, under demonic attack once more, he was strong enough to fend off the assault and actually run from his room to join the fight against demons invading New York City yet again. In this state, he was able to take on a demon that had formed from the structure of a subway train, walk against its blast of soul-attacking “hellfire,” then spear it with rebar, hurting and frightening the demon enough to force it to flee from him, before collapsing from exhaustion.[165]
Superhuman Smell: Murdock's sense of smell is so acute that he can distinguish between identical twins at twenty feet by minute differences in smell. He can detect odors of an atmospheric concentration of thirty parts per million. Furthermore, his ability to remember smells enables him to identify any person he has spent at least five minutes with by smell alone, no matter how he or she might try to camouflage his or her natural body odor. His powers of concentration are such that he can focus upon a single person's smell and follow it through a crowd of people at a distance of fifty feet.[17][146]
Enhanced Tracking: Matt can track others down easily via various means, ranging from scents to footprints. With enough experience, he can follow tracks that are days or even weeks old. He may hypothetically be able to reconstruct a prior event by sniffing around the area.[44]
Illusion Awareness: Due to most illusions affecting mainly eyesight, other senses such as hearing and/or smell have a difficult time not succumbing to the illusion. It is also made worse by ignoring use of their other senses. Matt's superhuman senses enable him to remain aware at all times of the true reality around him, potentially seeing through any optical and/or mental illusions that others attempt to deceive him with.[166][167]
Blindsight: This power allows Matt to act, fight, and navigate while blind, in darkness, or otherwise sightless.[38]
Superhuman Hearing: Murdock's sense of hearing enables him to detect an acoustic pressure change of one decibel at a pressure level of seven decibels (whereas the lowest threshold for average human hearing is twenty decibels).[146] He can hear a person's heartbeat at a distance of over twenty feet, or people whispering on the other side of a standard soundproofed wall.[146] Through practice, Murdock is able to control his hearing acuity, mentally blocking out specific sounds like his own breathing and heartbeat, all ambient sounds to a normal human level of perception, or all sounds but a particular sound he is concentrating upon. Matt also utilizes his superhuman sense of hearing as an aid in processing, filtering, and interpreting the feedback of his radar/sonar sense to actually give him a three-dimensional picture of his surroundings. Additionally, Matt's combined use of his super hearing and radar sense can also give him tactical advantages, such as awareness of people hiding around the corners of rooms, walls, buildings, and furniture and makes it virtually impossible to literally blindside Matt.[44][17]
Lie Detection: By listening, feeling, and smelling, Murdock can tell whether a person is lying by sweat, changes in body temperature, and heartbeats (though he can be fooled by a pacemaker and those able to keep calm under pressure.)[168][146]
Sonar Sense: Very much like his radar sense, Matt can emit sonar waves, that are actually "echoes" that bounce off objects in his surrounding environment, and listen to the echoes that return from various objects near him, and use these echoes to locate and identify the objects. Alternately, he can use ambient sounds do the same. Since this ability isn't based on sight/light, invisibility is useless against him, as are most forms of camouflage.[38][17]
Superhuman Taste: Murdock's sense of taste enables him to detect the number of grains of salt on a pretzel. His ability to remember tastes enables him to determine every ingredient of a food or drink he tastes, as long as there are at least twenty milligrams of that substance present.[17][146]
Superhuman Balance: It is a common misconception that balance isn't a sense, but Murdock's balance centers give him equilibrium nearly on par with Spider-Man's.[169] During the fight with Mole Man, Matt managed to balance perfectly on a piece of crystal with just one hand.[109]
Telepathy: Due to Stick's training, Murdock has displayed minor telepathic abilities.[40]
Telepathic Immunity: He is also skilled in being able to resist psychic intrusions to be able to prevent his mind from being read.[170]
Radar Sense: A form of echolocation via low radio wave projection, according to one theory; an energy wave within certain portions of the electromagnetic spectrum. The signal emanates radio waves from regions of his brain, after which it travels outward, bounces off objects around him, and returns to receiving regions of his brain. With this ability, Murdock can synthesize a very close analogue of three-dimensional three hundred and sixty degree human sight.[36]
Proximity Sense: An offshoot to radar sense, this ability is the combination of all other senses (excluding radar sense) and can allow Matt to reconstruct his surroundings.[45][146]
Person Identification: All of Murdock's senses help him identify people by the specific patterns of their heartbeat, smell, touch, sound, and even radar appearance, as it allows to "see" through objects, specifically clothes (though albeit obscure).[36][155]
Demonic Powers: While he was possessed by the Beast during the Shadowland arc, Murdock's physical abilities combined with his combat capabilities were enhanced to where he could overpower fellow martial artists Iron Fist and Shang-Chi, both of whose combat skills are on par with his. He also gained other demonic abilities as well, such as regeneration and possible immortality, having survived from being stabbed by Wolverine's claws. After the Beast was removed, Murdock's physical abilities returned to their original statistics.[171]
Abilities
The Man Without Fear: It is untrue that Matt has never been afraid but through the years of training and experience, Daredevil currently shows a detached ability to fear and emotions bordering on sociopathic. This ability extends to immunity from "fear toxins" and spells, as Daredevil seems to simply be "The Man Without Fear."[172]
