**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
New Arena Structure Feedback
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Comments
The fact is that, players are not interested in the featured/ basic champion, as much as they are interested in the units from the two arenas. The team is thinking that the players want the champions, but in truth, most of the players just want to hit the milestones, and get the units.
Champions give about the same Milestone points regardless of PI/Star Level, higher PI can give more, but not significantly more than lower PI. Thus you need relatively the same number of wins to get the milestones regardless of the champions you use.
The Rank rewards are based on Rank Points which would use the current system to earn.
Respectfully, It took 4 years of grinding content, daily, to get my roster. And I have no intention of moving backwards in my arena progression. We (veteran players) have already paid our dues. We played arena with 4* and 5*, like for years. And, here's the weird part right? We were able to use our 6* in a 5* star arena. Now that there's finally a 6* arena released, you want me to go backwards in time to use the same champs I used years ago in a 4* featured? If so, what was it all for? What's the point of even trying to grow your roster? Just process this whole line of thought for a moment.
Now, what we agree on. I agree that the main issue is the basic arena milestones. I think they should be adjusted, by a lot. We agree on this. I might even make them lower actually. Tuned for UC - Cav level rosters. There is absolutely no need to remove 6* though. Karate Mike had a pretty good suggestion in his latest video actually.
It doesn't have to be this way, guys. There is a solution out there that can be good for everyone. It doesn't have to be all or nothing.. one side wins, win side loses (regarding progressing players vs veteran players). They can find a solution that works for all of us.
Another mode was made significantly worse by you, at the expense of the FTP players.
It wasn't to be expected otherwise!
The MS are just too far apart so that I can (have to) play a few more hours.
Stadium should be worth the time invested in itself.
At least there should be a 3 *, 4 *, 5 * stadium.
As before.!
And maybe a 5 * / 6 * stadium, for the players who already have well over 80 6 * champions, only then does that make sense.
Alpha and Basic Stadium also switch on the 6 * Champs and make new rewards underneath.
Conclusion.:
Take back the old mode and improve the stadium there. thanks
The milestones are too high for players who doesn't have that many 6 stars.
Really lost interest in doing arenas now.
Either reduce the milestones from top and increase the milestone rewards or bring back the old arena system.
The milestones for the arenas are too high to be able to get the same amount of units, and it requires the same champions, so you can't work on other arena playlists to get more units while waiting for champions to come off cooldown.
I think you should increase the amount of units per milestone and reduce the milestone increments.
Please fix this.
Summoners arena-more time spent to reach all the milestone
Less rewarding system.i think the only good think is the gmc crystals shards instead of premium crystal shards
Overal: i dont like this new arenas.its not for any progresive players.only for big money spenders.so, if u kill the joy for 90% of players i think i will quit.
Exactly, and what exactly is a player with a huge/developed account going to even do with the 3* Featured besides NOTHING???
Meanwhile, I've maxed out easily 100+ 2/3* champs that I used to grind for the featured 3* and got them every time, even before it was changed to a 640K top milestone reward, which btw WAS a great QOL change vs. having to grind 1.3-1.5M+ prior to that.....
Now, these 2s and 3s are USELESS in the Arena under this new format and the amount of resources I used to rank up and max them out is SICKENING since you've relegated them to the status of completely worthless and a TOTAL waste of all the resources I've invested in them to make my 3* arena grinding roster dang near one of the overall best of anybody's playing this game
And now I can't even continue to do THAT because getting to the 3* Featured milestone of over 6M is unattainable with EIGHT 6*S & NINETY 5*s, most at R2 or R3......
The 3* featured champ should NOT be part of the 6* grind... Who, with an already healthy roster of 60-80+ 6*s who is going for the 6 or 5 feature even would want a 3* version?
NOBODY, that's who...... And those like myself that DO WANT a 3* new featured champ can no longer get them from the Arena............
This new structure suck big time.
They are only available to uncollected though, and unless you're a player who collects champs, or just wants more champs for arena, uncollected do not need 3* and 4* champs
In my view there are 3 arenas now, and 4 star levels of champs that are useful, so a fix would be to add a fourth arena and have each relevant to a star level
Summoner trials - can only use 2&3* champs, have 3*champ as top milestone
4*arena - open to everyone, can only use 3&4* champs, make 4* basic a milestone at around 2.5million, add more milestones up to 6 million and have 4* featured as rank reward
5*arena - uncollected only, use 4&5*champs, 5* basic as a very high milestone reward, 5*featured as rank reward
6* arena - uncollected only, use 5&6*champs, 6* basic as a very high milestone reward, 6*featured as rank reward
That's the structure I would like to see, it's still a lot cleaner than before, one extra arena to what you've got now
Makes sense with the star levels and matches a players advancement through the game
I think the structure of just 3 arenas, and making 2 and 3* champs redundant to most players is the worst part of these new arenas, not the milestones (though they are demonstrably worse)
And also taking 3 and 4*champs out of the reach of collected players, they are the players that need those champs
So the 6* basic for example,
Have the majority of units in the milestones upto 5mil. Obviously there’s more units in that arena now so not all of them, but 135-150 should be available for similar effort to before.
