Silver Surfer and Mojo.Shortened buff duration with Mojo is a unique ability, and comes in really handy, especially with all the nodes/new champions that block nullify or stagger.Surfer can armor break without needing to touch the opponent, and the phase gives a handy opening to knock down the defender when needed. Kind of a hard champion to master since there are various timers to keep track of, but he constantly surprises me.
What do you like about him? I have a 6* as well, but I've never ranked him up.
@pseudosane Yep. I got into an argument with someone on Youtube who considered him better than Void. I had my doubts about that, but it was a weird discussion since I have very limited experience with YJ and that dude had no actual experience with Void. I didn't leave that conversation convinced he was better than Void, but I did leave somewhat curious about his abilities.
Massacre for fun, Mangog defence (he sucks on attack except this SoP), SG has smooth animations and deceptively high damage, Sentinel is just such an underrated champ.
@pseudosane Yep. I got into an argument with someone on Youtube who considered him better than Void. I had my doubts about that, but it was a weird discussion since I have very limited experience with YJ and that dude had no actual experience with Void. I didn't leave that conversation convinced he was better than Void, but I did leave somewhat curious about his abilities. @Ercarret I wont argue he is better than void. Void is one of my favorite champs.But I ranked up YJ few months ago and have been preaching him every since. YJ has a huge bag of utility that makes him useful in so many scenarios. YJ has the third highest energy resistance in game, just below max sig guardian, and max sig mordo (when blocking)...... on base. No sig dependancy at all.He has incredibly high base physical resistance that gives him great block prof and general tankiness.He has an inbuilt heal reduction which is nice to have.L2 petrify which counters high healing and powergain (to a degree)On demand slow, albeit it is a short one.good heavy reach making him great for heavy intercepts.No need for any synergy, or sig. Great out of the box.These make him such a good war and content option. His hits are good (not amazing, but good), and he crits fairly often, so his dps is actually very good.Examples ive used him on. In t2 wars.Havok plasma detonate tickles.Profx does next to nothing to him.EMP mod tickles.Aarkus coldsnap heals him.Doom shock heals him.he can take apoc anywhere (except boss), since beams do next to nothing to him.HT incinerates tickle.Ive been hit in the corner vs r3 thing on stunnng reflection and still won taking 30+ hits to the face.Ive taken out r3 sassy on regen mini like it is nothing, Soloed doom bosses with him. Power snack great counter with long L2 petrify.Decent footloose counter.great buffet counter.Great survivability in longer fights.Ive used him a lot, and my alliance is still surprised when i use him in fights that require good specialized counters. YJ does it all.My YJ is only sig20. And has changed my war gameplay. Thats why, im a huge fan.
VultureVulture is so much more useful than people give him credit for:--He's an instant Havok counter. --The on-demand Armour Break makes him perfect for Killmonger, Emma and Mysterio. --He tears through any match where the opponent has Power Gain Buffs, as his Sp1 and Sp2 Debuffs fill up automatically, making him one of the few Power controllers that thrives in high Power situations. He shreds Hyperion and Mordo.-- Above also applies for Energise nodes. The more Power your opponent gains, the more Chitauri Charges you gain and the more red numbers you deal to your opponent.-- Amazing Mister Sinister counter, as the Incinerate you apply on him will transfer back to you when he throws the Sp1, ensuring you're always topped off on Charges. Same thing with HT, just build his Smoulders up with Incinerates and let him apply the burns when you attack into him. With Synergies that can also be applied to Abom and IBom.-- His Armour Buff is no joke, it really makes him very tanky. You can parry attacks all day with minimal health loss.-- Miss comes in clutch when you mistime your intercepts and run into a combo. It also gives his Heavies an opening, as the Decoy is triggered when dashing into a Block, so you can immediately throw the Heavy to apply both the Armour Break and Power Drain, and the opponent can't touch you.-- When Awakened you don't need to touch the opponent for Power, as you can just Dex and throw Specials as long as the opponent isn't Incinerate immune. It'll be a longer fight, but that's also a good option if you can't touch the opponent for some reason.My only issue with him is that you either choose between Power control of damage in most matchups, but it's not so bad with the Sp2-Sp1 rotation. He's not the best Champ in the Tech class, but he's definitely got a lot of uses in content.