**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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New Arena Structure Feedback
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Actually read what I wrote.
Make the NEW 6* arena just for the 6* champion. REVERT the arena system back. Which means YOU get all your previous arenas with all the old milestones.
Tons of players were excited about finally getting new arenas after 3 years. Now, does it suck that the way it was actually implemented totally ruined the experience for a huge group of players? Of course, it's really bad. I'm just asking folks to not make suggestions to "fix" it that could turn around and ruin the arenas for a whole different group of players. That's literally doing the exact same thing everyone is mad about the current system, yeah? Except just switching which group is being punished.
And when you said MY arenas, it feels like you didn't read. I want to play the NEW arenas. Trust me, I've been there and done that already. People seem to think veteran players just started that way. We started exactly where everyone started. I did arenas with 3,4 and 5 stars for already, for 4 years. The first champ I won in the arena system was a 4 star Cap WW2 lol... I worked really hard to get him. He was actually considered good then, before all the cool champs we have today came out.
Anyway, all is to say that after playing the old arenas for years. I want to play the new arenas. For milestones, shards or whatever. Can you now see why your suggestion to remove all milestones from one of the 6 star arenas is completely ruining the arena system for me, and many others like? And my point was just asking folks to think about what they are asking for when posting. Cause if it hurts someone else, it's just a different version to the current system. Only the group it hurts is shifted. I hope they fix it soon for everyone though, sincerely. ✌️
The biggest challenge with adding more and more arenas is that it creates the possibility for extra units to enter the economy. How do you combat that? Well, if every player has access to every arena, the only choice is to strip units or shards from all of them so the added arenas don't increase the total amount. The problem with that is it makes each particular arena less valuable. What's the other solution? Well, what Kabam tried to do was merge them all into 3. That obviously didn't work... 😂
Some are calling for a full reverse back to the previous system. While that might be a solution that works for them, it does nothing for all the players who were actually waiting for new arenas forever. And who were excited at the prospect.
What if the 3 arena system is actually viable? Except, instead of a one size fits all (which is next to impossible as we have seen), what if Summoners have 3 arenas available to THEM? Not 3 in total, but 3 that are tuned for their personal progression/roster level. Each set of 3 arenas could have it's own economy. Total units available equals X for each set of arenas. Maybe the idea for a 3 arena system wasn't a bad idea after all. Just implemented incorrectly. What this tiered arena system looks like, I'm not exactly sure, but just throwing it out there.
Or.. it could just be a "pick 3" situation. If we don't want to force anyone into a particular subset. All arenas are presented as you enter the menu. You can choose to participate in up to 3 of them. Of course, as part of the tuning/economy it might have to be predetermined sets of 3. And not select ANY 3. Cause this could again upset the unit economy and the tuning.
Please change the arenas back. Here is my original post:
I’ve seen a lot of changes over the years I have played and enjoyed MCOC, but NOTHING that would affect the players that really put in a lot of work and time and real money like this change does. I see this as very discouraging to many many players. And a lot of them that I actually got interested in the game initially.
I don’t have an extremely deep 5* maxed roster and tons of 6*’s that anyone would need to benefit this change.
All those 2*s and 3*s helped in getting units and battle chips if you worked hard. Now they do nothing because if you have a deep 4* roster ( like most do ) then you’ll hit the last milestone on that arena WAY before you have to use 3*s ( which by the way ALSO makes all those wonderful 3* arena boosts useless as well )
Then when you go to the
5* - 6* arena, if you aren’t stacked with 5 & 6 Star champs that have been ranked pretty high, it’s almost impossible to even have chance at reaching the levels needed to advance. Also, this change came right after the announcement that you can no longer sell any champions. So for all the work people put in for 3*s and 2*s and leveled and ranked them early in their game career, it’s just out the window. They are good for nothing and you can’t sell them.
As a business, I’m sure that the FTP aspect is not a good thing but I would venture to say that the greatest portion of players ( by far ) are neither strictly FTP or whales but the ones that spend a moderate amount of money. That is your business base in my opinion. I recently had to quit playing for about 6 months as I was in a coma and on life support for 21 days and in the hospital for over 2 months. This game ( as crazy as it sounds ) has helped me with my physical and mental therapy and dexterity in my hands as well as something to occupy my mind.
To jump from an arena where the final milestone is
2.15 Million to the next arena where the final milestone is
16.5 Million is a big jump.
I implore you, please don’t make this type of arena standard.
It takes away from the diversity of the game in so many ways.
Please take these comments and suggestions into serious consideration as I truly believe this adversely affects 90% of the players that are here and have enjoyed this most wonderful game for years.
I understand there's players that try to collect as many champions as possible (I'm one of those on my main account), & those that want to test out new champions, but shouldn't a player with a limited roster have a REASONABLE chance to expand their roster & progress in the game by using the arena option?
I accept some people just want units, but there is a real lack of acceptance that a lot of people want more 6* shards out of arena and we want to have something to do with all our champs.
The issue is Kabam seems to be set on only giving 540 (ish) units per arena round. So if they add in another lower arena they have to suck the units from Somewhere else.
There is also then the issue of massive shift in arena % brackets/prizes (which I care more about than units) if another arena comes in.
I can therefore understand why there is no quick fix
I have been playing game since last 5+ years and my feedback is to switch back to the model we had. Let people decide what they want to play.. OR let us use lower rarity champions in these arenas and keep the lower milestones with the unit, battle chips and gold rewards as good as one could have achieved in old model.. in short, I could get considerable amount of units gold and battle chips in old model by just playing a few arenas vs here I have to play toooooo much to get just those rewards.. please fix it
It is really disappointing that player with good 4 star roster is the minimum requirement for achieving milestone in arena
Sum Trials: 56 rounds (2.1m)
Basic: 118 rounds (17m)
Featured: 67 rounds (9.4m)
445 units
180000 Battlechips
TOTAL rounds: 241
Normally for these amounts of units I would have to do:
Basic: 43 rounds
Featured 4: 45 rounds
Featured 5: 60 rounds
featured 3*: 20 rounds (without boosts)
445 units (give or take 1/2)
150000 Battlechips (roughly)
TOTAL rounds: 168
Difference in Battlechips is roughly the battlechips I would have gotten from the 73 rounds I had to do more not from milestones.
In other words, for every 10 rounds it takes me 16 minutes, so 112 minutes more, for the same rewards.
Only the shards will be higher. I do like the shards, but they do not ofset the much lower units per round.
I never grind them i dont have the time.
But i see the problem.
Its the free units being harder to get is what has everyone up in arms... be it from less arena's & higher milestones.
To gain units you have to pay in time or money.
All these people paying in time feel like they just got a demotion in MCOC
in their hourly mcoc arena wages
What you need to be looking at kabam is.
If Y = sweetspot
(Arenas • roster = time) • units = Y
How much units should people be getting for how much time?
You need to look at previous data at the time people spend grinding arena's in relation to their rosters. For x ammount of units.
You just need to figure out how much time is acceptable for x units.
That you & your playerbase are comfortable with.
On one hand if units are too easy to get. Why buy them?
On the other hand if you make them too hard to get or you anger your free to play player base.
I would say the same about GM crystals. To me, these are nothing more than 3* crystals that are made to look like something else.