ISO-8 Drought
CharbelCirnes
Member Posts: 27 ★
Something has to be done with this particular problem, I have all my rank up resources in the stash, because I cant level up my champions, actually I have to do all the difficulties on the event quest, trying to get 4 star champions and get the ISO.
I have 4 Tier 5 CC waiting to be used. Because I cant level up my champions.
My suggestion is to give more ISO to 5 and 6 stars or reduce the amount of ISO you need to level up a 6 star.
I hope you have a nice day, thanks.
I have 4 Tier 5 CC waiting to be used. Because I cant level up my champions.
My suggestion is to give more ISO to 5 and 6 stars or reduce the amount of ISO you need to level up a 6 star.
I hope you have a nice day, thanks.
Post edited by Kabam Porthos on
6
Comments
Unless you’re expecting Kabam to give you ISO for free without you putting in the effort for it.
I’ve never faced an ISO and gold shortage for close to 5 years now on my main and I don’t grind arenas too hard. Just milestones, once a day for 2 hours or so while I catch a movie or some series on Netflix at night.
On my alt, I do feel that there’s an ISO and gold shortage but I know that it’s because I do not grind arena on that account.
So the general rule is, if you want
- rank up mats : do AQ
- shards : do AW and EQ
- gold & iso : do arena
- focused shots on champs : incursions
It’s pretty simple. There’s no ONE source that will provide you with everything you need. Doing a little of everything will actually help grow the account in more balanced way.
Now a big part of what causes those droughts is usually based on how much time you're devoting to the game as well as your opinion of various crystals. Usually to help counter this, I would always suggest Auto fighting either the daily quests or re-running the EQs at a lower difficulty to help fill those coffers. In regards towards catalyst the higher difficulty ones could also be rerun multiple times and it's usually a matter of the luck of the draw from T4CCs.
I know most people would prefer a one-size-fits-all solution to this but unfortunately given how resources directly tie into the economy of game as well as the meta itself it becomes a much more underwhelming thought process.