Bishop's Buff: How Will this affect Map6 Mini?
pseudosane
Member, Guardian Guardian › Posts: 4,004 Guardian
Bishop, after his buff, is really going to be a pain as a Map6 mini boss.
The nodes on him are: No Hit-M...ercy 3
Soft Guard - 2
Power Focus 2
This makes him a really tough mini to start with especially because if you mess up he starts the next fight with the power he ended with.
With his new buff and ability to place incinerate, this makes him even more of a pain. With very few counters already, this further thins down. Kabam, is there a plan to tune down/change out this mini boss?
The nodes on him are: No Hit-M...ercy 3
Soft Guard - 2
Power Focus 2
This makes him a really tough mini to start with especially because if you mess up he starts the next fight with the power he ended with.
With his new buff and ability to place incinerate, this makes him even more of a pain. With very few counters already, this further thins down. Kabam, is there a plan to tune down/change out this mini boss?
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Comments
Like needing to take newly-Incinerate-immune Ghost Rider off a "Pleasure to Burn" node.
And taking Crossbones off Diss Track...
In AQ (for example the horrible one on mix master/prove yourself), does that mean that you will have to stop your AQ on this Bishop if he kills you with an SP2 (he starts with 1 additionnal power bar)?
war we could use invul boost.
Questing we can restart.
AQ has no such redo. This bishop buff has a lot of implications for aq. Especially with the fact that it is quite easy to mistime to L2 dodge and die to it.
It's obvious that with the interaction of the buff and the nodes on the mini, if you don't evade the Sp1 or Sp2, you're kinda screwed.
You also need to have somewhat of a power control, an incinerate immune, some who doesn't take too much damage on block.
😀
This was brought to attention when the spotlight came out, so honestly, this could have been avoided.
In AW at least you have the safety net of invulnerability boost but in Story/Event quest it will force you in many cases to restart the quest (or always bring team who can tank sp3 like anyone with heimdall or ghost/hood)
This ability is OP as defender because of the attack/health pool.
my suggestion is to make this ability only as attacker (or X% less potent as defender), same as some abilities of champions that are available only as defender (or higher potent) like apocalypse’s charges, and few more I can’t remember.