So I tried the new arena today and got Falcon 3* and 4* as milestones. My 3* was already at 99 sig so I could not tell how much sig I could have gotten.
However, the 4* sig level went up just 1 measly point. Yes that is right, 1 point. 2.25 million points for a 1 sig 4* increase. That is so lame, very disappointing really. Getting 4* shards takes much less effort and gives out 20 sig points for dupes. I have absolutely no more interest in this lame change of the arena.
And 6.25 million points for a featured 3* when it was 640k. What are you thinking?
Kabam, you messed this up big time and you know it. You are pandering to the top 100 players and not listening to the mid and low tier players. Your fanbase will start to dwindle because of this, as so many players grind the arenas.
Dude, the basic arena always gave a basic hero which only adds one sig level. That was in the announcement and that's the way it's always worked.
True, one of my team members told me that. I do not grind unless for new champions I do not have. Never grinded to increase sig, that was my first. First time I get a 4* grinding in Arenas and was surprised by the 1 sig level. Will never grind for sig anymore.
Introducing 4 stars in the milestones is great but the amount of units is less. Earlier for 1.5 m we used to get 130 units but now for 4 million only 55 units? Nah
At a glance, the milestones are way too high, A standard cavalier player probably has around 40 6 stars
Yes, the milestones are too high. No, the standard cav player does not have around 40 6 stars. I'm about to be Thronebreaker and I have 11. I'd say the average cav, and not thronebreaker player has between 5 and 10
The change is very bad... We need to point 35M to reach all milestone.... How we can complete both arena 16.5M with the same team or same Point score It is unfair to us
I am not a fan of it because am barely uncollected and I have only 1 6* for arena points and so that makes me have no chance at getting the rank rewards, I would be lucky to even get the 4* champion from the milestones. I would suggest making the 6* arena for cav and thronebreakers and making a seperate one for uncollected with lower reward milestones.
I believe that milestones should change in the featured and basic arenas as you gain more 5*/6* champs similar to how you unlock incursion crystals but instead of unlocking new crystals the milestone point amounts are raised. I have no problems with the rank rewards though you all did a great job on that in my opinion.
I agree with a lot of the comments about the milestones. It's very difficult to achieve those numbers for a lot of players.
I want to add though that these arenas are nearly impossible to compete in with death matches involved both working up to the infinite streak and beyond them. You've gotta have 30 champs ranked up to rank as a 5 star or leveled up 6 stars at rank 1. Then after that you can only use champs with a pi higher than 6k. That limits so many rosters for lower ranked players. It's really disappointing.
Thank you for the opportunity for us to provide feedback about this, because we really need to be heard on this topic. I disagree heavily with the new structure for the arena. 1. only the people who cheat or pay a ridiculous amount of money will benefit from this. There are only 100 6* champs available in the arena for the top 100 scores, and who will those most likely be? Not the players who are trying to progress and get into the game. 2. This makes 3 stars meaningless, 4 stars pretty useless, and really takes away the ability for new summoners to even try getting involved in the arena. They are limited to only one arena, and if they do not have a decent roster of four stars, how can they achieve an arena score of 2.25 million to even compete for the rank rewards? Me personally I am an uncollected player who was investing in four star champs to become more competitive in arenas and attempting to get 5 star champs up and running to get involved in the 4 star featured arena. But all of a sudden I was basically demoted when the four star champs were nerfed to being useless in the featured or basic arena. 3. Milestone scores: How are we supposed to even try achieving these scores? I was involved in this game because I loved AQ and arena, but when you take away our ability to get milestones by making the scores waaaaaaay too high. The rewards were a great improvement, but what an insane wall to climb. This needs to be changed. Lower the required points for the final milestone. This is something that we all need to happen, and I am pretty sure everyone agrees on that. 4. Death matches: If you don't change the milestone scores, change the arena to where whatever rarity of champ we put in the arena, they only fight against that rarity of champ. 5* champs only fight against 5* champs. This could help beginners to put up points to make an attempt for the milestones at least. This will get rid of deathmatches where four stars go up against max rank 6 stars. 5. Give us something to look forward to: If you take away the beginner player's ability to achieve something in the arena, all you have in the arena are the cheaters and the whales. This is only good for the top summoners and it suffocates everyone else. 6. 3 star and four star champs as milestone rewards: why are you giving us a useless champ in rank rewards??? You just made three stars completely useless and four stars what the three star used to be. We dont care about this. Its cool but not when the milestone to get them is ridiculous. Lower the milestone to achieve these since you made them useless. 7. Top 100 get 6* champs: Wow, just tell us we will never see a six star in the arena as a reward for the next few years. This low likelihood of getting a 6* sends top summoners on a rampage to put up insane numbers and will inflate the score that others need to even get the 5* version, even of you made the top 500 rank summoners get it. This inflation puts summoners who used to get the 5* champs to either rarely get the champ or just make them not join the arena. But the top summoners would stay and the cutoff would still stay high. 8. Time in the arena increased: Even to just get the milestones, we need to spend more time in the arena. Sure we have less arenas to take part in, but the time in arenas did not go down because we want the milestone, and the milestone requirements went up.
