Slow should still stop the evade…or does it not because that would be contrary to every observable +evade AA in the game to date.So far we have people worried about things that aren’t actually things. Additionally don’t defense tactics already have counters built in but attack tactics expand the number of counters? What other +evade do you see regularly? Answer my question first, have you ever seen slow dial to prevent an evade (outside of LoL with its own rules. Btw the abyss +100 AA enrage. I saw true strike fail to this +evade in war already. So excuse me if I have some concerns going forward. I don’t typically bring a slow champion into war, but not against testing it if you can show me where you see this +evade. So you can’t show slow failing, got it. What? That’s just a dumb POV. You can’t prove it’ll work. I asked you where do you see this +evade and I’ll test it. You failed to answer because you just want to be problematic. Show me it doesn’t work, aside from KM, which you haven’t evidenced, all other evades are expected when +AA is in play. Your POV is so wrong it’s not even funny. I have to prove to you that it happened before you will do what exactly? I don’t need your approval or acceptance. I don’t record every fight, barely record any fights. I’m not a yt star like yourself. Show me where +evade is in the game and I’ll test it.
Slow should still stop the evade…or does it not because that would be contrary to every observable +evade AA in the game to date.So far we have people worried about things that aren’t actually things. Additionally don’t defense tactics already have counters built in but attack tactics expand the number of counters? What other +evade do you see regularly? Answer my question first, have you ever seen slow dial to prevent an evade (outside of LoL with its own rules. Btw the abyss +100 AA enrage. I saw true strike fail to this +evade in war already. So excuse me if I have some concerns going forward. I don’t typically bring a slow champion into war, but not against testing it if you can show me where you see this +evade. So you can’t show slow failing, got it. What? That’s just a dumb POV. You can’t prove it’ll work. I asked you where do you see this +evade and I’ll test it. You failed to answer because you just want to be problematic. Show me it doesn’t work, aside from KM, which you haven’t evidenced, all other evades are expected when +AA is in play.
Slow should still stop the evade…or does it not because that would be contrary to every observable +evade AA in the game to date.So far we have people worried about things that aren’t actually things. Additionally don’t defense tactics already have counters built in but attack tactics expand the number of counters? What other +evade do you see regularly? Answer my question first, have you ever seen slow dial to prevent an evade (outside of LoL with its own rules. Btw the abyss +100 AA enrage. I saw true strike fail to this +evade in war already. So excuse me if I have some concerns going forward. I don’t typically bring a slow champion into war, but not against testing it if you can show me where you see this +evade. So you can’t show slow failing, got it. What? That’s just a dumb POV. You can’t prove it’ll work. I asked you where do you see this +evade and I’ll test it. You failed to answer because you just want to be problematic.
Slow should still stop the evade…or does it not because that would be contrary to every observable +evade AA in the game to date.So far we have people worried about things that aren’t actually things. Additionally don’t defense tactics already have counters built in but attack tactics expand the number of counters? What other +evade do you see regularly? Answer my question first, have you ever seen slow dial to prevent an evade (outside of LoL with its own rules. Btw the abyss +100 AA enrage. I saw true strike fail to this +evade in war already. So excuse me if I have some concerns going forward. I don’t typically bring a slow champion into war, but not against testing it if you can show me where you see this +evade. So you can’t show slow failing, got it.
Slow should still stop the evade…or does it not because that would be contrary to every observable +evade AA in the game to date.So far we have people worried about things that aren’t actually things. Additionally don’t defense tactics already have counters built in but attack tactics expand the number of counters? What other +evade do you see regularly? Answer my question first, have you ever seen slow dial to prevent an evade (outside of LoL with its own rules. Btw the abyss +100 AA enrage. I saw true strike fail to this +evade in war already. So excuse me if I have some concerns going forward. I don’t typically bring a slow champion into war, but not against testing it if you can show me where you see this +evade.
Slow should still stop the evade…or does it not because that would be contrary to every observable +evade AA in the game to date.So far we have people worried about things that aren’t actually things. Additionally don’t defense tactics already have counters built in but attack tactics expand the number of counters? What other +evade do you see regularly? Answer my question first, have you ever seen slow dial to prevent an evade (outside of LoL with its own rules. Btw the abyss +100 AA enrage.
Slow should still stop the evade…or does it not because that would be contrary to every observable +evade AA in the game to date.So far we have people worried about things that aren’t actually things. Additionally don’t defense tactics already have counters built in but attack tactics expand the number of counters? What other +evade do you see regularly?
Slow should still stop the evade…or does it not because that would be contrary to every observable +evade AA in the game to date.So far we have people worried about things that aren’t actually things. Additionally don’t defense tactics already have counters built in but attack tactics expand the number of counters?
