GroundedWisdom wrote: » Actually, based on their comment that Defender Rating and Diversity are intended to be tie breakers, that's exactly how it's performed.
GroundedWisdom wrote: » LeNoirFaineant wrote: » GroundedWisdom wrote: » Actually, based on their comment that Defender Rating and Diversity are intended to be tie breakers, that's exactly how it's performed. Um...they have stated more than once that it's meant to be a tie breaker in the rare cases that a tie breaker is needed. Also that both sides 100%ing the map is meant to be a rare occurrence. It's simply not true that it is working as intended. No matter what system is in place, Allies are going to 100% the Map. Especially the higher up you go. Now, there may be room to adjust so that the Map is not as easily completed. However, what is being shown is that the case is as was intended. If Allies are losing because of small differences in Defender Rating and Diversity, they are in fact tie breakers. Not a huge defining metric.
LeNoirFaineant wrote: » GroundedWisdom wrote: » Actually, based on their comment that Defender Rating and Diversity are intended to be tie breakers, that's exactly how it's performed. Um...they have stated more than once that it's meant to be a tie breaker in the rare cases that a tie breaker is needed. Also that both sides 100%ing the map is meant to be a rare occurrence. It's simply not true that it is working as intended.
GroundedWisdom wrote: » It's not the primary scoring metric. Both systems were predetermined. There was literally only so far Allies could go in the old system. Therefore it was predetermined by the Matchmaking. It's not semantics. It's the point of the Thread. When it's stated that Allies are losing to these metrics so the system is broken, that's only a half truth. Tie breakers are just that. Something that tips the scale. It's not predetermined that Allies will finish 100%. The probability is higher as you go up in Tiers, based on things like Rosters, Resources, experience, etc. I've said it before and I'll say it again. There will still be Wars where both sides complete the Map, most often the higher up you go. In those cases, the metrics in question will be the push that sets it over the edge. The real defining metrics are the largest ones. Those are not Defender Rating and Diversity.
LeNoirFaineant wrote: » GroundedWisdom wrote: » It's not the primary scoring metric. Both systems were predetermined. There was literally only so far Allies could go in the old system. Therefore it was predetermined by the Matchmaking. It's not semantics. It's the point of the Thread. When it's stated that Allies are losing to these metrics so the system is broken, that's only a half truth. Tie breakers are just that. Something that tips the scale. It's not predetermined that Allies will finish 100%. The probability is higher as you go up in Tiers, based on things like Rosters, Resources, experience, etc. I've said it before and I'll say it again. There will still be Wars where both sides complete the Map, most often the higher up you go. In those cases, the metrics in question will be the push that sets it over the edge. The real defining metrics are the largest ones. Those are not Defender Rating and Diversity. This is just not true on any level. With defender kills the old system wasn't predetermined. You are simply wrong.
LeNoirFaineant wrote: » No, you are wrong. We beat lots of alliances who were much stronger by being more skilled and dying less. As soon as you bring back skill into the equation it isn't predetermined. Surely you can see this.
LeNoirFaineant wrote: » LOL the topic has revolved around them because their removal is what broke war. But that doesn't change the fact that you alleged that both systems were predetermined and clearly that's false.
GroundedWisdom wrote: » The Matchmaking is what predetermines it. In this case, Defender Rating is what tips the scale. In the old system, you were inevitably Matched with Allies that afforded Defender Kills and guaranteed a Loss. You had Matches that were varied in strength between Allies and created situations where it was impossible to win because of either not completing, or losing because of Defender Kills. In both cases, the Matchmaking determines whether you will win or not. Just different metrics determining that Win or Loss.