I think the arenas was one part of the game which was concrete for progressive players to grow their account. Since units are most valuable resources, it was one way to make sure that if not f2p but low spenders had a chance to grind their time for those resources. This new arena system doesn’t help even with thronebreaker lvl players. I have 2 accounts that I was able to grind 2k+ units per week. My first account I have 55 6* and was able to grind easily within the first day. My 2nd account I have only 10 6*and 60 5*, how can I possibly put 16 mil in one arena alone to get 150 units.
The math doesn’t make sense, this math is based on my 2nd account. This is how many champs I have; 2*+3*= about 180 4*=126 5*=60 6*=10
This is how much I put in arena, usually maximum points in all arenas except the 5* featured, since I have only 10 6* and I usually use all my 5* in 4* featured and can’t keep up the infinite streak due to higher Pi required 5* featured.
2* arena for 65 units= 56 rounds=250k points 3* for 65 units=55 rounds=640k points 4* basic for 135 units=80 rounds=1.5 mil 4* featured for 135 units=50 rounds=4 mil 5* arena for 45 units= 20-24 rounds=3 mil = I get average 445 units per round With a total of approx 9.5 mil points without using any boosts.
Now I have to put it 16.5 mil in 1 arena to get 200 units.
Summoner trials Isn’t the problem, it’s the 2 5* and 6* arena, it’s like I have to spend 1 week of my time that I used to spend grinding on the arena previously, which would’ve gotten me 900 units roughly to get 400 units now. This is a slap in the face. I’m sorry to say but I feel like this game is no longer for progressive players, it’s either have 50-100 6* or pay hard to get that roster then grind for units. @Kabam Miike
It's pretty ridiculous to go from being able to infinite streak the bottom 3 arenas for an easy 270 units plus tons of battle chips, to being able to streak the new summoner trials for 140 units and kamikaze (because I just hit cav and have 5 R4's and 2 R5's) my way through one of the 6 star arenas and hopefully be able to get another 65 units if I'm lucky. So 205 units and even less battle chips for even more grinding.
Take it from the perspective of a developing uncollected/cav and seeing that they can take their 4 stars into these arenas. They will come to realize two things pretty quickly...1) That using 4 stars in this arena is pointless as it would take some 50 rounds just to hit the ranked rewards....2) That anything less than a max 4 star gets you a death squad. This last one makes you feel super crappy and pretty much drove me to quitting the arena I was working on tonight.
But hey, Subnautica Below Zero comes out tomorrow so thanks for giving me a break to go play that while you guys work out this "more rewarding and freeflowing" experience you have given us (wordage straight from the dev diary).
The new arena milestone are way too much for a mid tier player like myself with only few 6* at rank one. There is no difference between the basic and featured arena aside from the champs. Which leave a mid tier player to only choose one of them to play, with very little rewards, due to the fact that I could only achieve a few milestones. Which makes arena even more boring and less rewarding. I like the feeling of achieving a lot of milestones. A solution would be a change to the basic arena with less milestones and thus less rewards (such as no 6* camps and only 6* shards), to cater to mid tier players/grinders.
I was nervous that while it was said “there will be more units, just packed into less arena”, what really would be meant was “you’re going to have to have more of the top tier champions and grind even longer to the same amount of units”.
Unfortunately, this severely hurts the vast majority of players.
