Monthly event quests.
Riciton
Member Posts: 106 ★
Are they supposed to be more and more difficult every month because I feel like this is the case. If the quests are going to be more difficult then the rewards should be better. The nodes on blade are stupid, making him more stress than the worth of the rewards.
25
Comments
The AI recovery speed has increased, better intercept skills, lesser specials being used even though proper baiting is happening.
Parry inputs are dropping as well. Not a device issue, but more of a reading inputs issue.
This community is the worst. Presented with a challenge and instead of asking for help, you bash the fight and say we need more rewards.
No, the rewards don't need increased, your skill needs increased. Difficulty fluctuates month to month. This is what earning something means.
Git gud.
Blade can be taken down with AA. The bleeds and poisons don't do anything but the neuro sure does and if that kills him lifecycle won't trigger either. Alternatively claire can work well, just use sp1 in incinerate mode for best damage or keep her in bleed if you occasionally get clipped
When I first attempted blade, it felt impossible until someone suggested archangel.
The highest rarity I have of Archangel is a 4 star(damn u kabam) even with that I killed blade on cav quest really easy(i had him as horseman tho😅)...
The quest for me this month is a lot easier than the last one...
I can't really say anything about the ai not baiting since it works out for me but all in all just find a champ that works and make the best of him
Archangel makes the most of the fight pretty straightforward. Tho I did end up dying on my first run..
-game induces further stress
-rage yeet the game
-feel bored
-unyeet game
ಥ‿ಥ
HB
G2099
Hit monkey
All you need patience. Why everyone is so fussed up about it. This CAV DIFFICULTY (meant for act 6 difficulty scaling from 6.1 to 6.4 type). All you need to play around around the node. If you think it's hard then go for G2099 boss.(tho she's bugged atm)
That being said, having a passive heal block/reduction or AAR champion does make the fight less complicated. How many of those are there? Not much. Archangel, Elsa Bloodstone (while bleeding), Crossbones and Mysterio come to mind.
Uncollected is intended for those who just defeated the Collector until those who completed Act 5. I expect a new UC player to be able to complete (but not fully explore) the first two chapters. The skill level of those players is the benchmark.
This Blade is in quest 3, very early in this monthly quest. I think you can argue that the Lifecycle node is not difficulty-appropriate: too much skill is required and roster is too restrictive.
You have to learn to ask for help. There's tons of us who have been playing this game way longer than you and have way more knowledge of how the nodes work. Post your roster and explain the troubles you are having. Just understand that the difficulty climbs the higher you go. Difficulty levels will always vary. Some are way easier and some are a little harder. That's the way these MEQ's work.
If they wanted to make that fight difficult, they'd add Limber to the fight.