LeNoirFaineant wrote: » Remember before 12.0 when the game mostly worked? Good times.
Kabam Miike wrote: » KoperBoy wrote: » Miike, your company lives off of their customers. Don't you think it makes sense then to prioritize customers over working during weekend? Sorry guys, but this is just one point out of many. This isn't about "inconveniencing the team" or not wanting to work on Saturday. A major fix was just made, and has been tested, but to ensure that it is working, we need to start Alliance Quests, and need to ensure that the fix is working as soon as we can. If for some reason this doesn't work, and we have to delay it further, we will, but if we wait until tomorrow and then it doesn't work, this will delay it even further, and then it becomes more of an issue where the entire team is not as available as they are right now. You guys know that any time a problem arises over the weekend, the team will work all hours of the day to get it fixed. We've worked through nights, weekends, holidays, and are always as responsive as possible, but that's because we can get things fixed and live as soon as we can, and then iterate on that if we have to. We know that this isn't a perfect situation, and the best case would have been not having this occur at all, but unfortunately, it did, and now we're working on getting this fixed and AQ live as soon as we can.
KoperBoy wrote: » Miike, your company lives off of their customers. Don't you think it makes sense then to prioritize customers over working during weekend?
Joey0480 wrote: » So since it still needs to be tested you are essentially saying that you can't trust your QC group....bravo
Slig wrote: » So the only way you can tell if it will work is to start it? So we might spend hours starting aq again and then have it called off? Again?
TheBaldAvenger wrote: » Kabam Miike wrote: » KoperBoy wrote: » Miike, your company lives off of their customers. Don't you think it makes sense then to prioritize customers over working during weekend? Sorry guys, but this is just one point out of many. This isn't about "inconveniencing the team" or not wanting to work on Saturday. A major fix was just made, and has been tested, but to ensure that it is working, we need to start Alliance Quests, and need to ensure that the fix is working as soon as we can. If for some reason this doesn't work, and we have to delay it further, we will, but if we wait until tomorrow and then it doesn't work, this will delay it even further, and then it becomes more of an issue where the entire team is not as available as they are right now. You guys know that any time a problem arises over the weekend, the team will work all hours of the day to get it fixed. We've worked through nights, weekends, holidays, and are always as responsive as possible, but that's because we can get things fixed and live as soon as we can, and then iterate on that if we have to. We know that this isn't a perfect situation, and the best case would have been not having this occur at all, but unfortunately, it did, and now we're working on getting this fixed and AQ live as soon as we can. We don't want you to get AQ live as soon as you can. We are telling you we would rather not have AQ than start it when you plan to start it. That's how much of an impact it is making.