I'd personally be interested if they banned item use.... no boosts, no pots, no revives... go as far as you can into the map and let the chips fall where they mayNot sure if that would ratchet up the stress because every fight would need to be perfect, or bring it right down... i would guess and say the pointy end of AW would be even more stressful but deaths would be more common so taking a death wouldnt be as awful? Certainly i think in the lower teirs it would be super chill.But im probably on my own there.
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards. You mean like having masters reward for heavyweight, middleweight and lightweight classes. Also alliances would have to be locked to tiers per season and they can progress league wise. Might not be the worst idea. The middle weight class would be the EPL though. Heavyweight the superleague. Yes, in football, tier1-3 is the champions league, tier4-6 Europa League...
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards. You mean like having masters reward for heavyweight, middleweight and lightweight classes. Also alliances would have to be locked to tiers per season and they can progress league wise. Might not be the worst idea. The middle weight class would be the EPL though. Heavyweight the superleague.
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards.
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards. That is already happening lol. NoCurrently MCOC AW has only 1 weight classNo way a 2k or 4k alliances would win as season champions But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy. You need to watch football (soccer) to understand, see one of the post up there. I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair. Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.is not bragging rights, "bragging rights" came from you not me. Not so into the metaphors I see. What advantage is there in winning the lower league over the current system? I already give my opinions, which i believe is good for AW improvement, why you want to ask again? Well, I am just trying to understand your idea: Let's say we had a gold league, for players in alliances 9.5k-8k. Most players in the league get 1k 6* shards, 15k 5* shards, .5 t5b, 3 t2a, and 3 t4cc, but the winner gets an extra 1k 6* shards, 5k 5* shards, .25 t5b, and a title. Is that what you have in mind? Yes, you got it.The rewards can be more or can be less depends on points scored in war, final winner of each weight classes get extra rewards and the Leaderboard.something like this on the Leaderboard:Winner Master Class - Jedi Knights or ASRWinner Platinum Class - XYZ WarriorsWinner Gold Class - ABC WarriorsWinner Silver Class - CDE Warriorsand so on...
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards. That is already happening lol. NoCurrently MCOC AW has only 1 weight classNo way a 2k or 4k alliances would win as season champions But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy. You need to watch football (soccer) to understand, see one of the post up there. I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair. Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.is not bragging rights, "bragging rights" came from you not me. Not so into the metaphors I see. What advantage is there in winning the lower league over the current system? I already give my opinions, which i believe is good for AW improvement, why you want to ask again? Well, I am just trying to understand your idea: Let's say we had a gold league, for players in alliances 9.5k-8k. Most players in the league get 1k 6* shards, 15k 5* shards, .5 t5b, 3 t2a, and 3 t4cc, but the winner gets an extra 1k 6* shards, 5k 5* shards, .25 t5b, and a title. Is that what you have in mind?
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards. That is already happening lol. NoCurrently MCOC AW has only 1 weight classNo way a 2k or 4k alliances would win as season champions But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy. You need to watch football (soccer) to understand, see one of the post up there. I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair. Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.is not bragging rights, "bragging rights" came from you not me. Not so into the metaphors I see. What advantage is there in winning the lower league over the current system? I already give my opinions, which i believe is good for AW improvement, why you want to ask again?
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards. That is already happening lol. NoCurrently MCOC AW has only 1 weight classNo way a 2k or 4k alliances would win as season champions But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy. You need to watch football (soccer) to understand, see one of the post up there. I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair. Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.is not bragging rights, "bragging rights" came from you not me. Not so into the metaphors I see. What advantage is there in winning the lower league over the current system?
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards. That is already happening lol. NoCurrently MCOC AW has only 1 weight classNo way a 2k or 4k alliances would win as season champions But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy. You need to watch football (soccer) to understand, see one of the post up there. I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair. Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.is not bragging rights, "bragging rights" came from you not me.