I’m free to play, I’m the one breaker, I have completed most content, I earn about 2-3 6* per month. But even I won’t be able to get close to the same amount of resources from arena that I used to get.
I would recommend compressing the majority of prizes to the lower milestones. And for the heavy grinders out some extra Battle chips, gold, and Crystal shards perhaps down further.
Honestly this change has not improved the QOL for players. It has done the opposite. It has also now discouraged some of the newer players as they cannot compete. I’m not sure how this is any type of improvement. And I used to spend lots of time in the 6* arena putting up 22 or 23 mill. Can’t see myself doing that anymore.
People grind in the arenas for different reasons, which pretty much just comes down to wanting the top champ, or just grinding for the milestones.
That being said I think the two following things should be implemented;
More arena choices.
Seeing that there are now over 200 playable characters in the game, we need more choices to be able to get certain characters that we want as either three four five and six stars. If there are more choices available, then I think we would see more people in the arena, grinding for any specific champ that they want or need. (Especially if it's a good champ) this is just something that I want to see happen in the game because I find it very motivating to get into the arena because we now have a better chance at getting a champion that we are grinding for. You might think that there will be some complications from this but this is where the second step comes in.
Link arena rewards
With the new system, it is much harder to get all the milestones which were easier to get in the previous arena style. If we can combine the arena milestones across all arenas then people wouldn't have to think about doing all arenas to get all milestones. (Since the unit load from last arena style is pretty much the same as the new arena style.)
What I mean from this change is keeping the milestones that are currently in place for the six star arenas as of this moment, but increasing the unit loads so that they are the same as the current arena style. (Capping at 540 units)
This way nobody can get more than 540 units.
The way that this would work is let's say there are five arenas. (All featuring six stars for the top 100 spots, as we have it right now). The milestones are the same across all five arenas, but let's say you are in one arena and claim the milestone rewards, they are also "claimed" in the other arenas. (Except the three and four stars in those arenas which the person would have to go into that arena to get)
Where the first milestone would give let's say 15 units, that exact milestone is checked in all of the other arenas, but you only get 15 units. This way you would have no one going into other arenas in order to get more units, they would be capped.
When the new arenas came out I was really hoping that we would have more choices. (Character wise) and I was a little disappointed by the outcome, but I understand the direction you came in for a milestone/rewards perspective.
I just hope that we can have more character selections to choose from in the arena while you Kabam, make sure that everyone can get the exact rewards that they grind for, no matter which arena they're in.
I hope this makes sense, and I think it would be a really good way to handle the arenas.
Hey everybody, thank you all for your feedback. We're hearing a lot about the Milestones (which is great), but if you have any other feedback, like on matches/deathmatches etc., please make sure to share that too.
Additionally, please keep your feedback constructive. If you do or don't like something, tell us why. I've cleaned up a lot of posts that tell us how they feel, but not what the reason is. Actionable feedback is always best, and to get to that, we need to understand the concern itself.
Thank you all for all the thoughts and feedback so far. Keep it coming!
You've completely taken away the viability of 3 star rosters for getting units and gold from arenas. You also completely stripped 4 star basics from the lower tier players. Over the last year, you could easily get the 4 star basic champ, using 4 stars, at about 1.6-1.8 million points. Now, you need a good 6 star roster to do that.
On top of that, your comments about how there are now more units packed into less arenas just shows how you only care about the top 10% of players. Most of us will never see those points because we simply don't have the rosters. You've taken away content from the vast majority of the player base.
Oh, also, you threatened us in game last week in our mail. Let's not forget that. That was about the most tasteless thing I've seen in a while.
my biggest gripe with the new arena is that I play for units and shards to make my account stronger and try to push towards becoming uncolleted but with the unit's and shard's being reduced it makes it harder for me to progress and get iso-8 also it invalidates every thing under 4 star
I wonder who on the development team actually thought this would make things better for players. They can’t actually play the game. Right. They must just be looking at dots on a screen to think this is an improvement.
Hey everybody, thank you all for your feedback. We're hearing a lot about the Milestones (which is great), but if you have any other feedback, like on matches/deathmatches etc., please make sure to share that too.
