**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
This month we reach the 200th playable champ and there is outrage that just 1% of those isn't free.
it's just that Sigil Witch was introduced in December, Wandavision released in late Jan and it's now June. I and many other ftp were waiting eagerly for her release because she seems to be a fun champ. now we learn that for the next 6 months at the very least, she won't be available in any other manner. i'm sad about that and probably need some time to cool off.
The best analogy is they are kind of like the people who browse through stores. On the one hand, someone who browses through a store and doesn't buy anything doesn't really help the bottom line. On the other hand, most of your sales come from people who start off browsing and then end up buying. And no one wants to run an empty store, because it looks dead. You need people playing or the game looks dead, and the more people who play for free (presumably) the more people who eventually spend.
An F2P game that is hostile to F2P players doesn't lose much today, but it is destroying its future. And this game is extremely friendly to F2P players. The fact that a player could pick up the game today and be a Cavalier player in less than a month without spending borders on ridiculous levels of F2P friendliness. And while this might require higher levels of player skill than the average person picking up the game today would have, that just means the game has skillwalls, not paywalls to progress.
I don't think most F2P players complain about the game. I think most of them appreciate how friendly the game is to F2P players. I think the people who are always complaining are the players who focus on what they think they deserve and don't have, as opposed to the players who just want the opportunity to get things and focus on getting them. And we have those in both the F2P camp and the spending camp.
Switch will probably be more like Platpool, but if anything it is in many ways easier to target Platpool than, say, Doom in the basic crystals.
Engagement is a metric useful to the developers to give them feedback on which parts of the game are most appealing to their players. It is almost irrelevant to an investor. It is even sometimes a counter-indicator of sorts: a game with huge engagement but low revenue is a dangerous game to invest in, because it suggests the game could cost more to make for less revenue. An investor would care about a path to sustainable player growth and a healthy conversion rate (what percentage of players eventually spend) and the spend per player average.
And also, you know, a game actually looking for investors.
I'm afraid this fiction that F2P players that spend a ton of time in the game are somehow giving the game some kind of direct benefit in the form of pumping up the game's statistics is just that: a fiction, crafted from very haphazard superficial Google research. This might matter if they were selling ad space, which they don't. This might matter if Netmarble was looking to sell off the property, which seems extremely unlikely. This might even matter to someone looking to make MCOC2, which I currently see no evidence of yet.
This only matters to Kabam developers themselves, and they don't even think that higher is always better. There are times when they might consider high time spent in certain parts of the game to be a sign something is potentially wrong. For example, if they saw ten times more time spent in the arena than in the monthly quests on average, they probably wouldn't congratulate themselves for the high engagement numbers. They'd probably try to figure out what they need to change to address that situation. They'd drive the engagement down, if they thought it was not healthy for the game as a whole. Because those numbers are developer feedback, not financial feedback.
Future Fight adds a new paywall character, or an in-game premium-currency walled character almost EVERY UPDATE.
Kitty Pryde, Abomination, Jubilee, Namor, Magik, Psylocke, Jean Grey, Doctor Doom, Stryfe, Iceman, Sabretooth, Mystique, Agent Venom... all behind walls of either cold-hard-cash or crystals that you need several thousand of to get them and that you get at a pathetic trickle unless you, guess what, buy them.
It's been MFF's biggest complaint since the beginning.
Have survived without redpool, goldpool, platpool or Weaponflex, thanos, kang etc
Perhaps Some day!!
Will survive without SWs.............Game goes on life goes on lol.
I'm friggin happy to pull 700 units, completely free from 15k artifact bundle.
Never had a single problem with spenders, Good for them.
From what I remembered, she didn't exactly have a game-changing kit. No point in wasting money for a champ who will inevitably just be benched other than the 1-2 times I'll use her for novelty purposes.