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards. That is already happening lol. NoCurrently MCOC AW has only 1 weight classNo way a 2k or 4k alliances would win as season champions But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy. You need to watch football (soccer) to understand, see one of the post up there. I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair.
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards. That is already happening lol. NoCurrently MCOC AW has only 1 weight classNo way a 2k or 4k alliances would win as season champions But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy. You need to watch football (soccer) to understand, see one of the post up there.
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards. That is already happening lol. NoCurrently MCOC AW has only 1 weight classNo way a 2k or 4k alliances would win as season champions But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy.
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards. That is already happening lol. NoCurrently MCOC AW has only 1 weight classNo way a 2k or 4k alliances would win as season champions
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards. That is already happening lol.
I'd personally be interested if they banned item use.... no boosts, no pots, no revives... go as far as you can into the map and let the chips fall where they mayNot sure if that would ratchet up the stress because every fight would need to be perfect, or bring it right down... i would guess and say the pointy end of AW would be even more stressful but deaths would be more common so taking a death wouldnt be as awful? Certainly i think in the lower teirs it would be super chill.But im probably on my own there. One of the revenue makers is the potions and boosts. I don't see kabam or even the players going for this. I have always thought of this but I am beginning to question it. It would be interesting to see how many people actually spent $ to buy the potion and revives. I believe their money makers still remain to be the offers. Personally, I was boosted for every single fight in AW last season and still had boosts in overflow. Admittedly, I was not using 30% boosts and that is the only boost that might make some money for them.
I'd personally be interested if they banned item use.... no boosts, no pots, no revives... go as far as you can into the map and let the chips fall where they mayNot sure if that would ratchet up the stress because every fight would need to be perfect, or bring it right down... i would guess and say the pointy end of AW would be even more stressful but deaths would be more common so taking a death wouldnt be as awful? Certainly i think in the lower teirs it would be super chill.But im probably on my own there. One of the revenue makers is the potions and boosts. I don't see kabam or even the players going for this.
I'd personally be interested if they banned item use.... no boosts, no pots, no revives... go as far as you can into the map and let the chips fall where they mayNot sure if that would ratchet up the stress because every fight would need to be perfect, or bring it right down... i would guess and say the pointy end of AW would be even more stressful but deaths would be more common so taking a death wouldnt be as awful? Certainly i think in the lower teirs it would be super chill.But im probably on my own there. One of the revenue makers is the potions and boosts. I don't see kabam or even the players going for this. I have always thought of this but I am beginning to question it. It would be interesting to see how many people actually spent $ to buy the potion and revives. I believe their money makers still remain to be the offers. Personally, I was boosted for every single fight in AW last season and still had boosts in overflow. Admittedly, I was not using 30% boosts and that is the only boost that might make some money for them. I've been saying this for a while now. I really don't think AW is the money maker that a lot of people assume. With the introduction of the superior solo crystals you can pretty much get through an entire season without buying any boosts. I'm sure some people still buy them but I doubt many are buying too many boosts outside the early access bundles and cav EQ bundle which aren't really tied to war.Pretty much the only thing I've spent on for war specifically since the influx of boosts is war potions bc of R3 health pools and not wanting to use more glory for pots than necessary. You could easily fund that with just regular arena grinding as well.
I'd personally be interested if they banned item use.... no boosts, no pots, no revives... go as far as you can into the map and let the chips fall where they mayNot sure if that would ratchet up the stress because every fight would need to be perfect, or bring it right down... i would guess and say the pointy end of AW would be even more stressful but deaths would be more common so taking a death wouldnt be as awful? Certainly i think in the lower teirs it would be super chill.But im probably on my own there. One of the revenue makers is the potions and boosts. I don't see kabam or even the players going for this. I have always thought of this but I am beginning to question it. It would be interesting to see how many people actually spent $ to buy the potion and revives. I believe their money makers still remain to be the offers. Personally, I was boosted for every single fight in AW last season and still had boosts in overflow. Admittedly, I was not using 30% boosts and that is the only boost that might make some money for them. I've been saying this for a while now. I really don't think AW is the money maker that a lot of people assume. With the introduction of the superior solo crystals you can pretty much get through an entire season without buying any boosts. I'm sure some people still buy them but I doubt many are buying too many boosts outside the early access bundles and cav EQ bundle which aren't really tied to war.Pretty much the only thing I've spent on for war specifically since the influx of boosts is war potions bc of R3 health pools and not wanting to use more glory for pots than necessary. You could easily fund that with just regular arena grinding as well. You don't get the highest champions boosts from them I think, the 1hr ones. They are available for cash most of the time.