Master Attorney: Murdock is a highly skilled and accomplished lawyer, specializing in criminal justice. His legal practice is considered the single greatest source of strength of both emotional stability and his successful war on crime. Murdock's law firm also does a lot of pro bono work as well as the full range of social justice issues such as **** cases, hate crimes, police brutality, wrongful death suits, medical malpractice, whistleblower/witness protection cases, workplace violence, corporate business fraud, LGBT harassment/workplace inequality, child/sexual abuse cases, victims of war crimes/terrorism, food/consumer safety cases, automotive recalls, anti-GMO food lobbying, and even environmental issues. In law school, Murdock also had a very particular focus in U.S. Constitutional Law.[37]
Devout Catholic: As a devout Roman Catholic, Murdock has the mixed benefits and access to certain resources and contacts/allies through the Catholic parishes of Hell's Kitchen (modern day Clinton). As a lawyer, Murdock can also access additional assets in the form of safe-houses and sanctuary of the Church for his clients should local law enforcement resources become either compromised and or cannot be relied upon in witness protection cases. Murdock can also make use of contacts in the form of the Catholic clergy giving him vital information regarding the movements of street gangs, the various mafia of the NYC area, pimps, and other elements of the criminal underworld in order to allow Matt to be more successful in battling the criminals of Hell's Kitchen.[173]
Peak Physical Conditioning: Through many years of intensive training in multiple physical and mental disciplines, Matt's body and mind is at the peak of a man of his age, height, and weight.[17]
Expert Interrogator: Murdock uses many different interrogation methods to extract information from criminals. His knowledge of criminology and torture is unerring and often overwhelming.[27]
Gifted Intellect: Murdock's intelligence and brain functions have always been apparent; long before he was affected by radiation, his long term midnight training, A+ morning schooling and little need of sleep is a testament to that.[17]
Indomitable Will: Daredevil has tremendous determination, fearlessness and strength of will, which makes him an extremely formidable opponent, one who absolutely refuses to ever hunker down and give up, even when placed against seemingly insurmountable odds. Hence, he is one of the extremely few individuals on Earth known to possess the willpower to resist the Purple Man's mind control, with Daredevil having successfully done so on more than one occasion.[40][174][175]
Expert Detective: He has shown to be an expert self-taught detective, using his intellect to figure out complex problems and hyper-senses to find clues and evidence to crime scenes.[157]
Expert Tracker: With the aid of his hyper-senses, Murdock is able to track objects and people from miles away with ease.[176]
Master Acrobat: He is a superb athlete, gymnast, acrobat, aerialist and almost without peer due to the many years of constant training and exercise, first on his own and later exclusively under the tutelage of Stick. Only a very small handful of other fellow superhero martial artists within the Marvel Universe, such as Elektra, Psylocke, Black Panther, Captain America, Iron Fist, Spider-Man and Shang-Chi, can possibly match him in acrobatics.[105][177]
Weapons Proficiency: Murdock is highly proficient in wielding various martial art weapons through his ninjutsu training, such as swords (katana), chain weapons, stick and staff weapons, combat knives of all types, both ancient and modern military style, and projectiles such as shurikens, throwing knives, bows, and even firearms.[168]
Expert Marksman: He is very skilled marksman, which makes him capable of throwing his billy clubs with great accuracy. Murdock is also skilled with most projectile-like weaponry such as throwing knives, shurikens, and darts, as well as archery, and has been shown utilizing military-grade weaponry such as sniper rifles in extreme situations.[168][178]
Master Stick Fighter: He is a masterful expert in wielding all types of stick weapons which include staffs, batons, nunchaku, and paired short sticks.[8]
Master Martial Artist: Murdock is a highly skilled, self-taught boxer both due to watching his father compete and helping him train and prepare for his fights.[17] He has also been very heavily and extensively trained in the ninja arts by Stick, a senior grandmaster and leader of the secret order of the Chaste.[31]Nick Fury, former director of S.H.I.E.L.D, commented that there are only a handful of individuals that know what Matt Murdock knows, referring to the Chaste. Stick taught and trained Matt both control of his powers and valuable fighting techniques with stealth, vanishing, to even life-energy(chi/ki)control.[31] Murdock is well-educated in the functioning of the human body as well as martial arts techniques that target pressure points, enabling him to paralyze limbs or an individual's entire body altogether. He has disabled eyesight and speech, induced pain, and could possibly know a pressure point for inducing death. Murdock's fighting style is a very balanced and harmonious fusion of Boxing with Ninjutsu, Jiu-jitsu, Aiki-Jujutsu, Savate, Taekwondo, Kung Fu, Judo, Krav Maga, Silat, Karate, Capoeira, Eskrima, Aikido, and Greco-Roman Wrestling.[146] His skills have proven so exceptional that he has been able to easily defeat or stalemate some of the greatest fighters on Earth. Matt is easily one of the greatest martial artists in the Marvel Universe. Matt's martial skills are at a point where he was ranked by Stick as at least tenth degree black belt in ninjutsu, seeing as that was the art that Matt seems to have been trained in almost exclusively by Stick. He has fought opponents who are master martial artists such as Black Panther,[179]Taskmaster,[180]Iron Fist,[181]Karnak,[182]Captain America,[166]Sabretooth,[183]Winter Soldier,[158][184]Deadpool,[9] and Wolverine to standstills,[185] even impaling Wolverine with a sword while the mutant was in a feral state due to brainwashing by Hydra.[66]. Daredevil's fighting skills seem to be in the same level or superior than Iron Fist, and is superior to Wolverine's, Black Panther and much more skilled fighters.