Additionally, please keep your feedback constructive. If you do or don't like something, tell us why. I've cleaned up a lot of posts that tell us how they feel, but not what the reason is. Actionable feedback is always best, and to get to that, we need to understand the concern itself.
Thank you all for all the thoughts and feedback so far. Keep it coming!
You've completely taken away the viability of 3 star rosters for getting units and gold from arenas. You also completely stripped 4 star basics from the lower tier players. Over the last year, you could easily get the 4 star basic champ, using 4 stars, at about 1.6-1.8 million points. Now, you need a good 6 star roster to do that.
On top of that, your comments about how there are now more units packed into less arenas just shows how you only care about the top 10% of players. Most of us will never see those points because we simply don't have the rosters. You've taken away content from the vast majority of the player base.
Oh, also, you threatened us in game last week in our mail. Let's not forget that. That was about the most tasteless thing I've seen in a while.
I was taking this comment extremely hard and hard aggreeing with everything until the last paragraph 😂😂😂😂🤭😂😂
Hey everybody, thank you all for your feedback. We're hearing a lot about the Milestones (which is great), but if you have any other feedback, like on matches/deathmatches etc., please make sure to share that too.
Additionally, please keep your feedback constructive. If you do or don't like something, tell us why. I've cleaned up a lot of posts that tell us how they feel, but not what the reason is. Actionable feedback is always best, and to get to that, we need to understand the concern itself.
Thank you all for all the thoughts and feedback so far. Keep it coming!
Not what the reason is? Nearly every post is talking about that. It is mind boggling that Kabam didn’t do basic math on the rewards of the old arena system and use that data to balance the new ones. Arena grinders mainly do it for units and battle chips because so few can actually get the top champ rank rewards. The reason is that the rewards are a massive step BACK.
I’m not going to break it down again for you. Maybe watch Rich’s video and educate yourselves.
Additionally, why do 6* arena grinders need GM shards? The players with rosters to slam all these milestones are doing it with large 6*’rosters...... again, tone deaf.
Functionally, they seem to be working well in terms of match ups and champs throwing specials early in the streak etc.
I ran through a full cycle of my 75 6* champs with little issue. Just got rewarded less than before for it.
I am a caviliar player and I does not have big roster of 5* and 6*.I am also not arena grinder but I complete first two milestone for unit.but new arena's milestone are to high for me it take 12-15 round for first milestone. I am f2p player so arena is main option to collect unit but now I can't collect unit from new arena.😰 Hope kabam understand this
This change to arenas will not make me grind more. But less. Like Sunday-arena-and-that’s-it-kind-of-less.
Why not just remove arenas all together and force payers to pay cash up-front. That would be a more respectable than this ”update”.
Arenas works. AW doesn’t. But arenas is where you overhaul things. Why? Peopl spend more units on wars i guess.
Kabam - try to create fun things. I like fun. I will spend for fun. That’s how i work. Instead you implement these blatanly greedy changes, effectively showing FTP players the door. Cause **** em.
Without a huge roster, grinding this arena is impossible. You have to scale the milestone properly. Units are the most valuable currency which we get from arena. So try to revamp the milestones in such a manner that a player with low roster also can achieve it. A good amount of rewards are not there anymore for progressing players.
2* arena all milestones 2x a week: 130 units 3* arena all milestones 2x a week: 130 units 4* basic all milestones 2x a week: 270 units
530 units a week + battlechips, under the new format I am going to get 140 units 2x a week, so I am losing out on about 250 units a week and my 2/3* which I invested resources into are now essentially useless. Without a consistent way to get units it will significantly hinder my progress in this game as I haven't had much luck pulling great 5* champs and units gives me the ability to take the champs I do have knowing I will probably die a few times and can revive my way through the content on the really hard fights.
It's unbelievable and I am sure it has a lot of players weighing up whether or not they want to keep playing this game.
my roster of 89 capped 3 stars just became useless. I used to use them to grind those low units, some extra gold, and a guaranteed 3 star champ each week.
Comments
We need to point 35M to reach all milestone....
How we can complete both arena 16.5M with the same team or same Point score
It is unfair to us
I want to add though that these arenas are nearly impossible to compete in with death matches involved both working up to the infinite streak and beyond them. You've gotta have 30 champs ranked up to rank as a 5 star or leveled up 6 stars at rank 1. Then after that you can only use champs with a pi higher than 6k. That limits so many rosters for lower ranked players. It's really disappointing.
