High ground seems like a direct quake nerf. Don’t understand why the need to nerf a champ that requires the most skill to play? Since shes only available as a 5* shes going to lose relevancy in story mode as healthpools continue to rise. Wish the team was more transparent about these controversial defense tactics
Boss rushing was never an intended thing, especially as a way to win wars. If you win wars like this, good for you but I 100% understand why Kabam encourages exploration.
This is the problem with war:The meta is objectively easyThe map is ~1 year old and the nodes haven't changedTeams have caught up in planning and no one diesRosters have progressed past the mapThe map is so easy that dying is more stressWe've seen every fight imaginable a dozen times overThe problem isn't rewards or necessarily an easy map, war stinks because it's been repeated to death. Turning the difficulty up to 11 won't change anything if we keep going through the same motions. In fact, if we go from easy and boring to difficult and boring, that's just worse because we get the same mess and it costs more. The problem goes deeper than just changing difficulty or adding more rewards. We need fresh new problems because we've done the current ones a million times already.Give us a new way to play AW.
They're not going to ban 3 Champs from War, and they're certainly not going to nerf them. As long as War has been around, people have been using the most effective ones. Kabam doesn't ban them, the opposing players can. 2 attacker bans per battlegroup per war. Makes war fresh again, along with the other suggestions.Players have always used the most effective attackers, but the current top 3, Quake, Ghost, and to a lesser extent Red Mags, have affected the meta much worse than 2 years ago. Didn't you read my post?
They're not going to ban 3 Champs from War, and they're certainly not going to nerf them. As long as War has been around, people have been using the most effective ones.
They're not going to ban 3 Champs from War, and they're certainly not going to nerf them. As long as War has been around, people have been using the most effective ones. Kabam doesn't ban them, the opposing players can. 2 attacker bans per battlegroup per war. Makes war fresh again, along with the other suggestions.Players have always used the most effective attackers, but the current top 3, Quake, Ghost, and to a lesser extent Red Mags, have affected the meta much worse than 2 years ago. Didn't you read my post? Good luck with that. I take it you don't remember when kabam was going to remove diversity from defense points. Everyone went nuts because of rank-ups for defense only. People rank up champs for offense for war. The same thing will happen and people will be upset and rank down tickets will be all the rage again.
I'd say it would only be for Masters alliances. I would quit war if they implemented that for all tiers. I hate the idea wholeheartedly.