**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Also concur that it’s more like the block input doesn’t even register.
1. The parry window feels like it was tightened ever so slightly
2. AI is definitely more aggressive, especially on “stand up” and “whiffs” — it comes after you
Now, IF that’s the case, obviously, those aren’t bugs (and I actually think a more aggressive AI is good)…but:
3. Something feels broken/bugged on the medium dashes by the AI. Those feel like there’s some kind of bad interaction where the parry input isn’t registering but it’s not letting you have the block because the parry didn’t register
Again: That’s what I see and have experienced, on iOS, the newest version
IF IF IF the parry window has been tightened, it will hurt the game in the short term, because we are all used to it. But at the same time, I think we’re at a point in the game’s history where a conversation might need to be held about whether parrying into stun might be hindering a chunk of the player base as too much of a catch-all to beat content
I don’t want a game of stun immunity or shrugging off debuffs every single second of the day, but when you see how skilled players are still crushing most/all of the hardest content, I wonder what the answer is to make content that is accessible to everyone yet still challenging
If it were me…maybe I would tighten the Parry window
It looks like to me the game has outgrown Kabam over the years and measures need to be taken to prevent such issue.
I pulled money from this train wreck a long time ago, I suggest we see how they survive on just champ desperate whales keeping them going