**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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With your second solution, you are going to get less units than before for still more grinding.
Though the milestones also have less units for the amount of points you used to put in and the arenas are available for uncollected. Its better for me but worse for others. Please make it cavalier and up only and also increase the unit amount for lower milestones and give more units overall. The contest is lacking units for the average player
This change sucks.
Under the old system you could at least offset a lot of the mastery change unit cost through milestones. But now? Have fun trying to justify the 70-80 units to redo your offense masteries each time
Doesn't matter if Kabam does implement the promised pre-set mastery builds if it's too expensive to utilize...
I posted this in another thread, but thought it worth mentioning here as well.
I can probably do both 6* arena milestones if I give up family and work (I have 78 6* and 168 %8 ) but I'd prefer they just reduce the cooldown times so that more ppl can get milestones.
It will increase the cutoff for ranks but then that is only important to whalers and those veterans who have large rosters and are aiming for those champs and rank shards.
It's still like 1k-9k points per win... 9 million for 4 star is about right if my 4 star new champ hunts have taught me anything. However, you can get the 3 star version of champs VERY easily so this is a bit of a downgrade.
If anything, 9 million should be the last milestone, if its supposed to be an upgrade.
They want to become uncollected and they are eagerly waiting for atleast 3* or 4* featured hero or shang chi, If they get the featured hero, they will be happy.
So I requesting that the 3* or 4* featured hero want to be update or add as milestone reward in new summoner trials arena.
1st tip, place the Grandmaster's crystal on the arena landmarks Recruiter's ordeals.
2nd tip, decrease the total milestones of the two 6-star arenas to 12kk points, keeping the 20 existing milestones.
I believe that these changes will please the 3 publics, beginner, intermediate and advanced.
Pre-UC: have access the trials arena only
I think this is fine as is. Pre-UC players wouldn't have a useable roster for 6* arenas anyway. Also, pre-UC progression has been markedly accelerated and it's been said this will increase even more moving forward. As for re-tuning the milestones, that needs to balanced with the ideas in the next paragraph.
UC/Cav: have access to basic arena and as well as the trials , but not the featured.
Access to different arenas has to be limited to only a maximum of two arenas in this plan. Here's why... The total number of farmable units cannot exceed the amount that's been set. Giving access to more than two arenas at any given time would possibly allow for "extra" units if the milestones are changed. Especially for veteran players. We could just swoop in and grab "extra" units if we have access to all 3. If the milestones have been increased even by a slight amount. I would suggest that the trials and basic milestones be re-worked in a way that gives an equal amount of units for an equal amount of fights (when combined) when compared to the previous system.
Part of my suggestion for re-tuning the basic milestones is to simply move them closer towards the beginning. As the milestones in this arena should be tuned for UC-Cav rosters. However, the ability to use 6* champs needs to remain. After all, there will be veteran players who want to compete for the 6* basic champ. And UC-Cav players can still focus on units, shards or even a the 5* champ, until such time as they are ready to compete for a 6* champ.
Net result for Cav-UC players: units and shards gained from the trials and basic combined require the same amount of effort as the previous system.
TB players: will have access to the basic and featured arenas, but not the trials. So they are unable to grab "extra" units from the trials. The units from the basic and featured combined will provide the same amount they were able to grind in the old system for about the same effort. The featured milestones are fine as is in this plan. The extra effort TB players will have to extend to obtain the featured milestones is offset by the re-tuning of the basic milestones, which they still have access to.
Any constructive feedback on this? Any viable ideas here, or part of one?
Walling off arenas between progression levels would stop any one group from "getting too much" in the developer's eyes while not feeling the need to take away from the others. Whether they can even do that or how that would even work, I don't know but I think they should have done that ages ago anyway.
I'm just looking for a reasonable solution. That doesn't involve completely ruining the arena system for one group of players or another. The current one ruins it for progressing players. However, a lot of the progressing players are offering suggestions that would ruin the arena for veteran players. We need ALL players to have a good experience, relative to thier progression.