Physical Strength
Matt has extraordinary physical strength for a "normal" human. Daredevil is classified as an Olympic weightlifter who does his exercise intensively and regularly.[146] As a weightlifter, he is able to lift (press) approximately 450 pounds.[186] Nevertheless, since Daredevil is able to control his nerve system, he can amplify his strength to peak human levels. Ever since his teenage years, he has shown his remarkable strength. His amazing strength feats was so strong that he was able to break a wrestler's leg when he was a pre-teenager,[32] damage a solid brick wall with a single punch,[187] overturn a limo full of people,[188] break a shotgun over his knee,[189] lift a 400 lb. barbell as though it were fifty pounds,[151] and break a metal door with a single kick.[190]
Weaknesses
Blindness: Daredevil is blind. While his superhuman senses help him overcome this, it becomes a problem for him to navigate and fight when his heightened senses are overwhelmed, scrambled, or otherwise cannot detect anything.[191]
Six Armed Spider-Man (Science)
Executioner (Cosmic)
Spider-Carnage (Cosmic)
Black Widow (Natasha Romanova)
Natalia Alianovna "Natasha Romanoff" Romanova
Black Widow (Natasha Romanova)
Natalia Alianovna "Natasha Romanoff" Romanova
Black Widow (Natasha Romanova)
Natalia Alianovna "Natasha Romanoff" Romanova
Black Widow (Natasha Romanova)
Natalia Alianovna "Natasha Romanoff" Romanova
Black Widow (Natasha Romanova)
Natalia Alianovna "Natasha Romanoff" Romanova
Black Widow (Natasha Romanova)
Natalia Alianovna "Natasha Romanoff" Romanova
Abilities
Expert spy, tactician, and hand-to-hand combatant
Slowed aging, and enhanced immune system
Expert marksman and mastery of various weapons
Equipment via gauntlets:
grappling hook
knock out gas
taser
explosives
tear gas pellets
radio transmitter
The character has appeared in numerous forms of media, such as animated television series, video games, and films; with Scarlett Johansson portraying the character in several Marvel Cinematic Universe films including Iron Man 2 (2010), The Avengers (2012), Captain America: The Winter Soldier (2014), Avengers: Age of Ultron (2015), Captain America: Civil War (2016), a cameo in Thor: Ragnarok (2017), Avengers: Infinity War (2018), a cameo in Captain Marvel (2019), Avengers: Endgame (2019) and the upcoming Black Widow (2021).
Powers and abilities
Black Widow has been enhanced by biotechnology that makes her body resistant to aging and disease and heals above the human rate;[79] as well as psychological conditioning that suppresses her memory of true events as opposed to implanted ones of the past without the aid of specially designed system suppressant drugs.[volume & issue needed]
The white blood cells in her body are efficient enough to fight off any microbe, foreign body and others from her body, keeping her healthy and immune to most, if not all infections, diseases and disorders.[volume & issue needed]
Her agility is greater than that of an Olympic gold medalist. She can coordinate her body with balance, flexibility, and dexterity easily.[80]
Romanova has a gifted intellect.[81] She displays an uncanny affinity for psychological manipulation and can mask her real emotions perfectly. Like Steve Rogers, she possesses the ability to quickly process multiple information streams (such as threat assessment) and rapidly respond to changing tactical situations.[81]
Black Widow is a world-class athlete, gymnast, acrobat, aerialist capable of numerous complex maneuvers and feats, expert martial artist (including jiu jitsu, aikido,[82] boxing,[82] judo,[83][82] karate,[83][82] savate,[82] ninjutsu,[84] various styles of kung fu and kenpo, as well as the Russian martial art sambo), marksman and weapons specialist as well as having extensive espionage training.[85] She is also an accomplished ballerina.
