**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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New Arena Structure Feedback
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I have a roster with just 20+ 6* and 20+ 5* R3+. With this i struggled to complete even 1 6* arena milestones. Earlier i used complete 2-4 arenas full milestones based on my time.
This change may be good if you have huge 6* roster, but not for players who are still developing their roster. This is a real disadvantage for mid or low level players. truly disappointing.
The only positive addition, and it is a great news, is the certainty that your efforts will be rewarded in taking a 3 or 4 star character through the milestones (many players do not make anything of the 3 and 4 stars now but this is another problem).
The downsides are:
- It takes much longer to reach all the milestones;
- Different groups of players have merged into fewer arenas.
Taking everything into consideration, it seems to me that the new system is worse than the old.
Another aspect is related to the Merc or what they call those who, for money, make arenas for others. I noticed that for the ranking of the fastest in the new act 7.2 something has been done about it and I hope that a check in this sense will be extended not only to the war seasons but also to many other aspects of the game and to the arenas.
In the last month I have read and heard of many players who abandon the game because the monthly event is extremely boring and repetitive, the alliance quests of a deadly boredom (great the fact of having removed the tied knots anyway), the alliance wars seasons are very unbalanced (those who arrive among the first will always arrive among the first and the gap is increasing considerably), the back issues were something innovative and fascinated everyone, but the last two were boring and questionable are the rewards.
What is keeping so many players still inside is the fun experienced in act 7 and some fights of the previous acts (not to mention the sense of belonging to the community)
This is a years old game if kabam plans to revitalize it with these kinds of changes I think there is a problem.
We wanna hear from you about your decision. We want old arena back as most of us can't go on with this new arena system. We play mcoc for entertainment but it's getting stressful with new arena structure. Please come here and let everyone know what you decide so then we will decide about staying or leaving mcoc. Thanks in advance
we don`t keep the server / game alive..only the money guys.
i hope they will rework again the arenas to be fair for ALL players but after 46 pages i am losing hope.
This number should be an alarm signal for them to change it at once.
Like i said before
Create 1 arena for the big guy with 50+ of 6* to fight for the 6*
Create 1 arena for those who have under 50 of 6* to fight for a 5*
Create 1 arena for those who have 50+ of 5* to fight for a 5*
Create 1 arena for those who have under 50 of 5* to fight for a 5*
Create 1 arena for the featured 4*
Create 1 arena for the featured 3*
or something like that...
You have so many options.you did the same with the tier of incursions .
If you need a guy who thinks like a player...let me know..i will break it down for you
Or even better lower, arena should not be a neccesity for clearing content or having a chance with cav crystal.
My mistake was buying 5k cavalier for shang chi. I did not calculate having arena grind problems for 4th of july.
Arena were one of my favourite playing modes, but now I am seriosly thinking in not playing them again. Reasons are:
1. Milestones are too high. It makes no sense reaching 6.25M points to get a 3* featured champ when only 640.000 points were needed a couple of weeks ago. The milestone for a 4* one is also too high: it doesnt worth the effort.
2. Milestone rewards are very very low: And I am not talking about new champs, but about units and shields. A couple of weeks ago, you just needed to reach 640.000 points in one arena, 1.5M in other and 2.M in a third one to get around 350 units. Now, you need almost the double of points to get 40% less units and shields…
So, I really apprecite your efforts in giving life to this game, and introducing new challenges and variations, but from my point of view what you have done with arenas is completly wrong. Changes, instead of being a reason for playing, really move us to stop playing arenas.
Make the reward of the featured/basic champs based on raffle results. Each milestone starting with 1.5 mil (where you can qualify for rank rewards) gives a 'raffle ticket'. You could grind out 3-4 or if you have the roster, you could grind out 8-10. Your odds of winning are increased but not guaranteed. After the 6* winners have been determined, the remaining players' raffle tickets are used for 400 winners for the 5* featured champ. Everyone else gets their rank rewards.
Additionally, you could implement 1 or 2 milestones near or at the top end that give a token. Those tokens could then be used for featured 5* crystals down the road (could be saved for when that champ hits the featured crystal). Each of those crystals would cost 2-4 tokens depending on how rare they are (in 1 or 2 milestones). An added incentive for those who can manage the grind, but no one gets additional chances at the featured champs beyond farming the milestones (rank rewards would be the only reason to grind past the last one). This would help to reduce the feeling of wasted time and reduce the incentive for bots/farmers/pilots to grind 120mil+ points.
On the other hand, me pausing arena (as I can't get those units in my usual time) means I'm not spending in game. I'm not boycotting or anything absurd, but I'm slowing myself down to what I feel is sustainable for me. The spenders will eventually go broke of either money or sleep deprivation. By that time, Kabam is going to have a better solution to loop majority of playerbase back in.
For this post to be constructive, I did see a previous proposal that I liked. It keeps idea of only 3 arenas available to any given player but it's appropriate for that given level of player and re-normalize unit gain so that it's comfortable to Kabam and would make it meaningful for all:
SCREENSHOT FROM PREV POST:
The biggest problem is, that there are four kinds of arena-player.
1st. The Milestone-Grinders. They want to get DC and units as fast as possible and do not want to refresh champs.
2nd. The Shard-and-Champ-Grinder. They want the newest champs or at least crystal-shards.
3rd. The Sometimes-I-have-a-litte-time-for-arena-players. They just want some shards, some units and mostly some DC to buy tickets for higher AQ-Maps.
4th. The Bot-User. They laugh at kabam for this ne area and are the only one which are happy with new arena. It's a pitty.
So. What could be great for all players but the 4th kind (ban them for lifetime!!!)?
Create new arenas:
One Shard-Arena. For reaching milestones you get little DC, Units, Gold but a lot Grandmaster- or Kavalier-chrystal-shards and 4* to 6*-Shards and the best get Kavalier-chrystals.
One Champ-Arena. For reaching Milestones you get little DC, Units, Gold but a lot of Sig-Stones 5* to 6* and the Champ as 3* and 4* and as usual the best top-players get 5* or 6*
One Grinding-Arena. For reaching Milestones you get a lot of DC, Arena-Chrystals and Units but nothing else. The top-players get uncollected-arena-crystals or even thronebreaker-chrystals.
Each of these 3 arenas should come in 2 ways. One limited to 1*, 2* and 3* and one for 4*, 5* and 6*.
So any player can choose for what he is going for. Shards, Champs or Units.
English is not my foreign language. I hope you understand what I mean. In my head it makes perfect sense.
As I do not spend on unit bundles, I heavily rely on arena grind. Let's say I want to clear a path in variant or act 6 or act 7, I estimate the cost of it and head into the arenas! One week's grind of 5* Featured, 4* featured and 4* basic gave me 810 units plus battlechips (2 rounds of arena over a week) which is often more than enough. But with this new arena system I can only grind for maybe 600 units over a week but only if I spend significantly longer times in arena than before, which is not possible due to other commitments. Therefore, clearing new contents will become significantly harder for me!
I understand kabam needs to make the money to keep the game afloat and I appreciate all the developers who are working hard night and day to continue to let us enjoy the game but this change in arena was not well thought. I mean, kabam has the data and probably did anticipate this outcry but went on with the change anyway. On top of that, latest response from kabam mike shows no indication as to when we can expect the change (or revert back) in the arena! So.....
Nonetheless, thank you kabam!