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards. That is already happening lol. NoCurrently MCOC AW has only 1 weight classNo way a 2k or 4k alliances would win as season champions But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy. You need to watch football (soccer) to understand, see one of the post up there. I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair. Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.is not bragging rights, "bragging rights" came from you not me. Not so into the metaphors I see. What advantage is there in winning the lower league over the current system? I already give my opinions, which i believe is good for AW improvement, why you want to ask again? Well, I am just trying to understand your idea: Let's say we had a gold league, for players in alliances 9.5k-8k. Most players in the league get 1k 6* shards, 15k 5* shards, .5 t5b, 3 t2a, and 3 t4cc, but the winner gets an extra 1k 6* shards, 5k 5* shards, .25 t5b, and a title. Is that what you have in mind? Yes, you got it.The rewards can be more or can be less depends on points scored in war, final winner of each weight classes get extra rewards and the Leaderboard.something like this on the Leaderboard:Winner Master Class - Jedi Knights or ASRWinner Platinum Class - XYZ WarriorsWinner Gold Class - ABC WarriorsWinner Silver Class - CDE Warriorsand so on... And the winners will be promoted up to the higher class? Lol Maybe the Winner gets to choose primote or stay I mean, your system sounds like make a gold league, where everyone gets current Gold 2 rewards, and the winner of that league gets Gold 1 rewards. This way, more people are fighting for first place, as opposed to fighting to be one of many within a bracket. It's basically a similar system with small added benefits to few people. I'm not against it, but I don't think it's the overhaul you picture it to be. It's more of a tweak
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards. That is already happening lol. NoCurrently MCOC AW has only 1 weight classNo way a 2k or 4k alliances would win as season champions But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy. You need to watch football (soccer) to understand, see one of the post up there. I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair. Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.is not bragging rights, "bragging rights" came from you not me. Not so into the metaphors I see. What advantage is there in winning the lower league over the current system? I already give my opinions, which i believe is good for AW improvement, why you want to ask again? Well, I am just trying to understand your idea: Let's say we had a gold league, for players in alliances 9.5k-8k. Most players in the league get 1k 6* shards, 15k 5* shards, .5 t5b, 3 t2a, and 3 t4cc, but the winner gets an extra 1k 6* shards, 5k 5* shards, .25 t5b, and a title. Is that what you have in mind? Yes, you got it.The rewards can be more or can be less depends on points scored in war, final winner of each weight classes get extra rewards and the Leaderboard.something like this on the Leaderboard:Winner Master Class - Jedi Knights or ASRWinner Platinum Class - XYZ WarriorsWinner Gold Class - ABC WarriorsWinner Silver Class - CDE Warriorsand so on... And the winners will be promoted up to the higher class? Lol Maybe the Winner gets to choose primote or stay
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards. That is already happening lol. NoCurrently MCOC AW has only 1 weight classNo way a 2k or 4k alliances would win as season champions But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy. You need to watch football (soccer) to understand, see one of the post up there. I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair. Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.is not bragging rights, "bragging rights" came from you not me. Not so into the metaphors I see. What advantage is there in winning the lower league over the current system? I already give my opinions, which i believe is good for AW improvement, why you want to ask again? Well, I am just trying to understand your idea: Let's say we had a gold league, for players in alliances 9.5k-8k. Most players in the league get 1k 6* shards, 15k 5* shards, .5 t5b, 3 t2a, and 3 t4cc, but the winner gets an extra 1k 6* shards, 5k 5* shards, .25 t5b, and a title. Is that what you have in mind? Yes, you got it.The rewards can be more or can be less depends on points scored in war, final winner of each weight classes get extra rewards and the Leaderboard.something like this on the Leaderboard:Winner Master Class - Jedi Knights or ASRWinner Platinum Class - XYZ WarriorsWinner Gold Class - ABC WarriorsWinner Silver Class - CDE Warriorsand so on... And the winners will be promoted up to the higher class? Lol
