[MERGED] Parry Issue Fix

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Comments

  • TlmajrTlmajr Posts: 66

    Ok everybody, first update: Alliance War Season 27 has finished early. This means that this upcoming war will not count towards your Season Score. We will also be removing the minimum number of Wars that Summoners must participate in during the season to gain rewards.

    Do not change Alliances until you have received your Rewards. This may take up to 24 hours.

    Thanks for messing up war. I left a alliance a few days ago to make sure I could still get my five in. So for people like me we get nothing. Man seeing how downhill this game has gotten makes me thank the gods I do not spend money on it anymore. It's more of a rip-off then a Nigerian prince email!
  • TigerphilTigerphil Posts: 10
    Any fixes to those that burnt their club for the event. Parry and dex issues killed my run. Timing is off.
  • SearmenisSearmenis Posts: 462 ★★★
    edited July 7
    I d prefer a pass as compensation lol
  • Kaizen_KingKaizen_King Posts: 231 ★★
    edited July 7
    As it’s been said, this isn’t a parry issue, it’s an animation issue where the action point of attacks has been reduced over time to almost nothing now. By the time you respond- it’s too late. I upgraded my personal fighting abilities to include a precognition pre-flight option - I’m unstoppable now. 🤣

    Mega props to Kabam for jumping on this so quickly with acknowledgment and compensation though. 👍🏼
  • DrPepper_75DrPepper_75 Posts: 124
    Not sure what the issue is… but something is not right. Cost me revives for sure on the summer of pain.
  • alegka312alegka312 Posts: 63
    My iPhone XR gets FPS drops and parry issue. How can I play with 10-16 FPS?
  • StarhawkStarhawk Posts: 422 ★★★
    edited July 8

    As it’s been said, this isn’t a parry issue, it’s an animation issue where the action point of attacks has been reduced over time to almost nothing now. By the time you respond- it’s too late. I upgraded my personal fighting abilities to include a precognition pre-flight option - I’m unstoppable now. 🤣

    Mega props to Kabam for jumping on this so quickly with acknowledgment and compensation though. 👍🏼

    I don't think it's an animation issue. My champs have dashed back when i have tried to do a heavy attack and doing a heavy attack doesn't rely on me trying to time the start of the heavy attack based on incoming animation....i just do it. I do however think the amount of time you press as you elude to is causing this issue as that would explain dex, parry and heavy attacks. I'm guessing maybe i have always had a "fat" finger that was never registering before and that's now registering that's resulting in my character dashing back randomly....something that wasn't possible in previous versions of the game likely because the amount of time certain inputs registered was different. Maybe a lag is causing inputs not to register when you want it and for the correct amount of time
  • XygonXygon Posts: 113
    So AW ended, some item use was compensated, enough to cover days 1 and 2 probably, but why is AQ still live?
  • StellarStellar Posts: 756 ★★★

    How is it possible to destruct the game like this after each update???

    it's a kind of Kabam magic... :D
  • No_oneukNo_oneuk Posts: 1,305 ★★★★★

    Not sure what the issue is… but something is not right. Cost me revives for sure on the summer of pain.

    @DrPepper_75 The SOP lasts for 7 days not 3 hours. Really baffled why you revived through it with a known bug instead of waiting for the bug fix.... Especially because the rewards don't even get paid out for weeks.
  • pyloves2eatpyloves2eat Posts: 5

    Good morning everybody.

    Thank you all for the information you've provided. We're working on a few theories right now, and want to add 2 more questions to the list. We're trying to see if this helps us pick up any sort of pattern.

    What device are you using?
    Which Champion were you fighting? (If you can remember specifics)

    1) iPhone 7 plus
    2) Red Hulk and Purgatory ; honestly cannot remember clearly since the problem seems intermittent.
  • LordabckLordabck Posts: 272 ★★★
    In a parallel universe, what if…a developer who is Android lover, who was offended by multiple bugs on Android phones, decided to wreck havok on iOS version of mcoc.😂😂
  • Speedro420Speedro420 Posts: 1,091 ★★★★

    How is it possible to destruct the game like this after each update???

    I don’t know, I figure because when created the coding was much more simplistic and every time a champion is released with a new ability is messes up the core mechanics of the game. Project genesis or whatever they want to do with the new coding or way the game ran should be priority number one IMO. Get stability back in the game first.
  • DrZolaDrZola Posts: 5,728 ★★★★★

    Not sure what the issue is… but something is not right. Cost me revives for sure on the summer of pain.

    I did the same, and I shouldn’t have.

    I also wound up needing a revive on Legendary SQ, which I am ashamed to admit. Took max 5* CapIW and a team of low-ranked Pools plus GwenPool to get the objective and got smoked in the face with a series of (blocked) combos. Forgot GwenPool was a Champion of the Universe and died ingloriously against the Champion.

    Just made a hash of it all. Kind of like I’m doing in AQ now too.

    I wouldn’t do anything that requires any degree of timing or sklll in game. Probably auto-complete cat quests, collect Clubs and wait it out. On my device, the game is silly bad.

    Dr. Zola
  • Kaizen_KingKaizen_King Posts: 231 ★★
    DrZola said:

    ESF said:

    This is gonna be an EXTREMELY unpopular opinion…yeah. This is gonna be extremely unpopular, but just my opinion:

    IF IF IF the parry window has been tightened, it will hurt the game in the short term, because we are all used to it. But at the same time, I think we’re at a point in the game’s history where a conversation might need to be held about whether parrying into stun might be hindering a chunk of the player base as too much of a catch-all to beat content

    I don’t want a game of stun immunity or shrugging off debuffs every single second of the day, but when you see how skilled players are still crushing most/all of the hardest content, I wonder what the answer is to make content that is accessible to everyone yet still challenging

    If it were me…maybe I would tighten the Parry window

    If that’s the case, the basket of goodies we just received should be forthcoming weekly and for a while. If you want to make a material shift in the way the game is played, a one time goodwill payout isn’t nearly enough to smooth the adjustment.

    Do I think this is a back door way to slip in a change that makes the game more “challenging”? I’ve no evidence it is.

    But I would note that anything that makes basic mechanics unreliable (and that’s how I would describe what I see now—it’s not really just an early-late timing thing), no matter how tiny it may be, is a material change in the game. And if any player decides he/she doesn't like it, I’d fully support trying to refund whatever resources they may have burned the past 30ish days.

    Also: as a frame rate/speed alteration, it doesn’t just affect parry—would you consider it a good thing to discuss whether we should have “perfect dex” as well as “perfect parry” requirements? I don’t.

    It’s all well and good to give the top .01% of uber-dedicated players an extreme challenge, but there are many more who turn to MCoC for fun and something less than extreme challenge. Probably ought to consider doing something more than just a vanilla parry tutorial if you want to monkey with how the game gets played.

    So, no. Not time for that conversation. Time to get the game back up and running normally. If the best idea for making content challenging is what feels like a pRNG approach to basic mechanic reliability, then I’m good with MCoC folding up its tents and heading off into the sunset.

    Dr. Zola
    100% agree with all of this. Well said.
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