**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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There's another layer to consider. The level of rework and the strength of the outcome. Had Colossus not turned out as strong as he is now, no one would be arguing about it at all, really. Save for the inconsistency. So it stands to reason that they don't want 1*s too strong at the beginning stages of playing. BP is good, but not in a way that offsets the balance among other 1*s for a newer Player. People at that stage are learning to play and get the basics down. The last thing that is helpful to them is to idolize one or two Champions over others. Some have preferences, sure. That's not the same as making some overtly stronger than others.
If you're attacking and do a well timed block and stun your opponent, all that happens is your opponent stops hitting you. As a beginner you're probably just mashing buttons, my opponent isn't hitting me so I'm gonna hit them. Pretty straightforward.
If you're attacking and hit Colossus, he does a well timed block and you get stunned. As a beginner, I'm happily mashing buttons attacking him and then suddenly I can't and he starts hitting me. The perception is that the game is bugged, just went unresponsive for no reason while I was beating him.
If BP intercepts your attack, you were going to get intercepted by anyone, BP or not.
Also right in their first quest they meet bleed, regen, armorbreak, weakness and fatigue. Is stun really that big ofa deal?
To the point, shouldn't the game allow you to play with whoever you want and not make you use specific champs for new players? I mean, as you progress, you learn and start using different champs according to the situation. In this case, if I am starting the game, I am going to learn pretty quick that BP is stronger than colossus and ignore colossus altogether.
BP is very stronger than colossus as a 1 star before, now he is even more stronger. There is no question about that. Even some experienced players don't understand the difference between a buff and a passive effect, and BP has passive effects all over his description. If that is not too complicated for new players, how is colossus complicated?
Hulk's SP1 is completely different, he hit you which led to you being stunned, not you hit him which led to you being stunned.
You're forgetting that Kabam deals with hundreds, if not thousands of new players daily that may be:
1) New to mobile gaming, picked this up because it's Marvel
2) New to this kind of game, picked this up because it's Marvel
3) are morons
I've seen experienced players do moronic things, why would you expect more from someone that just picked up the game?
If you've ever had to build software for anyone, you know that they do stupid things and get frustrated easily. Kabam want the barrier of entry to be so low that people are hooked within 30 minutes.
You speak as if everyone quits the game as soon as they get stunned or die. People try to understand why something happened if they do get stunned. They do the unthinkable and read the abilities. As it is, within 30 minutes, you will get your first 2 star champ and move on from 1 star champs. All this depends on when you pull 1 star colossus too. Typically the first champ you pull is spidey or ironman. More often than not, you pull colossus from the daily crystals.
The point is (and I've reiterated this multiple times), is that I'm talking about a player encountering Colossus as a defender not as an attacking. Pulling a 1* Colossus has nothing to do with facing one in quest. Everything you reference keeps pointing to what his abilities are as an attacker.
Players who aren't invested in a game because it's buggy and doing things they don't understand won't read abilities. They need to be invested first before they start deep diving.
This is why I feel that you guys are taking new players for granted. What you are saying is if a new player faces colossus in defense and gets stunned, he will feel that the game is bugged and quit, which makes no sense. Keep in mind that the AI in the early acts are very defensive and the AI landing a well times block is actually very rare.
I am also not trashing Kabam for anything, just that it does not make much sense for 1 champ to get updated and the other to remain the same.
Also, they realize that Colossus will destroy Variant 4, so they didn’t wanna update the 1* because “it’s too difficult for new players.”
His point about our perspective being skewed is rather valid.
If you went around to all the players you know playing MCOC, e.g. all the alliances you have every been in, anyone on these forums, anyone on reddit and ask them, I'm sure all of them will say they've encountered issues that made them want to quit, but you know what... they just accepted it as part of the game and kept playing. This our collective perspective. We've gone through the junk and we are still playing. The problem with this perspective? The inherent bias. We've already pre-filtered our sample, we've already excluded the perspective of all the people who ever quit because of one tiny thing that annoyed them.
If you've ever developed SaaS solutions you would know that retention is the biggest problem. Not getting people to install, but getting people to use and keep using. If you can increase retention even by single digit amounts... it's a big win.
They wouldn't immediately perceive that as a Bug, hell wouldn't even know who buggy this game is at times so that wouldn't be their first thought. (Whether they are a kid or adult, most kids are smarter than your average adult anyways)
Like that's what you're saying someone would do if they #1 happened to run into a 1 Star Colossus Specifically in the first hour or two of the game, then #2 the Insanely Low Chance that as they're doing their "button mashing" the 1 in a million chance of a Beginner Passive AI Blocking at The Perfect Time then would Stun them and even though there's 3 Forms of Alert In Fight that you've been Stunned the New Player would lose their mind assuming it was a Bug and delete the app...
Oh also there's the Little Tiny Tid Bit everyone seems to be forgetting here, Colossus's Built In Parry Stun only lasts 1 Second... 1 Second of being unable to move is supposed to blow the mind of some super unlucky new player, in that 1 Second the Passive Beginner AI would most likely Continue to Block or get off 1 Hit before blocking again...