**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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Comments
Not everyone is going to get a Magneto level buff but at the same time how do you know that this is going to stop more champions from having reworks that they don't need and suddenly we have the forums up in arms like we did with the initial releases of Daredevil Hell's Kitchen or Yellow Jacket or even Hood 2.0?
I was hoping AAR in any stance instead of Sp1 dependency when we have champs like Crossbone and Falcon has easy access to it.
Damage is nice but we were waiting to tune up in his utilities.
Fury timer is also stressful to manage.
On the other hand, idk why bother with it in a first place. Like if you intend to change nothing, rather work on some other champ. Add pause timer on sps for rogue, increase hood base attack, decrease nebula charge timer like Gambit and let her consume shock while below 3 charges, not only the 3 pet fight. You know, simple things
I’ll wait for gameplay to form an opinion on the Ronin buff, but I’m genuinely excited for any buff. It’s just, eeeeeeeeehhhhh we want OG champs buffed so bad.
I reckon there's a decent chance it will be again...
They need to make it slightly harder to kill yourself with him (maybe extend the time he can hold max Power based on his Sig) and up the numbers on his Prowess and healing; then he'll start to look okay.
No one or not many people wanted a Ronin buff but since they decided to buff them, well people expected a solid upgrade. Not what we got.
And again, why in the first place should we be expecting a bad thing from these updates? Just because Kabam messed up one or two buffs we can HOPE that the same doesn't happen with other buffs but that's not our expectation and that's not the standard most of us as a playerbase want when dealing with buffs.
- His fury on s3 went up a bit so he’s gonna hit even harder after s3
- his bleeds got shorter making his interactions with deep wounds way more significant buffing his bleeds
- now can achieve 100% aa in a pinch
- The evade on sig only consumes 3 and has longer evade window as well as the fury he gains is better from that too, so abusing it to evade a tricky sp like gunshots from war machine will gain a bunch of fury
- The crit on intercept doubled so his backdraft intercept play style will result in more damage and more bleeds naturally
It’s not like they were buffing a noodle I feel these tweaks are enough to take him from good to great. This one reminds me most of the masacre update, just enough to bring them into relevancy.
@Kabam Miike and the team hopefully u realize not all the forum is raging some are appreciative of what we are getting, i plan on r2ing mine soon with this buff. My only issue is before I didn’t feel like I missed the awaken but now wish he was lol
I know he was always on my radar for r2 cause he’s so damn fun, I’m at a point where that’s how I keep the game interesting, ranking up fun champs. My roster can basically already counter anything as I’ve got all content 100%. Fun rank ups to run through side quests and the occasional lanes keeps the game fresh, ronin is a crazy fun champ.