**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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So the fact I can set it up the morning AQ starts and go about my day and others can log on and join without relying on an officer is quite nice.
On the flip side, if someone happens to be on at the start and the first person joins, then the rest are screwed for 15 minutes. For those that planned to move in AQ and finish up their day, they're held hostage or now end up joining much later, which is also annoying.
The funniest thing is this is the easiest thing in the world to test to see if it's working or not. So how their devs joined more than one person to AQ and came to the conclusion it was ready for prime time is just beyond ludicrous. And it just shows their QA/QC is a complete joke because they are either completely incompetent or completely lazy. It's even a bigger joke than Ben Simmons' offensive game. And that's saying something. 😂
Slight improvement but still some work to do by Kabam.
Happened last week on day 2 or 3, I remember thinking...nice they finally fixed it, but the next day and every day since had to wait 15 minutes to start
I'm NOT SURE if this is the reason why, but when the map is showing and the box pops up asking if you want to join.....instead clicking join which I normally do
I CLICKED THE X in the upper right corner to close instead.
But everyone else coming after you would have that 15 minute timer started up for them.
Ans same if you, as 1st person in, were to just join but then exit out before actually doing your first set of fights, you would then have seen the 15 minute timer locking you out from being able to go right back in.
So if you don't want to wait 15 minutes to start
CLICK the X in the upper right corner of the join box that appears over the Alliance Quest map.