Romanova is an expert tactician. She is a very effective strategist, tactician, and field commander. She has led the Avengers and even S.H.I.E.L.D. on one occasion.[81]
Equipment
Black Widow uses a variety of equipment invented by Soviet scientists and technicians, with later improvements by S.H.I.E.L.D. scientists and technicians. She usually wears distinctively shaped bracelets which fire the Widow's Bite electro-static energy blasts that can deliver charges up to 30,000 volts, as well as "Widow's Line" grappling hooks, tear gas pellets, and a new element introduced during her ongoing series during the "Kiss or Kill" arc called the "Widow's Kiss"—an aerosol instant knock-out gas she has modified.[81] She wears a belt of metallic discs; some are disc-charges containing plastic explosives, while others have been shown to be compartments for housing other equipment. Her costume consists of synthetic stretch fabric equipped with micro-suction cups on fingers and feet, enabling her to adhere to walls and ceilings. In the 2006 "Homecoming" mini-series, she was seen using knives, unarmed combat, and various firearms, but she has since begun using her bracelets again.[81] While in disguise as Yelena Belova, when infiltrating the then Osborn-sanctioned Thunderbolts during "Dark Reign", she used a specialized multi-lens goggle/head-carapace that demonstrated various technical abilities enhancing vision and communication.[volume & issue needed] Later, she has used a modified gun based on her Widow's Bite wrist cartridge, during her adventures alongside the new Captain America.[85]
Can be a very very good Tech. Character!!!
Wolverine (X-Force) (Mutant)
Miek (Skill)
Doctor Strange (Marvel NOW!) (Mystic)
Jessica Jones (Science)

The members of the original Sinister Six
Membership
Listed alphabetically after leader
Sinister Six
Doctor Octopus (leader)
Electro
Kraven the Hunter (Sergei Kravenoff)
Mysterio (Quentin Beck)
Sandman
Vulture (Adrian Toomes)
Sinister Six 2
Doctor Octopus (leader)
Electro
Hobgoblin (Jason Macendale)
Mysterio (Quentin Beck)
Sandman
Vulture (Adrian Toomes)
Sinister Six 3
Doctor Octopus (leader)
Electro
Gog
Hobgoblin (Jason Macendale)
Mysterio (Quentin Beck)
Vulture (Adrian Toomes)
Sinister Six 4 (Sinister Seven)
This fourth incarnation of the Sinister Six was formed by the Hobgoblin to fight Kaine.
Hobgoblin (Jason Macendale, leader)
Beetle (Abner Jenkins)
Electro
Mysterio (Quentin Beck)
Scorpion
Shocker
Vulture (Adrian Toomes)
Sinister Six 5
This fifth incarnation was formed by the Sandman to get revenge on Doctor Octopus.
Sandman (leader)
Electro
Kraven the Hunter (Alyosha Kravinoff)
Mysterio (Daniel Berkhart)
Venom (Eddie Brock)
Vulture (Adrian Toomes)
Sinister Six 6 (Sinister Twelve)
This sixth incarnation was formed by Norman Osborn at the time when he was unmasked as the Green Goblin.
Green Goblin (Norman Osborn, leader)
Boomerang
Chameleon
Electro
Hammerhead
Hydro-Man
Lizard
Sandman
Shocker
Tombstone
Venom (Mac Gargan)
Vulture (Adrian Toomes)
Sinister Six 7
This seventh incarnation was formed during the Civil War storyline.
Doctor Octopus (leader)
Grim Reaper
Lizard
Shocker
Trapster
Vulture (Adrian Toomes)
Sinister Six 8
This eighth incarnation was formed following the Origin of the Species storyline and were the main antagonists of the Ends of the Earth storyline:
Doctor Octopus (leader)
Sandman
Electro
Mysterio (Quentin Beck)
Chameleon
Rhino
Sinister Six 9
This ninth incarnation debuted in the Marvel NOW! event. After their defeat by the Superior Spider-Man, who took the Living Brain to be his own assistant, the remaining five became the lead characters in Superior Foes of Spider-Man:
Boomerang (leader)
Beetle (Janice Lincoln)
Living Brain
Overdrive
Shocker
Speed Demon
Sinister Six 10 (Superior Six)
The Superior Spider-Man (Doctor Octopus' mind in Peter Parker's body) captures and assembles his own "superhero team" which he controls through tech implanted in the villains. This 10th incarnation debuted in Superior Spider-Man Team-Up #5 (2013). The roster corresponds closely to the original lineup.