1. only the people who cheat or pay a ridiculous amount of money will benefit from this. There are only 100 6* champs available in the arena for the top 100 scores, and who will those most likely be? Not the players who are trying to progress and get into the game.
2. This makes 3 stars meaningless, 4 stars pretty useless, and really takes away the ability for new summoners to even try getting involved in the arena. They are limited to only one arena, and if they do not have a decent roster of four stars, how can they achieve an arena score of 2.25 million to even compete for the rank rewards? Me personally I am an uncollected player who was investing in four star champs to become more competitive in arenas and attempting to get 5 star champs up and running to get involved in the 4 star featured arena. But all of a sudden I was basically demoted when the four star champs were nerfed to being useless in the featured or basic arena.
3. Milestone scores: How are we supposed to even try achieving these scores? I was involved in this game because I loved AQ and arena, but when you take away our ability to get milestones by making the scores waaaaaaay too high. The rewards were a great improvement, but what an insane wall to climb. This needs to be changed. Lower the required points for the final milestone. This is something that we all need to happen, and I am pretty sure everyone agrees on that.
4. Death matches: If you don't change the milestone scores, change the arena to where whatever rarity of champ we put in the arena, they only fight against that rarity of champ. 5* champs only fight against 5* champs. This could help beginners to put up points to make an attempt for the milestones at least. This will get rid of deathmatches where four stars go up against max rank 6 stars.
5. Give us something to look forward to: If you take away the beginner player's ability to achieve something in the arena, all you have in the arena are the cheaters and the whales. This is only good for the top summoners and it suffocates everyone else.
6. 3 star and four star champs as milestone rewards: why are you giving us a useless champ in rank rewards??? You just made three stars completely useless and four stars what the three star used to be. We dont care about this. Its cool but not when the milestone to get them is ridiculous. Lower the milestone to achieve these since you made them useless.
7. Top 100 get 6* champs: Wow, just tell us we will never see a six star in the arena as a reward for the next few years. This low likelihood of getting a 6* sends top summoners on a rampage to put up insane numbers and will inflate the score that others need to even get the 5* version, even of you made the top 500 rank summoners get it. This inflation puts summoners who used to get the 5* champs to either rarely get the champ or just make them not join the arena. But the top summoners would stay and the cutoff would still stay high.
8. Time in the arena increased: Even to just get the milestones, we need to spend more time in the arena. Sure we have less arenas to take part in, but the time in arenas did not go down because we want the milestone, and the milestone requirements went up.
The math doesn’t make sense, this math is based on my 2nd account. This is how many champs I have;
2*+3*= about 180
4*=126
5*=60
6*=10
This is how much I put in arena, usually maximum points in all arenas except the 5* featured, since I have only 10 6* and I usually use all my 5* in 4* featured and can’t keep up the infinite streak due to higher Pi required 5* featured.
2* arena for 65 units= 56 rounds=250k points
3* for 65 units=55 rounds=640k points
4* basic for 135 units=80 rounds=1.5 mil
4* featured for 135 units=50 rounds=4 mil
5* arena for 45 units= 20-24 rounds=3 mil
= I get average 445 units per round
With a total of approx 9.5 mil points without using any boosts.
Now I have to put it 16.5 mil in 1 arena to get 200 units.
Summoner trials Isn’t the problem, it’s the 2 5* and 6* arena, it’s like I have to spend 1 week of my time that I used to spend grinding on the arena previously, which would’ve gotten me 900 units roughly to get 400 units now. This is a slap in the face. I’m sorry to say but I feel like this game is no longer for progressive players, it’s either have 50-100 6* or pay hard to get that roster then grind for units. @Kabam Miike
Take it from the perspective of a developing uncollected/cav and seeing that they can take their 4 stars into these arenas. They will come to realize two things pretty quickly...1) That using 4 stars in this arena is pointless as it would take some 50 rounds just to hit the ranked rewards....2) That anything less than a max 4 star gets you a death squad. This last one makes you feel super crappy and pretty much drove me to quitting the arena I was working on tonight.
