**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Part of why a progressional game like MCOC succeeds and persists is because of aspiration. Players can't have everything handed to them. Players can't even have everything within reach of being acquired. There has to be things outside of their grasp that make progress meaningful. There has to be things you can't do today to provide a reason to get stronger tomorrow. Without that, games like this quickly become boring. First you lose the people at the top, then you lose the people below them when they realize the road they are on leads nowhere. And then you make the game pointless for everyone else.
Most content is doable by most players, or has difficulty variations that most players can do. Story arc content is structured like that, monthly content is structured like that, most side quests are structured like that. Things like the Boss Rushes or the Summer of Pain series are not structured like that. They are meant to be tests, and for them to be effective as tests not everyone can pass. A test everyone passes is meaningless.
People should ask whether they should be playing progressional games at all, because this keeps coming up over and over again. Part of all progressional games is the progressional ladder that gets players from one progressional point to another. If this content is not structured properly, players cannot progress higher. That's a problem, and I've advocated fixing such problems when they exist. But the other part of progressional games are tests of progress, to show players how far they've gotten and how far they have left to go. Sometimes you're going to pass such tests, and sometimes you're going to fail. When you fail, you're supposed to be motivated to get better, not complain about the fact that you're missing out on something. If you can't deal with failure in this part of the game, progressional games are not for you.
The idea that the game only caters to the very highest players is frankly laughable. Very, very little content caters to them directly. The vast majority of content is targeted either at everyone, or at moderate tiers of progress. Things like the Summer of Pain are the very rare exception. And the game should spend most of its effort targeting the moderate middle of players. Things like the Summer of Pain should be the exception not the rule. But anyone arguing that content like the Summer of Pain isn't the exception is just making things up. In the last five years, we've basically had the Maze, the Omega Rush, and the Summer of Pain. And that's basically it for top tier limited time content.
This kind of content rewards that kind of player. Everyone else has to be either extremely lucky or extremely skilled or both.
I'm probably going to be using my 5* iBom for this one. You could say I got lucky pulling him, but as I have almost every 5* champ and deliberately target obvious gaps with featured crystals, I would say I would have had to be astronomically unlucky to *not* have him.
He's also ranked up already, because once again you could say I got lucky, but I would say I was filling a utility hole in my roster so obvious iBom had a neon sign hanging around his neck flashing "rank me, the devs are not going to forget Acid Wash is a thing."
That's how I define "developed."
Also, there's no fight you can do with an R3 you can't do with an R2 with a little more difficulty (or a boost or two), and thus pretty much every fight doable with an R3 is doable (again, with a little more difficulty or an extra revive) with a 5/65. So no one needs a hundred 6* champs to do SoP. They don't even need one. In fact, anyone who jumped to focusing on 6* champs too early, at the expense of having a well developed 5* roster, would actually be at a disadvantage in Summer of Pain. An irony I find to be entirely appropriate.
That's partially why SoP is open to Cavalier and up. Cavalier players are not at a huge disadvantage to Thronebreakers when it comes to the individual fights. A Cav with a strong set of 5/65s is only going to be slightly behind a TB with a ton of R3s. They might not even be the *right* R3s for these fights, erasing almost all of that advantage. Of course, the *average* TB will probably have a stronger 5* roster than the average Cav, but that's due more to the average TB having played the game longer than the average Cav. The downstream objectives are limited to Thronebreakers not because it is impossible for Cavalier players to do them, but simply because they contain rewards that targeted TB players and are not considered appropriate rewards for Cavalier tier players.
Answer: 59. Basically, someone who has opened 59 5* and 6* champion crystals combined has a roughly 99% chance of having at least one of those champs, assuming we're talking about 15 our of 200.
Maybe 1% is still too high a chance of not having one of those counters. How about 99.9%, with a one in a thousand chance of missing all of them. How many crystals does it take to reach those odds? About 89.
I think there are more counters than that (this probably excludes things like super duper prowess Magneto for example, and probably other options people haven't figured out after only a couple hours of thought), but even so, this is one measure of the "restrictiveness" of the content. We would expect 99% of players who have opened at least 59 5* and higher crystals to possess such a counter, and less than one in a thousand players who have opened at least 89 to be missing such a counter.
This also sets aside the fact that anyone complaining that these challenges should be more about "skill" than roster should be willing to take them on with 4* champs. That would be an order of magnitude harder, but that's 100% surmountable with skill (or boosts and revives).
Taking it a step further, I’ve not even used one of my 6* for a summer of pain fight yet. I used ghost, sunspot then man thing all 5/65. Because I ranked them when I needed them 1-3 years ago.
This backs up the very well put point that DNA is making. Content like this rewards roster depth, not “height” - in this case, ranking up more 5*, is more beneficial than ranking up less 6* to rank 3. There is 0 reason a Cav player could not complete as many as, or more fights than a TB as long as they’ve ranked up enough champions to address most conceivable issues in the game. The odds of not pulling one of the 15-100 counters for these summer of pain fights are astronomical.
Seems like it's definitely above my skill grade lol.
Ps
No ibom or bwcv
Making the weakness permanent with the sp3 is huge. Dramatically reduces the incoming damage from Mysterio if you mess up and get slapped like I did a little bit.
I’d also recommend a health boost. I was swimming in the 20% health boosts we get from from daily events so I popped one and while it ultimately wasn’t necessary, it made the fight much less stressful.
Don't back down Kabam. Everything is good till now.
And OP if you can't do it doesn't mean that others can't too. Too many options for the fight, check your knowledge first.
These are the best rewards we have ever seen. It’s off the charts. If you don’t think it’s going to be unbelievably difficult you are kidding yourself. You might want to quit now before the coming weeks make your head explode.
Also, it's not even 24 hours and youtube is full of solo fights with multiple champs, even dr voodoo who is one of the oldest champions and pretty much anyone should have him at any rank, invest a couple of revives and the challenge is succeded.
I myself solo him with apocalypse, it was a very fun fight, from now on I'll be less scared of mysterio's strange movements.
I'll have a go, probably fail and move on with life. I'm just glad to have done the first two.
I wouldnt mind seeing a leaderboard at the end, heck, a legends run prize of a million somethings for the outright fastest to clear all the bosses would be a decent prize for whoever is bad arsed enough to get it done.
Think of SOP as the bouncer at the pub, you're either wearing a shirt and shoes or you are not but the bouncer doesnt care either way.