Spider-Man (Otto Octavius) (leader)
Electro
Chameleon
Mysterio
Sandman
Vulture (Adrian Toomes)
Sinister Six 11
In order to steal valuables from the Chameleon, Boomerang's Sinister Six (minus the Living Brain and the Shocker) ally themselves with the Owl, who hires 11 others to create the "Sinister Sixteen".
Boomerang (leader)
Owl (leader)
Armadillo
Beetle (Janice Lincoln)
Bi-Beast
Clown
Cyclone (Pierre Fresson)
Human Fly (Richard Deacon)
Kangaroo (Brian Hibbs)
Man Mountain Marko
Mirage (Desmond Charne)
Overdrive
Scorcher
Shriek
Speed Demon
Spot
Squid (Don Callahan)
Sinister Six 12
Mojo and the Chameleon abduct Spider-Man and his X-Men students, and force them to star in a show which pits them against the Sinister Sixty-Six. The group, which is not seen in its entirety, consists of holographic stand-ins of various enemies of Spider-Man.[1]
Beetle
Carnage
Demogoblin
Doctor Octopus
Electro
Gibbon
Green Goblin
Grizzly
Hammerhead
Hobgoblin
Jackal
Jack O'Lantern
Kingpin
Kraven the Hunter
Lizard
Morbius the Living Vampire
Mysterio
Puma
Rhino
Ringer
Sandman
Scorpion
The Rhino (Aleksei Sytsevich Das Nashorn ( Aleksei Sytsevich)
The Rhino (Aleksei Sytsevich Das Nashorn ( Aleksei Sytsevich
Abilities
Superhuman strength, speed, stamina and durability
Rhino armor:
High-level resistance to damage and extreme temperatures
Razor-sharp horns
Ability to enhance his superhuman physical attributes
One of Spider-Man's most prominent adversaries, the Rhino has been adapted into various forms of media since his original debut during the Silver Age of Comic Books, including animated television series and video games. He has also featured in Marvel merchandise such as action figures and trading cards. Paul Giamatti played a version of Aleksei Systevich who uses rhinoceros-themed battle armor, similar to the character's Ultimate Marvel incarnation, in the 2014 film The Amazing Spider-Man 2.
Powers and abilities
A series of mutagenic chemical and radiation treatments provide the Rhino with superhuman strength, speed, stamina, and durability, all of which were further augmented by a gamma radiation treatment. His superhuman speed allows him to run at high velocities, especially over short distances. Sytsevich frequently "charges" his opponents in this manner, enabling him to cause great harm to most enemies in the surrounding area. The Rhino is, however, notorious for his lack of agility and slow reaction time, which makes it difficult for him to change direction when running at high speeds. As such, his fighting style is focused more on melee attacks.
Rhino suit
Sytsevich possesses a thick polymer suit that resembles the physique of a rhinoceros, including two horns, and covers everything but his face. The suit is resistant to damage and extreme temperatures, and the horns are capable of penetrating two-inch plate steel. His first, cruder suit was originally bonded to his skin in the aftermath of a rocket crash, and he went through several attempts to have the suit removed. After the first suit's destruction, Justin Hammer created a second, removable iteration. The second suit allows Sytsevich to withstand most high-caliber bullets, extreme temperatures, and impact forces. It also further increases his strength and durability.
Dark Phoenix (Cosmic)
Old Human Torch (Science)
Scarlet Witch (Ultimate) (Mystic)
Captain Peace (Cosmic)
Hyperbrand (Cosmic)
Rhodey the Bold (Tech)
Bucky Wong (Mystic)
Dormammu Red (Mystic)
Iron Hammer (Tech)
Baroness Umar (Mystic)
Speed Weasel (Mystic)
Soldier Supreme (Mystic)
Phoenix (Warp World) (Mutant)
Hellfire 2099 (Mystic)
Worthy Cap
Infinity War Thor (Stormbreaker)
Wiplash
Iron Monger
Thanos With a Gauntlet or at least his sword?
Green Lizard
Baron Zemo
A-bomb the blue invisible hulk
Scarlet Witch Sigl
Sutur(smaller version)
The Destroyer (smaller) maybe sentinel size
Mystique
Black Panther with the purple vibranium suit
John Walker maybe
Sandman
Spiderman 2099
Iron Spider
Robert Baldwin (Erde-616)
SpeedBall
Robert Baldwin (Erde-616)
SpeedBall
Robert Baldwin (Erde-616)
SpeedBall
Abilities(As Speedball)
Force field generation
(As Penance):
Energy blasts
Created by artist Steve Ditko and writer Tom DeFalco, the character first appeared in The Amazing Spider-Man Annual #22 (January 1988) originally known as Speedball,[1] as well as in Civil War: Front Line #10 (January 2007) as Penance.
