I've recently pulled Mister Negative and taken him to r4. He looks cool; he can do huge degeneration damage (although largely linked to his SP2) and has utility. But outside of his SP2, his damage is okay at best. From the utility perspective, he's got good abilities to reduce his opponents Power Gain, and surprisingly good regeneration, on his SP3, plus a solid Bulwark passive on SP1, making him very sustainable. He's also got fairly unique degeneration resistance, which will make him great vs degeneration from various Mystic opponents, Warlock, and nodes like Icarus, Rising Sun, and Starburst (don't know if he works against Brute Force; and I have suspicions he won't against Bane or Life Transfer - ?
@BitterSteel?)
I've got several generic 5*Awakening Gems, and huge numbers of Science Sig Stones; many due to expire shortly. I could easily Awaken him and take him to Sig150+.
However: I also have a Void available at r2...
Void is a long-standing, tried and tested champ who is generically adaptable, and can fight in many scenarios; whilst Mr Negative is going to be less
generally versatile, but more useful in specific scenarios involving Degeneration or Nullify/Stagger.
I've got important synergy partners for them already at R5 - Stealthy for MrN, and Vision and Killmonger for Void.
I've also got other decent Power Control and Healing control options like Warlock and Dr Doom who are regulars on my questing team, and cover quite a bit of what Void can do.
I can Awaken, Sig up and R5 one of them.
My suspicion is that Mr Negative will be more fun, but that Void will get more done, in more scenarios.
What are people's thoughts on Awakening and ranking up Void (Tried and tested, generally adaptable, might be a bit slow) Vs Mr Negative (new, specific utility, needs careful gameplay and SP2 to access damage)?
Game areas to consider: Act 7, AW, Variants, future Boss Rushes.
Thanks for any votes and advice.
@Moosetiptronic @TitoBandito187