But hey, Subnautica Below Zero comes out tomorrow so thanks for giving me a break to go play that while you guys work out this "more rewarding and freeflowing" experience you have given us (wordage straight from the dev diary).
Unfortunately, this severely hurts the vast majority of players.
I’m free to play, I’m the one breaker, I have completed most content, I earn about 2-3 6* per month. But even I won’t be able to get close to the same amount of resources from arena that I used to get.
I would recommend compressing the majority of prizes to the lower milestones. And for the heavy grinders out some extra Battle chips, gold, and Crystal shards perhaps down further.
People grind in the arenas for different reasons, which pretty much just comes down to wanting the top champ, or just grinding for the milestones.
That being said I think the two following things should be implemented;
More arena choices.
Seeing that there are now over 200 playable characters in the game, we need more choices to be able to get certain characters that we want as either three four five and six stars. If there are more choices available, then I think we would see more people in the arena, grinding for any specific champ that they want or need. (Especially if it's a good champ) this is just something that I want to see happen in the game because I find it very motivating to get into the arena because we now have a better chance at getting a champion that we are grinding for. You might think that there will be some complications from this but this is where the second step comes in.
Link arena rewards
With the new system, it is much harder to get all the milestones which were easier to get in the previous arena style. If we can combine the arena milestones across all arenas then people wouldn't have to think about doing all arenas to get all milestones. (Since the unit load from last arena style is pretty much the same as the new arena style.)
What I mean from this change is keeping the milestones that are currently in place for the six star arenas as of this moment, but increasing the unit loads so that they are the same as the current arena style. (Capping at 540 units)
This way nobody can get more than 540 units.
The way that this would work is let's say there are five arenas. (All featuring six stars for the top 100 spots, as we have it right now). The milestones are the same across all five arenas, but let's say you are in one arena and claim the milestone rewards, they are also "claimed" in the other arenas. (Except the three and four stars in those arenas which the person would have to go into that arena to get)
Where the first milestone would give let's say 15 units, that exact milestone is checked in all of the other arenas, but you only get 15 units. This way you would have no one going into other arenas in order to get more units, they would be capped.
When the new arenas came out I was really hoping that we would have more choices. (Character wise) and I was a little disappointed by the outcome, but I understand the direction you came in for a milestone/rewards perspective.
I just hope that we can have more character selections to choose from in the arena while you Kabam, make sure that everyone can get the exact rewards that they grind for, no matter which arena they're in.
I hope this makes sense, and I think it would be a really good way to handle the arenas.
On top of that, your comments about how there are now more units packed into less arenas just shows how you only care about the top 10% of players. Most of us will never see those points because we simply don't have the rosters. You've taken away content from the vast majority of the player base.
Oh, also, you threatened us in game last week in our mail. Let's not forget that. That was about the most tasteless thing I've seen in a while.
I’m not going to break it down again for you. Maybe watch Rich’s video and educate yourselves.
Additionally, why do 6* arena grinders need GM shards? The players with rosters to slam all these milestones are doing it with large 6*’rosters...... again, tone deaf.
Functionally, they seem to be working well in terms of match ups and champs throwing specials early in the streak etc.
I ran through a full cycle of my 75 6* champs with little issue. Just got rewarded less than before for it.
Hope kabam understand this
Why not just remove arenas all together and force payers to pay cash up-front. That would be a more respectable than this ”update”.
Arenas works. AW doesn’t.
But arenas is where you overhaul things. Why? Peopl spend more units on wars i guess.
Kabam - try to create fun things. I like fun. I will spend for fun. That’s how i work. Instead you implement these blatanly greedy changes, effectively showing FTP players the door. Cause **** em.
Soon
2* arena all milestones 2x a week: 130 units
3* arena all milestones 2x a week: 130 units
4* basic all milestones 2x a week: 270 units
530 units a week + battlechips, under the new format I am going to get 140 units 2x a week, so I am losing out on about 250 units a week and my 2/3* which I invested resources into are now essentially useless. Without a consistent way to get units it will significantly hinder my progress in this game as I haven't had much luck pulling great 5* champs and units gives me the ability to take the champs I do have knowing I will probably die a few times and can revive my way through the content on the really hard fights.
It's unbelievable and I am sure it has a lot of players weighing up whether or not they want to keep playing this game.