The character's origin and early exploits as Speedball were depicted soon after in a solo series. After that series was cancelled, he appeared as a member of the superhero team the New Warriors, in the monthly title of the same name. In the Marvel Comics crossover "Civil War", the character changes his name and appearance to Penance. Following this change, he is a member of the Thunderbolts. As of the first issue of Avengers Academy, he has reverted to Speedball and a modified version of his original costume.
Powers and abilities
As Speedball
As a result of the mutagenic effects of irradiation by an unknown form of energy, Robbie Baldwin possesses the superhuman ability to create a kinetic force field of unknown energy, manifested as iridescent bubbles, around himself which absorbs all kinetic energy directed against him and reflects it with even greater force against whatever object with which he is in contact. Hence, if he struck a wall, he would travel at a greater velocity in the opposite direction.
When Speedball uses his superhuman powers, his voices alters in an unknown fashion and solid force bubbles of residue kinetic field energy appear on his body and, when he bounces, in his wake. While bouncing, he is immune to any kind of harm caused by physical contact. Speedball's power activates automatically when any physical contact occurs above a low level that has not yet been precisely determined. When Speedball's kinetic field activates, his body increases in height and mass (drawn from an extradimensional source); he reverts to his normal size and mass on deactivating the field. Early in his career, the slightest touch, such as snapping his fingers, would turn on this field, but he eventually gained conscious control over it. The field repelled all energy that struck it, especially kinetic energy. As such, bullets, punches, and all other physical attacks bounced off him. A side effect of this, though, was that he, too, would bounce in the opposite direction. Baldwin often used this to his advantage, such as purposely running into a wall in order to gain momentum and thus hit an opponent with twice the force.
While with the Warriors, Baldwin gained far greater control over his powers via a combination of experience in battle and Night Thrasher's mentorship off the battlefield. Whereas previously Baldwin could barely bounce in the direction he wanted, he eventually became more proficient at controlling his leaps and using his powers in various ways, such as to deliver impressive blows, and even to project a stream of kinetic energy from his bubble field at a distance. He eventually learned to mentally "throw" the bubbles that surrounded his field to use as concussive force attacks. He was able to somewhat deflect Siena Blaze's electromagnetic attack that "no one short of the Hulk could have withstood", as well as resist the omnipath Gamesmaster's telepathy, one of the few people in the world to do so.[64]
As Penance
After the events of Stamford, Baldwin believed his powers to be burned out.[65] However, they still exist, but now only manifest when he feels pain.[30] While his powers are still kinetically based, they no longer appear to manifest as a "bubble field"; rather, his powers seem far more explosive in nature. In order to stimulate his powers, his Penance suit constantly rakes his flesh. Baldwin tolerates this to a masochistic degree, once stating that he would "wear [the suit] all the time if I could."[66] By wearing the suit he has developed a natural tolerance to pain. His suit consists of 612 spikes facing inward, each to represent a person who lost their life in Stamford. 60 of the spikes are longer than the rest, one for each of the children.
Penance can achieve a variety of effects with his newfound powers. The most commonly used are explosive energy blasts from his hands, but he is capable of firing them from any part of his body via the conduits on his spikes. He can create storm-like fields of energy around him capable of harming those around him and smashing objects. He can focus the energy on parts of his body; often on his hands to form superpowerful punches. He can also engulf himself in an energy forcefield which gives him a degree of invulnerability and allows him to levitate off the ground.