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards. That is already happening lol. NoCurrently MCOC AW has only 1 weight classNo way a 2k or 4k alliances would win as season champions But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy. You need to watch football (soccer) to understand, see one of the post up there. I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair. Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.is not bragging rights, "bragging rights" came from you not me. Not so into the metaphors I see. What advantage is there in winning the lower league over the current system? I already give my opinions, which i believe is good for AW improvement, why you want to ask again? Well, I am just trying to understand your idea: Let's say we had a gold league, for players in alliances 9.5k-8k. Most players in the league get 1k 6* shards, 15k 5* shards, .5 t5b, 3 t2a, and 3 t4cc, but the winner gets an extra 1k 6* shards, 5k 5* shards, .25 t5b, and a title. Is that what you have in mind? Yes, you got it.The rewards can be more or can be less depends on points scored in war, final winner of each weight classes get extra rewards and the Leaderboard.something like this on the Leaderboard:Winner Master Class - Jedi Knights or ASRWinner Platinum Class - XYZ WarriorsWinner Gold Class - ABC WarriorsWinner Silver Class - CDE Warriorsand so on... And the winners will be promoted up to the higher class? Lol Maybe the Winner gets to choose primote or stay I mean, your system sounds like make a gold league, where everyone gets current Gold 2 rewards, and the winner of that league gets Gold 1 rewards. This way, more people are fighting for first place, as opposed to fighting to be one of many within a bracket. It's basically a similar system with small added benefits to few people. I'm not against it, but I don't think it's the overhaul you picture it to be. It's more of a tweak Is different, my idea enable average players becoming season champion, this current AW is designed for big spenders with 13K prestige to become champion.A huge different.
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards. That is already happening lol. NoCurrently MCOC AW has only 1 weight classNo way a 2k or 4k alliances would win as season champions But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy. You need to watch football (soccer) to understand, see one of the post up there. I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair. Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.is not bragging rights, "bragging rights" came from you not me. Not so into the metaphors I see. What advantage is there in winning the lower league over the current system? I already give my opinions, which i believe is good for AW improvement, why you want to ask again? Well, I am just trying to understand your idea: Let's say we had a gold league, for players in alliances 9.5k-8k. Most players in the league get 1k 6* shards, 15k 5* shards, .5 t5b, 3 t2a, and 3 t4cc, but the winner gets an extra 1k 6* shards, 5k 5* shards, .25 t5b, and a title. Is that what you have in mind? Yes, you got it.The rewards can be more or can be less depends on points scored in war, final winner of each weight classes get extra rewards and the Leaderboard.something like this on the Leaderboard:Winner Master Class - Jedi Knights or ASRWinner Platinum Class - XYZ WarriorsWinner Gold Class - ABC WarriorsWinner Silver Class - CDE Warriorsand so on... And the winners will be promoted up to the higher class? Lol Maybe the Winner gets to choose primote or stay I mean, your system sounds like make a gold league, where everyone gets current Gold 2 rewards, and the winner of that league gets Gold 1 rewards. This way, more people are fighting for first place, as opposed to fighting to be one of many within a bracket. It's basically a similar system with small added benefits to few people. I'm not against it, but I don't think it's the overhaul you picture it to be. It's more of a tweak Is different, my idea enable average players becoming season champion, this current AW is designed for big spenders with 13K prestige to become champion.A huge different. And why should average players be able to become season champions?Cookie for participation trophies?