6* featured I’d say just flip the unit milestones around so the larger stacks are available earlier but hitting the last few milestones still offers some units.
I’ll be honest I also think the shard amounts in ranked rewards are a little low outside of the top bracket, but perhaps the ranked cutoffs aren’t that bad, and the 5* basic champion should be available to more players.
Finally, can we have a way to convert the 1000s of arena boost crystals into greater arena boost crystals. Think I speak for many when I say the new arena format has made those 1.5x 3* boosts not worth using in any of the arenas.
(I play a little when the solo or ally objectives require some participation)
So these changes don’t affect me at all
And for those with wide roster of 5* 6* and whales, they can have 6* basic and featured with 5* champion in the final milestones.
The new arenas are designed to save time in the sense that people would do only one 6-star arena and not both of them. Most people do arena for units grinding and a majority of the backlash is over the loss of units from the milestones.
People would not have to worry about 4-5 different arenas, and would have to focus on just one arena. Most of the players doing arenas are not bothered about the champions.
Kabam had thought that this change in arenas would have a QOL improvement in the sense that people would not have to worry about multiple arenas to work at. They did not take into account the loss of units that people would have with this change.
It does not matter if Kabam Mike is playing or not. The forum team and game development teams are separate. Mike is a part of the forum team. His job is to take suggestions and pass them onto the development team. So you cannot directly blame him for this arena change. There is a strong possibility that he himself might not be fully aware of the changes, until recently.
for a proper context, my account is big enough. 3 mil rating, 13+ k prestige, master alliance, top 30 AQ alliance, i am not free to play but i am not a whale either.
>>> my routine with old arena has been:
* 2* arena: 2-7 streaks for 10-15 units (10-15 minutes)
* 3* arena: 25-30 streaks for top 10% rewards (45-60 min?)
* 4* basic arena: 40-45 streaks for top 10% rewards (60-90 min)
* 4* feat. arena: 2.5-3x runs with my r5s/r4s 5* (45-55 strks) = 6+ mil for top 800 (40 min per run)
* 5* feat. arena: 3x runs with my 6* (105-120 strks) = 23+ mil for top 5%
(60-80 min/run)
* plenty of time/teams/champs to squeeze in one r4/r5 team at t4b/t1a arena when present
---- 2.5-3.5 hrs per day across the 3 days
* on featured weeks, basically double the effort in 5* feat arena for top 300 rewards
>>> with the new arena u are asking me to double my effort (time) to maintain same flux of rewards. or keep my same routine and walk away with around 30-40% less units, not even sure i will get same amount of shards
IMO, the arena equation factors units+BC/4+5+6* shards/time/champs gain & allowance and this new one nets -ve in all factors
i have been overdoing arena and i am aware of it and it is wearing me out. seeing the new system was oh well, u better start doing something other than this game coz this is was already going out of way. way too much
>>> Not just being a negative Nancy, but i have some suggestions how to make it "not better" but at least manageable/worthy:
* 6* basic arena:
- Frontload milestones to cap out at 6-9 mil.
- Ban 6* from this arena and lock it to 4/5* champs only.
- a stretch: widen the bracket to 150 for the 6* and 600-800 for 5*, like the old one and they still be basic champs.
- this makes this arena imo player's gate to the next level.
* 6* feat. arena:
- Frontload milestones to cap at 15 mil.
- top 5% rewards was already a tight window (as in number of players and with splitting the player base across 2 arenas and eliminating everyone below uncollected, it would be a massacre) , i would suggest merge it with top 10 and average out the payout.
- Replace GMC shards with Cav crystal shards .. even just 1-2 Cavs for all the milestones
* summoner trial:
- back to 1.5 mil
- pump 3* scores multiplier or convert everyone's arena boost crystals to greater arena boost crystals and I know that is a stretch and hard to implement
>>> Basically 10 milestones per arena like old ones while keeping units as it is.
>>> Other solution would be reduce the cooldown on 6* and 5* champs. That might be easier for you, but again that is more grind and nobody is looking out for more time in arena and also does not match with ur "Quality of life" changes all across the game.
>>> i hope the effort to compose this post finds listening ears.