Baldwin's powers are constantly evolving and his original Speedball powers are shown to be returning to him.[67] Robbie no longer needs the Penance suit to activate his powers but chose to wear it for a time to help remedy the guilt he feels, as well as for the benefits to his powers.[volume & issue needed]
Powers and Abilities
Powers
Kinetic Energy Field: Robbie Baldwin's exposure to energy from a dimension of kinetic energy gave him the superhuman ability to create a kinetic field of unknown energy around himself which absorbed all kinetic energy directed against him (what he originally called the "Speedball Effect.") This absorption could vary from resisting the effects of physical objects such as bricks and rocks to resisting that of energy and fire and even explosions. Within his kinetic field it was nearly impossible for him to be hurt, and he instead bounced harmlessly from object to object, with no loss or transference of momentum.[20]
Hindsight deduced that because Speedball taps into a dimension of kinetic energy that Speedball must be an embodiment of time and motion.[27] Gamesmaster a being who is able to read the minds of almost every being on the planet is unable to read Robbie's mind when he is in Speedball form.[47] When the Sphinx experimented on him it was shown that Robbie's Speedball body only appears human and can be stretched into a variety of shapes.[26] Speedball also showed control over his own molecules when he reshaped his body to give himself another costume after everyone else on the team got new costumes.[48]
These powers appeared to have "burned out" when saving Robbie from Nitro's explosion, however, they had evolved into his Penance powers. Currently, this power (his power as Speedball) has shown to be returning to him, and he can use it again.[42]
When transformed into Speedball, he was covered with a blue-and-gold costume (originally a facsimile of the lab uniform he wore when exposed to the energy) and surrounded by a display of multi-colored bubbles (sometimes shown as golden circlets of energy). He gained the ability to manipulate his kinetic field to extend out to either attack an enemy or block a projectile. He typically used the field to slam into his opponents. After many years, Robbie learned to extend the kinetic field outward, pushing back everything in his immediate area or, by focusing more locally, delivering more powerful blows in hand-to-hand combat.[49][50]
Hyperkinetic Shockwave: As Penance, Robbie's powers evolved into a more aggressive form of kinetic energy release. He could absorb energy from his surroundings, such as kinetic activity, electricity, even the transnormal radiation signatures of other super-beings, such as She-Hulk. This energy was then harnessed as kinetic release, causing explosive force to radiate from his body, firing lance-beams of pure force from his hands, or even allowing him to fly.
Penance initially required physical pain in order to activate his powers, and his "bubble field" powers appeared to be gone. Doc Samson later showed Robbie that his powers were affected by his mindset, and he could reactive his Speedball powers with relaxed, positive thinking. After mostly overcoming his guilt from being Penance, Robbie became Speedball again on a regular basis. Although "Speedball" was his default power set again, he could still access his Penance powers through focusing on dark or negative emotions.
Telepathic Immunity: Robbie has stated that during his time with the New Warriors it was discovered that telepathy 'doesn't really work' on him.[51]
Abilities
Computer Hacking: Robbie was skilled enough with computers to be able to access classified information from a government facility as well as highly protected nuclear launch codes multiple times while under surveillance, all without being detected. He was also able to reprogram one of the Thunderbolts ships and disable the GPS from one of its emergency pods.[52]
Weaknesses
cutter
Deliberate Self-Harm: Robbie's penance powers required him to cut or otherwise injure himself to activate, at least initially (as his Penance costume had over 600 spikes inside, one for each Stamford victim), during this time he was stated by Doc Samson to be addicted to self-harm.[53] He appeared to have still not overcome his guilt, following his abandonment of his Penance persona, though he was genuinely trying. He still had to cut to use his Penance powers, however. [54]
Mental Illness/Instability: After the events of the first Superhuman Civil War, Robbie was diagnosed with PTSD, stated to be suffering from survivors guilt as well as delusions and paranoia.[37] He was also believed to have developed obsessive-compulsive tendencies in relation to numbers connected to the Stamford incident and his plans for Nitro, these tendencies did not appear to continue once he had enacted his plan.[52]
Helmut Zemo (Baron Zemo)
Helmut Zemo (Baron Zemo)
Notable aliases
Baron Zemo, Citizen V, Phoenix, Iron Cross, Mark Evanier
Powers and abilities
Powers is slowly aging: like his father, Zemo makes use of the X-Serum. As a result, he retains his youth and vitality, despite his high chronological age. Skills highly intelligent: Helmut is a strategic and tactical genius, as well as a brilliant planner and organizer. He also has impressive scientific and inventive qualities. good melee fighter: He is a masterful fighter and only slightly below the level of Captain America. good swordsman: Zemo is a world class fencer and expert in handling the medieval sword and other medieval weapons from Europe. good sniper: he is a master at firearms. good tactician: Helmut is a good field tactician. Master of Deception: Even when he's in a normal conversation, it's hard to figure out what Zemo is thinking. He can speak to people as if he were an ally just to use those people for his benefit. very influencing: he is a dangerous influence on everyone he meets. He has the ability to turn people with good intentions into ruthless criminals. Degree of strength Zemo has the power to unleash a spiritual kind of hypnosis in his enemies, with which he transforms his victims into shell-less bodies. weaknesses His armor secretes a poison that weakens and can even kill him if he is injured. The poison built up all over his body when the superglue experiment failed.
Abilities
Scientific genius
Master swordsman and hand-to-hand combatant
Skilled strategist
Superhuman strength, speed and agility
Slowed aging
Possesses the Moonstones
Genius level-intellect
Daniel Brühl portrays the character in the Marvel Cinematic Universe,[1] appearing in the film Captain America: Civil War (2016)[2] and the Disney+ series The Falcon and the Winter Soldier (2021).[3] In 2009, Helmut Zemo was ranked as IGN's 40th Greatest Comic Book Villain of All Time.[4]
Powers and abilities
Helmut Zemo has a gifted intellect, with certain scientific expertise, excellent marksmanship, and extensive training in hand-to-hand combat. He is also a highly accomplished strategist and leader. Helmut has circuitry in his headband designed to disrupt psionic manipulation. He carries various rifles, and sometimes carries a hand-held spray-gun for Adhesive X, the most powerful bonding agent ever invented. The Moonstones grant Helmut a massive array of superhuman powers such as energy/gravity/light manipulation, molecular phasing, strength/durability augmentation, the ability to create spatial warps, flight and more.