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards. That is already happening lol. NoCurrently MCOC AW has only 1 weight classNo way a 2k or 4k alliances would win as season champions But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy. You need to watch football (soccer) to understand, see one of the post up there. I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair. Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.is not bragging rights, "bragging rights" came from you not me. Not so into the metaphors I see. What advantage is there in winning the lower league over the current system? I already give my opinions, which i believe is good for AW improvement, why you want to ask again? Well, I am just trying to understand your idea: Let's say we had a gold league, for players in alliances 9.5k-8k. Most players in the league get 1k 6* shards, 15k 5* shards, .5 t5b, 3 t2a, and 3 t4cc, but the winner gets an extra 1k 6* shards, 5k 5* shards, .25 t5b, and a title. Is that what you have in mind? Yes, you got it.The rewards can be more or can be less depends on points scored in war, final winner of each weight classes get extra rewards and the Leaderboard.something like this on the Leaderboard:Winner Master Class - Jedi Knights or ASRWinner Platinum Class - XYZ WarriorsWinner Gold Class - ABC WarriorsWinner Silver Class - CDE Warriorsand so on... And the winners will be promoted up to the higher class? Lol Maybe the Winner gets to choose primote or stay I mean, your system sounds like make a gold league, where everyone gets current Gold 2 rewards, and the winner of that league gets Gold 1 rewards. This way, more people are fighting for first place, as opposed to fighting to be one of many within a bracket. It's basically a similar system with small added benefits to few people. I'm not against it, but I don't think it's the overhaul you picture it to be. It's more of a tweak Is different, my idea enable average players becoming season champion, this current AW is designed for big spenders with 13K prestige to become champion.A huge different. And why should average players be able to become season champions?Cookie for participation trophies? He's not talking about being Masters season Champion. It's being a Champion in a bracket itself. Just gives you more of a motivation to try and top your group atleast if the rewards are better. While it's not a huge thing, it's not a bad idea.There's no need for your condescending attitude.
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards. That is already happening lol. NoCurrently MCOC AW has only 1 weight classNo way a 2k or 4k alliances would win as season champions But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy. You need to watch football (soccer) to understand, see one of the post up there. I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair. Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.is not bragging rights, "bragging rights" came from you not me. Not so into the metaphors I see. What advantage is there in winning the lower league over the current system? I already give my opinions, which i believe is good for AW improvement, why you want to ask again? Well, I am just trying to understand your idea: Let's say we had a gold league, for players in alliances 9.5k-8k. Most players in the league get 1k 6* shards, 15k 5* shards, .5 t5b, 3 t2a, and 3 t4cc, but the winner gets an extra 1k 6* shards, 5k 5* shards, .25 t5b, and a title. Is that what you have in mind? Yes, you got it.The rewards can be more or can be less depends on points scored in war, final winner of each weight classes get extra rewards and the Leaderboard.something like this on the Leaderboard:Winner Master Class - Jedi Knights or ASRWinner Platinum Class - XYZ WarriorsWinner Gold Class - ABC WarriorsWinner Silver Class - CDE Warriorsand so on... And the winners will be promoted up to the higher class? Lol Maybe the Winner gets to choose primote or stay I mean, your system sounds like make a gold league, where everyone gets current Gold 2 rewards, and the winner of that league gets Gold 1 rewards. This way, more people are fighting for first place, as opposed to fighting to be one of many within a bracket. It's basically a similar system with small added benefits to few people. I'm not against it, but I don't think it's the overhaul you picture it to be. It's more of a tweak Is different, my idea enable average players becoming season champion, this current AW is designed for big spenders with 13K prestige to become champion.A huge different. And why should average players be able to become season champions?Cookie for participation trophies? He's not talking about being Masters season Champion. It's being a Champion in a bracket itself. Just gives you more of a motivation to try and top your group atleast if the rewards are better. While it's not a huge thing, it's not a bad idea.There's no need for your condescending attitude. @xNig understands exactly what he's saying. The push back is why do we need to make players that are not at the top artificially feel like champions? I think a bracket like that actually limits players and is more similar to the old system we just left where everyone was forced to play alliances that are equal and therefore gave smaller less skilled alliances better rewards.
