The Ratings of the enemies in Master Assault on Olympus are the same Ratings as the enemies in Epic.
awpertunist
Member Posts: 7 ★
I made a post about this already, but I wasn't clear. Every enemy in Assault on Olympus Master Difficulty is just as strong as the Epic difficulty versions, save for Hercules. ON MASTER DIFFICULTY, the boss has a 6k rating while the war machine right behind has an 18k rating. I wasted precious keys plus units and revives on Master difficulty. I am NOT talking about the champions being the same across difficulties, that's obvious. It still blows my mind how no one has said anything about this. Hopefully, this time what I'm saying is clear and gets actual attention. I don't know how to directly contact anyone that will reply to me, so the only option I see is this @Kabam Miike @Kabam Zibiit @Kabam Porthos @Kabam Vydious @Kabam Lyra
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If you say one was wasted trying to do Master, thinking you are normally strong enough to do that level but couldn’t this time because all (but boss) were too strong. Are you saying you would have just done Epic instead and just spend thru on a higher Boss only (everything else being same) ?
And wasted one on Heroic ? If you aren’t doing Master anymore because too strong, then you’re doing Heroic rest of way anyways. Or if was just to see what the nodes are like, then that is on you instead of seeing if someone else here who does Heroic could just post their pic of it.
If you just backed out without even doing the quest because the nodes seemed not what they should be, well on a entry-limited quest you never get back your entrance key just because you back out and quit the quest.
Is this right? The difficulty seems very, very tough. The pi of Hercules is only above 6k which is what I expected all the defenders to be in this difficulty.
I’m thronebreaker on another account and all the defender pi’s are comparable to Hercules at the end on legendary.
It would be interesting to get a response from Kabam.
Why do the path fights have a 10k PI difference from the boss at the end? This is the only level of difficulty like that. I’ve ran them all. It’s a mistake. Kabam just doesn’t want to say it because it would be another piece of content that came out this month that’s bugged.
I’m going to keep it a buck 50 with you. In the picture you can clearly see that the boss has a PI of like barely 7k and the enemy behind it has a PI of literally like almost 17k. Regardless of the whatever “absolute value” bs you’re talking about, that makes no sense and is obviously not intended. I have not done a single piece of content where the mobs have a pi that is 2.5x the bosses pi and where the boss has the least pi on the entire map. I don’t even know why you’re bringing the legend event into this, its a side mission my guy.
But on a real note, that is not intended anyone saying otherwise surely isn't serious, there is no reason that the paths should be identical per difficulty only changing the boss. Otherwise what's the point in difficulties.
Here’s my alt account on master difficulty that has defender values 200% higher than the end boss
Is anything being worked on to fix this? @Kabam Miike @Kabam Zibiit @Kabam Porthos @Kabam Lyra
It’s obviously bugged, I have yet to see content in the game where the boss PI is that much lower than every other mob in the map. I’ll gladly be shown examples because I’ve only been playing for a few months.
Trying to use the pi explanation as a blanket statement doesn’t work when we’re legitimately trying to get answers on something that is a problem
In the future try using your critical thinking skills before embarrassing yourself.