Some of the responses here puzzle me greatly. When some low level cavaliers complain that they don't have specific class counters to the cav nodes, they get told to use different classes. Why does it not apply here? It's a single quest. That being said, this is the first iteration. I am sure Kabam will change it based on the feedback. No one like their willpower healing messed with.
There is a segment of the player base arguing that Cav diff is too easy, so Kabam has to weigh their opinions, too. There is no one solution that makes everyone happy.
There have been full paths in multiple places with the spectre node on it, wouldn't this be considered as a similar interaction?
Does any skill champ have a regen?
It's like with DDNF.There are ways to avoid WP healing other than using Scorched Earth methodology. Ways that don't even require new code, like using Passives as mentioned earlier.I feel like there needs to be a list of Design Principles that lead the devs away from features that are proven to trigger the community.