Suggestion for improvement AW:1. Make tier1 to tier 3 as heavyweight class2. Tier4 to tier 6 as middle weight class3. Tier7 and below as light weight classAccounts with lower prestige can win season championship with respective rewards. That is already happening lol. NoCurrently MCOC AW has only 1 weight classNo way a 2k or 4k alliances would win as season champions But they also never play them... and the ones that do should be given a chance to improve higher if they're able to get the wins. I'm not sure what you're trying to accomplish with your proposed system, unless it's for the gold 3/s1 guys to not have to play bigger lazy alliances, which is fair.If the lower alliances want to play in a smaller league and have no shot at platinum or gold rewards, then that's up to them. But some of your posts sound like the winner of smaller leagues should be able to get master rewards, which is crazy. You need to watch football (soccer) to understand, see one of the post up there. I understand. But you also don't see people in the English Football League making nearly as much money as people in the Premier League. If it's all about bragging rights of being a champion, that could work (even though people will complain). But if the idea is to give champions of each league the same amount in rewards, then that doesn't hold water, even in your example.The bottom line is you should be expected to play against anyone who is fighting for the same rewards. Otherwise people will go back to front loading their alliance to gain an unfair competitive edge to get rewards higher than those playing fair. Naah... in football, lower league teams win the Europa League Cup, whereas top league teams win Champions League Cup at much better price rewards.is not bragging rights, "bragging rights" came from you not me. Not so into the metaphors I see. What advantage is there in winning the lower league over the current system? I already give my opinions, which i believe is good for AW improvement, why you want to ask again? Well, I am just trying to understand your idea: Let's say we had a gold league, for players in alliances 9.5k-8k. Most players in the league get 1k 6* shards, 15k 5* shards, .5 t5b, 3 t2a, and 3 t4cc, but the winner gets an extra 1k 6* shards, 5k 5* shards, .25 t5b, and a title. Is that what you have in mind? Yes, you got it.The rewards can be more or can be less depends on points scored in war, final winner of each weight classes get extra rewards and the Leaderboard.something like this on the Leaderboard:Winner Master Class - Jedi Knights or ASRWinner Platinum Class - XYZ WarriorsWinner Gold Class - ABC WarriorsWinner Silver Class - CDE Warriorsand so on... And the winners will be promoted up to the higher class? Lol Maybe the Winner gets to choose primote or stay I mean, your system sounds like make a gold league, where everyone gets current Gold 2 rewards, and the winner of that league gets Gold 1 rewards. This way, more people are fighting for first place, as opposed to fighting to be one of many within a bracket. It's basically a similar system with small added benefits to few people. I'm not against it, but I don't think it's the overhaul you picture it to be. It's more of a tweak Is different, my idea enable average players becoming season champion, this current AW is designed for big spenders with 13K prestige to become champion.A huge different. And why should average players be able to become season champions?Cookie for participation trophies? He's not talking about being Masters season Champion. It's being a Champion in a bracket itself. Just gives you more of a motivation to try and top your group atleast if the rewards are better. While it's not a huge thing, it's not a bad idea.There's no need for your condescending attitude. @xNig understands exactly what he's saying. The push back is why do we need to make players that are not at the top artificially feel like champions? I think a bracket like that actually limits players and is more similar to the old system we just left where everyone was forced to play alliances that are equal and therefore gave smaller less skilled alliances better rewards. I don't see it as actually making a bracket. Do war season as is. Rank 1 in Gold 1 gets additional rewards and a title when compared to Rank 2-500. Or something like that. It won't affect my alliance at all since we don't place at the Top in P3, but it gives the lower alliances something extra to fight for as well. If people at the top have their own ideas for spicing up war, it shouldn't be that the folks at the bottom should be neglected. They can voice their ideas as well.