**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
New Arena Structure Feedback
This discussion has been closed.
Comments
You keep saying "but look at all the shards you get!!!"
And we keep replying "shards are not why we play arena" Which group do you believe makes up the largest portion of the player base?
A: Whales
B: Non-f2p players looking to keep up with the whales
C: "Hardcore" f2p players
Casual/semi-serious f2p or very low spending players who would dip into arenas for a few milestones for units and battlechips, but has no interest in clearing them all or grinding for the free champs?
If you think the answer is anything but D, I urge you to look more than 3 inches from the tip of your nose.
As a veteran Arena player, I have expectations from the Featured Arena to reward the Featured Champion with full signature levels. I only have the 3-star Shang Chi as an example, but I am disappointed to discover 1 signature level to Awaken my character. Historically, Featured Arenas have always rewarded players with the full duplicate signature levels. The Basic Arena historically has be the Arena that rewards 1 signature level. If this is also the case for 5-stars, it is a huge disincentive for veteran players to play the second round. That is a separate topic and issue for another discussion.
Please recognize the implications of Awakening Featured Champions with only 1 signature level.
This current system only benefits very very hardcore grinder with very strong rosters (very strong rosters alone doesn't cut it because you will have to grind more).
For the Summoner Trials arena, my suggestion would be to combine all milestone rewards that were previously obtainable in the 2* and 3* star arena, ration them out between 10 milestones, keep the shards as PHC's, and insert the 3* champion back into the final milestone. Total amount of points needed to reach all milestones: 1 million. Champion requirements: 1, 2, and 3 stars.
For the basic arena, remove the 6* altogether and make it a 5* basic arena with the top 10% getting the champion. Combine all the milestone rewards that were previously obtainable in the 4* basic arena but only half the milestones rewards previously obtainable from the 4* featured arena, ration them out between 10 milestones, keep the shards as GMC's, and put the 4* into the final milestone rewards. Total amount of points needed to reach all milestones: 6 million. Champion requirements: 4 and 5 stars.
Keep the format for rank rewards in the 6* featured arena as is. For milestone rewards, combine the other half of the rewards that were previously obtainable in the 4* featured arena with all the milestone rewards previously obtainable in the 5* featured arena, ration them out between 15 milestones, keep the shards as GMC's, and put the 4* into the 6 million milestone rewards. Total amount of points needed to reach all milestones: 14 million. Champion requirements: 4, 5, and 6 stars.
My problem is the death matches. This arena still uses the old matchmaking system that thinks it's ok to match you with defenders twice your PI. Good for 5* and 6*, sucks for 4*
Every time I've tried to use 4* here, I get r5 5* and 6* r2 with suicides. The matchmaking algorithm needs a tweak.
I would suggest that 6 star featured and 6 star basic offer cavalier shards instead of grandmaster and for summoner trials, offer grandmaster shards instead of premium hero shards since GMC crystals are being made available to accounts that aren't uncollected anyway so why not make those shards a milestone for summoner trials instead of PHC shards?
27 rounds in summoner trials (using just 4 stars) puts me at about 750,000, 18 rounds puts me just over the minimum requirement for rank rewards in the Shang Chi arena. I tossed my hat into that ring just to test the content because it is a new format.
I appreciate the open forum for the community to offer their feedback on these recent changes.
Good luck to those making the push for 6 star additions to their roster!
My PI is 10,628
And I STILL have a hell of a time meeting these milestones...
If it's taking me this long to get 9M in each 6* arena, those players with less of a roster don't even have a chance...there simply isn't enough time in the day.
One of my main issues is refresh time. If you're going to make the grind longer, with fewer rewards, LOWER THE CHAMP REFRESH TIME!! That'll at least give us a better chance of meeting these spread out milestones.
I can't imagine it would be a huge undertaking, just lower the timer.
I'm not asking for more units, better crystals, or closer milestones, just lower the champ refresh time so we can get back into the arena faster.
Will not be bothering to even get the calendar scraps.
Ta.
Realizing the changes to arenas could be permanent has literally put knots in my stomach.
Until just a moment ago, I thought what I was seeing in the arenas was just a one-off, 'monthly events' kind of thing. Or perhaps, the result of staff being overworked on other in-game projects.
Now that I've learned this could be the new normal, I am shocked and appalled. Truly.
My first reaction was: "This is a total money grab; Kabam wants players to pay for units rather than earn them."
Then I thought, maybe I'm being rash, unfair...
But looking at the reward structure of the new arenas, the reduction in available units to the majority of players is staggering--and quite obvious. No more grinding to heal up in war or quests, I guess!
The same goes for other rewards, really. Less...
I mean, the claw used to be a little wobbly, but the crane game (of MCOC arenas) was functional--not fun, but passable. Remove half the claw's prongs, and scoot all of the prizes away from the drop zone, and I suddenly find myself refusing to sink my quarter.
(Not to be too negative here, but this seems like a, "Drop some shards for desert, and maybe players wont notice we took away their breakfast, lunch, and dinner" kind of thing).
Consider: Whereas the former arena structure allowed players to use more of their entire roster, the new arenas makes lower tier champs completely useless.
1* & 2* champs will see zero game time if their arena--and all of its rewards--are snapped, Thanos style, out of the game. (which, considering recent changes to policy regarding the sale of champions, makes almost no sense to do right now!?! Ok. Moving on...)
3* champs barely get enough space in the new monthly arena to be considered still useful...
And, 4* champs are really and truly out of luck in the new setup. They earn too few points to be worth the risk of using them in the harder arenas & there's no other way to employ them, so they've been effectively mitigated/eliminated/relegated etc. (I'm sore over this particular point; the 4* arena was my go-to for a 'few quick fights over lunch break').
... Sigh...
Anyway, the sum of my 'new-arenas feedback' is exemplified by these thoughts:
* UNITS - Open wallet & say goodbye to earning 'em
* REWARDS - Fewer & rarer (and largely out of reach)
* GRINDS - Longer & harder (esp for smaller accts)
P.S. Respect and gratitude to all of the hard-working, dedicated, and visionary employees who have kept this game running--Nay! who have nurtured and grown this (sometimes unsightly, but otherwise affable and truly endearing) app--over the last 4-5 years. Accolades, friends! Great work!
Can’t see a move like this helping matters .
This is the problem with a lot of the posts here. "Units grinders" think that the arenas only serve two purposes. Grind units or the "whales" can go for a champ. BG is on of these "whales" going for a champ btw. Basic this time. This is false though. There are many players who want to grind for shards, not the champ. I'm one of them. I was excited to see I can now grind for a nice amount of shards. And of course... if I put in the same effort as everyone else does in the other arenas, I want milestones too lol.. Anyway, there's a whole sample of the player base that will want to grind for shards and units (in the 6 star arenas). And I don't think we are being represented in this thread very much. The unit grinders are making the most noise and we're being drowned out.
And for the record, I completely agree the current system is broken. In fact, I think just about everyone agrees... Including Kabam. They can fix it so it's good for EVERYONE. You don't have to punish veteran players to make it good for progressing players, just like you don't need to punish progressing players to make it good for veterans. A balance can be found. Please, let's stop turning on each other calling for changes that hurt a portion of the community. It's just not necessary.
I think the milestones are quite hard to get for people like me who have some usable 6* champions, but rest of the 6* roster is not usable due to death matches being common. So I would like to see the milestones getting reduced.