**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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You're not going to eliminate the chase itself. You're going to be chasing something. If it is not champions, it will be something else. And whatever that thing is, it will have similar properties to champions: there will be tiers of that stuff just as there are rarity tiers of champions. And there will be lots of it, it won't just be like catalysts where we're chasing just a couple of them.
Suppose Kabam decided to stop at 6* champs and go a different route. Let's say that route was an advancement system that sit on top of 6* champs. Some games have gear-like or skill tree-like end game systems (think advanced mastery trees). Instead of chasing every single champion they would probably introduce special advancement gear specific to each champion that you would have to chase like a champion-specific awakening gem to unlock new progress.
So you wouldn't be chasing Ghost and Quake and CGR again. You'd be chasing Ghost quantum amplifier gear and Quake enhanced bracers and Cosmic Ghost Rider, uh, sapphire fish bowl helmet instead. The chase would be just like it is now, except instead of having to chase a 7* version of a champ you have to chase the end game gear of that champ on top of also chasing the champ as a 6* rarity.
I think people are making the common mistake of assuming that they are aware of all possible options, and ask for the one they think they wouldn't suffer the problems they want to avoid. But it is trivially easy to not introduce 7* champs but still reproduce the exact same chase occurring now, just refactored in a different cosmetic way. It could, in fact, be even worse. What those people are really asking for is for the chase to be mostly over. They want to see the end of the tunnel, where the only things left to chase are the small number of things they don't already have. Kabam, can keep adding things, but they will always have most of them. That's never, ever going to happen.
This game is built in large part on the chase. It can change what you chase. It won't eliminate the chase, or the effects of random rewards on the chase, or the timelines for pursuing the top tier stuff. It is reasonable to assume that Kabam is looking to the future and trying to decide what shape that chase will take. But the chase represents the boundaries of those possibilities. They can experiment with different colors, but they will still have to paint within the lines of the chase.
You want to make the game great. Buff everyone you said you would and make champions more available. THEN 7*s may make sense.
Although, when 7 stars are introduced in the future, I’d rather they create exclusive champs for 7 stars. Something like Weapon X, probably different iterations/costumes of existing champs with completely different mechanic. Every pull will at least be exciting. Even though some will be duds, pulling a new rare champ will still be a good thing
I would love if they could add another rank to how existing 5 and 6*s so that we can live with them a little longer.
The other thing I would love to see is "gear". Give us something else to chase other than champs. These can be added to champs, so difficulty can continue to scale, but instead of need bigger and better champs, we can add gear to them to make them more viable for the content.
Don't make the mistake of reading this as wanting content locked behind a particular piece of gear in the same way some fights only have one or two champ counters. Gear would open the door to make non viable champs viable, much like synergies. It would also mean that our champs that we grow to love don't become redundant so soon.
There’s also the matter of making the game more grindy outside of arena, AQ and AW because being able to buy any and everything at this rate we will be at 10 stars in a few years. If you choose not to do arena, AQ or AW it literally means nothing when you can buy more with a card and become an endgame player in a matter of months. Endgame status needs to have more of a defined meaning based on time and progress so people don’t finish game so fast.
I play the game for collection purposes, love testing kits and love testing buffs. I do like clearing content but it’s not my primary focus each and every month. Been here since Day 1 and have no plans to leave
What I am saying is that I honestly cannot wrap my mind around what a 7-star transition would look like/feel like
6-stars feels about right for me, with the health pools and nodes and overall difficulty
It’s truly difficult for me to fathom rosters with a dozen or more 6-star Rank 3s, let alone the Rank 4s that are coming
This isn’t me being negative. I want the game to survive and thrive
This is just me saying that I have, I think, 50 or so 6-stars and I don’t even have the time or ability to really rank those up, acquire all those resources. That’s not anyone’s fault, just my reality
I cannot even imagine what a 7-star transition would look like
The idea would be that the whales and the top progress players would be expending way more effort and resources to basically get the same thing - 6* r5 vs 7* r2 - for the opportunity to be the first to eventually have a 7* r3. This temporarily lowers the gap between the two groups of players while still giving the top players something to pursue.
That's more or less what happened during the 5* to 6* transition. It only really creates more than a small gap in performance when R3 shows up, which is much further downstream. You can't forestall that change in performance forever. But you can smooth it out during the transition and try to soak up as much pent up resources and (human) energy as possible while doing it.
The players today that can't even imagine building up or ranking up large 6* rosters have to understand that in a post 7* world, 6* champs will no longer be the top pursuit rarity anymore. At the same time 7* champs arrive, they would start loosening the reins on acquiring and ranking up 6* champs. Consider all the 5* rank up gems we can get in Variants today. That stuff is almost giving away for free what used to be the absolute hardest stuff to get before 6* champs arrived. That acceleration is a side effect of the next tier up coming out, and the current top tier being pushed down to an intermediate tier thing.
Kabam cannot, and does not want to, manage a blizzard of rarity tiers. As new ones get added, lower ones lose importance, and the game tries to "push us" towards higher rarities faster than before. Players starting today barely have time to assemble 3* teams before they start getting 4* champs due to this acceleration. In a sense, everything lower than 4* rarity has been devalued as tiers of progress. They haven't been made completely moot in the game, but the game no longer wants us to linger there. One day, that will probably be true of 4* champs as the game focuses on 5*, 6*, and whatever comes next.
This would be a fabtastic direction for the game to switch to. I can't bear the thought of starting all over again with 7* . For me it's already very unexciting pulling a 6* of a 5* I already maxed out.
I kinda understand your POV as you are slow, though.
Adding another Rarity serves a purpose. First off, it opens a new goal. Secondly, it frees up future content in spades. Thirdly, it relieves tension on sought-after Resources.
Also worth pointing out that at no point do people start over. They use the pervious Rarities just the same until they get better. That's how it works. You don't just start over from scratch.