People saying slow is a % chance are wrong. I invite anyone to prove me wrong and make me eat crow. Otherwise you’re being ignorant of the fact that slow doesn’t actually work on a chance, it flat out turns off the ability.
People saying slow is a % chance are wrong. I invite anyone to prove me wrong and make me eat crow. Otherwise you’re being ignorant of the fact that slow doesn’t actually work on a chance, it flat out turns off the ability. It's description is literally reduces unstoppable and evade ability accuracy by 100%
I'm not even saying you're wrong in how it functions as I've never cared enough to test it. I'm purely speaking on how it's described in game. It wouldn't be the first time something doesn't work the way it's described
People saying slow is a % chance are wrong. I invite anyone to prove me wrong and make me eat crow. Otherwise you’re being ignorant of the fact that slow doesn’t actually work on a chance, it flat out turns off the ability. It's description is literally reduces unstoppable and evade ability accuracy by 100% Yup, and remember how they changed ghost’s description to read similar yet no one evades ghost? I go with how it functions rather than how it’s described because there can be ambiguity.
And now the removed the attack tactics which is exactly my point lol
Slow should still stop the evade…or does it not because that would be contrary to every observable +evade AA in the game to date.So far we have people worried about things that aren’t actually things. Additionally don’t defense tactics already have counters built in but attack tactics expand the number of counters? What other +evade do you see regularly? Answer my question first, have you ever seen slow dial to prevent an evade (outside of LoL with its own rules. Btw the abyss +100 AA enrage. I saw true strike fail to this +evade in war already. So excuse me if I have some concerns going forward. I don’t typically bring a slow champion into war, but not against testing it if you can show me where you see this +evade. So you can’t show slow failing, got it. It fails against 6.2.6 champion unstoppable effect at times because of his increased ability accuracy so it’d be reasonable to assume increasing a champs evade chance over 100% (if that’s even possible) would allow them to still evade while under the effect of slow sometimes Slow fails to prevent the buff from appearing but doesn’t fail unstoppable’s effects.
Slow should still stop the evade…or does it not because that would be contrary to every observable +evade AA in the game to date.So far we have people worried about things that aren’t actually things. Additionally don’t defense tactics already have counters built in but attack tactics expand the number of counters? What other +evade do you see regularly? Answer my question first, have you ever seen slow dial to prevent an evade (outside of LoL with its own rules. Btw the abyss +100 AA enrage. I saw true strike fail to this +evade in war already. So excuse me if I have some concerns going forward. I don’t typically bring a slow champion into war, but not against testing it if you can show me where you see this +evade. So you can’t show slow failing, got it. It fails against 6.2.6 champion unstoppable effect at times because of his increased ability accuracy so it’d be reasonable to assume increasing a champs evade chance over 100% (if that’s even possible) would allow them to still evade while under the effect of slow sometimes
Slow should still stop the evade…or does it not because that would be contrary to every observable +evade AA in the game to date.So far we have people worried about things that aren’t actually things. Additionally don’t defense tactics already have counters built in but attack tactics expand the number of counters? What other +evade do you see regularly? Answer my question first, have you ever seen slow dial to prevent an evade (outside of LoL with its own rules. Btw the abyss +100 AA enrage. I saw true strike fail to this +evade in war already. So excuse me if I have some concerns going forward. I don’t typically bring a slow champion into war, but not against testing it if you can show me where you see this +evade. So you can’t show slow failing, got it. It fails against 6.2.6 champion unstoppable effect at times because of his increased ability accuracy so it’d be reasonable to assume increasing a champs evade chance over 100% (if that’s even possible) would allow them to still evade while under the effect of slow sometimes Slow fails to prevent the buff from appearing but doesn’t fail unstoppable’s effects. I’m pretty sure if you search on the forums you’ll find people complaining they died because the unstoppable triggered.
Postponing the attack tactics is just unbelievably irresponsible While it is annoying they almost didn't do anything aside from a very few niche things.This war season will be easier than last season. You can run rampage with Ghost and Corvus again + some nodes got easier.Didn't some powergain node got nerfed too? Path 7 I think thats not true. I dont think many alliances gonna stop using protect because high ground and other defense tactics seem meh
Postponing the attack tactics is just unbelievably irresponsible While it is annoying they almost didn't do anything aside from a very few niche things.This war season will be easier than last season. You can run rampage with Ghost and Corvus again + some nodes got easier.Didn't some powergain node got nerfed too? Path 7 I think
Postponing the attack tactics is just unbelievably irresponsible
Think kabam Mike didn’t understand your question or you worded it incorrectly. Lol.
The bigger issue people should be worried about are all the 1-1 and 0-0 ties that we'll be seeing this season.