Baron Wolfgang von Strucker(Baron Strucker)
Baron Wolfgang von Strucker(Baron Strucker)
Abilities
Skilled military strategist and spy
Master of disguise
Excellent actor
Exceptional hand to hand combatant, marksman and swordsman
High-level intellect
Enhanced strength and energy projection via Satan Claw
Healing factor and limited invulnerability via Death Spore virus in his blood
Repressed aging
The character appeared in several media adaptations, including television series and video games. Strucker has been portrayed by Campbell Lane in the 1998 TV film, Nick Fury: Agent of S.H.I.E.L.D., by Thomas Kretschmann in the Marvel Cinematic Universe films Captain America: The Winter Soldier (2014) and Avengers: Age of Ultron (2015), and by Joey Defore as a teenager in the television series Agents of S.H.I.E.L.D., also set in the Marvel Cinematic Universe.
Powers and abilities
Baron Strucker is a highly intelligent man in peak human physical condition. He is an exceptional hand-to-hand combatant, swordsman, and marksman. He is also a consummate military strategist and spy, and a master of disguise and excellent actor. He carries a sword and traditional firearms, but also wears the Satan Claw on his right hand: this metal gauntlet amplifies his strength and emits powerful electrical shocks. Strucker also uses serums developed by Hydra, enabling him to maintain his physical vigor at its height and **** his aging process, so that physically he remains the same, despite his advanced age.
Exposure to his Death Spore has bonded Strucker's DNA with the Death Spore, enabling him to be revived after seemingly being killed by gunshot wounds and radiation poisoning. Strucker can now release the Death Spore virus from his body at will, killing his victims nearly instantly. If Strucker is killed, the Death Spore viruses will allegedly be set free from his body and risk infecting the entire Earth.
Powers and Abilities
Powers
Deathspore Virus: Von Strucker's bloodstream has been infected with the fatal deathspore virus which, rather than killing him, grants him an array of superhuman abilities.[125]
Suppressed Aging: Von Strucker has not aged since contracting the virus.[8]
Durability: Von Strucker is invulnerable to minor injuries like cuts, gunshot wounds, and superpowered punches.[126]
Regenerative healing factor: Heals at an incredible rate and is possibly also resistant to toxins and disease.[127]
Death Spore Release: Von Strucker can temporarily release the virus from his body over short distances. Depending on the intensity, von Strucker can cause his victims to weaken, feel pain, or even die. When von Strucker dies, the Death Spore Virus will be automatically released and "take revenge on [his] killers, and everybody else." The Virus seems to be incapable of killing superhuman or artificially enhanced beings, but is still capable of hurting or weakening them.[128]
Abilities
Expert Combatant: He is a masterful combatant, surpassing most in physical skill and prowess.[129]
Expert Swordsman: He is a world-class fencer portraying phenomenal skill ability with rapier, medieval broadswords, and possibly other weapons used in Medieval Europe.[130]
Expert Marksman: Strucker is an Olympic-level marksman with firearms.[130]
Expert Tactician: Strucker is a strategic and tactical genius, as well as a brilliant planner and organizer. He also has an impressive scientific and inventive ability, but not at the level his father was. He is very skilled in field tactics, close range combat, and even turning the tide of any debate that he is involved into his favor.[130]
Physical Strength
Peak human strength. Can be enhanced by Satan Claw.[130]
Weaknesses
Initially, while he is powerful and a brilliant fighter, his superiority complex, and high arrogance is a primary weakness of his. He believes that no one can stand up to his power, and can frequently underestimate his enemies, resulting in his defeat.
Spider Queen
Frigga
Constrictor
Warhawk
Hive
https://marvel.fandom.com/wiki/Howard_Duckson_(Earth-18138)
Can be a very very good Tech. Character!!!
Green Widow (Science)
Man-Thing Thang Thoom (Mystic)
Moon Squirrel (Skill)
Mephicthton (Mystic)
Eric Killraven (Science)
Iron Hammer 2099 (Tech)
Soldier Supreme 2099 (Mystic)
Deathstrique (Mutant)
Little Monster (Science)
Ghost Panther (Mystic)
Zhu Rong
Sharon carter
Corsair
Dorma
Caledonia
Dimitrios
Digger
Iorn nail (Ran Shen)